Combat Medic Archive

Thread: Nerf the CM thread...Please put ur complaints here and not make new threads...

Nomdorn
Fri Aug 15, 2003 1:25 am
#66

And to the CM class:


Ranged


A-C - useless


D - ok


E - bugged



Poison


- A andB useless


- only in C and mind version with adv components and in PvP ok (or did somebody fight an Trooper with 9k with a tick of 300?)



Disease


- useless in A and B Version


- useless in C version with 40 wounds/tick



Resist rate


- ok, if stuff has potency over 70



Crafting


- you need to be a doc to craft good sub-components - need to be fixed for the poison/disease


- 25 different resources needed to craft good stuff without any survey ability



And now tell me what should be nerfed? The only one that works? Maybe we should have a lower resist rate for our stuff, too? We had to survey, sample and craft these very good poisons with a low resist rate. if you dont craft it so good, than you havnt good stuff. A doc can heal with Curepacks A and it take longer, a CM cant use A and B packs, cause they are useless! This is a big difference. So lets begin to talk about the real problems of our class and not about things, others (noobs) have with our class.


If i make a reb mission with 3 Troopers (diff. 25) or one ATST my CM is totallyuseless, cause a poisonwith 200 or let it be 400 isa joke. In my pistol skill, i have knockdownsin the first treewith that i can take out 3 troopers at the same time if they are near, and with my master DS2 i can take out a whole group if they try to run away. So, for what do i need my CM profession? I can heal me with stimDs - only with stims /healselfs works, as youknow, too.



Noriega
Fri Aug 15, 2003 1:27 am
#67

**edit** elenora you have helped us soo much when we where weak and now that we are in other end of the spectrum you are dissing us!!!! what are you doing!!! just relax and enjoy the game, every day there are over 9 posts made by you in the main page of this forum. TAKE it Easy!!! Just relax.. Dont nerf us What ARE YOU DOING!!!! I never expected a post like this from you!


Nosferatus


Master CM


Eclipse

MycroftTHan
Fri Aug 15, 2003 1:43 am
#68

well, girls tend to freak out easy ,)



i looked into a few complaints and they base on probably on the following stuff:



  • issue starports: it takes about 25 seconds to run from the outside to the inside, when the direct line is less than 64 meters. that is an issue where the building design collides with our abilities, not an issue of our abilities

fix: make the open area in the starport count as inside a building and implement checks where you can not apply poisons/diseases if the other person is not in the same structure or one of the persons is in a structure and the other one is not that get's overruled if there is a LoS to prevent issues with people standing in entrances



  • issue cantinas: (like the one in Bestine)

fix: same as starports



  • issue non-public buildings: PA Halls or Houses with restricted access

fix: same as starports



other than that I don't see any big exploitable issues with LoS. Cities give us an advantage due to limited paths but other classes have advantages there as well, like brawler types beeing able to use the limited LoS to get into optimum range.



another fix could be seperating the range experimentation from the effectiveness so you can have either a strong potion or a long range potion but you need realy good crafting to get both. I did not understand the combination of range und base value in the first place.

MichaelF77
Fri Aug 15, 2003 2:55 am
#69

------------------
oh and, no CM on his own can make those 400/tick ones even with High Quality resources. you need a Doc to make the schematics to get that high.
------------------

Wrong.
414 a poison made with NO doc help at all:
http://mfs.no-ip.com/swg/medicine.jpg



-- Sekir Bashka, Combat Medic, Chilastra
We shall double our efforts!
Merrin
Fri Aug 15, 2003 4:28 am
#70

You're saying that is a 414 poison, so I'm assuming this is post patch. Those are good resources...but true high quality resources would have a maximum experimental effectiveness of around 90% or more. Also are you using advanced components for that poison?

We do not have the Radioactive or Titatnium to make advanced components on Starsider, and I have not made any with Advanced Dispersal Mechanisms yet, so I don't know how those look...I'd imagine they would be quite high.



---------------------------------------
Merrin Nightwind
Master Doctor, Master Combat Medic, Carbine Specialist
Starsider, Test Center
#starsider @ stratics.frws.com
Nerf Image Designers!
http://www.pvponline.com/phpads/adimage.php?filename=roe_strip2.gif&contenttype=gif+
Elenora
Fri Aug 15, 2003 9:08 am
#71

First of all, the reason I even posted this in the first place was because I want class balance for all classes and not elite classes that can destroy everyone else. As we know, the class has a lot of other issues to deal without outside dots...


however, looking at what SOE did to the last "uber" class, CHs i would hope you all fear the possible ramification of our current overpowered mind dot....


So let me clarify what I mean. H and A dots are not overpowered...why?! Because they can be healed or cured...Mind dots are way overpowered because they cant be healed. Right now rifleman do master head shots that do less than my AOE mind poison, not to even mention my single target mind dot does well over 500+ mind damage and this would kill pretty much anyone in 4 ticks even on spice 5 if they had really high mind pool.


Now the scary thing is that SOE will nerf all our dots H and A included when they realize the gapping hole created by their HAM combat system. The fact is Mind pool is highly attackable and extremely vulnerable. Now I promise you that most people are COMPLETE ignorant about the variety of dots we have. All they will scream is CM dots are too powerful and when enough people scream this, we will get smacked down hardcore including our H and A dots which i would say are in line with other combat classes...


Basically guys this comes down to the same issue that we had pre patch with mind damage to start with. Funny thing is prepatch, we were down the pecking order with mind damage and now we are the top of the food chain. Now I will fully admit that I thought BHs doing 700-1000 mind damage a sec with eyeshot was overpowered...I even thought rifleman andmind damage and headshots for 2000 were overpowered (but acceptable for only the rifleman class). And many of you agreed,now that we are the biggest abusers ofmind damage, you all think its ok for use to do this much mind damage? The fact isI'm doing more mind damagewith dots thenI was pre patch, problem is that everyone else was doing 4x that much...nowwith the 75% reduction in, I'm doing more damage while everyone elseis doing less damage...


So guys we need to either 1) come up with a solution that we can dealwith and present it to the devs in lieu of an absolutereduction of dot damage, which i know is coming or 2) get ready to complain and rant about how SOE totally destroyed our class.


As for my critics, your opinions arewelcomed and I respect those of you that postinrebuttal to my opinions, but come on, if you read my posts, it has never been about making the CM class themost powerfulin the game , its alway been about bring viability and balance to our class in respect to the others...I have always tried to make the CM a better class in terms of what I was imagining as the class...with that said...


I dont think we need a knock down anymore, supression fire is working and has yielded some great benefits from the ability to create distance between me and my target in PvP. When i wrote my post of a knockdown SF was broken, but now that its working, I am perfectly happy with the effect that it has in allowing me to get away from pursuers...





--------------------------------------------------------------------------
Elenora Kaadara Naboo Ahazi
Master Combat Medic/Master Surgeon/Master Chemist
Elenora's Drugs - Better lives through better medicines
MycroftTHan
Fri Aug 15, 2003 9:13 am
#72






MichaelF77 wrote:
------------------
oh and, no CM on his own can make those 400/tick ones even with High Quality resources. you need a Doc to make the schematics to get that high.
------------------

Wrong.
414 a poison made with NO doc help at all:
http://mfs.no-ip.com/swg/medicine.jpg




to me the picture shows a 240EE Mind C unit. if that is without adv. 400+ D versions are possible which i never doubted but Area C would require Doc made components to get that high and very good resources. I might have been a bit vague on my statement up there, but like in the other thread i was talking about Area, not single target.
MycroftTHan
Fri Aug 15, 2003 9:28 am
#73

someone bring me a coffee.. i'm seeing D type p/d-packs
Combat-Medic
Fri Aug 15, 2003 10:26 am
#74

Yall keep forgetting, Ele's a Master Doc as well. Which makes her statements rather unfair. Resources make our meds fluxuate big time. Aoes last less time and are not as effective as single targets. I've been playing this game since day 1. Only recently can I make one of the advanced components for my poisons. And the resources for it are at 10 OQ. I'm not a Doc, I'm just a MCM. Your abilities as a Master Doc Ele make a HUGE dif in making your meds more potent. But very few of the other CM's go this route. I'd truely like to see a CM from your same server with your resources make all the componets by himself and see if you don't see a LARGE difference in your potentcy. I bet you will. Do than, post the results, that's a REAL form of testing. Than come back and say we need to be nerfed. Yeah right. My aoe ticks for 100 and that's using the best i can find for them. And stop ignoring the issue that you're a doctor as well. It really does make a huge difference. I had a few lines in doctor while i had the points and it made a 40% dif in making all my meds because I could exp better on components.



Tasha -====MASTER CM; Pistoleer 0/1/4/1; Doctor 0/4/3/0====- Corbantis Server

Salin'a -====MASTER Dancer; CH 1/1/0/0; Unarmed III====- Chilastra Server
Nohup1
Fri Aug 15, 2003 10:32 am
#75

Combat-Medic's got a point Elenora.

You spent more skill points than a Bounty-Hunter to make those poisions.

It's only fair that you should make them better, but maybe you're letting your unique position cloud our judgement. Try making some poisions with only half of your experiment points.

Just for comparison purposes.
Elenora
Fri Aug 15, 2003 10:36 am
#76

tasha granted im a master chemist as well as a master CM, but i have seen Sekir have similar results without master doc crafting...


hence if this is a case of my master doc crafting making the major difference between my packs and others, I will gladly back off my initial calls for a fix. But even then it will only be a matter of time before all MCMs start to buy their comps off doctors and we still return to the problem of overpowered mind dots.


If its a matter of resource differences between servers then again I will back off my calls for a fix but again only a temporary situation until a "good" resource shift...


I am trying to get others to post their mind dot stats in another thread so we can see if the definative effect of my overpowered poisons are my doc crafting or class balance issue...


if it is indeed just my doc crafting then I will aplogize for jumping the gun and calling a fix (i still think the mind damage issue needs to be addressed) but all the CMs i know on my server that are masters are tossing similar dots to my own...




--------------------------------------------------------------------------
Elenora Kaadara Naboo Ahazi
Master Combat Medic/Master Surgeon/Master Chemist
Elenora's Drugs - Better lives through better medicines
Elenora
Fri Aug 15, 2003 10:38 am
#77






Nohup1 wrote:
Combat-Medic's got a point Elenora.

You spent more skill points than a Bounty-Hunter to make those poisions.

It's only fair that you should make them better, but maybe you're letting your unique position cloud our judgement. Try making some poisions with only half of your experiment points.

Just for comparison purposes.




Master Cm and master chemist is still less than Master BH...remember BH needs 2 full trees to get to novice BH Cm only need 1 and 1/4 of one


and like i said if its just me and my server that have dots this overpowered, i will apologize for jumping the gun but the issue will still not have gone away




--------------------------------------------------------------------------
Elenora Kaadara Naboo Ahazi
Master Combat Medic/Master Surgeon/Master Chemist
Elenora's Drugs - Better lives through better medicines
Elenora
Fri Aug 15, 2003 11:04 am
#78

BTW i just thought of something...


if indeed the issue of me being a master chemist and a MCM and thus having the most incredible poisons...


what does this do to our drive to move at least the Dot components to CM experimentation and out of the med/doc line...


would this be basically asking the devs to make usoverpowered?


If all CMs could make dots like this because they could make their own components with 10 experimentation points, would u agree that we were overpowered?


No if so, how do weask the devs to fix the obvious oversight of placing the CM comp in the med/doctor line?




--------------------------------------------------------------------------
Elenora Kaadara Naboo Ahazi
Master Combat Medic/Master Surgeon/Master Chemist
Elenora's Drugs - Better lives through better medicines
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