Combat Medic Archive

Thread: Combat Medic Fixes!

Pahdbacca
Thu Jul 08, 2004 6:11 pm
#40






teeth0r wrote:


I have confirmed it for myself.. it has been known to the CM community (or rather the 'eleet' CM community, who would never discuss these bugs openly here because they want to use them) for weeks.




LOL, I bet today is the first time you have ever read anything in these forums. All issues are talked about, good or bad, discisses, and brought up to the Devs via the correspondent.


Unfortunately, flamers, nerf cries, and people who make up things to support what they want done make too many posts and drown out too much constructive discussion in these forums.


Halva was brought up in these forums very quickly after the chef patch, and reported.


Please go make up stories elsewhere.



-----------------------------------------
Pip Tazo = Master Doc / Swordsman - Always the CM at heart
Zhose U'nare = Master Smuggler / Pistoleer - resource hound

Former CM correspondent - Member of Team Black Bar
" If you're dependant on venom to be effective than you're doing something wrong." - Obata
Cubsfan22
Thu Jul 08, 2004 6:32 pm
#41

Well I am not too sure about this. And this is why:


When I play, I have 2 computers up and 2 accounts rolling at the same time. I have a Laptop right next to my desktop monitor and I can assure you, my Master Doc/CM is on the laptop 85% of the time. On my desktop, it is either my jedi or my master Rifleman/TK/Commando. But the important issue for me is when he is with the Jedi. Read the jedi boards, we are always getting jumped by 5 to 10 people. BHs will not go after a Jedi 1 on 1, so they bring an army. So when the IMP army and BH comes after me, then the CM in my eyes evens out the battlefield. I know they are all going to attack my mind and I also know I can take some havla, toss in my A, B and C poisons and hopefully come out of there alive. To me, a Master CM is the best friend a Jedi can have. He is my American Express card, I never leave home without him.


While I am sure to get flamed by BHs and such, remember this, I have 200k XP and my FRS points riding on the line, they have 5% reduction in armor from cloning and that is it. Who has the greatest risk?



- B.M.S.T.T.R. Enterprises -
+20/21 FS Master Doc - +20/19 FS Master CM - +20/19 FS Master Chef - FS Master BE - Master Shipwright -
- Jedi Knight -
All Vendors are now in Mos Tyrenia in front of shuttleport. Please make all drop offs there too.
Kharrissa
Thu Jul 08, 2004 6:37 pm
#42

"increase our PvE poison damage and then apply the 75% PvP damage reduction. Now you have the potential for fairness and balance."




I am in favor of this.
jfang
Thu Jul 08, 2004 7:14 pm
#43








teeth0r wrote:





jfang wrote:



Can you confirm this behavior with a test. Not a "everybody knows" statement, or a "it happened in this battle" statement (as timing in live battle is very misleading, especially with lag), but an actual test run with a doctor and combat medic? And when you say "cure", I assume you mean this is a full cure of poisons and not just a partial cure?





I have confirmed it for myself.. it has been known to the CM community (or rather the 'eleet' CM community, who would never discuss these bugs openly here because they want to use them) for weeks. Go test it yourself. With the right macro timings you can throw say 10 poisons, the doc can hit cure after each, but still be hit with 9 ticks of poison. I would hope that at very least your Correspondent knows about them already.






I can corroborate this. I just tested:


T+0: Poison thrown

T+8: Poison (completely) cured

T+8.1: Poison reapplied

T+9: Poison ticks


This was reproduced with various timer intervals. It was hard to get the exact timing because of lag,but regardless the second poison ticked "much too soon". I have not tested what causes the poison timer to fully reset (I would imagine leaving combat).



Has this been noted to the devs as a "very bad thing"? In particular, I can imagine a resourceful combat medic with a macro like:


poisonSpam;

/ui action toolbarSlot00;

/pause 6;

/macro poisonSpam;


Or some varient to poison a doctor or jedi in such a way that they can not cure it and avoid damage.



Edit: I noticed when testing with this "dedicated doctor curer", even after I threw the poison, it wasn't cured until around the 5th second. This is likely due to lag, although I can not say for certain (as I only controled the combat medic). As such, adding 2 or so seconds to the initial tick might be reasonable, to compensate for lag (much like the 15m melee attacks). I haven't really thought through this change though, although I don't see it being especially damaging to the combat medic profession.


Edit: Another, better idea, about when the timing of the poison ticker resets would be be when a poison would tick but doesn't. Hmm... I think some moretesting is in order.

Message Edited by jfang on 07-08-2004 10:33 PM

vortexala
Thu Jul 08, 2004 7:21 pm
#44

So that's how that's done... I'd noticed it once or twice, but always when in combat and simply wrote it off as buggy. But if it can be reliably reproduced... I'll send it off to the Devs after verification tommorrow.



~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...
Obata
Thu Jul 08, 2004 7:59 pm
#45

I confirmed it as well.


Poisoned at t=0

cured at t=6

poisoned again at t=8

ticked at t=10



Obata Lightingflier (Deceased): Master Doctor, Master Combat Medic - Wanderhome
Opos Odet (Deceased): Master Artisan, Master Merchant, Master Musician - Wanderhome
Cubsfan22
Thu Jul 08, 2004 8:02 pm
#46

Cubsfan22 wrote:
While I am sure to get flamed by BHs and such, remember this, I have 200k XP and my FRS points riding on the line, they have 5% reduction in armor from cloning and that is it. Who has the greatest risk?




Personally I could care less if you get jumped by 10+ players and the risk is greater to a Jedi like yourself. Your comments have nothing to do with the discussion and are nothing but worthless trolling. This is not the Jedi forum this is the CM forum.





This has everything to do with this fix and the CM. I am saying the current CM is very valuable to some of us. While I do not use my CM to go out and PvP at base raids and such, I use him to even the ranks between a Jedi and the BHs and his posse. The worthless trolling is coming from those people the stack defenses to own at PvP raids, and realize they are vulnerable to the CM. What SOE should do, is create a breather like I have for the GEO lab to fit into a armor helmet and reduce the effects of the poisons/diseases.




- B.M.S.T.T.R. Enterprises -
+20/21 FS Master Doc - +20/19 FS Master CM - +20/19 FS Master Chef - FS Master BE - Master Shipwright -
- Jedi Knight -
All Vendors are now in Mos Tyrenia in front of shuttleport. Please make all drop offs there too.
teeth0r
Thu Jul 08, 2004 8:05 pm
#47








Pahdbacca wrote:



LOL, I bet today is the first time you have ever read anything in these forums. All issues are talked about, good or bad, discisses, and brought up to the Devs via the correspondent.


Unfortunately, flamers, nerf cries, and people who make up things to support what they want done make too many posts and drown out too much constructive discussion in these forums.


Halva was brought up in these forums very quickly after the chef patch, and reported.


Please go make up stories elsewhere.






If the timer bug and the serial number bug are news to people on this forum (and from the replies so far, they are) then you lot are being kept in the dark about very seriously over-powering bugs that are being used by a minority of CMs to dominate even more than they already are.


Now, I'm sure part of the reason is that fair-minded CMs who don't use these bugs don't want them spreading. However "secruity through obscurity" rarely favours or protectsthe customer from exploiters.


I think the devs and correspondents have had enough time to figure out what's going on with these bugs. They are putting developers to work on the CM code right now to fix the range and havla issues, so I'm taking the opportunity to shed some light on other bugs that need to be fixed in the process.


I love the way you try to jump down my throat.. shoot the messenger eh? Please take your ignorance elsewhere.. I am not making up stories.
vortexala
Thu Jul 08, 2004 8:15 pm
#48

We get so many trolls through here spewing nonsense and lies that it's sometimes hard to differentiate what is true and what isn't. Don't harp on Pahd too bad...when you've been here as long as we have, you tend to view all new 'reports' from non-regular posters as troll bait.


Suffice it to say that I will test and report this, and the corroboration in this thread by folks is very much appreciated



~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...
teeth0r
Thu Jul 08, 2004 8:24 pm
#49

Well he does have a point, my role is "anti-CM missile" in PVP so I'm not a regular poster on this board.. but I do know every dirty trick in the CM book asI get them used on me very often! Good luck with pursuing these issues.
bradimere
Thu Jul 08, 2004 8:33 pm
#50

do you happen to know if the dervs plan on having it so that multiple posions CAN NOT stack? That is the next big problem we get @#%&h'd at for the sinlge C, areaC, single B stacks
jdmaldo
Thu Jul 08, 2004 8:53 pm
#51

so now when you pop out of the clone you have to get a little closer before you can drop your 1k mind tick gtef bombs. yay.

jfang
Thu Jul 08, 2004 9:04 pm
#52


I will be the first to admit that I don't know "every dirty trick" about combat medics. If you know of any that seem especially out of sync with game mechanics, let us know. You will find that the majority of "real" CMs dislike these game breaking behaviors (such as halva and this timing sync'ing of poisons) as much as the victims do, and want them addressed. If you point out a currentlynew issue not previously discussed on the forums, and the issue is game bending/breaking,you might be surprised at how many of us will join the fix (not nerf) CM's cry.


I'm about to post a message about known (at least to me) combat medic issues, if you care to peruse it and/or add to it.
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