Combat Medic Archive

Thread: You guys have to admit it,mcm is overpowered at the moment.

Quandry
Fri Jul 22, 2005 4:14 am
#66



Tunturi wrote:
Who ever said the healing increase was to make bigger scale fights more fun is wrong, because big battles go on forever just like 1 on 1 fights. If for example the opposing teams are similar in numbers, the only way to win is if one team starts to get bored and leaves the fight, which makes one side bigger then the other, then the bigger side just bum rushes them. This is because of the +1400 heals and the fact you can rez people every 10-15 secs. So battles are decided on who gets bored first rather strategy.... (my soulton would be to limit master healers to +800 heals and put a 5 min cool down timer on rez'ing, or make it so a person can only be rez'ed once, then after that they have to clone, that would be acceptable also, in my opinion).
Anyways Im tired of fighting my case, so ill just pick up CM 4000 and be done with it.... Now fighting will be decided on who can heal the longest.....






Thats because everyone builds their char for one on one dueling and solo play. Everyone can heal too much because everyone els can heal so they feal they have to...And for good reson. I think the personal stims everyone can use are too strong however and the food leting you drink one every 30 seconds kinda makes them unbalancing with the level a stock single combat prof master can put out at level 60. Without the personal stims it will tack a lot more use on the mind for healing and lower the healers dps as he needs to take more actual actions to heal. This would shorten one on one duels make bh and jedi more dependant on skill makeup and reinforce healing skills people take at lower levels.



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solderuk
Fri Jul 22, 2005 6:49 am
#67

pls lets nerf cm coz im so over powered right yeah right if want to do that can i have the skill that i saw a jedi do from0 health get up heal to full and then kill lvl 93 mob in 3 hits pls can we nerf jedi there to dam powerful



Agoz of Farstar
DirkusGentlyus
Fri Jul 22, 2005 8:44 am
#68

It seems to me that many people are of the opinion that every profession except theirs is too powerful. I for one am TKM / MCM, and I have a hard time against some other professions, but all that says to me is that they know how to use their profession better. Once I practice up (I've only been TK for about a week now, retemped out of Rifleman) and learn how to properly use my skills, I'll be able to put up more of a fight.


What I will *NOT* say is that the people who beat me are too overpowered and that their profession needs to be nerfed. I believe just about every profession (aside from Artisan/Entertainer) is about equal <I><B>if you understand how the profession works and how to properly use the skills your profession allows.</B></I>


I am so sick of people whining about the game all the time! If you don't enjoy it, no one is holding a gun to your head to pay the $15/mo and play! Go play Guild Wars!


Yes, there are times when I get frustrated because of one thing or another, but all things considered, this is the best game I've EVER played! And I will continue to play and support SOE's efforts (although sometimes misguided) to make the game more enjoyable for all players.






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MX13
Fri Jul 22, 2005 10:45 am
#69

/agree


And the sad part is, the ones who are Flaming you know it.


CM's- For your sake if I were you, I'd start lobbying to bring back Jedi Healing and reducing Stim Timers, because it's either those 2 things or your abilities. You're overpowered, you know it, admit it.





I am a SOE customer. Now, if they would only treat me like one...

Cancelometer:-
Satisfied Customer ---------------------------------------------| Cancelling Accounts

Done and done... 3 accounts canceled, but I still have 5 months on the account so expect more rants...

"Get on board the Falcon Kid, this place is gonna BLOW!" - Han Solo
Oh, how right you are Han, how right you are....
MX13
Fri Jul 22, 2005 10:52 am
#70






Roemock wrote:

Is CM overpowered? I seen much discussion of the CM in PvP, but consider all those MCM that are fighting against NPCs. Against MOBs paralyze from a MCM lasts about 2 seconds.. if your lucky. Electro and Hem. do seem to stick everytime.. the only real useful offensive ability of a CM against NPC's. I dont PvP so maybe it's different. Debuffs to mind or action are worthless against most NPCs I fight, poison, "fire toss", and disease are worthless...


Against MOBs CM is not that great.. where is our area attacks like we had before CU??? We are supposed to be rated high in "crowd control"???? the only area affect we have is healing!


I enjoy playing the role of a combat medic.. healing and rezing a group, but offensive against anything other than another player is not that powerful.


Hey did u hear they took the most powerful ability of doctor and combat medics and made it available to everyone! That's right ,why be a doc or a CM, just pick up a cyborg arm or a ring and anyone can rez!!! Since i'm already a MCM can I get an arm to give me master smuggler slicing ability in an arm? Seems unfair to passout our elite skills ....







From a Jedi: Well spoken. I just wanted to make it clear that I believe PVP & PVE are 2 seperate things. Right now you're overpowered in PVP for 2 reasons:


1) Most resist lines are broken so all of your attacks tend to stick, ticking off many players.


2) Yourselves and Doc's are overpowered when it comes to healing.


Proposal you won't like: Remove the ability of CM's & Doc's to heal themselves with Bacta (they could still heal others) and give them a) reductions in their Stim Timers by 50% at Master & b) remove the healing agros. This would balance them in PVP while still keeping them a vital roll in groups.





I am a SOE customer. Now, if they would only treat me like one...

Cancelometer:-
Satisfied Customer ---------------------------------------------| Cancelling Accounts

Done and done... 3 accounts canceled, but I still have 5 months on the account so expect more rants...

"Get on board the Falcon Kid, this place is gonna BLOW!" - Han Solo
Oh, how right you are Han, how right you are....
MX13
Fri Jul 22, 2005 1:03 pm
#71






Tunturi wrote:



From a Jedi: Well spoken. I just wanted to make it clear that I believe PVP & PVE are 2 seperate things. Right now you're overpowered in PVP for 2 reasons:


1) Most resist lines are broken so all of your attacks tend to stick, ticking off many players.


2) Yourselves and Doc's are overpowered when it comes to healing.


Proposal you won't like: Remove the ability of CM's & Doc's to heal themselves with Bacta (they could still heal others) and give them a) reductions in their Stim Timers by 50% at Master & b) remove the healing agros. This would balance them in PVP while still keeping them a vital roll in groups.







If you did that to CM/Docs then you would have to do it to Jedi's also..... We already got our Nerf.And I'm fine with that IF they balance out CM heals. Doing what I proposed would still mean you could outheal us.


My ONLY complaint with CM is there healing ability, There Dot attacks are not that strong, and help make up for themnot having two master combat professions.... In my opinion the CM's are balanced as far as there attacks goes..... The only thing that needs be nerfed is the strentgh of there healing and this applies to ALL healer professions (Docs, CM's and Jedi's).... Healing was balanced before Publish 19 (with exception to Jedi, was to strong)... the only thing that was unbalanced for Healers was the HATE system used in PvE...... That was the only thing that needed to be fixed.. unfornantly SOE listened to all the whinners out there wanting there heals to increase so they could live forever, now since SOE caved into them the healing professions are getting ripped on by all the other professions.....


ProblemI see in this game isnobody wants to die....They actlike cloning is the end of the world....If you take the challange out of the game, why bother with playing?










I am a SOE customer. Now, if they would only treat me like one...

Cancelometer:-
Satisfied Customer ---------------------------------------------| Cancelling Accounts

Done and done... 3 accounts canceled, but I still have 5 months on the account so expect more rants...

"Get on board the Falcon Kid, this place is gonna BLOW!" - Han Solo
Oh, how right you are Han, how right you are....
MX13
Fri Jul 22, 2005 1:06 pm
#72






mmaness wrote:






MX13 wrote:





Roemock wrote:

Is CM overpowered? I seen much discussion of the CM in PvP, but consider all those MCM that are fighting against NPCs. Against MOBs paralyze from a MCM lasts about 2 seconds.. if your lucky. Electro and Hem. do seem to stick everytime.. the only real useful offensive ability of a CM against NPC's. I dont PvP so maybe it's different. Debuffs to mind or action are worthless against most NPCs I fight, poison, "fire toss", and disease are worthless...


Against MOBs CM is not that great.. where is our area attacks like we had before CU??? We are supposed to be rated high in "crowd control"???? the only area affect we have is healing!


I enjoy playing the role of a combat medic.. healing and rezing a group, but offensive against anything other than another player is not that powerful.


Hey did u hear they took the most powerful ability of doctor and combat medics and made it available to everyone! That's right ,why be a doc or a CM, just pick up a cyborg arm or a ring and anyone can rez!!! Since i'm already a MCM can I get an arm to give me master smuggler slicing ability in an arm? Seems unfair to passout our elite skills ....







From a Jedi: Well spoken. I just wanted to make it clear that I believe PVP & PVE are 2 seperate things. Right now you're overpowered in PVP for 2 reasons:


1) Most resist lines are broken so all of your attacks tend to stick, ticking off many players.


2) Yourselves and Doc's are overpowered when it comes to healing.


Proposal you won't like: Remove the ability of CM's & Doc's to heal themselves with Bacta (they could still heal others) and give them a) reductions in their Stim Timers by 50% at Master & b) remove the healing agros. This would balance them in PVP while still keeping them a vital roll in groups.







ROFLMAO, so you want me to heal myself with a stimpack every 30 secs, lol. I'll be giving up my weapon speed accuracy and defenses so I can heal once every 30 secs, lol and heaven forbid if ruby bilel would allow me to heal every 15 secs, oh no . LOL you hypocrite (sp?). You guys make me sick.


Ok Ok Ok, I agree to this if you give me +30 generalranged speed, +50 general ranged accuracy, and +70 melee and ranged defenses, since Im just wasting my time for some 30 sec stims.





Welcome to 2x better than everyone else has it. BTW, you still have a TON of States & DOT's.




I am a SOE customer. Now, if they would only treat me like one...

Cancelometer:-
Satisfied Customer ---------------------------------------------| Cancelling Accounts

Done and done... 3 accounts canceled, but I still have 5 months on the account so expect more rants...

"Get on board the Falcon Kid, this place is gonna BLOW!" - Han Solo
Oh, how right you are Han, how right you are....
Stjerne
Fri Jul 22, 2005 2:18 pm
#73


Boy this is getting more and more amusing as it goes. Now we should not be able to heal ourselves?!?!HAHAHAHAHAHA.


I do know a little about both sides of this fence. In my opinion about the only thing the devs did get right was the balancing. As stated here AD NAUSEUM there is a counter-balance to the all powerful healing. If your particular template does not deal well with that, well sorry. There are several professions that you 'pwn', are you going to their boards and participating in threads to power them up so it is fair? I think not.


All templates have strengths and weaknesses, I'm writing this from a MCM/MP perspective


PvE -can hold my own against single npc's, but because of low damge output 2 or more=dead, the problem not enough mind or defenses - seems pretty balanced


PvP - 1 on 1 - boring actually - between my low damge and heals and my opponents damage and heals pretty much a stand-off when both playersare serious and don't screw up - seems pretty balanced


PvP - group - ahh now there is the fun - I occasionally get to use my pistol but mostly heals, dots, states, blah blah. If the other side is smart they concentrate enough fire on me to keep me healing myself only, which will eventually end in my death, especially if it is a rifleman or a jedi - ranged and toughness (or whatever you want to call the jedi skills as a whole), tough to beat - seems pretty balanced to me



Meuw
Fri Jul 22, 2005 4:28 pm
#74






DirkusGentlyus wrote:

It seems to me that many people are of the opinion that every profession except theirs is too powerful. I for one am TKM / MCM, and I have a hard time against some other professions, but all that says to me is that they know how to use their profession better. Once I practice up (I've only been TK for about a week now, retemped out of Rifleman) and learn how to properly use my skills, I'll be able to put up more of a fight.


What I will *NOT* say is that the people who beat me are too overpowered and that their profession needs to be nerfed. I believe just about every profession (aside from Artisan/Entertainer) is about equal if you understand how the profession works and how to properly use the skills your profession allows.


I am so sick of people whining about the game all the time! If you don't enjoy it, no one is holding a gun to your head to pay the $15/mo and play! Go play Guild Wars!


Yes, there are times when I get frustrated because of one thing or another, but all things considered, this is the best game I've EVER played! And I will continue to play and support SOE's efforts (although sometimes misguided) to make the game more enjoyable for all players.









Go duel a CH and say this.



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mmaness
Sat Jul 23, 2005 12:53 am
#75






MX13 wrote:





Roemock wrote:

Is CM overpowered? I seen much discussion of the CM in PvP, but consider all those MCM that are fighting against NPCs. Against MOBs paralyze from a MCM lasts about 2 seconds.. if your lucky. Electro and Hem. do seem to stick everytime.. the only real useful offensive ability of a CM against NPC's. I dont PvP so maybe it's different. Debuffs to mind or action are worthless against most NPCs I fight, poison, "fire toss", and disease are worthless...


Against MOBs CM is not that great.. where is our area attacks like we had before CU??? We are supposed to be rated high in "crowd control"???? the only area affect we have is healing!


I enjoy playing the role of a combat medic.. healing and rezing a group, but offensive against anything other than another player is not that powerful.


Hey did u hear they took the most powerful ability of doctor and combat medics and made it available to everyone! That's right ,why be a doc or a CM, just pick up a cyborg arm or a ring and anyone can rez!!! Since i'm already a MCM can I get an arm to give me master smuggler slicing ability in an arm? Seems unfair to passout our elite skills ....







From a Jedi: Well spoken. I just wanted to make it clear that I believe PVP & PVE are 2 seperate things. Right now you're overpowered in PVP for 2 reasons:


1) Most resist lines are broken so all of your attacks tend to stick, ticking off many players.


2) Yourselves and Doc's are overpowered when it comes to healing.


Proposal you won't like: Remove the ability of CM's & Doc's to heal themselves with Bacta (they could still heal others) and give them a) reductions in their Stim Timers by 50% at Master & b) remove the healing agros. This would balance them in PVP while still keeping them a vital roll in groups.







ROFLMAO, so you want me to heal myself with a stimpack every 30 secs, lol. I'll be giving up my weapon speed accuracy and defenses so I can heal once every 30 secs, lol and heaven forbid if ruby bilel would allow me to heal every 15 secs, oh no . LOL you hypocrite (sp?). You guys make me sick.


Ok Ok Ok, I agree to this if you give me +30 generalranged speed, +50 general ranged accuracy, and +70 melee and ranged defenses, since Im just wasting my time for some 30 sec stims.




Bring back the CU or at least Pre-CU... its better that this MMO Third Person Shooter bullcrap
Esadeen
Sun Jul 24, 2005 2:50 am
#76


lies



Yoinkoom/mittens (Souls)
Master Stuff
Corbantis
Actairr
Sun Jul 24, 2005 7:06 am
#77



Leanardo wrote:
I know you guys wont agree but come on, when you can put so many states,debuffs, and dots on people that you literally do not need any specials with your main weapon but /attack your a little to overpowering. The smart mcm right now can pwn knights in 10 minutes, just a waiting game. The debuffs are a bit to long and a tad bit to powerful, i guess its like asking for a nerf, but do you guys honestly think that you guys should be able to destroy anyone in 1v1 pvp without them hardly having a chance?
Leo





Did you EVER fight a CM pre CU?
DarkNexus1014
Sun Jul 24, 2005 9:56 am
#78

Let's just go back to pre-CU. I mean, that's what it seems these whiners want. Let's go back to where you could buy a weapon that does massive damage and spam the same attack to kill ANYONE. Of course, you'd have to deal with super-powerful armor again, so you'd probably whine about that too (after all, it takes a LOT longer to kill someone with 90% resistance armor who uses stims than a post-CU healer). Let's get rid of ALL defenses! I mean, it should be a damage game only, right? If you do more damage than me, you should obviously win, tactics be damned.

Let's take out ALL the fun and interesting things in this game because it should ALL be number-based, damage-based, no-tactics-because-it's-too-hard-for-me-to-kill-someone-when-I-have-to-do-more-than-spam-the-same-attack-over-and-over.



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