Combat Medic Archive

Thread: How many of you plan to drop Combat Medic if 1hp poison goes live?

JudasTyberius
Sat Oct 25, 2003 6:21 pm
#53



TheVeginator wrote:
Tranced still doesnt back up his claims of 80m range poisons with a screenshot. Big surprise.




I dont know what the big argument is. I'm on Ahazi, and using the new Weakem Unknown Non-Ferrous Metal (conductivity almost 1000) I was able to experiment my area mind poison C to a 36 range. At master that range is doubled, making 72m range. I verified this on a durni. No consider that in addition to that, there is a 23m AOE. Meaning I can hit some guy from over 70m, and his buddies from another 30m. I can potentially poison someone over 100m from me using Area Poisons.

And i had 3 boxes left that I could have put into range. Instead I went with another box in potency (85) and another 2 boxes in effectiveness (175).

If you are on Ahazi, keep an eye out for me. I'll gladly give you a Demo if you dont believe this is possible. I'll even cure you before you run away.

Ledo Valasio
Master Combat Medic - Master Doctor
Ahazi



Ledo Valasio - Master Bounty Huh?
Detchi
Sat Oct 25, 2003 6:49 pm
#54

What other class can solo anything upto a Dark Jedi?

Everyone seems to forget that Combat Medic is built upon Ranged Support, which gives us warning shot...and when mixed with long range poison (Im a new Master CM that can make 72m ranged poison easily) we have an incredible ability to control and kill through attrition. Self heals, mixed with a gun, long range disease or poison attack and a pair of boots and we are unstoppable in 1 on 1 mob fights. The mix of area poison and warning shot is even powerful enough to hold of multiple targets and kill through attrition with a fast enought weapon.

1hp stop for poison? Not a problem. No lvl 15 Kahmurra or a ranged attack Rock Beetle? No sweat. As for PvP...I dont understand why our required weapon abilities are ignored when discussing PvP...am I the only one that strikes first with a weapon, then stacks poisons & diseases while the enemy is flat on their back? It only takes a few boxes in any of the weapon Elites to acquire a decent knockdown shot...we are practically taken that direction and sat down in front of knockdown with the developers going "see anything that might be useful?" Yet so many CM's overlook this aspect and worry that we are getting nerfed in one way or another...I just dont understand.

Combat Medics can rule this game with a little forethought and use of tactics. Many of you MCM's are plain evil...you understand this and know what to do, yet so many...

Anyway, thought Id rant about how godlike we are and how I laugh when other CM's get worried about little things, like the poison fix. Relax a little guys, youve still chosen the best class in the game to play.



Millenix
Detchi Osvos
________________
Sithe

Tranced
Sat Oct 25, 2003 7:46 pm
#55






Why should wa combat medicnot be as powerfull in combat as a BH / Rifleman?




ill give a simple answer: because every other combat profession cant also heal other people. youre a medic, and first and foremost a medic (did i emphasize that enough?). youre starter skill wasnt brawler/marksmen where you actually kill things, it was medic. in other words (what youre saying), not only should you be the most powerful combat class in the game, but you should also be able to range heal etc., because, after all, medics are known to be more powerful than people toting sniper rifles and rocket launchers. give me a break



to JudasTyberius:


thanks for posting that info about the attack range. somebody (*cough* veginator *cough*)who questions a wideknown fact about a profession he has mastered should quit it, since he obviously wasnt a very good one to begin with.




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Booth Sharde - Noon clone
Sharde - Chef (retired)
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Zarlor
Sat Oct 25, 2003 8:43 pm
#56

Ranced: Our starter skill was not just Medic. It was also Marksman, and unlike a Rifleman we had to go up the hardes line of Marksman, Ranged Weapon Support, to get into our profession. We are tied for second, with Commandos,for the MOST skill points required to Master our profession (only BH requires more.)


I agree that since we have the healing skill that should be considered a part of the equation when considering balance issues for CMs. However we are a combat class and should rightfully stand in a position that puts us toe-to-toe with Commandos. (I do think BHs should win a straight fight, no other skills in the template, agains us the majority of the time.) By the same respect II most definitevely feel that a Plain-Jane CM should almost always defeat a plain-jane Rifleman, hands down.


That being said I am one of the ones who doesn't have too much of a problem with the no-incap thing on DoTs. But I will definitely stand by to state that overall when considering DPs, CMs are in no way overpowered. (And the AoE thing... you're normally pretty lucky if you get a group of more than 5 close enough to drop an AoE DoT on them and one could always question what the heck those people were doing that close to each other to begin with?, and as has already been mentioned the AoE DoTs are also far less potent than single poisons.)




Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Tranced
Sat Oct 25, 2003 10:45 pm
#57

realised my above post wasnt organized quite the way i would have liked it (its late here), but hopefully you get the general idea of what im trying to say.



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Booth Sharde - Noon clone
Sharde - Chef (retired)
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Kavedawg
Sat Oct 25, 2003 10:48 pm
#58

Tranced


Would you agree that the CM poisons should be at least as strong as the bleeds that the other top end combat professions can inflict?




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The sky hasn't fallen yet but dreams have already been shattered
Tranced
Sat Oct 25, 2003 11:05 pm
#59

to Kavedawg:


yes id be fine with that, but at the normal range (64m).


since itsan aoe attack, that should be adjusted for. rifleman can do a mindshot, but in order for them to hit 5 people it would take quite a bit of time, so the damage needs to be fair because youre only setting yourself up for attack from the time it takes forone throw (assuming you run out of range again). now what damage would that be? i have no idea.


and stacking would also have to be figured out. ie: one poison per person for x amount of seconds, no stacking at all, or poison as much as you can throw (the final decision on this wouldalso effect the damage per poison pack).




and one thing i havent figured out, is why they didnt give cm defensive bonuses. why not give you guys an attack (similar to kd - and on a much longer timer) in that a person cant fire for x amount of seconds, that would give the cm (and docs) enough time to run into battle, heal, and get beyond range without taking much damage. of course the last is just a pipe dream, but i thought id throw that in




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Booth Sharde - Noon clone
Sharde - Chef (retired)
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Tranced
Sat Oct 25, 2003 11:09 pm
#60

and i personally dont think this 1hp thing will do much of anything. cms will still be powerful, and it really doesnt do much more than prolong an issue that needs to be addressed with much more thought as to fairness on all levels (including cms).



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Booth Sharde - Noon clone
Sharde - Chef (retired)
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TheVeginator
Sun Oct 26, 2003 12:16 am
#61

Tranced, you sir, are a liar. There are no poisons with 80m range. That is a flat out lie. I will continue to call you a liar untill you can prove to me (a master combat medic) that there are indeed 80m poisons. Go ask one of those combat medics if they will let you view the poison in the trade window, click on it to view the stats and take a screenshot. Post it here and I will apologize if it has an 80m range. Untill this time, quit spreading your ignorant lies.




The-Veginator, Bria
Master Medic, Master Doctor, Master Swordsman, Ex-Master Combat Medic
Tranced
Sun Oct 26, 2003 12:27 am
#62

going back to what Aynianusaid:



take a carbine vs a ft. now, youre comparing cm to a carbine, saying that they fire faster for less damage, and thats true. however, when you poison you get a GUARANTEED incap, that just so happens to be from 80m away.






Aynianu wrote:

"i dont want to break it to you, but every proffession with a gun has the capability to do this to anyone with shorter range than them.






the thing is -- no other gun has a shorter range, all guns have the same range (excluding melee, but im not dealingh with that here). so that means a carbine vs. rifle etc. has an equal opportunity to kill each other (in theory), but as it stands now nobody has a chance to kill a competent cm with high-qualitypoison (maybe ss is blessed with perfect resources, but ive been hit and seen 80m poisons).


what youre basically saying is that cm should have a greater range, as far as range of attack going


cm -- ranged -- melee



now, if the devs want this fine (im not sure why), but giving the largest ranged weapon in the game pure dot damage (im going to die, theres no way around it) against an UNHEALABLE pool, something is off here. maybe the cms on my server just happen to be better than the rest of the cms on every other server, but somehow i doubt it. saying that you personally can't make 80m poison with the resources you have is undertsandable, but i guarantee if you scrounge around and have collected high quality resources, youo will be instoppable. aoe mind poison from 80m once or twice and you've successfully wiped out a large group of elite combat professions.





Aynianu wrote:

BY THEN, we may be 80 m away. if they react fast however, wedie before they do.






keyphrase here: "we die before they do."


in order for a commando to guarantee an incap


-- flame from 16m


in order for a cm to guarantee an incap


-- poison from 80m



even if you do die, youre poison victim dies too, or at least is on the ground for 90 sec because of dmg to an unhealable pool. if i burn from 16m (16m compared to 80m), you still have the ability to stim yourself and live.


now dont say: but you do a lot of damage to begin with! because if youre talking about aoe, than im talking about firecone, which does only burn dmg to a group.



(didnt have time to proofread, hopefully it all makes sense)




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Booth Sharde - Noon clone
Sharde - Chef (retired)
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SEiZe
Sun Oct 26, 2003 12:50 am
#63

If you don't like getting poisoned or diseased, then don't fight in PvP,this also applies to Fire KD and the Flameshot. Its as simple as that.




Xaero
Zarlor
Sun Oct 26, 2003 5:59 am
#64






Tranced wrote:

[snip]


from what ive gathered, you believe that cms should not only be better than commandos at killilng, but still be able to heal people. you have to choose a balance, all killilng and no healing for cms, or all healing and no killing. as it stands now, that equation does not even out to every other profession.





You may need to re-read my post. I said that I think that healing DOES need to be considered part of the equation and that we should be able to go toe-to-toe with a commando. WHat that means to me is that we should be generally doing less damage than a commando, but the damage they deal to us we could heal so that in the end the result comes out 50/50 as to who wins that fight using proper tactics for the profession.


My primary contention, though, is that we SHOULD be able to defeat a plain-jane rifleman hands down.




Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Zarlor
Sun Oct 26, 2003 6:02 am
#65






Tranced wrote:
and i personally dont think this 1hp thing will do much of anything. cms will still be powerful, and it really doesnt do much more than prolong an issue that needs to be addressed with much more thought as to fairness on all levels (including cms).




As I've mentioned in some of the other threads on this, I really don't think the no-incap thing on DoTs was menat, at all, to address a balance issue. I'm pretty sure it was meant to address a griefing issues wiht a dealy timer on poisons that would cause an individual to do the incap dance that would make poisons seem like they last 45 mins. I'm pretty sure that's the primary reason for this, not a balance issue.



Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
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