Combat Medic Archive

Thread: You guys have to admit it,mcm is overpowered at the moment.

hamburglar-eatz
Wed Jul 20, 2005 2:33 pm
#53

heck no. You can't use MCM as a primary profession and get away from it. The only reason MCM works is in conjunction with another proffession that has great defenses or great damage.



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Tunturi
Wed Jul 20, 2005 10:42 pm
#54

Regardless what you guys say in here, CM will eventually get nerfed, even tho u guys deny that healers healing capabilitiesare over powerd at the moment...Then again if I had a ubber profession i'd deny everything also so they woulnd't nerf it..


There's a reason why everyone is adding either CM or Doc to there templete.....






Meuw
Thu Jul 21, 2005 1:39 am
#55






Leanardo wrote:

I know you guys wont agree but come on, when you can put so many states,debuffs, and dots on people that you literally do not need any specials with your main weapon but /attack your a little to overpowering. The smart mcm right now can pwn knights in 10 minutes, just a waiting game. The debuffs are a bit to long and a tad bit to powerful, i guess its like asking for a nerf, but do you guys honestly think that you guys should be able to destroy anyone in 1v1 pvp without them hardly having a chance?


Leo






One response for this: Ask this question to anyone with a full template killed in 20 seconds by a Jedi then get sactimonious.


On a more tender note to your thoughts....no we are not overpowered, but the paralyze is. All of this discussion is moot. States do not kill Jedi, the fact that they are paralyzed instantly and 100% of the times IS what kills them. If it were not this way this discussion would not be taking place. I am not going to run around applying states if the Jedi is smacking me with his overpowered glow stick. Every once in awhile someone is given a weapon really effective in killing everyone when implemented properly. It is just MCM's turn. The problem now is are we really dumb enough to let the Devs "balance" this for us? Ask the CH's what happens when Jedi complain about a weapon being too powerful.


I say let them suffer. As for myself I will not now or ever use this tactic. Honor restricts me from using such an advantage. My belief in Karma though makes me say "what goes around comes around"





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Recently tamed my first Bothan Bola Carbine(this pet actually works)
Bria-Meuw-retired MCH, MCM, MBH
Bria-Mackarel Joe-MAS, MT, MA
Geelo
Thu Jul 21, 2005 2:19 am
#56

Hit a nerve did I and now im full of it. Whatever. Sure you need skill and tactics and the fight for a MBH MCM takes over 20 mins most of the time - but she does tend to make a meal of a lot of full temp jedis. And also when she heals at the wrong time or the debuf didnt stick she can die just as often.

Did I ever say MCM gave you an I win button? Nope. But with some skill you can give a jedi a tougher time than say a master rifleman or most other proffs from my experience.
mmaness
Thu Jul 21, 2005 10:39 am
#57









Geelo wrote:
Hit a nerve did I and now im full of it. Whatever. Sure you need skill and tactics and the fight for a MBH MCM takes over 20 mins most of the time - but she does tend to make a meal of a lot of full temp jedis. And also when she heals at the wrong time or the debuf didnt stick she can die just as often.


What's your point, lots of Jedi die because they miss a heal.... normal profession die because they miss a heal or get the stupid "cant kd recovery while kd" crap... if she makes a meal of full templates then maybe she is a superior pvp'er like I said. And we dont know if she would have won those matches where she missed a heal or a debuff didnt stick.... If that were the case then everything I lost to a jedi then it was because I didnt drink a ruby bilel in time or I forgot to notice how full I was or I didnt hit a knockdown.... MCM is not overpowered compared to Jedi but like I said before when you are weaker you tend to find ways to outsmart your opponent "Brains before Brawn", "Pen is mightier than the GlowStick" and all that stuff.



Did I ever say MCM gave you an I win button? Nope. But with some skill you can give a jedi a tougher time than say a master rifleman or most other proffs from my experience.


I never said you did, but you did suggest that since Jedi but so much "work" into becoming Jedi, that they should be rewarded as being an elite class and thus having an "I win" button of sorts. And why should a master rifleman be stronger than a MCM, arent all the profession suppose to be as balance as possible.... I will give you a perfect example: I'm a MCM MBH and I can take out Master Defenders easier than a MRifleman MBH, but I have my limits as I am not able to defeat Master Powers Master Lightsaber Jedi very well, but on the otherhand, a Master Rifleman MBH would have less trouble killing a MP MLS... All templates have strengths and weaknesses but unfortunately most Jedi are content with going the Master Defender route and it just so happens that MCM MBH are able to be competitive with them... If the Jedi would adapt to this and stop crying NERF maybe they would realize they need to vary their templates more rather be lazy and cry.







Message Edited by mmaness on 07-21-2005 01:44 PM



Bring back the CU or at least Pre-CU... its better that this MMO Third Person Shooter bullcrap
Turamber
Thu Jul 21, 2005 12:19 pm
#58

The nature of the game, post CU, is that you require healing skills if you are going to solo at any point. Plus non-JediPvP'ers who fight Jedi need a way to heal themselves to go head-to-head with a Jedi. It's just the nature of the game, not that the profession is "overpowered". Personally I am sick of whiners who want to see everyone get nerfed, when you've played a few MMOG's you might realise how nerfs reduce the fun factor for everyone. Nerf one profession then others have to be nerfed, it's an ever decreasing circle.
Mens_Rea
Thu Jul 21, 2005 12:29 pm
#59






Tunturi wrote:



There's a reason why everyone is adding either CM or Doc to there templete.....










Yeah it has to do with the fact that you can only use a stim D once a min and the attacks keep comming every few seconds...wow! I thought that was obvious.




Chimaera - February +Stealth+
Sunrunner - Freelo Entertaining the Masses
Test Center - Semoa' Wavingstrider
I have to say; as a medic I hate spies. Yes...yes I do. I RESPECT you...but I hate you.....I don't think you need nerfed, I don't think you're over powered...but I do think that you all should go to hell. ~ MusicMangina
-Morbious-
Thu Jul 21, 2005 1:06 pm
#60



Leanardo wrote:
I know you guys wont agree but come on, when you can put so many states,debuffs, and dots on people that you literally do not need any specials with your main weapon but /attack your a little to overpowering. The smart mcm right now can pwn knights in 10 minutes, just a waiting game. The debuffs are a bit to long and a tad bit to powerful, i guess its like asking for a nerf, but do you guys honestly think that you guys should be able to destroy anyone in 1v1 pvp without them hardly having a chance?
Leo





people like you starting threads like this are the problem with every profession.

Post something useful or not at all troll.



Morbious Nemes


Tunturi
Thu Jul 21, 2005 2:39 pm
#61

Who ever said the healing increase was to make bigger scale fights more fun is wrong, because big battles go on forever just like 1 on 1 fights. If for example the opposing teams are similar in numbers, the only way to win is if one team starts to get bored and leaves the fight, which makes one side bigger then the other, then the bigger side just bum rushes them. This is because of the +1400 heals and the fact you can rezpeopleevery10-15 secs. So battles are decided on who gets bored first rather strategy.... (my soulton would be to limit master healers to +800 heals and put a 5 min cool down timer on rez'ing, or make it so a person can only be rez'ed once, then after that they have to clone, that would be acceptable also, in my opinion).


Anyways Im tired of fighting my case, so ill just pick up CM 4000 and be done with it.... Now fighting will be decided on who can heal the longest.....


HeirForceOne
Thu Jul 21, 2005 8:59 pm
#62






Geelo wrote:
Well jedi are supposed to be hard to kill and 50% kill rate on the best class in the game is too easy imo. And note that I dont know any other combo without MCM that can take down full templates that "easy". Also note that she only loses by making a mistake. I dont think jedis should be at the same level as an other class - I mean why go through all the hard work and time to get a full jedi if your not much if at all as powerful as you should be?

No im not a jedi btw but thats just my take on it.




rewrite this to read...."If she makes one mistake, she loses"


you gotta love to hate these people who just don't get that it's all about the timing


Fanjita
Fri Jul 22, 2005 12:03 am
#63

The issue of 1v1 fights going on forever has nothing to do with MCM: it comes about because 4/0/0/0 dabblers can heal almost as well as MCM.


If the difference between MCM and 4000 was larger, then the role of group healer (which personally is my preferred role) might become more significant, and there would be fewer moans about duels lasting forever.


(Similarly, of course, for MDoc and 4000).






---
Fanjita Ovem [Combat Medic/Squad Leader]
Scratchen Sniff [DE/Artisan/TKM]

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Faygo69
Fri Jul 22, 2005 12:23 am
#64

you fuxing jedi wont be happy till all the non jedi are running around with pickles squirting juice in eachothers eyez
Roemock
Fri Jul 22, 2005 1:25 am
#65

Is CM overpowered? I seen much discussion of the CM in PvP, but consider all those MCM that are fighting against NPCs. Against MOBs paralyze from a MCM lasts about 2 seconds.. if your lucky. Electro and Hem. do seem to stick everytime.. the only real useful offensive ability of a CM against NPC's. I dont PvP so maybe it's different. Debuffs to mind or action are worthless against most NPCs I fight, poison, "fire toss", and disease are worthless...


Against MOBs CM is not that great.. where is our area attacks like we had before CU??? We are supposed to be rated high in "crowd control"???? the only area affect we have is healing!


I enjoy playing the role of a combat medic.. healing and rezing a group, but offensive against anything other than another player is not that powerful.


Hey did u hear they took the most powerful ability of doctor and combat medics and made it available to everyone! That's right ,why be a doc or a CM, just pick up a cyborg arm or a ring and anyone can rez!!! Since i'm already a MCM can I get an arm to give me master smuggler slicing ability in an arm? Seems unfair to passout our elite skills ....


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