Combat Medic Archive
Thread: Healing yourself needs to be balanced
Ternque01 wrote:
Jacella wrote:
Jedi healing is already uber-nerfed. Non-jedi healing needs to be reduced to balance it out.
Non-Jedi healing with a MCM/MD used to be HALF of whata Jedi Healer 4000 could do. Even picking up CM 4000 costs 78 skillpoints, where picking up Jedi healer costs 52 points if you count the FS trees, and only 28(!) if you do not.
In addition, considering that non-Jedi healing is the only thing keeping non-Jedi from being completely ERASED from PvP right now, I think the numbers are good where they are.
Do the math. Use the logic. This game needs to have a viable, fun place for EVERONE. While I'm sure you enjoy the survivability that your Jedi has in PvE and PvP, other players have the same right.
Just becaue it takes a player a day to grind out a complete non-Jedi template doesn't mean that they do not deserve to have a FUN place in this game. Remember that, friend.
This is one of the best responses that I have ever read. It is well thought out, non-inflamatory, and the arguement is essentially correct. If I could only find people on the Jedi Forums that could respond this well. I agree with you, nerfing solves little. Your guess of what my complaint as a jedi is also dead-on. I would like the healing timer reduced on Jedi Healer 4000, and that alone would fix the issue for most of us. I thank you for the polite and informative response. My alt is going to be grinding cm this weekend, and I am pleased to be joining a community that doesn't act like spoiled 4 year olds.
I don't think increasing the Jedi healing rate would be a healthy thing for the game. I also don't think decreasing non-Jedi heals would be a healthy thing either.
Jedi are hard enough to kill as it stands now. I don't think it is right that a Jedi can be beat on by 4 people for more than 5 minutes and still not die, and this is NOT using Avoid Incap. I see this happen still today =/
Jacella wrote:
fletcherreed wrote:
Its just too powerful right now for any profession... Its practically required for any type of PvP. The point of the CU was to make almost any template viable but if you don't have a good 25 sp invested in medic, you are screwed. The intention with CM and Doc were to be support professions. Especially with CM, they have debuffs to go along with the 1200 healing.
What I suggest is to beaf up player to player healing and nerf the player healing himself. Since BH and jedi cannot be supported by other players, jedi healing needs to takea hit too.Either increase mind costs or nerf the amount of healing. To have one or two professions ABSOLUTELY necessary in one's template toPvP is insane.
Jedi healing is already uber-nerfed. Non-jedi healing needs to be reduced to balance it out.
Why should Jedi healers be equal to Medical professionals. Get a life.
TenshiHanaKinu wrote:
Canvas wrote:
TenshiHanaKinu wrote:
. Healing simply is not as infinite as Damage Dealing.
Message Edited by TenshiHanaKinu on 08-02-200502:13 PM
Wrong again. Damage dealing is limited by your action costs.
I have a 45 SAC Pistol. My best heals cost me 10% of my mind.
Wanna try that again?
The fact that even with a low SAC gun when a CM has all his DOT's + there normal damage move's they are going to out damage any damage dealer with heals on topof that.
Message Edited by Machiaveli on 08-07-2005 08:41 AM
- No. 90% of PVPers are NOT Master Doctors or Master CMs. They are 4xxx Dabblers of these two professions, get your facts straight.
- You do realize that if a CM lays their DOTs on you they've spent almost half their mind doing it and you should therefore be able to take them down. A CM only has 35m range with their DOTs, and 5m with their most potent stuff. Engage them from further away than that and you don't have to worry about it.
- Again, nerf self healing, but those of us who sacrafice our defenses for healing -- those of us who master -- had better be compensated. Either you reduce damage to Masters , or you leave self-healing on Masters alone.
TenshiHanaKinu wrote:
- No. 90% of PVPers are NOT Master Doctors or Master CMs. They are 4xxx Dabblers of these two professions, get your facts straight.
- You do realize that if a CM lays their DOTs on you they've spent almost half their mind doing it and you should therefore be able to take them down. A CM only has 35m range with their DOTs, and 5m with their most potent stuff. Engage them from further away than that and you don't have to worry about it.
- Again, nerf self healing, but those of us who sacrafice our defenses for healing -- those of us who master -- had better be compensated. Either you reduce damage to Masters , or you leave self-healing on Masters alone.
1. You're right my typo, but even with 4000 dabblers what I have to say still stands the same.
Everyone needs to sit back and realize what is going on....
Healing ones self is not out of balance!
The issue here is the diminshing returns philosophy.... In life (whether real or Star Wars), as you become more and more specialized, you get less and less for what you learn! A child can learn multiple languages quickly but a 80 yr old man would barely learn to say a few helpful phrases in another language! This is the issue with combat-only templates... as you specialize more and more in combat only, you aren't getting much more out of it in return! This is if you look at the military, when they train their most elite soldiers, they dont specialize in one area, they know a plethora of different abilities. DIVERSITY IS KEY! This is why the Jedi are so powerful... they are great warrior because they have a connection with the Force which gives them access to a great many abilities, combat and otherwise! They heal, attack, defend, and enhance!
This is also why Combat profession that incorporate some healing into their templates do so well!Im a MBH MCM RM 4000 and I do well because although im not the best attacker nor the best defender, my healing and debuffs make up for it....And not everyone can play healing profession well.... I used to be MBH MR Pistoleer 0404 and I was still able to beat people in pvp.... you need to look at yourself and find your strengths!
EVERYONE CANT BEAT EVERYONE ALL THE TIME! I can't beat everyone even though I have healing in my template, but I hold up a lot better than many because I understand my strength and my weaknesses.... Healers aren't invincible, we have weaknesses... just find them and stop whining!
Machiaveli wrote:
2. I'm a pistoleer so getting past 35m is out of the question
Message Edited by JeetBadwarrior on 08-08-2005 10:09 AM
TenshiHanaKinu wrote:
Machiaveli wrote:
2. I'm a pistoleer so getting past 35m is out of the question
You should have a Rifle and a Carbine in your inventory.
There's a pistol with 60m range called the Blackhand. It's not the most damaging pistol, and it's SAC is a bit high, but it's good to have.
Hehe but the thing is I'm shouldn't have to have a Rifle or Carbine in my invintory the new system is supposed to be ballanced so having to not use my pistol to win is in it's own way unbalanced
(Don't get me wrong I LOVE the CU I think it is alot more balanced and CM isn't out of control I just think a few changes are needed)
Machiaveli wrote:
TenshiHanaKinu wrote:
Machiaveli wrote:
2. I'm a pistoleer so getting past 35m is out of the question
You should have a Rifle and a Carbine in your inventory.
There's a pistol with 60m range called the Blackhand. It's not the most damaging pistol, and it's SAC is a bit high, but it's good to have.
Hehe but the thing is I'm shouldn't have to have a Rifle or Carbine in my invintory the new system is supposed to be ballanced so having to not use my pistol to win is in it's own way unbalanced
(Don't get me wrong I LOVE the CU I think it is alot more balanced and CM isn't out of control I just think a few changes are needed)