Combat Medic Archive
Thread: So how long till you guys get nerfed?
Yes i wasnt implying me not attending peeps fast enough causes them to get incapped cos poison cant incap on its own,but lets face it a large chunk will be down to very little mind and basically as good as incapped by anyone of the opposition even with a cedef pistol.
Suicide TKM lol doing all that would take about 2 mins just to get prepped, contrary to popular belief a TKM cannot1 hit blow people 100% of time, and certainly cant if they are buffed or have comp armour on,ever done TKM? KD2 doesnt work 100% time either LOL another sad nerf myth, which it were true my friend,TKs cant hit a group all at once with tick damage either, yes a suicide TKM wud be annoying but not a battle turner, mind you 30 TKMS all doing it would be a sight to behold LOL.
As per usual we are talking about the exploitation ofthe profession CM,in game exploitationwhich give rise to Nerfing postsare because of CMs exploiting range issues and the cloning frenzy, not an inherent over powering of the profession, i now see PVE CMs are very poor so I dont see any non CM complaing about how weak CMs are there.. may I be the first LOL...sadly this board seems full ofNon CMswho dont see this.After reading the CM board for the last 2 weeks and fighting them in game,I changed myblinkered opinion of the profession, it needs the exploits sorted, not the core being of the profession cut out! defence needs to be bettered too, i find it too easy to kill them as Doc and TK.Being a TK our board gets similiar wildy inaccurate postingsI sympathise with all of you here and also apologise if some of my very own early postings lent that way too.
Im a pure TK btw not a stacker, Im mst doc with it, believe me when defence stacking goes you will see a pure TKM is a great class but nowwhere near a so called 'uber' one.
DarkNexus1014 wrote:
As to the people complaining about CM, I won't say one way or the other. But I will say this: you are mainly complaining about exploits, not the overall power of the Combat Medic. They exploit to get huge range on their poisons. Ok, so don't bring the whole class down over a few people. Complain about them! Please! If they nerf CM, it will only be a matter of time before the exploiters find another profession to use. I await the day I see "Nerf teh pikemen! I got killded cuz one got me while I was AFK!"
Long range is not an exploit. Long range is a benefit of using the highest quality resources to make the best components. The average CM, CM dabbler or Holo Grinder does not have the capability of producing the quality of poisons and diseasesthe Masters can. While it may not seem fair to some, we gain range only by decreasing the overall damage on our meds. That is the tradeoff. To call it an exploit is nothing short of ignorance of the profession. Alot fo you nerf criers claim that CMs like myself can achieve that range easily.
Here's a fact for you. The only reason I am able to achieve my range is because I hoarded resources for over5 months.5 months of searching high and low so that I could reap the benefits later. I put in my time. Yet defense stackers that XP grind for a week to achieve the perfect template cry that it is so easy to Master CM. They are right, it is ridiculously easy to Master CM. Having the patience to stay a Master CM is the hard part.
RedAnubis wrote:
Make Cure poison/disease ranged cures.
or make them area cures
Gnuut wrote:
DarkNexus1014 wrote:
As to the people complaining about CM, I won't say one way or the other. But I will say this: you are mainly complaining about exploits, not the overall power of the Combat Medic. They exploit to get huge range on their poisons. Ok, so don't bring the whole class down over a few people. Complain about them! Please! If they nerf CM, it will only be a matter of time before the exploiters find another profession to use. I await the day I see "Nerf teh pikemen! I got killded cuz one got me while I was AFK!"
Long range is not an exploit. Long range is a benefit of using the highest quality resources to make the best components. The average CM, CM dabbler or Holo Grinder does not have the capability of producing the quality of poisons and diseasesthe Masters can. While it may not seem fair to some, we gain range only by decreasing the overall damage on our meds. That is the tradeoff. To call it an exploit is nothing short of ignorance of the profession. Alot fo you nerf criers claim that CMs like myself can achieve that range easily.
Here's a fact for you. The only reason I am able to achieve my range is because I hoarded resources for over5 months.5 months of searching high and low so that I could reap the benefits later. I put in my time. Yet defense stackers that XP grind for a week to achieve the perfect template cry that it is so easy to Master CM. They are right, it is ridiculously easy to Master CM. Having the patience to stay a Master CM is the hard part.
Took the words out of my mouth. I couldn't agree more on what you've said. And I've always been an advocate on this particular issue considering that being a CM requires the didication of gathering all the resources and materials needed to be efficient.
Any dabblers can throw a poison pack, but not everyone can make the perfect poison pack to throw for 80+ meters or do 500+ damage. It is inconceivable for someone to come on to this board, much less a fellow CM to say that this range limitation is an exploit.
If you have it, flaunt it. A CM is only as good as his resources. It took me over 4 months before I gathered my 950+OQ and DR Yavinian Fiberplast and another 2 month before a decent Class 2 liquid petro spawned.
Before that, I was throwning disease packs at around 40 meters because the schematic didn't work for Advanced Dispersal Mechanism.
And before that, poison C did 130 damage to a single creature and would stick 1 out of 20 tries. Those were the days before Combat Medics were fixed.
So, beforeyounewbie CMscome on to the board ranting and raving about how this range shoult be capped and we're over powered crap, check your pulse and tell me where the **edit**were you7 months ago?
GenTesla wrote:
...
As per usual we are talking about the exploitation ofthe profession CM,in game exploitationwhich give rise to Nerfing postsare because of CMs exploiting range issues and the cloning frenzy, not an inherent over powering of the profession, i now see PVE CMs are very poor so I dont see any non CM complaing about how weak CMs are there.. may I be the first LOL...sadly this board seems full ofNon CMswho dont see this.After reading the CM board for the last 2 weeks and fighting them in game,I changed myblinkered opinion of the profession, it needs the exploits sorted, not the core being of the profession cut out! defence needs to be bettered too, i find it too easy to kill them as Doc and TK.Being a TK our board gets similiar wildy inaccurate postingsI sympathise with all of you here and also apologise if some of my very own early postings lent that way too.
Message Edited by NeoEcks on 02-18-2004 12:35 PM
I going with April with May being the latest.
My guess at upcoming CM changes, and I know they are going to hate me for saying this, but the 75% PvP DoT damage cap will be put into place and their range will be reduced.
Flame me if you want, but there is no argument that mind poison in it's current form is way to powerful.
Now if you want to go get on TKA & Commando's your barking up the wrong tree. Commando's right now are useless and TKA's are about the only functional class around. Not to mention TKA's are a melee class while the 'other' classes are ranged hence why toe to toe TKA's usually kick their asses. If you're hell bent on getting TKA's nerfed then give them a 48-64m ranged massive mind attack like CM and Master Rifleman. If you can give me a reason other then KD & Dizzy to nerf TKA's then you might have a viable argument.
Shidevie wrote:
I going with April with May being the latest.
My guess at upcoming CM changes, and I know they are going to hate me for saying this, but the 75% PvP DoT damage cap will be put into place and their range will be reduced.
Flame me if you want, but there is no argument that mind poison in it's current form is way to powerful.
Now if you want to go get on TKA & Commando's your barking up the wrong tree. Commando's right now are useless and TKA's are about the only functional class around. Not to mention TKA's are a melee class while the 'other' classes are ranged hence why toe to toe TKA's usually kick their asses. If you're hell bent on getting TKA's nerfed then give them a 48-64m ranged massive mind attack like CM and Master Rifleman. If you can give me a reason other then KD & Dizzy to nerf TKA's then you might have a viable argument.
no one said anything about nerfing TKA... relax
and yes there will be changes made to the CM class, though your guess is just a guess.
GenTesla wrote:
I disagree Im afraid, attacking players from 100m is wrong, I am MST Doc as youwill have seendont ever lecture me on resource gathering my friend![]()
A Master Doc can sell his crafted goods to newbie medics or other Dabbling Doctors. If you haven't noticed there aren't many CM dabblers to sell to and CMs are our only market. So while you may have a hard time like we do gathering resources, you don't have as hard a time getting paid for your crafting. If you craft a buff and use it you get well paid as a Doctor. If I craft a well made poison or disease pack, I lose money, I help win the battle and I get yelled at that I am exploiting.
Gnuut wrote:
GenTesla wrote:
I disagree Im afraid, attacking players from 100m is wrong, I am MST Doc as youwill have seendont ever lecture me on resource gathering my friend![]()
A Master Doc can sell his crafted goods to newbie medics or other Dabbling Doctors. If you haven't noticed there aren't many CM dabblers to sell to and CMs are our only market. So while you may have a hard time like we do gathering resources, you don't have as hard a time getting paid for your crafting. If you craft a buff and use it you get well paid as a Doctor. If I craft a well made poison or disease pack, I lose money, I help win the battle and I get yelled at that I am exploiting.
furthermore, Doc resources are much more readily available. YES we both need QUALITY resources, but many of the resources that CMs require have not spawned on servers for a few months now:
Titanium Aluminum - rare
Electon Reactive Gas - rare
Tolium Reactive Gas - rare
Class 2 Liquid Petro Chemical - rare
Class 1 Radioactive - rare
Yavinian Fiber Plast - common
Tatooinian Fiber Plast - common
Lokian Wild Wheat - common
Fungi - common
Insect Meat - common
this is an INCOMPLETE list as i do not have a crafting tool open in front of me at the moment but those are some of the things that we have to have and can rarely find. i am NOT saying it is EASY for Doctors, i am saying it is not as hard for Doctors as for CMs. but we are BOTH medical professions and SHOULD NOT be arguing amongst ourselves
Gnuut wrote:
DarkNexus1014 wrote:
As to the people complaining about CM, I won't say one way or the other. But I will say this: you are mainly complaining about exploits, not the overall power of the Combat Medic. They exploit to get huge range on their poisons. Ok, so don't bring the whole class down over a few people. Complain about them! Please! If they nerf CM, it will only be a matter of time before the exploiters find another profession to use. I await the day I see "Nerf teh pikemen! I got killded cuz one got me while I was AFK!"
Long range is not an exploit. Long range is a benefit of using the highest quality resources to make the best components. The average CM, CM dabbler or Holo Grinder does not have the capability of producing the quality of poisons and diseasesthe Masters can. While it may not seem fair to some, we gain range only by decreasing the overall damage on our meds. That is the tradeoff. To call it an exploit is nothing short of ignorance of the profession. Alot fo you nerf criers claim that CMs like myself can achieve that range easily.
Here's a fact for you. The only reason I am able to achieve my range is because I hoarded resources for over5 months.5 months of searching high and low so that I could reap the benefits later. I put in my time. Yet defense stackers that XP grind for a week to achieve the perfect template cry that it is so easy to Master CM. They are right, it is ridiculously easy to Master CM. Having the patience to stay a Master CM is the hard part.
yes they have... I'm happy
MCPrimetime wrote:
Munga_Meds wrote:
http://forums.station.sony.com/swg/board/message?board.id=combat_medic&message.id=21393
let's try that again...
Ya, we should trust the dev's opinion, since they have done SUCH a good job of balancing gameplay since day 1.
Nerf CM's