Combat Medic Archive

Thread: How many of you plan to drop Combat Medic if 1hp poison goes live?

Tranced
Sun Oct 26, 2003 12:25 pm
#66

to Zarlor:





My primary contention, though, is that we SHOULD be able to defeat a plain-jane rifleman hands down.




thats where i primarily disagree with you. in my views, combat medic is not an attacking class, its a support class. having something as powerful as bleed (i commented on kave's questin above on what i think a poison bleed should be) for a cm is fine, because bleed is more support than anything, youre ideally helping somebody else to kill your target. you have to look at where the skill points are placed (support + medic which i touched on above), and the fact that healing is a very powerful tool, one that should be the major factor when deciding how powerful in attacking you are. also, only one column of cm has anything to do with attacking, which should be a sign that if the devs wanted cm to be an attacking class, they would have given you either more attacking skills or more tiered skills.


however, if the devs believe that even with your superior healing skills, skill point distribution, and the fact that you are in fact a medic (medics killing snipers seems a little off - and yes you are a combat medic, but no matter what prefix you give it you still have the medic attached to your name as the primary description), that you should be able to kill a rifleman and go 50/50 with a commando, than thats fine, im not going to agree with it, but if they come out and say that, then ill prob go cm myself (along with eberybody else in the game).


as it stands now though, a cm can kill anybody in combat (including commandos and bhs). going back to the original idea of the thread, something more than the 1hp thing needs to change to get cms in a spot where theyre in a support role (or as you think, a role that can kill rifleman but not bhs).




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Booth Sharde - Noon clone
Sharde - Chef (retired)
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Tranced
Sun Oct 26, 2003 12:34 pm
#67






Austrian wrote:
# CM's should be able to go head to head with commandos and bounty hunters and sometimes win, this change will make the CM lose ALL of the time.

Take that out please. We can heal 20 people at once, we're not supposed to go toe to toe with a commando or a BH and have a 50/50 chance of winning.



(quote is obviously from austrian)


this kinda personifies what i was trying to get at: youre healing skills are incredibly power, so youre attacking skills need to take a hit, because putting them both together effectively means you are by far (and i mean very far - a competent cm will dominate any battle) the best class in pvp. ironic that a medic is the best attacker in combat, better than sniper rifles, flamethrowers, rocket launchers, and bounty hunters (i doubt fett died too many times at the hands of a medic).




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Booth Sharde - Noon clone
Sharde - Chef (retired)
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TsunamiKata
Sun Oct 26, 2003 1:10 pm
#68






TheVeginator wrote:

And are you german? Sprechen sie deutches? Nein? Then why do you say uber? Can't you just say super? Does it make you feel cool to come up with a new word that sounds funky?






HAHAHA, that's funny. I hate when l337 d00dz TrYiNg t0 b3 c001 & talk like that.


Get a dictionary, learn spell check, proof read before you click on that "Submit Post". It'll certainly save you a lot of embarrassment.




TsunamiKata Hunter
The Dark Messiah
I'm the new evil, F3aR m3!
Zarlor
Sun Oct 26, 2003 2:14 pm
#69






Tranced wrote:


however, knowing what we know about the power of cms in pvp, do you agree with me that some change must be done to poison in order to get them in line with your view of where a cm should be on the heirarchy of combat classes? again, as of now the extent of that change cant be worked out because no concrete design of cm has been made available to us (ie: i think theyre suport, you think theyre a direct combat class etc.)





I neither agree nor diasagree, really. There is one point of contention I have with CMs in PvP, and that is AoE DOTs. If there is an AoE cure, then I think the proper counter is set in place. Without that, I can't really say how balanced or unbalanced CMs are in PvP.


I am fully convinced that CM poisons are not overpowered in PvE and that overall Disease is fairly useless in either PvE or PvP. That's the extent of what I will agree or diagree with, however.




Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Kavedawg
Sun Oct 26, 2003 2:21 pm
#70






Tranced wrote:





WHat IS a Combat Medic all about? We've not really gotten a good clear vision from the Devs on this, so we must go more on what we see





i agree that the devs havent really defined cms as to what they are suppose to be. at this point we can only guess, because there is obviously evidence in both directions, but not enough to validate any views.



however, knowing what we know about the power of cms in pvp, do you agree with me that some change must be done to poison in order to get them in line with your view of where a cm should be on the heirarchy of combat classes? again, as of now the extent of that change cant be worked out because no concrete design of cm has been made available to us (ie: i think theyre suport, you think theyre a direct combat class etc.)







This is the point that divides most CM's, Untill they make a clear definition of what role a CM is to play in SWG, there will always be two sides to the coin. Some will say that our poisons should be increased to at LEAST match the bleeds done by a rifelman and reduce the damage by the same modifier everyone else falls under. Others will say that our poisons are find but we really need some new healing support / buffs. I say yeah, increase our poison damage for PvE to match the bleeds other high end professions can do but make sure our dots get hit with the same modifier that all the other combat classes (this is a nerf CM post reducer) . And give us more healing support and combat buffs


Another thing that seems to be a big issue with all the posts, is how PvP is handled. Maybe it's time to look at how faction is distributed. I am thinking, as some others have posted, that faction should be handeled like combat xp. this would allow everyone particpating in a battle ( except the artisans and entertainers ) to get a fair share of the faction loot.




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The sky hasn't fallen yet but dreams have already been shattered
-PheaR-
Sun Oct 26, 2003 5:53 pm
#71

If you havent gotten the 80m thing resolved yet, I'll resolve it now. I can springboard AoE Poisons 90m. In other words apply my poison to a target that's 64m in range, then have it hit, with an AE of 26 poison something that is 90m away. By the way, I'm on Corbantis. If you don't believe me I'll certainly give a link to a list of the current poison I sell.


-PheaR-
Master Combat Medic/Master Gunfighter




-PheaR-/Writh'n/Ripreirum
RIP Tobbias 250505
Tranced
Sun Oct 26, 2003 6:05 pm
#72

to Phear:


80m poisons do exist. i think somebody else mentioned (in this post) they can make them that far.i also know thismyself, because ive seen 80m poisons on my server many a time. we're not discussing whether or not they exist, but how to resolve giving cms another 20m of range.




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Booth Sharde - Noon clone
Sharde - Chef (retired)
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Tranced
Sun Oct 26, 2003 6:06 pm
#73

whoops i think i read your post wrong, maybe not, im not sure. i just got up from a nap (naps are good) and im not really thinking clearly



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Booth Sharde - Noon clone
Sharde - Chef (retired)
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-PheaR-
Sun Oct 26, 2003 6:08 pm
#74

It says.. In the least amount of words/syllables possible (because honestly, I'm still trying to figure out what a Commando is doing on the COMBAT MEDIC forum).. I CAN MAKE 80M POISONS.



-PheaR-
Master Combat Medic/Pistoleer




-PheaR-/Writh'n/Ripreirum
RIP Tobbias 250505
Tranced
Sun Oct 26, 2003 6:15 pm
#75






This is the point that divides most CM's, Untill they make a clear definition of what role a CM is to play in SWG, there will always be two sides to the coin. Some will say that our poisons should be increased to at LEAST match the bleeds done by a rifelman and reduce the damage by the same modifier everyone else falls under. Others will say that our poisons are find but we really need some new healing support / buffs. I say yeah, increase our poison damage for PvE to match the bleeds other high end professions can do but make sure our dots get hit with the same modifier that all the other combat classes (this is a nerf CM post reducer) . And give us more healing support and combat buffs




i agree.


although your poisons are more lethal than mind shot because you can apply it out of range. other than that i think everythings already been said. again though, poison needs a change because blah blah (read above) but if you read the whole thread i think that you realise where im coming from, where youre coming from, and that a point of equilibrium needs to be reached (because power is in the hands of the cm compared to everybody else at this point in time). of course the first thing that needs to happen is for the devs to tell us just what is a cm, and then go from there.




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Booth Sharde - Noon clone
Sharde - Chef (retired)
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-PheaR-
Sun Oct 26, 2003 6:21 pm
#76

Let me ask you one thing, besides the very OBVIOUS name of the majority of professions, I can list a few that have very vague descriptions. One, Smuggler, it seems obvious, right? Remind me again what they smuggle. Two, Combat Medic, sure that part seems vague enough right? Well look at there 4 sur names. Toxicologist, Medical Tactician, Chemical Warfare Expert, *somebody fill in the blank, I'm tired I worked all day*. I know there's another one, but for some odd reason, I can't seem to think. Read the previous sentence, you'll understand. Anyways, just because our name is "vague" doesnt mean our sur names shouldnt give you a **edit** good clue.



-PheaR-/Writh'n/Ripreirum
RIP Tobbias 250505
Tranced
Sun Oct 26, 2003 6:32 pm
#77

to phear:


what?




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Booth Sharde - Noon clone
Sharde - Chef (retired)
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Zarlor
Sun Oct 26, 2003 8:58 pm
#78

I think he is trying to reiterate the point I already asid above, in that if we want to understand the Dev vision of CMs (whitout any real guidance from teh Devs on it) we have to look at the Titles given under the branches of CM. THose being Toxicologist, Medical Tactician, Chemical Warfare Expert and I can;t remember the last one either. I thin kthe suggestion is that most of those titles have a definite menacing, sinister or combat bent to them. I beleive that is what he's trying to say at any rate.



Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
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