Combat Medic Archive

Thread: So how long till you guys get nerfed?

TsunamiKata
Thu Feb 19, 2004 10:59 am
#92






Beyaco wrote:


poison+disease incaps 3 times no matter what


aoe poison stacks with single poisons and does roughly 1k mind damage per 8 sec


" " same for disease and does roughly 400 wounds every 20 seconds


as a matter of fact they can run away faster with all that great terrain negotiation.



Message Edited by Beyaco on 02-19-2004 06:25 AM




Be a doctor and shut up.


Master Doctor can cure 1200 tick of poison with one dose of Cure poison C. Be a doctor and shut up.


I would like to see you make one. There is only one person that has made disease higher than 400 tick on this game across all servers. And that person is responding to you now. So until you can do it, shut up.


Get Scout 4/0/0/0, shut up while you're doing it.







TsunamiKata Hunter
The Dark Messiah
I'm the new evil, F3aR m3!
MCPrimetime
Thu Feb 19, 2004 11:01 am
#93






TsunamiKata wrote:





MCPrimetime wrote:



The whole battle shouldn't be about worrying about CM's. People need to fight too. Get over yourselves.



Good thing it doesn't revolve around you either. Just because other people can't hit your stacking template that doesn't mean you should be invulnerable. Get over yourself too.









I prepared for my nerf and fully support it happening. I am not upset about getting hit. Can you do the same?




MCPrimetime
Jingles
Jrockin

TsunamiKata
Thu Feb 19, 2004 11:05 am
#94








MCPrimetime wrote:


I prepared for my nerf and fully support it happening. I am not upset about getting hit. Can you do the same?




I was a Master CM nearly two months before you even registered on the forum. I'm still here. Can you do the same?



I've seen more than you can imagine. I've seen more people join and leave CM profession than you've known. So don't come on to my forum board rant and rave about **edit** you don't even comprehend. I'm still here, and I'll still be here.


Can you do the same?







TsunamiKata Hunter
The Dark Messiah
I'm the new evil, F3aR m3!
MCPrimetime
Thu Feb 19, 2004 11:54 am
#95






TsunamiKata wrote:








MCPrimetime wrote:


I prepared for my nerf and fully support it happening. I am not upset about getting hit. Can you do the same?





I was a Master CM nearly two months before you even registered on the forum (WHO CARES? and forum registration has nothing to do with when you started)). I'm still here. Can you do the same?



I've seen more than you can imagine (Really, so you got to see corpse runs and some other irrelevent stuff, good for you). I've seen more people join and leave CM profession than you've known. So don't come on to my (lol?) forum board rant and rave about **edit** you don't even comprehend. I'm still here, and I'll still be here. Funny how you think because you've played probably 40 more days than I have that I can't "comprehend" your profession. I PvP enough and have long enough to be quite qualified on your profession from a macro standpoint. I don't care about schematics for your poisen and BS like that. Thats for you to worry about. I only care about your effect on the GCW, and my opinion is that it is unjustly overpowered for something that is supposed to be a support class. This is NOT your forum, it is everyone's, so get over it.


If you think you are a combat class instead, then guess what, I should be able to get natural defenses to your offense through skill pts (other than grabbing support class skillpoints like doctor), rather than having to load my inventory with food and drugs specifically to deal with you, rather than the rest of the battlefield. GO ahead, say I need doc skills again. That's intelligent, why don't we all become docs.



More than CM's need a nerf or adjustment up or down, no one is arguing otherwise. But you playing since July 1st or because you hoarded resources is not a valid argument as to why you should be able to kill an entire army.





MCPrimetime
Jingles
Jrockin

Ekefo
Thu Feb 19, 2004 12:11 pm
#96

First of all, why are we "supposed" to be a support class? Was that written by the devs or something (seriously, I don't know)? And why can't a support class be offensive. I don't consider motar teams a front line offense, but they do damage and make people think about something other than the guys running at them with guns and bayonets. That is basically what we do. They have apparenly fixed the range issue, except the few that still have old meds. Those will run out eventually and there is nothing anyone can do about it. So if range is an issue we are down to damage and the triple incap. I assme the tripple incap is a "bug" and will likely get fixed, but you know what happens when we ass u me. So we are left with the amount of damage. Biological warefare is a scary thing and does a lot of damage. So you have a few choices, get some food don't go into a battle. I also ass u me that they will add something to some other profession to help further with the resists or cures poison/disease. Finally, for those that criticize CM and call for a nerf, try instead to think about REALISTIC ways to make it more balances instead of crying nerf. That way we can stop arguing with you and help come up with good alternatives to offer to the devs. It is a waste of everyone time to argue over... I got beat by this guy this way and it is not fair... well then be better and bring a doc and some food. Let's try to constuctively fix it not alternate flames.



_________________________________________
Dr-Joel Swanson M.D.
Eclipse -- Theed, Naboo
MCPrimetime
Thu Feb 19, 2004 12:25 pm
#97






Ekefo wrote:

First of all, why are we "supposed" to be a support class? Was that written by the devs or something (seriously, I don't know)? And why can't a support class be offensive. I don't consider motar teams a front line offense, but they do damage and make people think about something other than the guys running at them with guns and bayonets. That is basically what we do. They have apparenly fixed the range issue, except the few that still have old meds. Those will run out eventually and there is nothing anyone can do about it. So if range is an issue we are down to damage and the triple incap. I assme the tripple incap is a "bug" and will likely get fixed, but you know what happens when we ass u me. So we are left with the amount of damage. Biological warefare is a scary thing and does a lot of damage. So you have a few choices, get some food don't go into a battle. I also ass u me that they will add something to some other profession to help further with the resists or cures poison/disease. Finally, for those that criticize CM and call for a nerf, try instead to think about REALISTIC ways to make it more balances instead of crying nerf. That way we can stop arguing with you and help come up with good alternatives to offer to the devs. It is a waste of everyone time to argue over... I got beat by this guy this way and it is not fair... well then be better and bring a doc and some food. Let's try to constuctively fix it not alternate flames.






If you wanna be considered an offense rather than support class, then you should have a chance to miss, like the rest of the combat professions. You are asking for the best of both worlds.



MCPrimetime
Jingles
Jrockin

Munga_Meds
Thu Feb 19, 2004 1:35 pm
#98

I have yet to have to re-apply a cure poison. If you do, make a cure poison C with some semi-decent stats, even low quality flowers will do it.


In my opinion - Doc Cure Poison needs to be nerfed (and I'm a doc). It doesn't matter what effectiveness I experiment my poison to, a good Doc Cure Poison C will clear it up everytime.





Athera- Master Tailor
Talusian Haven, Talus, Kauri
vortexala
Thu Feb 19, 2004 2:18 pm
#99



MCPrimetime wrote:


TsunamiKata wrote:


MCPrimetime wrote:

If you wanna be considered an offense rather than support class, then you should have a chance to miss, like the rest of the combat professions. You are asking for the best of both worlds.

Sure we miss. Get someone to make a poison with 60 potency and you'll see how often it'll land.

The reason we don't miss is because we don't want it to miss. That's what crafting is about, something that you don't comprehend, thus I refer to my post above about you talk about **edit** that you don't know.





well then, if i get an uberly crafted gun, it shouldn't miss either i guess. Right?




Only if your range and damage is reduced due to the potency of your gun having better aim.

And then you'd have to replace your gun every few shots.

And each time you pulled the trigger you were stuck to the ground for about 5 seconds.

Sound like a fair trade-off to you?



~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...
TsunamiKata
Thu Feb 19, 2004 2:36 pm
#100






vortexala wrote:





MCPrimetime wrote:


well then, if i get an uberly crafted gun, it shouldn't miss either i guess. Right?




Only if your range and damage is reduced due to the potency of your gun having better aim.

And then you'd have to replace your gun every few shots.

And each time you pulled the trigger you were stuck to the ground for about 5 seconds.

Sound like a fair trade-off to you?




Heh, the Correspondent has spoken!!


Go ahead and rebuttle that. Thanks for the chime in, better late then never.







TsunamiKata Hunter
The Dark Messiah
I'm the new evil, F3aR m3!
MCPrimetime
Thu Feb 19, 2004 2:37 pm
#101






vortexala wrote:





MCPrimetime wrote:





TsunamiKata wrote:





MCPrimetime wrote:


If you wanna be considered an offense rather than support class, then you should have a chance to miss, like the rest of the combat professions. You are asking for the best of both worlds.




Sure we miss. Get someone to make a poison with 60 potency and you'll see how often it'll land.


The reason we don't miss is because we don't want it to miss. That's what crafting is about, something that you don't comprehend, thus I refer to my post above about you talk about **edit** that you don't know.










well then, if i get an uberly crafted gun, it shouldn't miss either i guess. Right?






Only if your range and damage is reduced due to the potency of your gun having better aim.

And then you'd have to replace your gun every few shots.

And each time you pulled the trigger you were stuck to the ground for about 5 seconds.

Sound like a fair trade-off to you?





If I was a carbineer, I would say yes. Or any single profession against a stacker, yes again.



MCPrimetime
Jingles
Jrockin

TsunamiKata
Thu Feb 19, 2004 2:42 pm
#102






MCPrimetime wrote:


If I was a carbineer, I would say yes. Or any single profession against a stacker, yes again.




But you're not, so it's a moot point. And since you're a defense stacker coming on to the CM forum board crying foul, no sympathy here.


Be a doctor, you'll enjoy the game more.







TsunamiKata Hunter
The Dark Messiah
I'm the new evil, F3aR m3!
MCPrimetime
Thu Feb 19, 2004 3:10 pm
#103






TsunamiKata wrote:





MCPrimetime wrote:


If I was a carbineer, I would say yes. Or any single profession against a stacker, yes again.




But you're not, so it's a moot point. And since you're a defense stacker coming on to the CM forum board crying foul, no sympathy here.


Be a doctor, you'll enjoy the game more.










But I am getting nerfed, and you are not. See the problem?



MCPrimetime
Jingles
Jrockin

DarthCedric
Thu Feb 19, 2004 9:07 pm
#104



MCPrimetime wrote:
But I am getting nerfed, and you are not. See the problem?




No.



Darqyeti
Master Chef
Master Pistoleer

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