Combat Medic Archive

Thread: Combat Medic Fixes!

Pirrg-Freemoon
Thu Jul 08, 2004 11:00 pm
#66

i didnt even use havla before and i was still owning people easily... One question though.


How hard will it be to get the range above, say, 50ish m? For instance, if you are a MCM and have poison with 38 range, will that 38 in range apply from novice to master or will you get some kind of range bonus?



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Your opinions are stunning in their brazen pandering to the lowest intellectual denominators available. they are worse than sloppy and wrong, they are violently retarded.
MedWise
Thu Jul 08, 2004 11:07 pm
#67

I have been a combat medic almost a year, and my base range on my poison/disease is 39m. Now the range tree will mean nothing to a mcm ? Also the range on area heals and ranged heals SUCKS. Having 6 factories full of combat medic components will mean nothing.


This "fix" is nothing short of "OahLets make the poor jedi happy till we can Fix combat medic right". My prediction is they will cap the MCM to its listed range. great now our area stims will throw for what 25m. oahh good SO the tkm or fencer or pikeman can dk me when i run in to heal, WITH my UBER ranged healing prof, and i can watch myself die. The 166 ptsI spent for MCM will be well spent.

May as well 75% nurf the effectiveness becaues It will not matter no One will be a combat medic anyway.


I can plainly see SOE is just trying to make everyone become jedi, after all They want you to spend 6 months to unlock.

This was fun Now time to grind bh pistols / smuggler pistols /novice commando/ or a tka/brawler template. Oh wait SOE wants me to do this. So they can nurf another prof.



WHO said "the combat medic prof will most likely stay the way it is"




SOE ..FIX potency YOU morons!!

If potency of poison worked the way it should then not everyone would get poisoned DUH.



jkray8472
Thu Jul 08, 2004 11:15 pm
#68

We are not sure how the new Range system will work. We don't know if it will work as it currently does, but with a hard cap of 64m, or if it will be a hard cap of whatever is on the poison.


Ranged/Area Stims got hit pretty hard last time they tried to fix the range bug on them...I have an Area Stimpack C with 850 healing power, 32m range...and I can throw it 50m. Not 64m like you'd assume, but only 50. So they did something that screwed with that formula.


As far as this range change goes...we'll have to see. Either texxie will have to hop onto TC and do some tests, or the TC community will have to do tests for us...or TH will have to actually step forward with the formula (which should be hard, since it's supposedly being coded), or we'll have to wait 'til live and do the tests ourselves. No point in fretting about it yet.


****


And whether CMs should outdamage Pistoleers in PvP...the answer is SOMETIMES. Did you not read my post? In certain situations CMs will outdamage a pistoleer. In others the Pistoleer will outdamage a CM. I know it's late in the evening, but please try to read and comprehend things before you continue posting. Too many people post on this forum without thinking, or getting all the facts they need. That is why this forum has a huge trolling history.



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"Never piss off a healer. They know how you're put together...they can just as easily take you apart."
Kiarda Kismet
Master (in order) - Medic, Doctor, Teras Kasi, Smuggler, Carbinier, Marksman, Artisan, Architect, Combat Medic, Pistoleer, Scout, Squad Leader, Image Designer, Entertainer, Dancer, Brawler, Fencer, Merchant, Pikeman, Swordsman, Creature Handler, Rifleman, Ranger, Bounty Hunter, Commando, Musician. Droid Engineer.
Unlocked 6/5/04
Pahdbacca
Thu Jul 08, 2004 11:16 pm
#69






Pirrg-Freemoon wrote:

i didnt even use havla before and i was still owning people easily... One question though.


How hard will it be to get the range above, say, 50ish m? For instance, if you are a MCM and have poison with 38 range, will that 38 in range apply from novice to master or will you get some kind of range bonus?






Been in PMs with Texxie before and after some tests on TC...if he doesn't make a postby late fridayI will.....50m at master...not too much of aproblem.....64 at master, doesn't look like it at the moment (These are not exact numbers!). Please give us a little time to pool the data to give exact numbers.



-----------------------------------------
Pip Tazo = Master Doc / Swordsman - Always the CM at heart
Zhose U'nare = Master Smuggler / Pistoleer - resource hound

Former CM correspondent - Member of Team Black Bar
" If you're dependant on venom to be effective than you're doing something wrong." - Obata
jkray8472
Thu Jul 08, 2004 11:23 pm
#70






Pahdbacca wrote:



Been in PMs with Texxie before and after some tests on TC...if he doesn't make a postby late fridayI will.....50m at master...not too much of aproblem.....64 at master, doesn't look like it at the moment (These are not exact numbers!). Please give us a little time to pool the data to give exact numbers.





Don't forget to try it with various Healing Range modifiers, and different ranges on the packs. Post up all the range modifiers and pack values, and we can probably extrapolate the equation from that. The bad thing about even Texxie doing it on TC is he doens't have the full range of resources available to make a bunch of experimental packs. I know that I can get poisons up to 46m ratings on the packs with only a few experimentation points in charge. With a few more, I could probably hit 50-52m (at the cost of some effectiveness). Texxie may not be able to fully experiment the gamut of poisons unless the Devs give him some packs to play with.


It'd be a lot easier if they'd just TELL us these things!




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"Never piss off a healer. They know how you're put together...they can just as easily take you apart."
Kiarda Kismet
Master (in order) - Medic, Doctor, Teras Kasi, Smuggler, Carbinier, Marksman, Artisan, Architect, Combat Medic, Pistoleer, Scout, Squad Leader, Image Designer, Entertainer, Dancer, Brawler, Fencer, Merchant, Pikeman, Swordsman, Creature Handler, Rifleman, Ranger, Bounty Hunter, Commando, Musician. Droid Engineer.
Unlocked 6/5/04
MedWise
Thu Jul 08, 2004 11:55 pm
#71

I agree 100%, stacking should be fixed and only one poison /disease per pool. but if you reduce the range at least let a master throw from 64m. Like all the rest of the professions.


As far as the range goes its not a fix. Its an open invitaion to anyone that is a knight to kill without fear of anything short of another knight.

When 50+ overts cant kill3 non Knight jedi,becaues they just run away while they cure/heal up what is the point of the 50+ overts ?? PVP points for the jedi and thats all.


I have never used havla to throw poison. Havla should only be used for healing/buffing.


Bamboozle
Fri Jul 09, 2004 1:30 am
#72








Thunderheart wrote:

Currently, some Combat Medics can create a very powerful Area Effect poison that is usable at a power and range far above any other combat attack in the game. The poisons are very hard to cure, it happens at up to 96 meters which is beyond the capability of all other professions and is having a bad impact on the game.




Poisons that are hard to cure and that can be thrown at 96 meters are made with spider venom, which the CM community didn't want you to put into the game in the first place, and now it's getting us nerfed? Thanks a lot.




The Kitten's Diary, Day 781: I have discovered a most delightful way of making life miserable for my captors. Yesterday, I ate the woman's precious begonia, and today I have dismembered the amaryllis in the bedroom window. She is furious over the loss of her darling house plants! I find it highly gratifying.

Shai - Lieutenant Colonel of the Imperial army, FK division
Resource Vendor in the BlueDog Mini-Mall, Haven Island, Corellia -2010 -4670

Elzaa-Itu
Fri Jul 09, 2004 1:42 am
#73

if this 75% damage reduction happens that's being talked about CM is going to suck bad. What might however weight up to that is if they would make it so posions would tick when they landed then every 10 seconds. But if they are going to get 75% nerf and tick 10 seconds after landing, and with no other method of attacking or defense mods or anything, and being the highest skill pt req profession in the game, cm is gonna suck



**************************************
Elzaa Itu
[IR] - [Insidious Rapture]
Former:
Elzaa Zarr - Pyrae Itu (Jedi)
Unlocked 12/03/03. Banned 03/03/04.
Bamboozle
Fri Jul 09, 2004 2:11 am
#74






Elzaa-Itu wrote:
if this 75% damage reduction happens that's being talked about CM is going to suck bad. What might however weight up to that is if they would make it so posions would tick when they landed then every 10 seconds. But if they are going to get 75% nerf and tick 10 seconds after landing, and with no other method of attacking or defense mods or anything, and being the highest skill pt req profession in the game, cm is gonna suck





Well the devs have a history of nerfing classes into uselessness, so a 75% reduction doesn't seem very far away to me.




The Kitten's Diary, Day 781: I have discovered a most delightful way of making life miserable for my captors. Yesterday, I ate the woman's precious begonia, and today I have dismembered the amaryllis in the bedroom window. She is furious over the loss of her darling house plants! I find it highly gratifying.

Shai - Lieutenant Colonel of the Imperial army, FK division
Resource Vendor in the BlueDog Mini-Mall, Haven Island, Corellia -2010 -4670

Loonytic
Fri Jul 09, 2004 3:18 am
#75

I'm a little concerned thatthis isgoingto be another this quick fix without thinking it through. Fixing the range is fine but if they are just simplygoing to hardcap range then they've just made is a very dabble friendly class as people won't need to pick up the range tree (or much of it) in order to hit the cap.
David25
Fri Jul 09, 2004 3:27 am
#76






MedWise wrote:

I agree 100%, stacking should be fixed and only one poison /disease per pool. but if you reduce the range at least let a master throw from 64m. Like all the rest of the professions.


As far as the range goes its not a fix. Its an open invitaion to anyone that is a knight to kill without fear of anything short of another knight.

When 50+ overts cant kill3 non Knight jedi,becaues they just run away while they cure/heal up what is the point of the 50+ overts ?? PVP points for the jedi and thats all.


I have never used havla to throw poison. Havla should only be used for healing/buffing.







I'd be all for removing stacking, if it wasn't for the simple fact:



We'd be useless PURELY useless for PVE.


I mean, as it is, it takes like 4 poisons stacked to actually do any damage to a mob...now CM would be nothing PVE...



Besides that, yay if they destroy stacking...


stojke_4s
Fri Jul 09, 2004 4:23 am
#77

It looks like that all of u ppl that complaining never was CM.
otherwise u should know that range bigger than 64 m is only way for cm to stay alive.
During the PVP everyone is trying to kill CMs first. With range of 70-90 m CMs have fair chances in PVP.

SOE will kill CM profession with range of 64m !

With this fix CM will become ineffective profession – worst than carabineer.

My char is cm/doc and I really enjoy playing this template, with these changes I will be pushed to drop cm for sure No sense running around with spraystick and be too too easy target for anyone.
David25
Fri Jul 09, 2004 4:41 am
#78






stojke_4s wrote:
It looks like that all of u ppl that complaining never was CM.
otherwise u should know that range bigger than 64 m is only way for cm to stay alive.
During the PVP everyone is trying to kill CMs first. With range of 70-90 m CMs have fair chances in PVP.

SOE will kill CM profession with range of 64m !

With this fix CM will become ineffective profession – worst than carabineer.

My char is cm/doc and I really enjoy playing this template, with these changes I will be pushed to drop cm for sure No sense running around with spraystick and be too too easy target for anyone.





nah..I see it as more skill to the profession, because now you have to hug the range barrier. and AOE will still hit targets for 30m+ from what you throw it it....CM will live on.
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