Combat Medic Archive

Thread: Preliminary CM Nerf FAQ

Jack9C
Fri Feb 27, 2004 11:45 pm
#53

Well said Evark-Xitov. Zarlor hasn't said anything well. He repeats the same trite rather frequently.



"Here we go back to the AT-ST issue. The AT-ST's will allways be weak. If the AT-ST's were the War Machines they're suppose to be, then the Rebels Will Cry, and Threaten to Quit. This is why AT-ST's are garbage. This is also why you'll NEVER see the AT-AT controlled by Imperial players. Notice when ever a rebel player dies by your AT-ST you will Tell after Tell saying how dirty and cheap you are. This is why this game doesnt feel like Starwars, because Rebels will never except(In this game) that the empire is in control. And they feel that their faction should be equal to the imperial faction." - Melanoid the Wise
Gnuut
Sat Feb 28, 2004 2:03 am
#54






Asuph wrote:

I have not seen it happen, ther are no jedi masters yet. However, due to the current combat system, no defence vs poison or disease exists and CM's never miss, so the math makes it work. The 50/50 factor is weather or not the CM gets the jump on the JM or not.


If the JM force runs away, he will still get incaped, in 40 seconds. If he force runs to fight, he will still loos most of his hams before he catches the CM, and he better prey they have nobody with them.



Considering a Jedi Padawan can heal all their main HAM damage and wounds, I'd say you really don't have a clue about Jedi. Hell a Padawan can heal themselves almost completely. A Jedi Apprentice can cure poison AND disease. A Jedi Master can even COMPLETELY heal himself. So I don't know what crap you are talking about where a Jedi Master could be killed by a CM. Your math is flawed as it only takes into account that only the most incompetent of Jedi Masters would let a CM kill them.





Grau'din
Elder Combat Medic
Magnumus Mysterium MYST
I am not a support class.
I am a chemical warfare expert.
I am a bio-warrior.
I am a zerg-stopper.
I am a Master CM. Run for your life....

Pahdbacca
Sat Feb 28, 2004 1:14 pm
#55






Asuph wrote:

CM's are more than annoying right now. They are broken, and refuse to admit it. This is what makes other people want to say "nerf", rather than "fix".


As it stands now, a CM can kill a jedi master in about 40 seconds, if he is buffed and in burst run without even firing a shot. Maybe not all the time, but id say 50/50.


Does that seem right? Its the truth...






Have you seen this happen? What level of Jedi? What level of CM? Do we still need to have this discussion about how novice CMs are not nearly as powerful as master levels CMs? Give me any level of CM and I will tell you what they can do compared to a CM at master level. Objective information, not subjective.


Please tell me why jedi master will lose to a CM, especially when a jedi has force run.



-----------------------------------------
Pip Tazo = Master Doc / Swordsman - Always the CM at heart
Zhose U'nare = Master Smuggler / Pistoleer - resource hound

Former CM correspondent - Member of Team Black Bar
" If you're dependant on venom to be effective than you're doing something wrong." - Obata
Asuph
Sat Feb 28, 2004 1:46 pm
#56

I have not seen it happen, ther are no jedi masters yet. However, due to the current combat system, no defence vs poison or disease exists and CM's never miss, so the math makes it work. The 50/50 factor is weather or not the CM gets the jump on the JM or not.


If the JM force runs away, he will still get incaped, in 40 seconds. If he force runs to fight, he will still loos most of his hams before he catches the CM, and he better prey they have nobody with them.


CorporateDan
Sat Feb 28, 2004 4:19 pm
#57

A CM can't kill a jedi master. I know that for a fact. A jedi master can cure all status effects in seconds, and then do 1k+ damage every second to someone in PvP. I have seen a guardian do this.



Shamoke=Godzilla
Godzuki=Asexual offspring ridden by Godzilla
CorporateDan
Sat Feb 28, 2004 4:21 pm
#58

Zarlor I think you filled your Faq with a lot of misconceptions as well. As someone who actively PvPs, or used to since I stopped 2 days ago due to CMs ruling the battle field, I have to point out were you have left out some details.

I know the new loot is overpowering. There are AoE poisons that do 1k per tick believe it or not, they are just using the really good looted components and not the average ones. Besides that CMs are still overpowered. Your arguement about CMs doing low dps is invalid. Most professions have terrible dps in PvP because of composite armor. Pistoleer, and Carbinners have horrible horrible dps against people in composite armor, yes dps even lower then a CMs.

Docs can heal poison and disease. It takes them two tries to heal a good poison off, and if they want to heal 5 people who were also attacked that mean it will take them 12 heals to rid someone of poison. They are losing mind, and getting hit by the ticks of the poison as well. The CM on the other hand can *gasp* spam poison throws. This means the doc will have to heal all over again, over and over.

Your point of CM being resisted is also mute. We might be lucky to resist a few poisons with skill attachments, and the new food. Too bad you forgot to mention poison throws can be spammed, so it doesn't matter if you can resist the poison, unless you can resist it most the time, which is impossible.

Large groups of raiders going to take over a player base have to be in confined areas. This means a few CMs can poison and disease 30, 40, 100 or more people in that base at once. All they have to do is spam and spam poison until they are all dead. If the cm dies he can just clone and do it all over again. This means one single CM can kill an infinite amount of players as long as they are confined in a base.

One last thing, the fixes that are suppose to come will help, but not fix the overall problem. Even with the fixes CMs will still be overpowered. Waiting for months to fix PvP is a long wait that I don't want to do. Waiting for CMs to not be bugged is going to take a long time, and these fixes will not even help bring the fun factor back into PvP.

Message Edited by CorporateDan on 02-28-2004 06:34 PM



Shamoke=Godzilla
Godzuki=Asexual offspring ridden by Godzilla
Asuph
Sat Feb 28, 2004 10:15 pm
#59

Wrong. The only master professions that CANT EVER KILL A JM, are, Doctor, dancer, musican, and ID and the artisan professions. These classes have no offensive abilities. Cm on the other hand, has the most offence ability in the game.


Ill say it again.. It is possible fora CM to kill a jedi master without hitting or shooting him once, in 40 seconds. The likelyness of it, is a different story.


Gnuut
Sat Feb 28, 2004 10:25 pm
#60






Asuph wrote:

Wrong. The only master professions that CANT EVER KILL A JM, are, Doctor, dancer, musican, and ID and the artisan professions. These classes have no offensive abilities. Cm on the other hand, has the most offence ability in the game.


Ill say it again.. It is possible fora CM to kill a jedi master without hitting or shooting him once, in 40 seconds. The likelyness of it, is a different story.




It's only possible if the JM is:


1) A fkkn idiot


2) AFK


3) Being played by their grandmother


4) A fkkn idiot


5) An ebay Jedi


6) A fkkn idiot


7) Beingplayed by Asuph


8) Did I mention they would have to be a fkkn idiot?




Grau'din
Elder Combat Medic
Magnumus Mysterium MYST
I am not a support class.
I am a chemical warfare expert.
I am a bio-warrior.
I am a zerg-stopper.
I am a Master CM. Run for your life....

CorporateDan
Sat Feb 28, 2004 11:00 pm
#61

Well yeah I didn't really mean they could never do it, but I think a CM would have a much harder time against a JM, because JMs can heal themselves completely in seconds. Poison doesn't really do much if you can heal it before it ticks. On the other hand people with stat attacks, and stun weapons might be able to do damage for a few seconds then die in one hit. It would take a lot of combat characters to take one out. I have seen a guardian in action against multiple foes, and they were healing the group and killing things in sight all the while only losing 1/20 of their ham at any certain time.



Shamoke=Godzilla
Godzuki=Asexual offspring ridden by Godzilla
Kriel
Sun Feb 29, 2004 11:46 am
#62






Zarlor wrote:
Oblivion: Any corrections to getting these issues fixed will take development time. Time that is already in process. Nothing can be done to help you out short term because the fix is taking as long as it is going to take. Crying for nerfs to CM damage simply won't do anyone any good because even if the Devs agreed that the solution is to go down that route it sould still take months to implement. A solution is in the process of being implemented, so what more could you really ask for? It takes as long as it takes. That's just the way it is.






you do have to admit the new venom component made AoE poisons are very unbalancing in PvP, and the disease ticking for 1k, well we wont even go there
Kriel
Sun Feb 29, 2004 11:47 am
#63






Zarlor wrote:

Hmmm.. stacking might be good to add as well.


Let's see maybe something like...


-- They can stackeight AoE AND Singular poisons on me all at the same time!


Medical DoTstacking is more limited then that. It is possible to stack only 1 of each type of DoT, which is to say it is possible to stack on 1 singular C-level MindPoison (the strongest type) with 1 C-level AoE Mind Poison with 1 singular B-level Poison (the mid-range level) and so on. It is not possible to stack two of the same poison on a stat. In other words you could not be affected twice by a CMs C-level AoE Mind Poison until the first one has run its course or has been cured. The fastest that such DoTs could be launched is once every?? seconds and that can only be performed by a Master CM. Remember that they are also completely vulnerable during this launch time. So technically it would be possible for a CM to stack 3 singular and 3 AoE poisons affecting the same pool at the same time (although it would take an eternity by PvP standards to do that). In the intervening time most any other combat profession could easily outdamage a CMs DoTs.


(What is the full delay on Ranged Treatment Speed at Master CM? I hate to admit it, but I've forgotten.)






2 seconds, maybe 2.5 cause of the animation
wopppp
Sun Feb 29, 2004 9:15 pm
#64






Zarlor wrote:

Ekefo (or anyone else, for that matter): What do you think of the 169-point mention in that issue where I put it? It's a direct comparison to a lower-point template that is more than capable of outdamaging CMs even after the 75% PvP reduction. Do you feel that would be an acceptable (and factual) comparison? And are there other spots where I could improve the factual delivery of information over what may be more subjective wording?


I certainly appreciate the feedback.








Tell me more about bh and the 220 sp ? they can't kill as fast as a cm can. I am sorry but cm is just too powerful and you say hit yourself "when the dev will do their job the game will be balanced" sure. but before it's not so don't be angry if we (non-cm) are whining.

1Darkace1
Sun Feb 29, 2004 9:40 pm
#65

You forgot one HUGE CM issue. I'm sure others have brought this up, but I will still post it again.


The CM skill trees have NO ACCURACY MODS attached to the use of a thrown poison/disease pack.


That says it all. No accuracy mods = NO CHANCE TO MISS. How many CM's have you heard claiming that thrown poisons or diseases are there "weapons".


Well name one other weapon in SWG that has no chance of missing.


Simple solution.


1. Add accuracy mods to thrown poisons/diseases, and not the stims


2. Bring the damage done by poisons/diseases inline with the new bleed dots


3. Give CM's and or Doctors an AREA cure poison/disease pack. (I cant see how doctors could get this feature however, seeing that they cannot use thrown packs and it would be unfair for a CM to be able to launch his poison from 64mand the doctor has to run into the middle of the group to use his area cure pack. SO, my opinion is CM's should have the AREA cure.





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()--Amithyst Acrist--Elder Jedi()
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