Combat Medic Archive

Thread: Thyroid rupture: -40.00 combat speed, unbalanced

chardin
Tue Aug 02, 2005 10:12 pm
#53

i disagree..... CM's are given a 4 in offense... currently, we need this attack to keep us up there......

electrolyte drain -- long lasting but dosnt reduce movement by very much, only useful vs melee (fairly rare nowadays)
paralyze -- useless when using DoT's, useless when in a group, breaks on dmg, shortened
traumatize -- very low % reduction, not worth it really........
Infect -- useless/broken



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mmaness
Wed Aug 03, 2005 12:44 am
#54






TjadenFederov wrote:





PsionicHawk wrote:
I've always believed that actions that need to be applied while in combat should have more of an effect then actions applied outside of combat.

Since buffs can be applied while at peace with ease and a relative long duration it is justified that CM De-buffs can overpower doctor buffs.





As a master doctor, I actually agree with that.


Just using thyroid rupture on a speed buffed person now in the current patch only cancels out their speed buff, basically. Makes them fight as if they were unbuffed. No matter what a de-buff should be just that, a De-Buff, and should make you fight at less than 100% efficiency.








/bravo.... a doctor who is fine with it, brings a tear to my eye!


Seriously he has a point as does many of the other "anti-nerf'ers": Its a debuff, its needs to be strong because it has short duration and their are ways to counter it.... A CM can't apply speed debuff unless he gets within 10m to attack the person.... on the other hand, a doc or jedi can apply their buff at any time and we cant do anything about it.... It needs to pack more punch because its lasts such a short time!





Bring back the CU or at least Pre-CU... its better that this MMO Third Person Shooter bullcrap
hamhamthe3rd
Wed Aug 03, 2005 1:35 am
#55


thyroid rupture still isnt curable so that gives it more weigh when you get the chance to use it against your foe. if doc is suppose to be the anti-cm then thyroid rupture should only negate adrenal boost or docs should be able to cure it.


a lot of these arguments are as if we walk around with docs in our pockets. i have a cm/doc but beyond that my other toons dont have much defense against cm abilities. this is something i have no problem with, cms should have the advantage there. however, if we mold cms to be greater than docs then essentially we would be imbalancing anyone less-than-doc.asi said before, we all dont walk around with docs in our pockets. so if cm abilities were meant to best docs then where would that leave the guy who had no defenses to begin with?


personally i would like to see both skills untouched and for them to decide if they want things to stack or not then stick to that one direction.

mmaness
Wed Aug 03, 2005 6:01 am
#56






hamhamthe3rd wrote:


thyroid rupture still isnt curable so that gives it more weigh when you get the chance to use it against your foe. if doc is suppose to be the anti-cm then thyroid rupture should only negate adrenal boost or docs should be able to cure it.


a lot of these arguments are as if we walk around with docs in our pockets. i have a cm/doc but beyond that my other toons dont have much defense against cm abilities. this is something i have no problem with, cms should have the advantage there. however, if we mold cms to be greater than docs then essentially we would be imbalancing anyone less-than-doc.asi said before, we all dont walk around with docs in our pockets. so if cm abilities were meant to best docs then where would that leave the guy who had no defenses to begin with?


personally i would like to see both skills untouched and for them to decide if they want things to stack or not then stick to that one direction.






We aren't making current templates w/o doc weaker.... they will have the same speed debuff they've had all CU... the problem is that doc's adrenal boost and force speed dont just neutralize CM abilities but outride them and have longer durations, so we have a short term debuff that is weaker and of shorter duration... which gives the doc/jedi the advantage! You can avoid thyroid rupture, but the same can't be said of adrenal boost and force speed... stay outta melee range and you will never see our debuffs... simple as that!



Bring back the CU or at least Pre-CU... its better that this MMO Third Person Shooter bullcrap
mmaness
Wed Aug 03, 2005 1:19 pm
#57






JeetBadwarrior wrote:
Well since the nerf herders are out(jedi)...the rupture debuff does not need to be nerfed it the same as pikeman warcry are you going to nerf that too...Im sure once you get owned by that temp you be over there crying nerf..learn to play dummies and quit whining and have fun





ROFL i never noticed that nerf and nerf herder have the same nerf.... oh ima start using that for the jedi... i mean nerf herders!



Bring back the CU or at least Pre-CU... its better that this MMO Third Person Shooter bullcrap
hamhamthe3rd
Wed Aug 03, 2005 5:50 pm
#58






mmaness wrote:





hamhamthe3rd wrote:


thyroid rupture still isnt curable so that gives it more weigh when you get the chance to use it against your foe. if doc is suppose to be the anti-cm then thyroid rupture should only negate adrenal boost or docs should be able to cure it.


a lot of these arguments are as if we walk around with docs in our pockets. i have a cm/doc but beyond that my other toons dont have much defense against cm abilities. this is something i have no problem with, cms should have the advantage there. however, if we mold cms to be greater than docs then essentially we would be imbalancing anyone less-than-doc.asi said before, we all dont walk around with docs in our pockets. so if cm abilities were meant to best docs then where would that leave the guy who had no defenses to begin with?


personally i would like to see both skills untouched and for them to decide if they want things to stack or not then stick to that one direction.






We aren't making current templates w/o doc weaker.... they will have the same speed debuff they've had all CU... the problem is that doc's adrenal boost and force speed dont just neutralize CM abilities but outride them and have longer durations, so we have a short term debuff that is weaker and of shorter duration... which gives the doc/jedi the advantage! You can avoid thyroid rupture, but the same can't be said of adrenal boost and force speed... stay outta melee range and you will never see our debuffs... simple as that!








thats fine and dandy but the current debuff exists in a world where there are specific counters. the difference the patch willmake betweennow and thenis ifsomeone isdebuffed *now*thenthere is thepossibility to get back to square one.remove or changethose counters in a way that they are no longer counters, then theyhave effectively reducedall.


again a lot of ppl are looking at this from a worst casescenario, fighting a jedi that has force speed and is buffed from a doc. i think thats the wrong way to look at it and the issue isnt withthe doc buffsto counter the cms. the issue is with stacking. i amlooking at skill vs. skill, which supposely were meant to be opposites. i am not talking about all the IFs or potentials that *can* happen. just your adrenal boost vs. thyroid rupture.

Ternque01
Wed Aug 03, 2005 9:58 pm
#59






hamhamthe3rd wrote:





thats fine and dandy but the current debuff exists in a world where there are specific counters. the difference the patch willmake betweennow and thenis ifsomeone isdebuffed *now*thenthere is thepossibility to get back to square one.remove or changethose counters in a way that they are no longer counters, then theyhave effectively reducedall.


again a lot of ppl are looking at this from a worst casescenario, fighting a jedi that has force speed and is buffed from a doc. i think thats the wrong way to look at it and the issue isnt withthe doc buffsto counter the cms. the issue is with stacking. i amlooking at skill vs. skill, which supposely were meant to be opposites. i am not talking about all the IFs or potentials that *can* happen. just your adrenal boost vs. thyroid rupture.






If you can't be man enough to take a little speed debuff, then I don't know what to tell you. Classes that specialize in crowd control and have poor damage output need to be able to contribute to a battle. You are advocating turning something nice that adds to a class' role into something less effective.


Way to push people to the damage professions, wimp.





Axob Freelight
The non-Jedi are extinct. Their fire has gone out of the universe.
Ternque01
Thu Aug 04, 2005 12:44 am
#60

Considering Intimidate Shot and a combat speed debuff is all that I really can do to a Jedi, I think those two moves are well worth protecting.



Axob Freelight
The non-Jedi are extinct. Their fire has gone out of the universe.
mmaness
Thu Aug 04, 2005 5:35 am
#61






hamhamthe3rd wrote:



thats fine and dandy but the current debuff exists in a world where there are specific counters. the difference the patch willmake betweennow and thenis ifsomeone isdebuffed *now*thenthere is thepossibility to get back to square one.remove or changethose counters in a way that they are no longer counters, then theyhave effectively reducedall.


again a lot of ppl are looking at this from a worst casescenario, fighting a jedi that has force speed and is buffed from a doc. i think thats the wrong way to look at it and the issue isnt withthe doc buffsto counter the cms. the issue is with stacking. i amlooking at skill vs. skill, which supposely were meant to be opposites. i am not talking about all the IFs or potentials that *can* happen. just your adrenal boost vs. thyroid rupture.






Where do you get this idea that CM and Docs have to balance 1 for 1 at all times??? if that was the case then thyroid rupture should be a 15 min debuff so it balances out Adrenal Boost! Think about it. It has a shorter duration, it should be more potent! The doc gets a long duration speed buff, the short duration debuff should be more potent to make up for it shortness... The doc is still countering it with his speed buff.... plus the doc can avoid it if he plays it smart.


THERE ARE WAYS TO COUNTER THYROID RUPTURE OTHER THAN HAVING A BUFF!!!


Here are just three ways right here:


1)Use a faster weapon! (rather than using ur damage puped 2.67 spd rifle.... use a 2 spd pistol)


2)Stay out of melee range! (this was your first mistake, if you see a CM on the battlefield, you stay away from him!)


3) Try to wade out the debuff by not allowing your opponent to attack you much! (Use knockdowns, mezzes, etc.... a smuggler can easily save 40 secs of the debuff by applying concussion shot)


So please people... stop whining and think of creative and inventive ways to counter stuff rather than crying NERF!





Bring back the CU or at least Pre-CU... its better that this MMO Third Person Shooter bullcrap
JeetBadwarrior
Thu Aug 04, 2005 8:23 am
#62


No that is not going to happen...they CRY NERF before looking at other ways to netrualize something...to look for ways to netraulize something such as the tyriod rupture that would require intelligent thought which we all know 85% of the people that play this game are not able to THINK...what we are seeing are the same ilk of thelow forehead people playing this game and CRYING FOR A NERF......



Jiri Otoshi

Bounty Hunter
Collecting Hard Merchindise
"Friends are a liablity and your worth enuff to me Dead"
majorglory
Thu Aug 04, 2005 8:38 am
#63







mmaness wrote:





hamhamthe3rd wrote:



thats fine and dandy but the current debuff exists in a world where there are specific counters. the difference the patch willmake betweennow and thenis ifsomeone isdebuffed *now*thenthere is thepossibility to get back to square one.remove or changethose counters in a way that they are no longer counters, then theyhave effectively reducedall.


again a lot of ppl are looking at this from a worst casescenario, fighting a jedi that has force speed and is buffed from a doc. i think thats the wrong way to look at it and the issue isnt withthe doc buffsto counter the cms. the issue is with stacking. i amlooking at skill vs. skill, which supposely were meant to be opposites. i am not talking about all the IFs or potentials that *can* happen. just your adrenal boost vs. thyroid rupture.






Where do you get this idea that CM and Docs have to balance 1 for 1 at all times??? if that was the case then thyroid rupture should be a 15 min debuff so it balances out Adrenal Boost! Think about it. It has a shorter duration, it should be more potent! The doc gets a long duration speed buff, the short duration debuff should be more potent to make up for it shortness... The doc is still countering it with his speed buff.... plus the doc can avoid it if he plays it smart.


THERE ARE WAYS TO COUNTER THYROID RUPTURE OTHER THAN HAVING A BUFF!!!


Here are just three ways right here:


1)Use a faster weapon! (rather than using ur damage puped 2.67 spd rifle.... use a 2 spd pistol)


2)Stay out of melee range! (this was your first mistake, if you see a CM on the battlefield, you stay away from him!)


3) Try to wade out the debuff by not allowing your opponent to attack you much! (Use knockdowns, mezzes, etc.... a smuggler can easily save 40 secs of the debuff by applying concussion shot)


So please people... stop whining and think of creative and inventive ways to counter stuff rather than crying NERF!







You kinda right, with some exception that most are talking bout mbh mcm, and the fights one on one. Thyroid should at least, break paralize, as most of u say , it shouldnt be nerfed as its not a buff, its an attack. IMO, offensice moves should break things like paralize, as they also should do in situations like cloaked jedi can DB when cloaked, and thats just wrong.


And yes, i do believe it should be balanced some. If jedi and doc buffs get balanced, then why cant the debuffs to the same...im just saying like 5 or so...so even then u are debuffing an enhancer or a doc buff.


This in the end comes down to profession, all of us hate when we are nerfed, and complain and moan when someone suggests that a buff/debuff situation be on a level playing field. And if u think it is, well, im sure your a MCM.

Message Edited by majorglory on 08-04-2005 08:39 AM

JeetBadwarrior
Thu Aug 04, 2005 8:47 am
#64


Do you happen to play combat medic or do you just go around to what ever board has the FOTM special that can take out your JEDI then call for nerf....I highly doubt that you play a cm with a comment like that...just like i dont play jedi i troll your boards for laugh but never ask for nerf of them..so go master cm then come back and tell us what you think...funny pikeman got a -40 speed debuff but i dont see you over there whining smugglar has -40 SPEED DEBUFF but i dont seee you over there so what about COMBAT MEDIC get in your crawl...is it something you lose to often your reason sound to personal to just be a balance issue

Message Edited by JeetBadwarrior on 08-04-2005 08:50 AM



Jiri Otoshi

Bounty Hunter
Collecting Hard Merchindise
"Friends are a liablity and your worth enuff to me Dead"
Ternque01
Thu Aug 04, 2005 10:11 am
#65

Where is the counter to Intimidate? You won't find one, because the purpose of that special is to give professions with it a ROLE.


I can't believe the people asking to nerf an attack speed debuff are even remotely serious.





Axob Freelight
The non-Jedi are extinct. Their fire has gone out of the universe.
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