Combat Medic Archive
Thread: So how long till you guys get nerfed?
NeoEcks wrote:
Gnuut wrote:
GenTesla wrote:
I disagree Im afraid, attacking players from 100m is wrong, I am MST Doc as youwill have seendont ever lecture me on resource gathering my friend![]()
A Master Doc can sell his crafted goods to newbie medics or other Dabbling Doctors. If you haven't noticed there aren't many CM dabblers to sell to and CMs are our only market. So while you may have a hard time like we do gathering resources, you don't have as hard a time getting paid for your crafting. If you craft a buff and use it you get well paid as a Doctor. If I craft a well made poison or disease pack, I lose money, I help win the battle and I get yelled at that I am exploiting.
furthermore, Doc resources are much more readily available. YES we both need QUALITY resources, but many of the resources that CMs require have not spawned on servers for a few months now:
Titanium Aluminum - rare
Electon Reactive Gas - rare
Tolium Reactive Gas - rare
Class 2 Liquid Petro Chemical - rare
Class 1 Radioactive - rare
Yavinian Fiber Plast - common
Tatooinian Fiber Plast - common
Lokian Wild Wheat - common
Fungi - common
Insect Meat - common
this is an INCOMPLETE list as i do not have a crafting tool open in front of me at the moment but those are some of the things that we have to have and can rarely find. i am NOT saying it is EASY for Doctors, i am saying it is not as hard for Doctors as for CMs. but we are BOTH medical professions and SHOULD NOT be arguing amongst ourselves
Resource demand and crafting is a poor stance to take to try and justify the current state of the mind diseases. By your logic Doc buff should allways buff for 3000 because some of our resources are rare as hell. Dolovite & Class 4 Liquid Petro on my server has spawned 3 times since release, the current form of both are no more then grinding material. The new Class 4 liquid has not a single stat over 200. So, Doc's are in the same resource boat as you.
The arguing happens simply because the CM mind poison is extreemly overpowered in it's current form and 1 CM can dictate the way a battle is going to end up. I can't believe anyone can imagine that CM AE poisons/diseases are even close to being balanced in PvP.
Munga_Meds wrote:
http://forums.station.sony.com/swg/board/message?board.id=combat_medic&message.id=21393
let's try that again...
Ya, we should trust the dev's opinion, since they have done SUCH a good job of balancing gameplay since day 1. ![]()
Nerf CM's
well for all you defence stacking cry babies there are shots that take your defneces away(buy a accurate gun and maby youll land it)and exactly what class requires another class to defend against it accept CM? i mean if your poisoned the absolute only way to get cured is a DOCTOR....i thought a combat medic was a doctor that was used in the field and doctors stood at the base to heal and buff..now we have to drag doctors into combat to defend against combat medics!! i mean how would you like it if when you got dizzy kd'ed a doctor would have to run and cure the dizzy before you could get back up? in cm's case if you get disease we HAVE to get to a doctor or we are out of that current battle. this seems to be fun and for the record im going CM until its nerfed. this is the only class that swings the tide of a battle. was this class meant to do that? you can defend a player base SOLO just by suicide runing in and lobbing 1 disease and 1 poison and BAM whoever was in the base is diseased and poisoned LOL and the funniest thing i have heard is "devs said the CM class is working as intended" wasnt the game put on the shelf under the assumption it was how the devs intended it to be played...well a half a year later there has been so many patches and nerfs and stealth nerfs i dont even want to begin.THIS IS A PROBLEM and it will be addressed.
poison+disease incaps 3 times no matter what
aoe poison stacks with single poisons and does roughly 1k mind damage per 8 sec
" " same for disease and does roughly 400 wounds every 20 seconds
as a matter of fact they can run away faster with all that great terrain negotiation.
Message Edited by Beyaco on 02-19-2004 06:25 AM
DarkNexus1014 wrote:
First off, I am a comat medic if you look at my sig. Not Master yet, but getting close
I can't proclaim that I know everything about the Combat Medic, but from what I understand, resources were nerfed. I understand this because I get /tells from people trying to sell me pre-nerf resources to make my poisons with, which would push to range to extremes.
But that's not an exploit, right? I guess pre-nerf pets aren't exploits either, but they were all nerfed for a reason. So... well, you get my point
![]()
Umm exactly how were resources nerfed? Players selling you extinct resources is nothing new from players selling resources with great stats for making composite etc. It's been that way since the beginning.
It's funny that you called me ignorant earlier, and then you call me a nerf herder despite the fact that you pulled out the only thing that I DID say that might sound remotely close to a nerf, which wasn't even a nerf. I was pointing out abusers. But of course, you know that right? Because you AREN'T the ignorant one? And you pay so much attentionRead allof mypost before you start throwing insults around.
I did read your whole post and the one line I found to be ignorant was "They exploit to get huge range on their poisons." Like I said long range is not an exploit. It's a mechanic of the game that was toned down BY THE DEVs, to a maximum experimental range of 48m. That means the DEVs ensured that no matter what you could possibly do, you would never be able to experiment the range past a base of 48m. As you can see from this sample:
http://members.cox.net/arudb/swg/poisons.jpg
I haven't made a single poison or disease that breaks the 48m base mark. Remind me again exactly what am I exploiting? btw being called ignorant is not an insult. I myself know nothing aboutthe Droid Engineer class. I have no clues about their issues and would be completely lost if I had to start playing one. What's that mean? I am ignorant on the Droid Engineer profession...
Well, it's obvious that you've played that long, seeing as how you are so knowledgableSeriously though, people like you are the reason everyone else complains about everyone else because you think you've earned something simply by playing more.
Ok so I assume that I am supposed to stand out in the middle of Coronet square and let new players take pot shots at me to make it more fair? The fact that I have played longer, seen more, had more experience in PVP is the core reason I should be better than the new player. A new player that invests all his skill points into combat skills but doesn't understand how kiting, cover, KD/Diizzy, DOTsdelays, posture changes, etc work is at a great disadvantage in PVP.
So you don't feel that anything is wrong when you abuse that later because "you put in your time." That's the same mindset that most defensive stackers have. I've met people who have played a lot longer than I have (I played during the first month and quit, to rejoin a few weeks ago) who aren't as familiar with many of the mechanics simply because they haven't been exposed to them.
Once again there is no abuse by me just because I can craft superior poisons and diseases. If that were the case then the same would apply for all crafters who can make superior products. I suppose this game to revert to the way EQ handles skills and make everyone's products the same. Would that be more fair to you? You are damm right I deserve to have better poisons than Joe_sh1t_the_rag_man Combat medic. I have busted my ass to ensure I can make the best I possibly can with what the game has given me. I'm not going to sit down and let a new CM take that away from me just because he thinks it's not fair. Forgive me for my Capitalist views but if you are behind on the times, that's not my fault or the fault of any CM that can make superior meds. Moreover, if you look through my posts you will see many in this forum with advice given by myself to others to improve their crafting. If it were an exploit don't you think I would keep the info to myself?
You use a crafting macro and think that you deserve your skill. You grind medical experience by healing a friend who is /tumbling and think that you are a master at healing.
I know you are just generalizing but for my part I Mastered CM and Doc 1 and a half months after release by playing hard in groups, hunting etc. Later on I deleted my char and remade him as a Zabrak. Knowing full well the intricacies of my class I was able to Master Doc and CM in 10 days of casual play as my schedule allowed. I still don't feel I deserve to be called a tumble monkey or macro-er. I definitely put in my time especially considering I've masterd the class a few times.
You think that, because you save or buy overpowered resources, you deserve to be so much better than everyone else. Just because you have something doesn't mean you earned the right,
Just because I had the foresight to invest heavily in soandso internet stock and you didn't, I shouldn't reap the rewards? Man you are right nerf the stock market while we are at it. Any crafter that buys exceptional resources in bulk in this game is clearly an exploiter /sarcasmoff
and by using it you steal the honor that many of us have worked hard to keep.
So every crafter out there that makes a superior product compared to others is exploiting I guess. They have besmirched the honor of other crafters by making products that are wholly superior to others. Joe_the_armorsmith is buttsore right now because Atticus on Kauri makes superior composite armor compared to the 20% base resist he can produce....What a valid argument you present /sarcasmoff
I don't think I need to say anymore. People will either agree with me or disagree with me, and whether they do or not will not change my opinion. I will play to have fun, because that is what I am here for. I am not here to be some superpowerful PvP god, or someone who exploits oversights to gain power. I am here to be myself, and I'm sorry, but that's who I am, and I'm not going to tell you it's right, and I doubt many other people will.
I respect your point of view but I still think you are missing the big picture. We are not trying to be all powerful gods. If that were the case we would make wholly unbalanced templates to stack defenses. We are still hittable and especially vulnerable after tossing our poisons/diseases. Hell we are vulnerable after tossing our ranged heals. The CM class itself has no defenses and takes more points than most classes. This restricts the opportunity to invest points into some defenses. If you want the range removed then like I have said plenty of times, I want compensation for the reduction. As you can see from the picture above, the longest range meds do alot less damage than the shorter range meds. that aspect of balance is in the game now but you haven't posted one single constructive suggestion to make me want to give up my range.
For myself, it won't affect the way I play. I can kill you easier at close range anyway. I welcome the enemy that tries to close in on me after being stacked with disease and poison.
Yeah that was actually directed at a particular type of player. You know who I mean
Gnuut wrote:
DarkNexus1014 wrote:
You use a crafting macro and think that you deserve your skill. You grind medical experience by healing a friend who is /tumbling and think that you are a master at healing.
...I know you are just generalizing but for my part I Mastered CM and Doc...
WarFairy wrote:
i would like to know why this thread isnt locked... and the starter banned. My friend started a thread like this, but with a lot better opening content, and in a much more humorous and less malicious nature, just to have fun, and the thread was locked, and he got banned from the forum. If your going to nail one person, nail them all. lets have some consistency.
take your 74 posts elsewhere. lots of good arguments on both sides, thread should keep going. Banned? LOL, go look at the bloodfin forums, the whole server should be banned then.
Munga_Meds wrote:
I am MDoc/MCM - and I can cure any poison chucked at me in one try. If you can't, you need better resources, and maybe an experimentation point or two in effectiveness instead of charges.
Leapfrogging is the only way *I* can hit anyone past 40m, but those are from poisons made pre-class1 radio. I will maybe be able to make 80m bombs after that, but if I don't, I won't worry... because it's a bug. We are supposed to be capped at 32m range (with master x2 range, 64m like all other weapons).
However... right now, there are some poisons that can be crafted with a starting range of higher than 32m, these can be experimented higher (up to 45m I have heard/read) which, at master cm, is a range of 90m, plus an AOE effect of 20-30m makes it so some people at 120m can be hit. Any poison whose initial (pre-experimentation) range is less than 32m is capped at 32m.
The developers know this, and it was supposed to be fixed 2 patches ago. They are working on it.
For those of you who think we will get a nerf... http://forums.station.sony.com/swg/board/message?board.id=combat_medic&message.id=21393
For all youtrolls who know how to read and have the capability of comprehending the english language... the above says the Dev's think DoT for CMs is RIGHT WHERE IT NEEDS TO BE. Go cry on some other forum... we're tired of listening to you babies cry for your bottle.
Munga the dev's wouldn't know balance if it hit them in the head, quoting them proves nothing.
Yeah ok. Well I see that this has ballooned. from what I thought it was going to be. Anyway...
All I know is that I am a CM with non-uber poisons. I do not use pre-patch poisons and thus can not throw uber distances. The CMs that do have pre-patch uber poisons will run out eventualy so I wouldn't worry about it. Feel proud that they are scared enough to use them on you and know that you are helping rid the game of these worrysome poisons.
I would have to say that I think that the only thing that should realy be changed is that the name combat medic should be changed to Chemical and Biological Warfare Expert.That is about the only change. I am a CM/DOC if you can't read the sig. I have never had a high quality poison or disease heal fail. Never! So maybe if your Docs weren't so cheap their meds wouldn't fail as much. Get a healing speed tape or two and that will speed up the curing of your ailments.
Have you looked at modern warfare? (I know this game is fantasy) The Bio warefare is much much more terrifying than the guys with guns out there. Heck even in fantasy there are Chemical warefare scares. CM's are supposed to scare the shiz out of everyone. Personaly I feel honored when a rifleman takes me out. In smart PvP in groups of 20 or so I see about 2-3 docs usualy. This works out to be (if using good cures) 6-9 heals of disease (because that is the one that incapps you) at least in this time. Can be slightly more. In that same group we have a couple of riflemen (who keep the enemy at bay while docs heal) a couple TKM (who heal themselves) and if they are smart they have CMs of their own who heal mind and watch the dancer that the smart group brought along. There in 40 seconds we have a fully functional group again. I myself like to hit the secondaries more than the primaries. less noticeable but much more dehabilitating. Have your CM's or Docs drag the wounded back some so that when they get healed they are not going to die. you will have 2-3 people that can rez in this fassion as well. Just play smarter, and eat food. Eat lots of food. Food is your freaking friend. Just bite the bullet and eat the food.
My main points.
1. play smart vs a CM
2. Eat food to reduce the effectiveness against a CM
3. rename CM to Chemical Weapons tree or something like that.
4. don't complain about a couple of guys with pre-patch poisons being the general rule
5. Get your docs to use good resources on their cures and use good skill tapes and clothes.
6. Kill the guys doing the most damage first (IE CMs if that is the case) I know that is who I poison first.
MCPrimetime wrote:
The whole battle shouldn't be about worrying about CM's. People need to fight too. Get over yourselves.
Good thing it doesn't revolve around you either. Just because other people can't hit your stacking template that doesn't mean you should be invulnerable. Get over yourself too.