Combat Medic Archive
Thread: So how long till you guys get nerfed?
GenTesla wrote:
Apologies Gnuut m8
I was at work reading your reply to mine and kinda snapped as you may have seen, being a Mst Doc for 4 months and investing my time heavily in resources and scouring mkts to get great meds/buffs/stimsand surveying,harvesting yadda yadda you all know the drill, i didnt take too kindly to the assertion of 'your' 5 months invested time, I took that rather as a slant to me as I have spent 4 months myself as a Doc doing the same thing. I know thecontext you meant it to mean and accept my apologies m8.
No worries![]()
But back to the subject, as we are fellow breathren no need as has been said to be at each others throats, I like to get some more sorta feel on CM as we have 3 CMs training up in my Guild and Im being nosey for the most partSo can someone explain then this 100m range thing, I was led to believe that you only got this by this so called leapfrogging from one victim to another? so if you hit a tgt at 60m and an area effect of 35m then you infect all in the group upto 95m? I didnt think you could physically throw a poison like 80m+? that right?
A single poison pack has certain stats on it: Effectiveness, Potency, Range, CMU, and Charges
An AE Poison pack has the following stats: Effectiveness, Potency, Range, CMU, Area and Charges
Here are some examples: http://members.cox.net/arudb/swg/poisons.jpg
The Effectiveness and Range are the only two stats that increase with the level of the CM. The stats will scale up to double at Master. So with a base range of 38m a Master CM will hit at 76m. From that picture you can see ranges of 48m which at Master equate to 96m max range. However you will notice a huge decrease in damage in exchange for the increase in range.
As far as the leapfrogging goes, it depends on the area stat of the AE pack. Take that Action Disease - 88 for example. It has a range of 76m at Master and an area (diameter, not radius) of 27m. That means that at the outer limit I can hit someone at 76 + 27/2 = 89.5m with an AE pack. You take one of my ICBM packs, 96m with 17m area. 96 + 17/2 = 104.5m with an ICBM AE pack. So the leapfrogging is attributed to the AEs ability to "splash" the damage in the area listed.
Message Edited by Gnuut on 02-18-2004 01:15 PM
Munga_Meds wrote:
Yes - let's nerf a class, because... in a game where the developers WANT to encourage interplay and interdependency...
I WANT TO SOLO EVERYTHING AND I DON'T WANT TO DIE.
Makes sense to me, too.
/sarcasm off
dude you can take that statement and apply it to so much...that's really what the issue is..
We don't want to ever die and all have force powers and the best equipment and shoot fire ot of our arses....and all that good stuff...and when we can't do it we go to assign blame. If you die in PvP...make note of who killed you and kill them....if you PvP a lot....you die a lot....end of story....most people who are complaining thing there uber pistolee/TKM whatever template avatar should never be hit...ever.
Yu should be a CM and try it. Until then. Shut the **edit** up and get off my forum.
Shidevie wrote:
Resource demand and crafting is a poor stance to take to try and justify the current state of the mind diseases. By your logic Doc buff should allways buff for 3000 because some of our resources are rare as hell. Dolovite & Class 4 Liquid Petro on my server has spawned 3 times since release, the current form of both are no more then grinding material. The new Class 4 liquid has not a single stat over 200. So, Doc's are in the same resource boat as you.
Shidevie wrote:
The arguing happens simply because the CM mind poison is extreemly overpowered in it's current form and 1 CM can dictate the way a battle is going to end up. I can't believe anyone can imagine that CM AE poisons/diseases are even close to being balanced in PvP.
Hmm, maybe you should try the new food out there. +27% poison/disease resist, 15% filling, 30 minute duration. Or +435 Mind / Focus / Willpower for 44 minutes with 37% filling.
Since poison doesn't incap, you'll regenerate enough mind to prevent the underpowered disease from incap you as well when you can regenerate 300+ mind pool back, considering the disease ticks only once every 40 seconds. And don't tell me you can't renegerate 300 mind pool in 40 seconds when you have over3500 will power.
Now I can't help you that you've gotten hit by poison and disease at the same time. Since you're a doctor, cure it and stop your whining.
Kill the CM then cure your team member. Get your Master Riflemen to shoot him/her.
Shidevie wrote:
Resource demand and crafting is a poor stance to take to try and justify the current state of the mind diseases. By your logic Doc buff should allways buff for 3000 because some of our resources are rare as hell. Dolovite & Class 4 Liquid Petro on my server has spawned 3 times since release, the current form of both are no more then grinding material. The new Class 4 liquid has not a single stat over 200. So, Doc's are in the same resource boat as you.
The arguing happens simply because the CM mind poison is extreemly overpowered in it's current form and 1 CM can dictate the way a battle is going to end up. I can't believe anyone can imagine that CM AE poisons/diseases are even close to being balanced in PvP.
TsunamiKata wrote:
Since poison doesn't incap, you'll regenerate enough mind to prevent the underpowered disease from incap you as well when you can regenerate 300+ mind pool back, considering the disease ticks only once every 40 seconds. And don't tell me you can't renegerate 300 mind pool in 40 seconds when you have over3500 will power.
Message Edited by Korthyn on 02-18-2004 01:57 PM
Shidevie wrote:
Resource demand and crafting is a poor stance to take to try and justify the current state of the mind diseases. By your logic Doc buff should allways buff for 3000 because some of our resources are rare as hell.
Yes they should, go bltch about that on the Doc Forums tho...
Dolovite & Class 4 Liquid Petro on my server has spawned 3 times since release, the current form of both are no more then grinding material. The new Class 4 liquid has not a single stat over 200. So, Doc's are in the same resource boat as you.
On some servers none of the advanced resources have spawned for CMs. Please don't preach to me about how hard it is for Master Docs, I used to be one. This is a screenshot of typical stats for advanced CM resources.
http://members.cox.net/arudb/swg/eletongas.jpg
On average CMs have stats like these or even less to work with. The only ones able to achieve great damage and long range are those that have the patience and can afford to hoard the resources for months on end. There is always some form of Domesticated Oats, Lokian Wild Wheat, Tat Fiberplast, Talusian Water, Dantooine Berry, Avian Meat and Herbivore Meat. There are always some good Organic or non Organic available to finish your meds. You mainly only have to worry when Dolovite Iron and Liquid 4 Petro become scarce.
There isn't always good non Ferrous with decent CD to increase range and charges. There are few servers that have even seen a shift of Class 1 Radio, Liquid 2 Petro, Tolium Reactive Gas, Eleton Reactive Gas, or Titanium Aluminum. That's 5 rarities compared to your 2... Now add in the horrendous stats on the stuff that commonly spawns and you will see why we have to wait months to make some decent CM meds. On top of all that our primary weapon is governed by charges. There is no repair for our weapon.
Lastly, a Doctor can sell his meds to Novice Medics or higher. They can make money on their investment in those resources and services like enhancements. No one is going to pay a CM to disease or poison them unless they are doing an XP grind.
So I would say your argument that resources are a poor excuse to validate our abilities is in itself an ignorant misinformed opinion at best.
1: see that iam poisoned
2: clear up my attack que
3: wait for my last special to fire
4: unclick my target
5: press my curepoison buttion
6: wait 7 seconds
7: press cure poison agin
8: this command costs me 120 mind each time
9: so i have to have like 250 mind left
by the time i do all that i am poisoned again
BTW who has 3000 mind ham i have 1300 it takes like 2hr to find a master dancer to buff that stat and even then it only goes to 2600 and i am a mom cal we r suposed to have the most mind ham???? so for most of my pvp with a cm i lose handedly even with the carbineer kd with no timer
honestly if a master doc/ master combat profession can t beat a combat medic who can?
if the problem is my tactics ok tell me what i need to to to counter your poison there cure poison is a joke y should it take 2 cures for the poison i use class c cures and i use expensive resorces i spend as much in healing my poison as u do on the actualy poison.
one of two thing needs to happen
1: cm poison needs a nerf (controversal)
2: doc cure poison needs a boost
area cure would be nice and a poison imminuity buff would be nice too
toe2 wrote:
iam a master doc/ master carbineer i can't heal my poison because my mind goes to 1 faster than i can
1: see that iam poisoned Lack of attention span on your part does nto constitute a nerf on my part.
2: clear up my attack que You could just clear out to your default target and hit your cure, it will automatically heal yourself.
3: wait for my last special to fire You chose carbine, not the CMs fault it's slow...
4: unclick my target If you are in combat you don't have to unclick a target if it is currently engaged to heal yourself.
5: press my curepoison buttion Manage your hotkeys a little better and learn how default targetting works...
6: wait 7 seconds Blame weapon delay....
7: press cure poison agin Don't stay in a CM's LOS or AE range...
8: this command costs me 120 mind each time Increase your Focus to reduce your cost, lot's of food for that...
9: so i have to have like 250 mind left At which point you could pop some spice or food or have been prepared with other mind buffs.
by the time i do all that i am poisoned again
BTW who has 3000 mind ham i have 1300 it takes like 2hr to find a master dancer to buff that stat So because of AFK dancers, this validates nerfs for CMs? lol
Gnuut wrote:
toe2 wrote:
iam a master doc/ master carbineer i can't heal my poison because my mind goes to 1 faster than i can
1: see that iam poisoned Lack of attention span on your part does nto constitute a nerf on my part.
2: clear up my attack que You could just clear out to your default target and hit your cure, it will automatically heal yourself.
3: wait for my last special to fire You chose carbine, not the CMs fault it's slow...
4: unclick my target If you are in combat you don't have to unclick a target if it is currently engaged to heal yourself.
5: press my curepoison buttion Manage your hotkeys a little better and learn how default targetting works...
6: wait 7 seconds Blame weapon delay....
7: press cure poison agin Don't stay in a CM's LOS or AE range...
8: this command costs me 120 mind each time Increase your Focus to reduce your cost, lot's of food for that...
9: so i have to have like 250 mind left At which point you could pop some spice or food or have been prepared with other mind buffs.
by the time i do all that i am poisoned again
BTW who has 3000 mind ham i have 1300 it takes like 2hr to find a master dancer to buff that stat So because of AFK dancers, this validates nerfs for CMs? lol
The whole battle shouldn't be about worrying about CM's. People need to fight too. Get over yourselves.
Message Edited by MCPrimetime on 02-19-2004 08:43 AM
Gnuut wrote:
DarkNexus1014 wrote:
As to the people complaining about CM, I won't say one way or the other. But I will say this: you are mainly complaining about exploits, not the overall power of the Combat Medic. They exploit to get huge range on their poisons. Ok, so don't bring the whole class down over a few people. Complain about them! Please! If they nerf CM, it will only be a matter of time before the exploiters find another profession to use. I await the day I see "Nerf teh pikemen! I got killded cuz one got me while I was AFK!"
Long range is not an exploit. Long range is a benefit of using the highest quality resources to make the best components. The average CM, CM dabbler or Holo Grinder does not have the capability of producing the quality of poisons and diseasesthe Masters can. While it may not seem fair to some, we gain range only by decreasing the overall damage on our meds. That is the tradeoff. To call it an exploit is nothing short of ignorance of the profession. Alot fo you nerf criers claim that CMs like myself can achieve that range easily.
Here's a fact for you. The only reason I am able to achieve my range is because I hoarded resources for over5 months.5 months of searching high and low so that I could reap the benefits later. I put in my time. Yet defense stackers that XP grind for a week to achieve the perfect template cry that it is so easy to Master CM. They are right, it is ridiculously easy to Master CM. Having the patience to stay a Master CM is the hard part.
Wow, can't believe I forgot to reply to this one!
Sorry for the delay, and for any offense you might take at what I am about to say ![]()
Gnuut wrote:
...To call it an exploit is nothing short of ignorance of the profession...
First off, I am a comat medic if you look at my sig. Not Master yet, but getting close ![]()
I can't proclaim that I know everything about the Combat Medic, but from what I understand, resources were nerfed. I understand this because I get /tells from people trying to sell me pre-nerf resources to make my poisons with, which would push to range to extremes.
But that's not an exploit, right? I guess pre-nerf pets aren't exploits either, but they were all nerfed for a reason. So... well, you get my point ![]()
Gnuut wrote:
...Alot fo you nerf criers claim that CMs like myself can achieve that range easily...
It's funny that you called me ignorant earlier, and then you call me a nerf herder despite the fact that you pulled out the only thing that I DID say that might sound remotely close to a nerf, which wasn't even a nerf. I was pointing out abusers. But of course, you know that right? Because you AREN'T the ignorant one? And you pay so much attention
Read allof mypost before you start throwing insults around.
Gnuut wrote:
...Here's a fact for you. The only reason I am able to achieve my range is because I hoarded resources for over5 months.5 months of searching high and low so that I could reap the benefits later. I put in my time...
Well, it's obvious that you've played that long, seeing as how you are so knowledgable
Seriously though, people like you are the reason everyone else complains about everyone else because you think you've earned something simply by playing more. So you don't feel that anything is wrong when you abuse that later because "you put in your time." That's the same mindset that most defensive stackers have. I've met people who have played a lot longer than I have (I played during the first month and quit, to rejoin a few weeks ago) who aren't as familiar with many of the mechanics simply because they haven't been exposed to them. You use a crafting macro and think that you deserve your skill. You grind medical experience by healing a friend who is /tumbling and think that you are a master at healing. You think that, because you save or buy overpowered resources, you deserve to be so much better than everyone else. Just because you have something doesn't mean you earned the right, and by using it you steal the honor that many of us have worked hard to keep. I don't think I need to say anymore. People will either agree with me or disagree with me, and whether they do or not will not change my opinion. I will play to have fun, because that is what I am here for. I am not here to be some superpowerful PvP god, or someone who exploits oversights to gain power. I am here to be myself, and I'm sorry, but that's who I am, and I'm not going to tell you it's right, and I doubt many other people will.
Apologies Gnuut m8
I was at work reading your reply to mine and kinda snapped as you may have seen, being a Mst Doc for 4 months and investing my time heavily in resources and scouring mkts to get great meds/buffs/stimsand surveying,harvesting yadda yadda you all know the drill, i didnt take too kindly to the assertion of 'your' 5 months invested time, I took that rather as a slant to me as I have spent 4 months myself as a Doc doing the same thing. I know thecontext you meant it to mean and accept my apologies m8.
But back to the subject, as we are fellow breathren no need as has been said to be at each others throats, I like to get some more sorta feel on CM as we have 3 CMs training up in my Guild and Im being nosey for the most part
So can someone explain then this 100m range thing, I was led to believe that you only got this by this so called leapfrogging from one victim to another? so if you hit a tgt at 60m and an area effect of 35m then you infect all in the group upto 95m? I didnt think you could physically throw a poison like 80m+? that right?