Combat Medic Archive
Thread: Combat Medic Fixes!
Pirrg-Freemoon wrote:
i didnt even use havla before and i was still owning people easily... One question though.
How hard will it be to get the range above, say, 50ish m? For instance, if you are a MCM and have poison with 38 range, will that 38 in range apply from novice to master or will you get some kind of range bonus?
Been in PMs with Texxie before and after some tests on TC...if he doesn't make a postby late fridayI will.....50m at master...not too much of aproblem.....64 at master, doesn't look like it at the moment (These are not exact numbers!). Please give us a little time to pool the data to give exact numbers.
Pahdbacca wrote:
Been in PMs with Texxie before and after some tests on TC...if he doesn't make a postby late fridayI will.....50m at master...not too much of aproblem.....64 at master, doesn't look like it at the moment (These are not exact numbers!). Please give us a little time to pool the data to give exact numbers.
Don't forget to try it with various Healing Range modifiers, and different ranges on the packs. Post up all the range modifiers and pack values, and we can probably extrapolate the equation from that. The bad thing about even Texxie doing it on TC is he doens't have the full range of resources available to make a bunch of experimental packs. I know that I can get poisons up to 46m ratings on the packs with only a few experimentation points in charge. With a few more, I could probably hit 50-52m (at the cost of some effectiveness). Texxie may not be able to fully experiment the gamut of poisons unless the Devs give him some packs to play with.
It'd be a lot easier if they'd just TELL us these things!
Thunderheart wrote:
Currently, some Combat Medics can create a very powerful Area Effect poison that is usable at a power and range far above any other combat attack in the game. The poisons are very hard to cure, it happens at up to 96 meters which is beyond the capability of all other professions and is having a bad impact on the game.
Elzaa-Itu wrote:
if this 75% damage reduction happens that's being talked about CM is going to suck bad. What might however weight up to that is if they would make it so posions would tick when they landed then every 10 seconds. But if they are going to get 75% nerf and tick 10 seconds after landing, and with no other method of attacking or defense mods or anything, and being the highest skill pt req profession in the game, cm is gonna suck
Well the devs have a history of nerfing classes into uselessness, so a 75% reduction doesn't seem very far away to me.
MedWise wrote:
I agree 100%, stacking should be fixed and only one poison /disease per pool. but if you reduce the range at least let a master throw from 64m. Like all the rest of the professions.
As far as the range goes its not a fix. Its an open invitaion to anyone that is a knight to kill without fear of anything short of another knight.
When 50+ overts cant kill3 non Knight jedi,becaues they just run away while they cure/heal up what is the point of the 50+ overts ?? PVP points for the jedi and thats all.
I have never used havla to throw poison. Havla should only be used for healing/buffing.
I'd be all for removing stacking, if it wasn't for the simple fact:
We'd be useless PURELY useless for PVE.
I mean, as it is, it takes like 4 poisons stacked to actually do any damage to a mob...now CM would be nothing PVE...
Besides that, yay if they destroy stacking...
otherwise u should know that range bigger than 64 m is only way for cm to stay alive.
During the PVP everyone is trying to kill CMs first. With range of 70-90 m CMs have fair chances in PVP.
SOE will kill CM profession with range of 64m !
With this fix CM will become ineffective profession – worst than carabineer.
My char is cm/doc and I really enjoy playing this template, with these changes I will be pushed to drop cm for sure
stojke_4s wrote:
It looks like that all of u ppl that complaining never was CM.
otherwise u should know that range bigger than 64 m is only way for cm to stay alive.
During the PVP everyone is trying to kill CMs first. With range of 70-90 m CMs have fair chances in PVP.
SOE will kill CM profession with range of 64m !![]()
With this fix CM will become ineffective profession – worst than carabineer.
My char is cm/doc and I really enjoy playing this template, with these changes I will be pushed to drop cm for sureNo sense running around with spraystick and be too too easy target for anyone.
nah..I see it as more skill to the profession, because now you have to hug the range barrier. and AOE will still hit targets for 30m+ from what you throw it it....CM will live on.