Combat Medic Archive
Thread: How many of you plan to drop Combat Medic if 1hp poison goes live?
If you don't like getting poisoned or diseased, then don't fight in PvP,this also applies to Fire KD and the Flameshot. Its as simple as that.
normally i dont comment on these kind of posts, but dear god man, do you even attempt to think when posting?
to PsionicHawk:
i dont know the specifics of crafting, but i do know they can be made. a few aoe poisons (or just oneaoe)and youre guaranteed to get incaped for a very long time.
Valkahr wrote:
If it goes through I'll seriously consider dropping MCM.
Now if it goes through but we get a new correspondent than maybe I'll stay on the chancehe or she can get the change reversed.
Here's to hoping it doesn't go through.
from what I have gathered from your other posts you seem to think that I can controll the dev like a puppet. I can only offer the Ideas and suggestions that have been presented on this board and HE makes the final call on which way to go. I will have no controll on getting this reversed nor will the next correspondent, but I have passed on the feedback that you and the others are giving it is his desicison to make whether to reverse his "fix" , not my desicison
i agree with what Veginator says about providing proof of this so called 80 m range poison, i havent tested what the range of rifles etc are in game, but i know they have longer range than the poisons i used.
Also your comparing this on one proffession to another, Combat Medic has a longer range than Commando, that is your argument? well OF COURSE they do, everyone except a melee has a longer range than a commando, and i think they can all do bleed attacks and burst run also, to the same effect that we can.
You have a short range, that is the price you pay for one shot incap's.
Gun proffessions, and Combat Medic's have a longer range than you, and we do less damage to compensate for that.
Ive heard of pistoleer's / riflemen / BH all being capable of one hit incap's (with luck, and good weapon)
Im not here screaming to nerf everyone who can one hit incap, its part of the game, every proffession has its good and bad. Its advantages and disadvantages.
our advantage is partly based in our crafting of poisons, they can be vastly different, i dont doubt some poisons can get to be 'slightly' longer range than the rifle/pistoleer, yet in exchange for range we losta LOT of power. Or alternativly we can opt for the more common shorter range poison which actually does damage.
The point is, any poison we craft, regardless of range, regardless of strength, is still outdamaged with pistol 4 skill and an FWG5. that is the disadvantage of our poisons, that is the price WE pay for having a sustained damage over time attack, it isnt powerfull, it isnt overpowered, it doesnt one hit incap, it doesnt have an 80m (till you prove via a screenshot), it is what SoE gave combat medics as a source of offense, we were never meant to be the most powerfull offensive proffession, and we are far from it, we are a defensive combat proffession, we dump a poison and try to survive, thats how we work. We dont work the same as other combat proffessions, and we are not as understood by the l33t d00ds who want to be Commando's and Creature Handlers, that is why we have an advantage.
Riflemen can mind bleed, and directly and instantly damage the mind pool, no one has a defense against that, we dont call for nerf, Bounty hunters can eye shot, that also directly and very quickly injures the mind pool, we dont call for nerf, that is their advantage, that is what they do, Commando's one hit kill anyone, that is their advantage, that is what they do. WE effect the mind pool, slowely and over time, that is what we do, that is our advantage.
Im sure i can repeat myself more, but hopefully i wont have to, if you havent got the clue by now you never will
the difference is the range. in all honesty i feel like im constantly repeating myself, so instead of restating everything cause i have to go in a few mins, ill just say this for now:
COMBAT MEDIC SHOULD NOT BE AS POWERFUL IN COMBAT AS A BH OR RIFLEMAN
now,
the difference is the RANGE. in all honesty i feel like im constantly repeating myself, so instead of restating everything cause i have to go in a few mins, ill just say this for now:
COMBAT MEDIC SHOULD NOT BE AS POWERFUL IN COMBAT AS A BH OR RIFLEMAN (which you compared cm too)
now, as it stands, you are more powerful. because (read my posts above). in addition you say that poison is not as powerful as a fwg5, no youre right, its more powerful; because it does mind damage, you can fire from 80m, and you dont have to constantly be within firing range to do damage.
as to the people who want screenshots ill get you one when i get back.
and so i dont get flamed, the caps is there so that people stop reading between what im saying, just read what im saying and to take it at face value. as it stands cm is more powerful in group pvp, because (readany of my posts above).
"COMBAT MEDIC SHOULD NOT BE AS POWERFUL IN COMBAT AS A BH OR RIFLEMAN"
Why?
All i hear from you is these bold statements with no reason / fact / proof to back anything you say, you just enjoy screaming nerf to wind people up?
Why should wa combat medicnot be as powerfull in combat as a BH / Rifleman? we ARE a combat proffession weather you like it or not, no amount of you denying it is going to change that. But i beleive we are equal, in some ways, one on one we cant stand up to any combat proffession really, not if they know how to play well, and both sides are ready and neither taken by surprise, they outdamage us by a long way, and have many specials such as knockdown attacks, unhealable mind attacks etc, one hit incap's. We do a LOT less damage, our trade off is our heals, which dont really cut it on one on one. To make up for this we excell in group combat, if your group doesnt containa combat medic or doctor or few, shame on you, doctors and combat medics are a vital part of group pvp combat, lacking those is asking to be taken to the cloning centre.
Combat Medic is a proffession i have just surrendered today, they are a very specialised proffession, and not easily understood from the outside, i do not think they are overpowered at all from my experiance. I was pistoleer before combat medic and i 'felt' far more powerfull as doctor / pistoleer, than doctor / cm. Every combat proffession has its advantages, and knowing the other proffessions is a key in playing pvp, not sure if its just a british saying but it goes like this 'a poor worksman blames his tools' I think the same applies here, any combat class can beat another, its just the players involved that tip the scales.
my poisons were not even 64 m range when i was playing CM.
And your argument of 'soon as it hits your incapped' is not really very strong, thre are 'true' one hit incap's out there. you have a minimum of 16 seconds once a poison hits you, in that time you can either cure yourself if you have some minor doctor skills, run to friends who can assist +/or cure you, or finally, shoot the CM back and kill him fast, (your flamethrower is great, but its not your only weapon, so dont play that 18m is your max range argument again) you very likely will kill a CM before you incap (and death blow him first) if you react fast enough.
yes poisons are nice, and like i said above, its the players not the proffession, ive seen pleanty of combat medics bested in combat, just as ive seen them win also, they are not overpowered, please get over it
Well, the poison thing would lessen my solo options for missions. The current problem with AOE stims limits my ability to heal massive groups.
Whats left?