Combat Medic Archive

Thread: Thyroid rupture: -40.00 combat speed, unbalanced

injektion
Thu Aug 04, 2005 2:52 pm
#66

I say this still gives the DOC/CM hybrids mucho oppurtunity in PvP. Sure, my Doc speed buff got nerfed, oh well. Instead now of being a +80 combat speed difference once i apply speed to myself and debuff his speed, its not a 65 or whatever it got changed to. When fighting single MOBs like krayts, this also applies tonnes and earlier today my favourite tanking combo of speeding myself and allies, debuffing MOBs speed, applying infusion to self, and spamming warcry and intimidate was still working beautifal. Just using infusion as my heal against some lv 90s in the dwb and using process above, the challenge level was still geared for the Stupid.



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Kaukiji
Thu Aug 04, 2005 3:09 pm
#67



Ternque01 wrote:


Kaukiji wrote:


Iney wrote:
NOPE



quite possible the most intelligent reply to this thread i have seen



*sarcasm off*


Smuggler's Low Blow has a combat speed debuff of -40 also. I tested this yesterday and the day before on a snake and a piket, and both tests showed that it cut a target's speed by no more than 25%.

A 25% debuff is FAR, FAR from inbalanced. Perhaps this is the intelligent post you were looking for?

There is no need to nerf this skill for Combat Medics OR Smugglers, and losing another working/useful skill due to someone crying for a nerf out of anger/spite/frustration/upset/hatred/etc. would be a poor move, indeed.




um, i didnt say anything was unbalanced, personally i think CM debuffs should be evened with doctor's buffs if not higher.....all i was saying is NOPE is far from an intelligent post



Kaukiji Keasi
hamhamthe3rd
Thu Aug 04, 2005 4:33 pm
#68



for debuffs tolast the same duration as buffs wouldnt be balanced for the simple fact fights that last that long and they want you to use your ability more than once. jedi had an ability that debuffed your mind and action for 5mins. that was an insane amount of time given a jedi could just debuff once and not have to worry about reapply the skillbecause chances were the fight wouldnt last that long. that is why cm debuffs cant have the duration of doc buffs.


it doesnt take great wit to use stopping shot, get into range, use kd, follow with paralyze, do your 2 or 3 favorite debuffs, back away to regen some mindthen follow from there. even if my first stopping shot misses i can generallly just kd a guy and get close enough to him.unless you are immune to stopping shot, i will debuff you, there is no avoiding it. i have yet to have someone prevent me from getting inside melee range against them and as for versusmelee ppl, i havent fought anyone that were able to contest with me outside of melee range.


so if you think "stay away from cms" is a viable solution then its about as valid as "staying away from combat." ill say it again since i guess it was missed. i do notthink-40 attspdistoo muchin accordance to what they had mapped out, nor did i feel that way about the adrenal boost, however i am not the one who decides those things. if their reasoning is thatadrenal boostwas too powerful for the game mechanics then factors that affect that skill itself should also be looked at. both sides of theequation must be checked and adjusted accordingly.
Zimal
Fri Aug 05, 2005 7:21 am
#69

Clicky


Clicky for the too lazy people out there.... and to make it easy on me in the future...



=============================================
Xil - MCM, Mpistol
Instant Aggro Master
Where Mihosi is, Chaos Reigns
Jedi shmedi, I got me a wookie
Don't piss off a programer, WE READ YOUR EMAIL
Ternque01
Fri Aug 05, 2005 10:27 am
#70

You want numbers from testing? The smuggler combat speed debuff, Low Blow, has the same -40 combat speed modifier. It cut the attack speed of two test subjects by approximately 25%. That is far from being overpowered. Intimidate is a skill that cuts damage output by 20%, has no counter, yet is a nicely balanced debuff. I think that the people in here whinning about it need to step back and take a deep breath.



Axob Freelight
The non-Jedi are extinct. Their fire has gone out of the universe.
Ternque01
Fri Aug 05, 2005 1:06 pm
#71






BadgerSmaker wrote:





Ternque01 wrote:
Intimidate is a skill that cuts damage output by 20%, has no counter, yet is a nicely balanced debuff. I think that the people in here whinning about it need to step back and take a deep breath.





You can cure intimidate with medic/doc stabilizers or jedi heal states...






Well MOST players can't do that like stun/dizzy/blind recovery, and even if you see some discrepancy here, I doubt that you will have a problem with an attack speed debuff that lowers firing rate by approx. 25%.


If you have a problem with that, I'd have to raise some questions about you.





Axob Freelight
The non-Jedi are extinct. Their fire has gone out of the universe.
Brainplay
Fri Aug 05, 2005 5:34 pm
#72





HardwiredXMan wrote:



In SWG, the feeling is that no single profession should be better than a jedi. A Doc may be master and best at healing, but no level of doctoring he has or knowledge he hascan compare to the knowledge and use of theforce. THis goes for every single profession in the game. There's a reason why non-jedi are considered normal and jedi are considered nearly immortal. Can you put some canon references in there as proof? The movies had nothing at all about jedi healing and the EU trash that came out recently showed it to be worthy of mention only slightly.


There is a difference between jedi in SWG and jedi in the movies though. A SWG jedi can be a master of 2 and 1/2 of the 5 disciplines. A star wars jedi can be and were a master of all 5 disciplines. The concept of Master of the force does not mean a jedi was just a master sabers, master defender and just knowledgable in healing. A master was a true master of everything and 9 times out of 10 it either took another master jedi (or jedi knight on the verge of becoming a master) to kill a master jedi or the master jedi died from old age like yoda.Mastery of the force is an ambiguous term. They said outright that some people had skills that others didn't even masters. By the movies a master also was more of a title than an actual bearing of skill. Anakin expected the title of "master" when he became part of the council even though he was far from the skill of Mace, Yoda, or even Palpatine. The lore that GL has put out leans more to control of force in general and not in specific. Additionally, while you say a Jedi can be a master of everything you forget that regular people are capable of learn at the same or faster rate of multiple professions.


The thing is thatjedi are not masters in this game, but they think they are. So they feel they should have everything easier, better, quicker and stronger. When the FRS comes into play we'll see. Maybe after some more fight clubs we'll see a few uber l337 Jedi masters who can wipe through several groups with ease. Suuurre. A balanced MMO my right a** cheek.


The other side of the equation from a gaming standpoint is that those who have become jedi do not feel that allowing professions that can be mastered in 1, 2, 3 days to have stronger abilities than jedi is justified. When you spend two years or however long it took you to become a jedi, you don't want to end up with abilities that are weaker than some profession you could do in a fraction of the time. A lot of people want to become jedi for the power and total self-sufficiency that jedi have. Others think it's a status symbol and others think they are nothing special. The time it takes to finish your template should have no bearing on the amount of power you can bring to fore. With the visibility changes and kassyykk Jedi are now created in weeks not months. And once they finish their gring they stay at that power forever unless they decide to change their template. Once a regular player finishes their template any other experience they accumulate goes to waste. Once a player finishes their Jedi template they have no worries in the world. If a BH kills a finished template what does the Jedi lose? Pride is about it.


Personally I do not think I should have everything better than normal professions, however, I do think that for the investment that I put into getting jedi I should have some abilities that are comparable, some abilities that are stronger and some abilities that no non-jedi can have at all. In no way do I think that a jedi should have any ability that is hugely weaker than a non-jedi. The force is stronger than any normal human ability. See the above posts.


So when people think of jedi in SWG and all that goes along with being one, they want to feel like they are better off than everyone else because of the things I've posted. Afterall, what is the point of becoming a jedi if you are simply no better than a doc, a swordsman, a pistoleer or a scout. If that's the case, then the whole jedi system should be thrown out the windo and just make it a regular profession. Then there is no need to feel that jedi should be the best at everything and at the same time, the roleplayers can have it a bit easier and don't have to deal with the nerfs and restrictions jedi have that hurts the ability to roleplay certain things (like master and apprentice or a pure light or dark side jedi). Jedi complain about nerfs all of the time. Yet all high content PvE practically calls for MDefenders. PvP is dominated by Jedi why? I've heard Jedi complain about how they aren't good damage dealers yet out damage MBH/MRiflemen (the poor dealers usually have crap tuned stuff in their saber). I've watched Jedi consitently outheal me with a single tree of Jedi healing. With the hit to bacta shot we now only have 1 single target high powered heal. Roleplaying I can understand the cry about but thats for SOE to take care of.


So the thing to do instead of making post that CM's need to be nerfed. We should be in game doing focused testing on the situation. Document our findings, compare many situations, write up a nice post with information to back up your claims of whatever conclussion you come to. Then if there is an issue (globally, not just an issue with your own personal taste and playstyle), then and only then is the corret time to call for changes and nerfs. I agree completely. And so far alot of such things have been done and posted but spread out of this forum. Funny though as most are located under the "nerf CM" posts.






I can see where you wanted to go about the justification of Jedi being 1.5x better than anyone else. And so far compared to each profession they have. What you fail to realize though is that Jedi were never immortal or even close to it. They had the force and great reflexes. Yet they died easily at Geonosis and all over when order 66 happened. The force they kept on prattling on about but it never materialized in any movie or novelization put out by Lucas. The EU was made up by writers other than him and are contradictory several times over about usage.





Keorythe

h Combat Medic h


/Forcing Counterstrike PvPers to PvE since 2003 \






A Combat Medic Alpha tester who never got the chance to alpha test

frankenstienmonster
Fri Aug 05, 2005 5:53 pm
#73

http://forums.station.sony.com/swg/board/message?board.id=jedi&message.id=1123362





Tsang Tsung says: IT HAS NOW BEGUN!!!!!!!!




Whenever fanning the flames of conquest, Remember that you to can be burned.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Rangers lead the way.

A Ranger is a more elite soldier who arrives at the cutting edge of battle by land, sea, or air. I accept the fact that as a Ranger my country expects me to move further, faster and fight harder than any other soldier.
Heorot
Fri Aug 05, 2005 6:06 pm
#74



frankenstienmonster wrote:
http://forums.station.sony.com/swg/board/message?board.id=jedi&message.id=1123362
Tsang Tsung says: IT HAS NOW BEGUN!!!!!!!!






that is not a test. That is simply an opinion and rough observation given as fact.

There is a world of difference between opinon and actual facts. At least that poster could have done some sort of rough test to back up his opinion.



A'noq
A'ker

BadgerSmaker
Sat Aug 06, 2005 12:16 am
#75






Ternque01 wrote:
Intimidate is a skill that cuts damage output by 20%, has no counter, yet is a nicely balanced debuff. I think that the people in here whinning about it need to step back and take a deep breath.





You can cure intimidate with medic/doc stabilizers or jedi heal states...



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1010101000011110100100001000001000100101
0011001100001100110111010101010011010000
0111100000010111111101110100101101000011
0110101101111001011110111101001000101011
0010100110100000010111010001101110011000
1011111100111011110011001111100110100100
"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
wheeeeee
Wed Aug 10, 2005 2:18 pm
#76

I'm not sure if this has been posted in here yet or not, I'm kinda pressed for time, but does thyroid rupture actually work? I was out hunting gurks today, and I had two aggro me. In the combat spam, they were both hitting me at the same time. I hit one with thyroid rupture, but it did not slow the gurk down at all. They were both hitting at the same time both graphically and in the combat spam. The gurk that I applied it to was also always the first one to hit me, because I would click off of him, then when I would get hit, it would be him again that gets targeted. If thyroid rupture worked, I would of at least thought the second gurk would have eventually hit me first since the other is supposed to be slowed by 40 points, but that wasn't the case...

So what's the deal?



Odywarr
Green Wookiee

HardwiredXMan
Sat Aug 13, 2005 5:27 am
#77






Brainplay wrote:





HardwiredXMan wrote:



In SWG, the feeling is that no single profession should be better than a jedi. A Doc may be master and best at healing, but no level of doctoring he has or knowledge he hascan compare to the knowledge and use of theforce. THis goes for every single profession in the game. There's a reason why non-jedi are considered normal and jedi are considered nearly immortal. Can you put some canon references in there as proof? The movies had nothing at all about jedi healing and the EU trash that came out recently showed it to be worthy of mention only slightly.


There is a difference between jedi in SWG and jedi in the movies though. A SWG jedi can be a master of 2 and 1/2 of the 5 disciplines. A star wars jedi can be and were a master of all 5 disciplines. The concept of Master of the force does not mean a jedi was just a master sabers, master defender and just knowledgable in healing. A master was a true master of everything and 9 times out of 10 it either took another master jedi (or jedi knight on the verge of becoming a master) to kill a master jedi or the master jedi died from old age like yoda.Mastery of the force is an ambiguous term. They said outright that some people had skills that others didn't even masters. By the movies a master also was more of a title than an actual bearing of skill. Anakin expected the title of "master" when he became part of the council even though he was far from the skill of Mace, Yoda, or even Palpatine. The lore that GL has put out leans more to control of force in general and not in specific. Additionally, while you say a Jedi can be a master of everything you forget that regular people are capable of learn at the same or faster rate of multiple professions.


The thing is thatjedi are not masters in this game, but they think they are. So they feel they should have everything easier, better, quicker and stronger. When the FRS comes into play we'll see. Maybe after some more fight clubs we'll see a few uber l337 Jedi masters who can wipe through several groups with ease. Suuurre. A balanced MMO my right a** cheek.


The other side of the equation from a gaming standpoint is that those who have become jedi do not feel that allowing professions that can be mastered in 1, 2, 3 days to have stronger abilities than jedi is justified. When you spend two years or however long it took you to become a jedi, you don't want to end up with abilities that are weaker than some profession you could do in a fraction of the time. A lot of people want to become jedi for the power and total self-sufficiency that jedi have. Others think it's a status symbol and others think they are nothing special. The time it takes to finish your template should have no bearing on the amount of power you can bring to fore. With the visibility changes and kassyykk Jedi are now created in weeks not months. And once they finish their gring they stay at that power forever unless they decide to change their template. Once a regular player finishes their template any other experience they accumulate goes to waste. Once a player finishes their Jedi template they have no worries in the world. If a BH kills a finished template what does the Jedi lose? Pride is about it.


Personally I do not think I should have everything better than normal professions, however, I do think that for the investment that I put into getting jedi I should have some abilities that are comparable, some abilities that are stronger and some abilities that no non-jedi can have at all. In no way do I think that a jedi should have any ability that is hugely weaker than a non-jedi. The force is stronger than any normal human ability. See the above posts.


So when people think of jedi in SWG and all that goes along with being one, they want to feel like they are better off than everyone else because of the things I've posted. Afterall, what is the point of becoming a jedi if you are simply no better than a doc, a swordsman, a pistoleer or a scout. If that's the case, then the whole jedi system should be thrown out the windo and just make it a regular profession. Then there is no need to feel that jedi should be the best at everything and at the same time, the roleplayers can have it a bit easier and don't have to deal with the nerfs and restrictions jedi have that hurts the ability to roleplay certain things (like master and apprentice or a pure light or dark side jedi). Jedi complain about nerfs all of the time. Yet all high content PvE practically calls for MDefenders. PvP is dominated by Jedi why? I've heard Jedi complain about how they aren't good damage dealers yet out damage MBH/MRiflemen (the poor dealers usually have crap tuned stuff in their saber). I've watched Jedi consitently outheal me with a single tree of Jedi healing. With the hit to bacta shot we now only have 1 single target high powered heal. Roleplaying I can understand the cry about but thats for SOE to take care of.


So the thing to do instead of making post that CM's need to be nerfed. We should be in game doing focused testing on the situation. Document our findings, compare many situations, write up a nice post with information to back up your claims of whatever conclussion you come to. Then if there is an issue (globally, not just an issue with your own personal taste and playstyle), then and only then is the corret time to call for changes and nerfs. I agree completely. And so far alot of such things have been done and posted but spread out of this forum. Funny though as most are located under the "nerf CM" posts.






I can see where you wanted to go about the justification of Jedi being 1.5x better than anyone else. And so far compared to each profession they have. What you fail to realize though is that Jedi were never immortal or even close to it. They had the force and great reflexes. Yet they died easily at Geonosis and all over when order 66 happened. The force they kept on prattling on about but it never materialized in any movie or novelization put out by Lucas. The EU was made up by writers other than him and are contradictory several times over about usage.





Sorry so late on the reply, been away from the game.


Anyway, I think you misunderstood my post. My post was simply what I think that most peoples perception of jedi is. I am not saying that jedi healing did or did not exist in any form in the movies.I am not saying that jedi are immortal. I am not saying that jedi were that much better than normal people.


What I was saying is that the idea of the force is that it supposedly makes a jedi a lot better at everything.It's a mystical power to most normal people and more often than not normal people see beings of greater power that they can't even imagine having as being nearly immortal or god like. It's people's general perception of jedi that my post was speaking about and I believe you took my post as saying that the examples I listed were the actual facts whether it be from the movies or EU.


I certainly do not believe most of the stuff I posted as being the truth regardless of what GL or EU says. It's about an idea and concept being planted in the minds of people and because the imagination is unlimited, people tend to go overboard in their belief of what and how powerful the force is.


The fact though is that there is evidence that jedi can be a lot better than any normal person. It's rare to achieve and those that did usually had the whole galaxy fearing them until someone had the balls to end their reign. The way in which jedi masters speak of the force and the great lentghs the dark side goes to in order to achieve greater power tells me that the true potential of the force has only been scratched lightly.


The reason I say this is because from my understanding, the force is unlimited and its not some mystical power. From everything I've heard, read or seen about the force, the indication to me is that life energy is the force that jedi draw upon. That means that every single person, being or living thing has the ability to manipulate the force. Some have a greater aptitude for tapping into it. Some are more thristy and dedicated than others. So I speak of the potential the force has and use some of the movies and historical knowledge (regardless of who made it up) as reference that there is evidence that a "TRUE" jedi master is not one who simply calls himself master for whatever reason and is not one who has only mastered parts of the force.


Also, when it comes to the movies, you have to broaden your mind a bit. You can't take movies literally for everything you see on screen because movies can only show you so much in so little time. When you think from the point of view where your looking at the star wars universe over the course of thousands of years and not 2 hours of movie watching, you realize that things happened in a much greater magnitude than any movie can ever allow us tosee, feel or understand.


What I'm saying is that in the movies order 66 seemed like all the jedi were killed of in a matter of a day and that it only took a few troopers or enemies to kill each one of them. it had to be that way to fit it all into one movie. You have to remember that the star wars univeres is vast and very large and that the battles we read about and see in the movies lasted decades, centuries or more. We just get it all in a 2 hour time frame which makes the 2 or 3 troopers you see kill a jedi seem like a jedi was nothing special or powerful at all.


The truth is that clone troopers and the armies that existed in star wars are extremely large. TAke a single jedi and put him up against one or two armies which they believe are on their side and you will see someone who is extremely vulnerable. Due to the fact that jedi were human like in nature, ability, thinking and such.....they are prone to make mistakes no matter what level mastery of the force they have.


So although I understand your comments, my post was not literal, it was simply an observation that I've made from reading many many thousands of post and also witnessing the attitudes of star wars fans at star wars events and other forums and chat rooms around the net. There is a general belief about anything that the majority of the population has about whatever and I was simply posting what I assume the general belief is.


So it all ties into how we play this game and what we expect this game to be. If it doesn't meet the standard that each and everyone of us have set in our mind from the knowledge we've acquired by whatever means, then that's where all the complaining comes from.


For example, of all your years of watching, reading, being a fan and loving star wars....there are certainthingsthat you've taken from your observations which shape your feelings and to what degree each concept in star wars should or could be. When the game falls short of that, then the natural response is to complain, as with anything in life.


It's the concepts, beliefs and general fans view of star wars that my post was about. I in no way am saying that what I posted is cannon or the way the GL intended for jedi and star wars to be. I hope you understand where I'm coming from this time.




Ternque01
Sat Aug 13, 2005 9:43 am
#78


Is the -40 Combat Speed debuff unbalanced??? I ran some tests, and here are the results. Read up.








INTRODUCTION


The purpose of this test was to determine the effects of the -40 combat speed debuff possessed by Combat Medics, Pikemen, and Smugglers. Additionally, the test was run to determine, if indeed, that the amount of the debuff can be seen as unbalancing to the game.


PROCEDURE


The test was run on a Jedi player who was capable of Force Speed 1. This buff grants a +10 combat speed bonus. Tests were run with both Force Speed 1 on and off. The duration of the tests was 1 minute each.


RESULTS


Test 1.a) Test subject has Force Speed 1 off, and no debuff is applied to the subject. Saber hit is set to auto attack. Recorded below are the timestamps from the hits, which also include the misses.


23:22:17

23:22:20

23:22:24

23:22:28

23:22:33

23:22:37

23:22:39

23:22:43

23:22:48

23:22:51

23:22:55

23:22:58

23:23:02

23:23:06

23:23:10

23:23:15


Total: 16 attacks


Test 1.b) Test subject has Force Speed off, and a -40 attack speeddebuff is applied to the subject. Saber hit is set to auto attack. Recorded below are the timestamps from the hits, which also include the misses.


23:23:44

23:23:50

23:23:55

23:24:01

23:24:05

23:24:09

23:24:14

23:24:20

23:24:25

23:24:30

23:24:35

23:24:41


Total: 12 attacks


Test 2.a) Test subject has Force Speed 1 on, and no debuff is applied to the subject. Saber hit is set to auto attack. Recorded below are the timestamps from the hits, which also include the misses.


23:16:54

23:16:57

23:17:01

23:17:04

23:17:08

23:17:11

23:17:15

23:17:18

23:17:22

23:17:25

23:17:28

23:17:32

23:17:36

23:17:39

23:17:43

23:17:45

23:17:49

23:17:53


Total: 18 attacks


Test 2.b) Test subject has Force Speed 1 on, anda -40 combat speeddebuff is applied to the subject. Saber hit is set to auto attack. Recorded below are the timestamps from the hits, which also include the misses.


23:19:15

23:19:19

23:19:24

23:19:29

23:19:34

23:19:39

23:19:44

23:19:49

23:19:54

23:19:59

23:20:04

23:20:09

23:20:14


Total: 13 attacks



ANALYSIS


For Test 1, the percentage difference in the hits was 100% - 12/16 = 100% - 75% = 25%.


For Test 2, the percentage difference in the hits was 100% - 13/18 = 100% - 72.2% = 27.8%


Average of the two percentages: (25% + 27.8%)/2 = 26.4%



DISCUSSION


The final result of 26.4% decrease in aplayer's attack speed matches earlier data taken using piket and huurton test subjects, which indicated a little over 25% difference as well. The matchup between NPC and PC numbers is encouraging.


The discrepancy between the 25% and 27.8% debuff could easily be attributed to the restricted length of the testing period, i.e. if the testing were to be conducted over 4 mins a test, one would expect the results to match better. Of course, since this was only a one-minute test, it isn't easily determined by the timestamps.


Overall, a general feel for the actual effects of a -40 combat speed debuff on a player target, especially one capable of buffing their own attack speed, is allowed by using only a one minute testing period.


CONCLUSION


A 26.4% decrease in a target's attack speed is well within balanced parameters for a debuff attack.It is in no danger of disrupting game balance.



Axob Freelight
The non-Jedi are extinct. Their fire has gone out of the universe.
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