Combat Medic Archive
Thread: Thyroid rupture: -40.00 combat speed, unbalanced
electrolyte drain -- long lasting but dosnt reduce movement by very much, only useful vs melee (fairly rare nowadays)
paralyze -- useless when using DoT's, useless when in a group, breaks on dmg, shortened
traumatize -- very low % reduction, not worth it really........
Infect -- useless/broken
TjadenFederov wrote:
PsionicHawk wrote:
I've always believed that actions that need to be applied while in combat should have more of an effect then actions applied outside of combat.
Since buffs can be applied while at peace with ease and a relative long duration it is justified that CM De-buffs can overpower doctor buffs.
As a master doctor, I actually agree with that.
Just using thyroid rupture on a speed buffed person now in the current patch only cancels out their speed buff, basically. Makes them fight as if they were unbuffed. No matter what a de-buff should be just that, a De-Buff, and should make you fight at less than 100% efficiency.
/bravo.... a doctor who is fine with it, brings a tear to my eye!
Seriously he has a point as does many of the other "anti-nerf'ers": Its a debuff, its needs to be strong because it has short duration and their are ways to counter it.... A CM can't apply speed debuff unless he gets within 10m to attack the person.... on the other hand, a doc or jedi can apply their buff at any time and we cant do anything about it.... It needs to pack more punch because its lasts such a short time!
thyroid rupture still isnt curable so that gives it more weigh when you get the chance to use it against your foe. if doc is suppose to be the anti-cm then thyroid rupture should only negate adrenal boost or docs should be able to cure it.
a lot of these arguments are as if we walk around with docs in our pockets. i have a cm/doc but beyond that my other toons dont have much defense against cm abilities. this is something i have no problem with, cms should have the advantage there. however, if we mold cms to be greater than docs then essentially we would be imbalancing anyone less-than-doc.asi said before, we all dont walk around with docs in our pockets. so if cm abilities were meant to best docs then where would that leave the guy who had no defenses to begin with?
personally i would like to see both skills untouched and for them to decide if they want things to stack or not then stick to that one direction.
hamhamthe3rd wrote:
thyroid rupture still isnt curable so that gives it more weigh when you get the chance to use it against your foe. if doc is suppose to be the anti-cm then thyroid rupture should only negate adrenal boost or docs should be able to cure it.
a lot of these arguments are as if we walk around with docs in our pockets. i have a cm/doc but beyond that my other toons dont have much defense against cm abilities. this is something i have no problem with, cms should have the advantage there. however, if we mold cms to be greater than docs then essentially we would be imbalancing anyone less-than-doc.asi said before, we all dont walk around with docs in our pockets. so if cm abilities were meant to best docs then where would that leave the guy who had no defenses to begin with?
personally i would like to see both skills untouched and for them to decide if they want things to stack or not then stick to that one direction.
We aren't making current templates w/o doc weaker.... they will have the same speed debuff they've had all CU... the problem is that doc's adrenal boost and force speed dont just neutralize CM abilities but outride them and have longer durations, so we have a short term debuff that is weaker and of shorter duration... which gives the doc/jedi the advantage! You can avoid thyroid rupture, but the same can't be said of adrenal boost and force speed... stay outta melee range and you will never see our debuffs... simple as that!
JeetBadwarrior wrote:
Well since the nerf herders are out(jedi)...the rupture debuff does not need to be nerfed it the same as pikeman warcry are you going to nerf that too...Im sure once you get owned by that temp you be over there crying nerf..learn to play dummies and quit whining and have fun
ROFL i never noticed that nerf and nerf herder have the same nerf.... oh ima start using that for the jedi... i mean nerf herders!
mmaness wrote:
hamhamthe3rd wrote:
thyroid rupture still isnt curable so that gives it more weigh when you get the chance to use it against your foe. if doc is suppose to be the anti-cm then thyroid rupture should only negate adrenal boost or docs should be able to cure it.
a lot of these arguments are as if we walk around with docs in our pockets. i have a cm/doc but beyond that my other toons dont have much defense against cm abilities. this is something i have no problem with, cms should have the advantage there. however, if we mold cms to be greater than docs then essentially we would be imbalancing anyone less-than-doc.asi said before, we all dont walk around with docs in our pockets. so if cm abilities were meant to best docs then where would that leave the guy who had no defenses to begin with?
personally i would like to see both skills untouched and for them to decide if they want things to stack or not then stick to that one direction.
We aren't making current templates w/o doc weaker.... they will have the same speed debuff they've had all CU... the problem is that doc's adrenal boost and force speed dont just neutralize CM abilities but outride them and have longer durations, so we have a short term debuff that is weaker and of shorter duration... which gives the doc/jedi the advantage! You can avoid thyroid rupture, but the same can't be said of adrenal boost and force speed... stay outta melee range and you will never see our debuffs... simple as that!
thats fine and dandy but the current debuff exists in a world where there are specific counters. the difference the patch willmake betweennow and thenis ifsomeone isdebuffed *now*thenthere is thepossibility to get back to square one.remove or changethose counters in a way that they are no longer counters, then theyhave effectively reducedall.
again a lot of ppl are looking at this from a worst casescenario, fighting a jedi that has force speed and is buffed from a doc. i think thats the wrong way to look at it and the issue isnt withthe doc buffsto counter the cms. the issue is with stacking. i amlooking at skill vs. skill, which supposely were meant to be opposites. i am not talking about all the IFs or potentials that *can* happen. just your adrenal boost vs. thyroid rupture.
hamhamthe3rd wrote:
thats fine and dandy but the current debuff exists in a world where there are specific counters. the difference the patch willmake betweennow and thenis ifsomeone isdebuffed *now*thenthere is thepossibility to get back to square one.remove or changethose counters in a way that they are no longer counters, then theyhave effectively reducedall.
again a lot of ppl are looking at this from a worst casescenario, fighting a jedi that has force speed and is buffed from a doc. i think thats the wrong way to look at it and the issue isnt withthe doc buffsto counter the cms. the issue is with stacking. i amlooking at skill vs. skill, which supposely were meant to be opposites. i am not talking about all the IFs or potentials that *can* happen. just your adrenal boost vs. thyroid rupture.
If you can't be man enough to take a little speed debuff, then I don't know what to tell you. Classes that specialize in crowd control and have poor damage output need to be able to contribute to a battle. You are advocating turning something nice that adds to a class' role into something less effective.
Way to push people to the damage professions, wimp.
hamhamthe3rd wrote:
thats fine and dandy but the current debuff exists in a world where there are specific counters. the difference the patch willmake betweennow and thenis ifsomeone isdebuffed *now*thenthere is thepossibility to get back to square one.remove or changethose counters in a way that they are no longer counters, then theyhave effectively reducedall.
again a lot of ppl are looking at this from a worst casescenario, fighting a jedi that has force speed and is buffed from a doc. i think thats the wrong way to look at it and the issue isnt withthe doc buffsto counter the cms. the issue is with stacking. i amlooking at skill vs. skill, which supposely were meant to be opposites. i am not talking about all the IFs or potentials that *can* happen. just your adrenal boost vs. thyroid rupture.
Where do you get this idea that CM and Docs have to balance 1 for 1 at all times??? if that was the case then thyroid rupture should be a 15 min debuff so it balances out Adrenal Boost! Think about it. It has a shorter duration, it should be more potent! The doc gets a long duration speed buff, the short duration debuff should be more potent to make up for it shortness... The doc is still countering it with his speed buff.... plus the doc can avoid it if he plays it smart.
THERE ARE WAYS TO COUNTER THYROID RUPTURE OTHER THAN HAVING A BUFF!!!
Here are just three ways right here:
1)Use a faster weapon! (rather than using ur damage puped 2.67 spd rifle.... use a 2 spd pistol)
2)Stay out of melee range! (this was your first mistake, if you see a CM on the battlefield, you stay away from him!)
3) Try to wade out the debuff by not allowing your opponent to attack you much! (Use knockdowns, mezzes, etc.... a smuggler can easily save 40 secs of the debuff by applying concussion shot)
So please people... stop whining and think of creative and inventive ways to counter stuff rather than crying NERF!
mmaness wrote:
hamhamthe3rd wrote:
thats fine and dandy but the current debuff exists in a world where there are specific counters. the difference the patch willmake betweennow and thenis ifsomeone isdebuffed *now*thenthere is thepossibility to get back to square one.remove or changethose counters in a way that they are no longer counters, then theyhave effectively reducedall.
again a lot of ppl are looking at this from a worst casescenario, fighting a jedi that has force speed and is buffed from a doc. i think thats the wrong way to look at it and the issue isnt withthe doc buffsto counter the cms. the issue is with stacking. i amlooking at skill vs. skill, which supposely were meant to be opposites. i am not talking about all the IFs or potentials that *can* happen. just your adrenal boost vs. thyroid rupture.
Where do you get this idea that CM and Docs have to balance 1 for 1 at all times??? if that was the case then thyroid rupture should be a 15 min debuff so it balances out Adrenal Boost! Think about it. It has a shorter duration, it should be more potent! The doc gets a long duration speed buff, the short duration debuff should be more potent to make up for it shortness... The doc is still countering it with his speed buff.... plus the doc can avoid it if he plays it smart.
THERE ARE WAYS TO COUNTER THYROID RUPTURE OTHER THAN HAVING A BUFF!!!
Here are just three ways right here:
1)Use a faster weapon! (rather than using ur damage puped 2.67 spd rifle.... use a 2 spd pistol)
2)Stay out of melee range! (this was your first mistake, if you see a CM on the battlefield, you stay away from him!)
3) Try to wade out the debuff by not allowing your opponent to attack you much! (Use knockdowns, mezzes, etc.... a smuggler can easily save 40 secs of the debuff by applying concussion shot)
So please people... stop whining and think of creative and inventive ways to counter stuff rather than crying NERF!
You kinda right, with some exception that most are talking bout mbh mcm, and the fights one on one. Thyroid should at least, break paralize, as most of u say , it shouldnt be nerfed as its not a buff, its an attack. IMO, offensice moves should break things like paralize, as they also should do in situations like cloaked jedi can DB when cloaked, and thats just wrong.
Message Edited by majorglory on 08-04-2005 08:39 AM
Message Edited by JeetBadwarrior on 08-04-2005 08:50 AM
Where is the counter to Intimidate? You won't find one, because the purpose of that special is to give professions with it a ROLE.
I can't believe the people asking to nerf an attack speed debuff are even remotely serious.