Combat Medic Archive
Thread: Combat Medic Fixes!
this "core group of cms" that you all speak so highly of... are those the guys that where the first cms on your servers? the guys who owned the crap out of everyone and were godly elite before anyone else figured out cm was the win? the same group of guys who are now pissed that everyone has their godly profession?
jdmaldo wrote:
quick question
this "core group of cms" that you all speak so highly of... are those the guys that where the first cms on your servers? the guys who owned the crap out of everyone and were godly elite before anyone else figured out cm was the win? the same group of guys who are now pissed that everyone has their godly profession?
jkray8472 wrote:
These "core group of CMs" are myself, jfang, Texxie, Pahd, etc. Those people who have the good of the profession and its role in this game at the heart.
Think you forgot about Loonytic, Kavedawg, and Gnuut.
1. how about a 75% PVP ONLY reduction... like everyone else. yah...
2. who the **edit** cares about your pve dps, you are a healing class with limited offensive capabilities. you shouldnt be outdamaging pistoleers for loot.
yebach wrote:
jkray8472 wrote:
These "core group of CMs" are myself, jfang, Texxie, Pahd, etc. Those people who have the good of the profession and its role in this game at the heart.
Think you forgot about Loonytic, Kavedawg, and Gnuut.
I didn't forget anyone! See the word in red! ![]()
I just listed the first 3 people who came to mind...the people who have defended the profession time and again, from nerf-criers, and people who think that CMs should push a button and kill everyone on the server simultaneously, while unlocking their FS slot and opening up a super-secret JTL character who can beta-test before the beta-testers. ![]()
Not to say that we 4 are the only ones--just the ones I'm most familiar with. I'd feel pretty silly if I accidentally typed in the wong name and named Monsieur 1337 as a "real" Combat Medic.
/cracks open a beer and raises it to Pahdbacca.
jdmaldo wrote:
2. who the **edit** cares about your pve dps, you are a healing class with limited offensive capabilities. you shouldnt be outdamaging pistoleers for loot.
check the CM question here
jdmaldo wrote:
so far the only good argument i see against a 75% reduction is "our dps in pve will be too low"
1. how about a 75% PVP ONLY reduction... like everyone else. yah...
2. who the **edit** cares about your pve dps, you are a healing class with limited offensive capabilities. you shouldnt be outdamaging pistoleers for loot.
Hmm, I think that the the existance of "over time" concept is probably is a fair point. A full 75% reduction will hit them harder, due to a series of small amounts of damage being ultimately neglible.
A 75% reduction on a single hit that does 1000 damage, reduces 750 damage. Regardless of how much the person in question heals per 10 second tick [or whatever it is].
A 75% reduction per tick on a DOT that deals 100 damage per tick for 10 ticks [1000d amage, abstracted numbers really], gets reduced to 25 damage per tick. However, if you assume even a meager regeneration of 1pt/10sec tick [some builds would get different, obviously], it nets a 24 damage per tick, or a 76% reduction instead, which is worth considering. Especially when you start applying real numbers, and have the potential for specific regeneration to far exceed the 25/10s tick number.
However, I do still think some more form of reduction may be appropiate, but frankly, alot of that would depend on the results/consequences of the combat rebalance.
jkray8472 wrote:Lol, the statement "outdamages pistoleers in PvE" is such a blanket statement.If we choose an Ancient Krayt Dragon, I'm pretty sure that my poison/disease will outdamage even a Master Pistoleer spamming Fanshot or Stopping shot constantly with a DX2 or DE-10.If we choose a Kunga Warrior (vulnerable to heat), and you use your FWG5, and I toss the same poison and disease...the pistoleer will completely outdamage me. I might get one tick off...if I'm lucky.You cannot compare one profession to another as a blanket. Each profession has strengths and weaknesses that others do not. Combat Medics are unique in that our damage is universal, regardless of the mob. It would be interesting to see some of the high-end mobs have poison/disease reduction modifiers...where they take 10, 20, or 50% of the normal poison/disease damage.That being said, please don't complain about CMs outdamaing pistoleers. Sometimes we will, sometimes we won't. In the long run, we've put more skillpoints into CM than you have into Pistoleer....so we *should* outdamage you in certain situations.
well then, should a combat medic outdamage a pistoleer in pvp??