Combat Medic Archive

Thread: Preliminary CM Nerf FAQ

Zarlor
Mon Mar 01, 2004 1:22 am
#66

The animation delay alone is at least 4 seconds. I keep thinking it's an 8 second delay for some reason. Not that it matters since I'm not going to go any further with that thing anyway. I can't see that it would be useful.


The only answer to really provide at the moment is simply that things are in process, that I certainly agree that CMs have balance issues and that there are things being done to take care of them. Until the development cycle on those things is complete all of this discussion is little more than a mind game of "what ifs". Nothing can really be done in the meantime, but fixes are in the works. So I'm not sure where else to go with this.


Obvisouly folks are upset and want changes NOW. Well, that can't happen so insisting on it is pointless.


Obviously CMs don't want to get "nerfed" but balance must occur somewhere (not sure just how many CMs have come to realize it, but is we get a more highly available mind heal that will, in effect, be a kind of nerf.) My only continuing argument here is not that balance exists, I don;t think it does and I've said as much for a very, very long time now. My contention is only that the commone point of attack for nerfs, CM damage levels, is not the point where the real problem lies.





Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
mana333
Mon Mar 01, 2004 6:36 am
#67

you should rename this thread the "officialcombat medicsmoke and mirrors thread" or "who? ......us?"



Standards Starships and
Compos'

600m from Dantooine Mining Outpost /waypoint -1061 1925

Mild-Breeze-Trooper
Mon Mar 01, 2004 6:56 am
#68

Fixes that has to be made to your fix solution to bring CM in line to other professions:




1Darkace1 wrote:

You forgot one HUGE CM issue. I'm sure others have brought this up, but I will still post it again.


The CM skill trees have NO ACCURACY MODS attached to the use of a thrown poison/disease pack.


That says it all. No accuracy mods = NO CHANCE TO MISS. How many CM's have you heard claiming that thrown poisons or diseases are there "weapons".


A resisted poison is a missed poison. If we get an accuracy basedchance to miss we will of course get the resistanse based chance removed, right?


Well name one other weapon in SWG that has no chance of missing.


Name one other weapon in SWG that has a chance to be resisted?


Simple solution.


1. Add accuracy mods to thrown poisons/diseases, and not the stims


Teach other players about the joys of resist instead.


2. Bring the damage done by poisons/diseases inline with the new bleed dots


2b.Give all other weapons a degrading effect when they miss (or hit for that matter). They should loose about 2.5 to 5% of their base condition. Permanently. The poisons you guys are all so scared of are more expensive to produce than a Krayt enhanced FWG5 and lasts nowhere as long.
The other solution is to give us easily and cheaply crafted refill-packs. That can be used to give us more uses on any given poison/disease.


3. Give CM's and or Doctors an AREA cure poison/disease pack. (I cant see how doctors could get this feature however, seeing that they cannot use thrown packs and it would be unfair for a CM to be able to launch his poison from 64mand the doctor has to run into the middle of the group to use his area cure pack. SO, my opinion is CM's should have the AREA cure.


Yes.











Carbicide: "The victimless crime!"
BTW Yes it is true, I've tested it myself, poison only ticks once every TEN seconds!

"I lead with my intellect, wits, example and the big nasty gun that I use to shoot everyone who doesn't follow my orders"
Rennec Bibo, proud owner of some sort of carbine since november 2003.
Pahdbacca
Mon Mar 01, 2004 8:34 am
#69






Mild-Breeze-Trooper wrote:
Fixes that has to be made to your fix solution to bring CM in line to other professions:





1. Add accuracy mods to thrown poisons/diseases, and not the stims


Teach other players about the joys of resist instead.












/snicker


The only time I have been able to have people pretend to listen politely is in the corresponent's forum....


But, I suppose you are correct, I will continue to try.



-----------------------------------------
Pip Tazo = Master Doc / Swordsman - Always the CM at heart
Zhose U'nare = Master Smuggler / Pistoleer - resource hound

Former CM correspondent - Member of Team Black Bar
" If you're dependant on venom to be effective than you're doing something wrong." - Obata
Mild-Breeze-Trooper
Mon Mar 01, 2004 9:39 am
#70






Pahdbacca wrote:

/snicker


The only time I have been able to have people pretend to listen politely is in the corresponent's forum....


But, I suppose you are correct, I will continue to try.






Hey, they are resisting education, that's always a start.


Seriously though, we can't but love you for trying. Keep up the good work.



Carbicide: "The victimless crime!"
BTW Yes it is true, I've tested it myself, poison only ticks once every TEN seconds!

"I lead with my intellect, wits, example and the big nasty gun that I use to shoot everyone who doesn't follow my orders"
Rennec Bibo, proud owner of some sort of carbine since november 2003.
Zarlor
Mon Mar 01, 2004 11:30 am
#71

Hmmm.. interesting viewpoint. I would suggest educating yourself on what is being implemented would obivously help. Of course I've already admitted on the first page of this post and throughout that I happen to agree that I don't think this FAQ will actually be ofany real use. The facts have been stated so many times however, that I'm not too sure I see your point.


The fact is that development takes time. Even some of the simplest things can take 3-4 months before they can be pushed out to the Live servers. Of the things we know are in development, however, there is the fact that the entire combat system is being rebalanced. Is it not obvious that a complete revamp means things will be changing within the next few months and that we really cannot make informed decisions on the issues without seeing what and how those changes are implemented?


And as a paying customer myself I more than have the absolue RIGHT to ASK folks to consider patience in the matter. Just as it is your RIGHT to ignore the advice (duh!) Being a Correspondent has diddley-squat to do with that.



Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
ElPedroSG
Mon Mar 01, 2004 12:41 pm
#72


lol I agree as a paying customer of course you can put whatever opinion across you like, I still think posts like that should be made under a different account than a semi official one but that's just me.


Still doesn't change the fact that the PvP aspect of the game was done wrong at the start and still isn't fixed now. We don't know what the changes are going to be, when they are going to be implemented and can only hope that they actually work rather than create another set of problems.


It's still taking too long to balance a game that has been out a long time now.


And the 2 responses of the moment:

'It will be addressed in the combat pass'

'we need to make sure it is right before we implement it'


say 2 different things to me. Either the dev team have finally got a handle on what changes they need to make and there is a great deal to be done, meaning the original planning/design/implementation was borked but no one thought so for 4 or 5 months.


or


It says they are trying a number of things out and we won't get a fix until they try something that works.



Maybe some wage packets need a nerf or balance pass. We aren't talking about development of a new way to open FSCS or space expansion, we are talking about fixing in game content because it was not done right in the first place. And whoever thought it a good time to put the geo cave in game now needs a good slap. Insta spawn uber loot as it was on day one makes you wonder how that got passed!


And thinking on it you did really only ask people to be patient, maybe in your contact with the powers that be you realise something we can't see.


And you didn't say anything about a droid invasion.


Or lock/delete the thread.


So all in all, good post dude



***Please note I actually like the fact we were promised a droid invasion months before it wasn't ready to implement. At least it gives people a rough idea so they can wait if they want or do some other profession/game.***


Edit: I would like to be educated though. When is the combat pass being implemented and what is actually being implemented. I'm not expecting any answers soon though.


Message Edited by ElPedroSG on 03-01-2004 07:49 PM



'Pedro = Elder Jedi
Stewart = lvl 75 Elder Smuggler
ElPedroSG
Mon Mar 01, 2004 3:45 pm
#73

Nice




'Pedro = Elder Jedi
Stewart = lvl 75 Elder Smuggler
Zarlor
Mon Mar 01, 2004 4:16 pm
#74

Hehe. Well you had to ask, even knowing that I'm a wordy SOB and would virtually explain my opinion to death.



Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Pahdbacca
Tue Mar 02, 2004 1:06 am
#75






ElPedroSG wrote:

If I choose to comment on a forum about something that affects my gaming time in something I pay for I will do so. As will other people.


No correspondant has the right to tell me or any other paying customer of SOE to be be patient.





Soooooo, you have the right to post whatever you want because you are a paying customer.......


Zarlor is a correspondent AND a paying customer.....


Yet Zarlor has no right to post that people should be patient.


Methinks your logic is flawed.


Either that or we are going to have to stop paying Zarlor and garnish back wages for abusing his right to comment on a forum about something that affects his gaming time....



-----------------------------------------
Pip Tazo = Master Doc / Swordsman - Always the CM at heart
Zhose U'nare = Master Smuggler / Pistoleer - resource hound

Former CM correspondent - Member of Team Black Bar
" If you're dependant on venom to be effective than you're doing something wrong." - Obata
ElPedroSG
Tue Mar 02, 2004 1:40 am
#76






ElPedroSG wrote:


lol I agree as a paying customer of course you can put whatever opinion across you like, I still think posts like that should be made under a different account than a semi official one but that's just me.










'Pedro = Elder Jedi
Stewart = lvl 75 Elder Smuggler
Zarlor
Tue Mar 02, 2004 1:49 am
#77

ElPedro: The primary place to go for information ont he Combat Revamp would be Thunderheart's "SWG: The Art of Combat" post. (http://forums.station.sony.com/swg/board/message?board.id=Developers&message.id=14605) It outlines the basics of what is getting covered. The only reference for mind healing, really, is my thinking out loud by taking what is mentioned there to a logical conclusion that, is in effect, a statement that if Stims will no longer damage mind when used, but instead take away from a form of unhealable mana, or specials, bar, then there would no longer be the exploit of healing the bar that you were using to heal from that we saw in Beta. Therefore, since the exploit will no longer be possible, we could, presumably, see mind healing put back into stims the way they were in Beta. Since stims could then heal all 3 pools, mind damage would no longer be anything special. It would just be another form of damage.


We also know that the revamp will attempt to address a lot of other issues and that the new, presumably "specials", versions of the HAM Bars should turn the current combat methods on their ear.


No it could easily be argued that this is a clear indicator that the combat system, as originally implemented, was simply "not ready for prime time." I'd actually agree with that assessment, butvirtually no MMOG comes out of the gate with everything ready for prime time anyway, and that includes primary systems, certainly not for any of the complex MMOGs like SWG is. So it's a fix. But the Developers are not fortune tellers. They can't just look into a crystal ball and see all of the ways we will dig into this new system and find ways to twist it to the advantage of one skill set or another. Which means that your second premise is likely ALSO true, that it likely may also be just another testing point in an ever-evolving system.


In truthall MMOGs MUST be ever-evolving systems anyway. If a MMOG stays static the player-base will eventually bore and leave. Changes tend to have a more positive effect in the long term by attracting new players, even though those changes will turn away some of the older playerbase. Then again some of that older playerbase was looking for a reason to quit anyway, so change or not they would have no longer been paying customers. And no matter how badly you want to make a game, and no matter how good you want it to be, if you can't afford to pay the bills for keeping it going, there won't be a game any longer so, in that respect, of COURSE money is a driving factor. Without it there would be no game to begin with.


BTW, when it come to locking threads and such, first off I'm the Medic correspondent anyway, not the CM corre. Second, none of us Corre's can lock threads anyway. The only special ability we have is to sticky threads for everyone and access to a seperate forum. Otherwise it's all just volunteer work primarily to collect and correlate information from our respective areas. I'm also not one to do that kind of thing anyway, even if I had that capability.


As for posting from a dummy account... I guess if SOE gave me one I could do that, even though I'd rather have them working on game code and worry less about giving Corres second accounts for posting. It might differentiate things a bit, but really Corres are just glorified data collectors. We pass information along and siphon through our forums. We've been sort of culled into a form of focus group on occasion, but really it's not like we really have a lot of interaction with the Devs, other than the occasional discussions that we might have with Thunderheart. Pretty much most of the Corres pass along official correspondence through their own forums first. For example, on the Doc and Medic forums you can find threads for Top 5s, Votes and complete lists of Issues. That is exactly the wording I pass on to the Devs when they get around to asking for a Top 5 list, and things like that. So everything I pass along is already known to the folks on the forum and it's generally stuff they've all voted on.


Anything elsethat is just my opinion is absolutely everything else I ever post. (Which is a lot because I'm a wordy SOB. )





Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
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