Combat Medic Archive
Thread: You guys have to admit it,mcm is overpowered at the moment.
Leanardo wrote:
I know you guys wont agree but come on, when you can put so many states,debuffs, and dots on people that you literally do not need any specials with your main weapon but /attack your a little to overpowering. The smart mcm right now can pwn knights in 10 minutes, just a waiting game. The debuffs are a bit to long and a tad bit to powerful, i guess its like asking for a nerf, but do you guys honestly think that you guys should be able to destroy anyone in 1v1 pvp without them hardly having a chance?
Leo
One response for this: Ask this question to anyone with a full template killed in 20 seconds by a Jedi then get sactimonious.
On a more tender note to your thoughts....no we are not overpowered, but the paralyze is. All of this discussion is moot. States do not kill Jedi, the fact that they are paralyzed instantly and 100% of the times IS what kills them. If it were not this way this discussion would not be taking place. I am not going to run around applying states if the Jedi is smacking me with his overpowered glow stick. Every once in awhile someone is given a weapon really effective in killing everyone when implemented properly. It is just MCM's turn. The problem now is are we really dumb enough to let the Devs "balance" this for us? Ask the CH's what happens when Jedi complain about a weapon being too powerful.
I say let them suffer. As for myself I will not now or ever use this tactic. Honor restricts me from using such an advantage. My belief in Karma though makes me say "what goes around comes around"
Did I ever say MCM gave you an I win button? Nope. But with some skill you can give a jedi a tougher time than say a master rifleman or most other proffs from my experience.
Geelo wrote:
Hit a nerve did I and now im full of it. Whatever. Sure you need skill and tactics and the fight for a MBH MCM takes over 20 mins most of the time - but she does tend to make a meal of a lot of full temp jedis. And also when she heals at the wrong time or the debuf didnt stick she can die just as often.
What's your point, lots of Jedi die because they miss a heal.... normal profession die because they miss a heal or get the stupid "cant kd recovery while kd" crap... if she makes a meal of full templates then maybe she is a superior pvp'er like I said. And we dont know if she would have won those matches where she missed a heal or a debuff didnt stick.... If that were the case then everything I lost to a jedi then it was because I didnt drink a ruby bilel in time or I forgot to notice how full I was or I didnt hit a knockdown.... MCM is not overpowered compared to Jedi but like I said before when you are weaker you tend to find ways to outsmart your opponent "Brains before Brawn", "Pen is mightier than the GlowStick" and all that stuff.
Did I ever say MCM gave you an I win button? Nope. But with some skill you can give a jedi a tougher time than say a master rifleman or most other proffs from my experience.
I never said you did, but you did suggest that since Jedi but so much "work" into becoming Jedi, that they should be rewarded as being an elite class and thus having an "I win" button of sorts. And why should a master rifleman be stronger than a MCM, arent all the profession suppose to be as balance as possible.... I will give you a perfect example: I'm a MCM MBH and I can take out Master Defenders easier than a MRifleman MBH, but I have my limits as I am not able to defeat Master Powers Master Lightsaber Jedi very well, but on the otherhand, a Master Rifleman MBH would have less trouble killing a MP MLS... All templates have strengths and weaknesses but unfortunately most Jedi are content with going the Master Defender route and it just so happens that MCM MBH are able to be competitive with them... If the Jedi would adapt to this and stop crying NERF maybe they would realize they need to vary their templates more rather be lazy and cry.
Message Edited by mmaness on 07-21-2005 01:44 PM
Yeah it has to do with the fact that you can only use a stim D once a min and the attacks keep comming every few seconds...wow! I thought that was obvious.
Tunturi wrote:
There's a reason why everyone is adding either CM or Doc to there templete.....
Leanardo wrote:I know you guys wont agree but come on, when you can put so many states,debuffs, and dots on people that you literally do not need any specials with your main weapon but /attack your a little to overpowering. The smart mcm right now can pwn knights in 10 minutes, just a waiting game. The debuffs are a bit to long and a tad bit to powerful, i guess its like asking for a nerf, but do you guys honestly think that you guys should be able to destroy anyone in 1v1 pvp without them hardly having a chance?Leo
people like you starting threads like this are the problem with every profession.
Post something useful or not at all troll.
Geelo wrote:
Well jedi are supposed to be hard to kill and 50% kill rate on the best class in the game is too easy imo. And note that I dont know any other combo without MCM that can take down full templates that "easy". Also note that she only loses by making a mistake. I dont think jedis should be at the same level as an other class - I mean why go through all the hard work and time to get a full jedi if your not much if at all as powerful as you should be?
No im not a jedi btw but thats just my take on it.
rewrite this to read...."If she makes one mistake, she loses"
you gotta love to hate these people who just don't get that it's all about the timing
The issue of 1v1 fights going on forever has nothing to do with MCM: it comes about because 4/0/0/0 dabblers can heal almost as well as MCM.
If the difference between MCM and 4000 was larger, then the role of group healer (which personally is my preferred role) might become more significant, and there would be fewer moans about duels lasting forever.
(Similarly, of course, for MDoc and 4000).
Is CM overpowered? I seen much discussion of the CM in PvP, but consider all those MCM that are fighting against NPCs. Against MOBs paralyze from a MCM lasts about 2 seconds.. if your lucky. Electro and Hem. do seem to stick everytime.. the only real useful offensive ability of a CM against NPC's. I dont PvP so maybe it's different. Debuffs to mind or action are worthless against most NPCs I fight, poison, "fire toss", and disease are worthless...
Against MOBs CM is not that great.. where is our area attacks like we had before CU??? We are supposed to be rated high in "crowd control"???? the only area affect we have is healing!
I enjoy playing the role of a combat medic.. healing and rezing a group, but offensive against anything other than another player is not that powerful.
Hey did u hear they took the most powerful ability of doctor and combat medics and made it available to everyone! That's right ,why be a doc or a CM, just pick up a cyborg arm or a ring and anyone can rez!!! Since i'm already a MCM can I get an arm to give me master smuggler slicing ability in an arm? Seems unfair to passout our elite skills ....