Combat Medic Archive
Thread: Healing yourself needs to be balanced
TenshiHanaKinu wrote:
Machiaveli wrote:
TenshiHanaKinu wrote:
Machiaveli wrote:
2. I'm a pistoleer so getting past 35m is out of the question
You should have a Rifle and a Carbine in your inventory.
There's a pistol with 60m range called the Blackhand. It's not the most damaging pistol, and it's SAC is a bit high, but it's good to have.
Hehe but the thing is I'm shouldn't have to have a Rifle or Carbine in my invintory the new system is supposed to be ballanced so having to not use my pistol to win is in it's own way unbalanced
(Don't get me wrong I LOVE the CU I think it is alot more balanced and CM isn't out of control I just think a few changes are needed)
Yeah well...
|<----35m----->| Pistol
|<-------------50m----------->| Carbine
|<----------------65m----------------->| Rifle
<--Viable-->
Machiaveli wrote:
TenshiHanaKinu wrote:
Machiaveli wrote:
TenshiHanaKinu wrote:
Machiaveli wrote:
2. I'm a pistoleer so getting past 35m is out of the question
You should have a Rifle and a Carbine in your inventory.There's a pistol with 60m range called the Blackhand. It's not the most damaging pistol, and it's SAC is a bit high, but it's good to have.
Hehe but the thing is I'm shouldn't have to have a Rifle or Carbine in my invintory the new system is supposed to be ballanced so having to not use my pistol to win is in it's own way unbalanced
(Don't get me wrong I LOVE the CU I think it is alot more balanced and CM isn't out of control I just think a few changes are needed)
Yeah well...|<----35m----->| Pistol|<-------------50m----------->| Carbine|<----------------65m----------------->| Rifle<--Viable-->
Uhh Duhh?? lol...
Uh duh balance means one profession cant beat all the others....Your asking the devs to make it so that nobody can beat you.
Those games are single player sorry
no one profession should be unbeatable. So far the only profession that 9 out of 10 times or more wins in a duel is a jedi. Granged a jedi should be strong.
Your a pistoleer like you said
Read your class discryption. CROUD CONTROLE SPECIALIST NOT UBER I WIN DAMAGE DEALER CAN BEAT ALL AND HEAL TOO WILE YOU CANT TOUCH ME SPECIALIST
Message Edited by Quandry on 08-08-2005 08:45 PM
Quandry wrote:
Machiaveli wrote:
TenshiHanaKinu wrote:
Machiaveli wrote:
TenshiHanaKinu wrote:
Machiaveli wrote:
2. I'm a pistoleer so getting past 35m is out of the question
You should have a Rifle and a Carbine in your inventory.
There's a pistol with 60m range called the Blackhand. It's not the most damaging pistol, and it's SAC is a bit high, but it's good to have.
Hehe but the thing is I'm shouldn't have to have a Rifle or Carbine in my invintory the new system is supposed to be ballanced so having to not use my pistol to win is in it's own way unbalanced
(Don't get me wrong I LOVE the CU I think it is alot more balanced and CM isn't out of control I just think a few changes are needed)
Yeah well...
|<----35m----->| Pistol
|<-------------50m----------->| Carbine
|<----------------65m----------------->| Rifle
<--Viable-->
Uhh Duhh?? lol...
Uh duh balance means one profession cant beat all the others....Your asking the devs to make it so that nobody can beat you.
Those games are single player sorry
no one profession should be unbeatable. So far the only profession that 9 out of 10 times or more wins in a duel is a jedi. Granged a jedi should be strong.
Your a pistoleer like you said
Read your class discryption. CROUD CONTROLE SPECIALIST NOT UBER I WIN DAMAGE DEALER CAN BEAT ALL AND HEAL TOO WILE YOU CANT TOUCH ME SPECIALIST
Message Edited by Quandry on 08-08-2005 08:45 PM
Wow you get hot headed and fast, do you fight with everyone?
You mean like Pistoleer 000X for Stopping Shot?
Doctor X000 or CM X000 for Heals?
Jedi Healer X000?
So are Pistoleer, Doctor, CM, or Jedi Healer as professions overpowered? Nope. Just the method in which the ability to dabble has been set up is.
Not a jedi, thank you very much.
Cesare wrote:
Lots of posts in the Jedi, FS and BHForums, looks like another Jedi whiner trying to ruin any class that threatens them.
fletcherreed wrote:
Its just too powerful right now for any profession... Its practically required for any type of PvP. The point of the CU was to make almost any template viable but if you don't have a good 25 sp invested in medic, you are screwed. The intention with CM and Doc were to be support professions. Especially with CM, they have debuffs to go along with the 1200 healing.
What I suggest is to beaf up player to player healing and nerf the player healing himself. Since BH and jedi cannot be supported by other players, jedi healing needs to takea hit too.Either increase mind costs or nerf the amount of healing. To have one or two professions ABSOLUTELY necessary in one's template toPvP is insane.
Message Edited by fletcherreed on 08-09-2005 01:10 AM
fletcherreed wrote:
Its just too powerful right now for any profession... Its practically required for any type of PvP. The point of the CU was to make almost any template viable but if you don't have a good 25 sp invested in medic, you are screwed. The intention with CM and Doc were to be support professions. Especially with CM, they have debuffs to go along with the 1200 healing.
What I suggest is to beaf up player to player healing and nerf the player healing himself. Since BH and jedi cannot be supported by other players, jedi healing needs to takea hit too.Either increase mind costs or nerf the amount of healing. To have one or two professions ABSOLUTELY necessary in one's template toPvP is insane.
Lots of posts in the Jedi, FS and BHForums, looks like another Jedi whiner trying to ruin any class that threatens them.
healing is a form of defense. with that said docs and cms have some of the best defenses in the game. do i think their defenses are too good? maybe just a lil but i think more so is that the counters to great healing are too slim.
the upside about this is generallythese templates do not do outrageous amounts of damage and if you can outlast their mind then you can win. BUT that is assuming they arent using buffs, spice, food and that you dont run out of action trying to force them to burn mind.
i dont think they should change healing but they ought to give more ways to overcome healing and maybe they will. maybe states will have more of a role in the future.
On the other hand, a Jedi Master Healer gets absolutely zero melee or ranged defence. They also only have 2000 armor and less healing capability than a Master Doctor or Master Combat Medic.
TenshiHanaKinu wrote:
You mean like Pistoleer 000X for Stopping Shot?
Doctor X000 or CM X000 for Heals?
Jedi Healer X000?
So are Pistoleer, Doctor, CM, or Jedi Healer as professions overpowered? Nope. Just the method in which the ability to dabble has been set up is.
Stopping shot is a move used once with a long reload timer, let me ask you why everyone wasn't a CM/DOC before the patch came that nerfed jedi heals and brought up CM heals? Because healing was ballanced. I just dont understand SOE's logic they take away something from one profesion and give it to another.
People complained about Jedi's strong heals with low timersheals so they just give them to Docs/CMs so people can complain some more?
I dont think anything has to be nerfed... the system is well balanced atm. Some profs might beat others, that can be beaten by others. In PvP u need healing skills... yeah so what! leave it that way... to kill a krayt u need other skills, another to build a house,and so on. Its just like paper, stone, scissors (a danish game
)
keano
The Jedi heal is still stronger than that of a Doctor. It is an ASSURED 1500 points. You also have a Force Infusion special. You can also use your healing abilities WHILE KD'ed.
Doctors have THREE Heals, which allows them to heal better than Jedi or CMs. The main heal of a Doctor is on the SAME TIMER as a Jedi's Force Heal -- but can't be used whileKD'ed.If you want a third heal, pick up some Medic.
But then again, 28 skill points to get a 1500 pt heal + Infusion... and then plenty of room left to snatch some lightsaber skills, or other force abilities...