Combat Medic Archive
Thread: Dev Feedback on medical DoTs...
sirkuurus26 wrote:
Ok once again lets cover the basic problem here
PD = Poison and Disease
PD itself isn’t the problem. It’s the area mind PD that is the issue here. You can take every other form of PD and nobody really cares about. You can’t heal mind really so that when DEVS look at poison, it’s a bit unfair to consider mind area PD balance by looking at the total balance of PD overall.
The problem is that it seriously hurts PVP, you CM’s have to see this. When 50 people on each side, show up to battle, this use to be tons of fun when CM’s pretty much sucked. The battles lasted awhile and once again, it was tons of fun. When PD first became strong, I know a number of people didn’t want CM’s around, even on their side because it took the fun out of it. Why would u want to see the other side to fall quickly when only ends the fun. Now and for awhile, CM’s are accepted because everyone figure the other side has one, which is probably true.
Let me explain this in another form now. When you sit at your base during vulnerable times, how many of the players there are actually hoping that the enemy shows up? Probably just about all of them… Those that sit there know it’s pretty **edit** boring just waiting. So the question remains, why would you use this mind poison knowing that it’s only going to end the battle sooner and you’re going to sit there bored again soon after?
I mean, isn’t the point of the game to have fun? I mean really now, in logical is there really anything you can do to end the war or actually hurt the other side? You can’t stop the other side from building bases, getting faction points for a base isn’t that hard so if you can’t really win the war, isn’t the only thing left to have fun?
Why are people crying nerf? Most aren’t because they are jealous of the power. It’s because they just want to have more fun and make these PVP battles longer lasting and tons of fun again.
So for all the CM’s, you really need to ask yourself. Is applying poison to 10-20 people at a time really THAT much fun that you’d rather sit around waiting being bored again shortly after u throw it? Also think about, are you CM because it’s something you really want to be, or is it that mind PD is so out of control that the only way to fight PD is with PD.
I think you all should really consider making this an issue for yourself, not because everyone else wants it, but because you should want it also.
Kuurus – Former Master CM
The problem here is everyone wants us to use aciton and health poisons and diseases why... So you can instant heal and kill us. You would nullify our poisons and our diseases would be useless. You people complaining are the same ones who loved UO for greater heal potions, great cures and all the other potions and everyone for the most part were the same template. BAH!
JCatano wrote:Battles are great when a CM is not in the mix (which is incredibly rare). Basically, chat isall about avoiding the enemy CM,or screaming at your CM to "Poison the heck out of them" if one or more is present. One AE attack turns the tide of battle in a huge way.* CMs rarely miss in my personal experience* CMs can toss poison 115 meters (another personal experience which led to being incapped) This did not involve lag, either. It was an on the fly test with a particular player which shall remain nameless for now.
*CMs can toss through walls(yes, a bug.....maybe, an exploit)* I want my Bleed Shot tick back the way it was if CMs will always be able to turn a battle into atoss-and-run party. Maybe, throw in an AE Bleed Shot, too. We'll see how everyone enjoys that. Pistoleers need some love, anyway.
Sure you can have all that and you can ONLY have overcharge shot 2. You cant use a pistol to attack you have to learn a new fighting skill to attack oh and no defense mods then we can talk
Keltorr wrote:
There are at least three major other reasons that poison needs to be changed...
1) It almost never misses.There may be melee and ranged defenses, but there areno viable defenses agaist ranged AoE DoT attacks by CMs.
Skill tapes, looted items like an Akuan robe give +10 to poison resist. Akuan Belt gives disease resist...need I go on?
2)A CM's range is ridiculous. Over 64m for a poison? Will someone kindly explain to me why poison has greater range than a sniper? CMs can just sit back and spam their poisons, and they can hit while out of range ofeven the bestranged weapons.
You can fire your weapon on the run. I can't. As soon as I toss I have to stop for about 4 seconds and then I can move. I would gladly give up range in exchange for being able to apply poison on the run.
3) Poison has no practical limit on how many players it can hit and seems to have a wide radius of effect. If what I am hearing on the forum is true, one CM can poison ten players.
I have personally poisoned well over 40 players in one shot. So what? You realize how stupid that group of players was to be clumped together in a 30m diameter? They deserved to die.
A CM is a medic who's supposed to be able to HEAL on the field, in combat. Defensive. What they have turned into is offensive support troops.
Combat Medics are bio-terrorists plain and simple. There are 11 types of damage in this game that all happen while in combat, yet combat medics can only cure 5 of them. W T F kind of combat medicare we if we can't cure all damage done on the field of battle?
No need for changing CM DoT attacks for PvP?I suppose 1% item decay despite insurance was a good idea too? There is a reason that people complained profusely about insured item decay in PvP and it'sa great changethat it is being taken out. But only after many players got angry. Perhaps it would be wise to avoid making a mistake (the mistake in this case would be to leave the CM PvP DoTs as they are) rather than having to correct it afterward. The same principle applies to this Imperial Crackdown but that's on another thread.
Blah blah blah complain all you want. We, the dedicated CMs could care less about mindless rants. The DEVs have spoken and for now just s t f u and let the issue die. You think CMs are so badass? Try playing a Master CM. No I don't mean level one up that's just as easy as any class. I mean actually go to a server where you know NO ONE,level up, go on PVP hunts, participate in PVE staying a Master CM and let's see how well you do. You really think you are up for the challenge? I didn't think so...
just a note: i have a +14 poison defense aukuan robe - as near as i can tell, it's done f*k all for defense to poison - i still get hit with it all the time - and well outside of 64m which is just plain WRONG. i don't care if you can't move for 4 seconds - why can you hit outside of 64m wheneven asniper can't?
'bah' to that and 'bah' to this whole AE Mind-poison thing.
no one should be able to AE mind-poison the way you guys do - i don't care how hard it is to craft or how weak it makes your other skills. either less dmg (75% reduction pvp), have it take ranged or some kind of defense into account, and provide a ranged area poison heal. or just get that crap out of the game 'cause it's messing up pvp in a big way.
it's game breaking - it takes ALL the fun out of pvp when a huge group of combatants are reduced to nothing after 15 seconds. IT'S G-A-M-E B-R-E-A-K-I-N-G and not FUN. you would otherwise have to have 1 doctor to every 3 players to really stand a chance. why would you need 1 doc for every 3 players when it only takes 1combat medicto DoT 30 players in one or two shots?!!??!
and quit trying to rationalize 70m+ (over 90m!?jeezus) range - that is TOTAL BS.
Its a simple question of fairness:
an fwg that hits for 400 PVE does 100 in PVP
a poison that hits for 400 in PVE does 400 in PVP
_______________________________________________________________________________________--
You are correct, a poison that hits for 400 PvP should hit for 1600 in PvE. That will allow the CM to be effectiv e PvE and silence all the people that feel the CM should have the 75% reduction in damage for PvP.
Cheers
I dont think you will get any argument of a CM saying he should be able to throw over 64m. Yes I do expect a group to have a GOOD ratio of DOC to players **edit** is with the I only want 1 -2 doctors buffing and thats it mentality. You should have 6:1 doctor ratio in any party. The news is out Doctors arent just buff monkeys anymore
Jeisyn wrote:
just a note: i have a +14 poison defense aukuan robe - as near as i can tell, it's done f*k all for defense to poison - i still get hit with it all the time -
Get more defense then.We spend alot of time to make our poisons hard to resist. Sounds like it's paying off.
and well outside of 64m which is just plain WRONG. i don't care if you can't move for 4 seconds - why can you hit outside of 64m wheneven asniper can't?
That's the whole point isn't it? You don't care what happens to our class long as we get nerfed down to where you are happy? Just like a little kid who lost his toy, you whine and post without being constructive. That 4 seconds is an eternity in PVP and you know that. If the DEVs remove the 4 second pause then I will gladly stop poisoning Imps from 90m out.
'bah' to that and 'bah' to this whole AE Mind-poison thing.
no one should be able to AE mind-poison the way you guys do - i don't care how hard it is to craft or how weak it makes your other skills. either less dmg (75% reduction pvp), have it take ranged or some kind of defense into account, and provide a ranged area poison heal. or just get that crap out of the game 'cause it's messing up pvp in a big way.
Again you don't care long as you can be uber /shrug whatever
it's game breaking - it takes ALL the fun out of pvp when a huge group of combatants are reduced to nothing after 15 seconds. IT'S G-A-M-E B-R-E-A-K-I-N-G and not FUN. you would otherwise have to have 1 doctor to every 3 players to really stand a chance. why would you need 1 doc for every 3 players when it only takes 1combat medicto DoT 30 players in one or two shots?!!??!
Zerging 30+ on a group of 5 players kind of takes the fun out of PVP too. You may take my base butand kill me but I will take 5 or more with me.If you don't like the attack then play a Doc/Combat class or get players with Doc in their template. You whiners that spend all your points into combat should be dependant on those that didn't.
and quit trying to rationalize 70m+ (over 90m!?jeezus) range - that is TOTAL BS.
Then try providing some constructive suggestions. I've already stated what I want in exchange for the long range. I'm sure alot of other CMs would agree. You are just whining.
Pahdbacca wrote:
Let me get this straight.... you are upset cuz we can dish out 70 damage a second?
You want to reduce that to 18 damage a second...You really think that is fair?
This is rediculous. Ther is no way that medical DoTs are going to get a 75% damage reduction.
check the top of this page - all my constructive suggestions were there and they were ignored while people continued to rationalize 400-800 point AE mind ticks from 90m away.
/shrug
yeah, I'M the one that wants to be uber?
i totally agree - take off the 4 second movement penalty and put you guys strictly within 64m or allow others to shoot beyond that range as well.
"get more defense against poison" ??? ??? from which tree do i find this? there are only so many slots available in my clothes and there are only so many drops to lewt - your proposed solution is pretty limiting.
not to hijack the thread away from poisons - but in response to my defenses being uber - there are documented and relatively easy ways to get around my defenses, and there are professions that can hit me with high accuracy as well - there is NOTHING short of doc poison packs to resist/prevent/dodge/block/reduce poison of the mind. On top of that - it's been said that defense stacking will be nerfed in the next patch/combat revamp - which is actually fine for me then i won't feel the need to be an@l about stacking all the defenses i can. I will still stay master rifleman+master fencer for both mitigations and versatility.
back to the issue at hand -
if you insist on doing 500 mind dmg every tick, space the ticks out more so you at least have half a chance to regen some of it while you try and find a docif you pop a muon and a bunch of food.
anyways, as i mentioned, anything constructive i had was in my post at the top of page 3.
and i say again - destroying the minds of 20-30-or even 40 players in under 30 seconds from one combat medic just aint right - - not when there is no real antidote other then a doc who has to be standing still within 5 meters of you. ![]()
You still miss the point. The poisons does not do damage every second. It does it over time which averages 75 per SECOND. How much damage does a Rifleman do PER SECOND. These poisons are not hitting for 400-800 from 90m unless you have Battle Fatigue(again then you are not utilizing another game mechanic as intended... dancers). The new foods will be nice to solve some of the babies I will bne interested to see how people will cry after this one.
Oh btw I am a BH now ![]()
i'll correct myself- the post i made at the top of page three was all "whining". however i do feel i have, in the midst of my 'whining', offered some viable solutions, such as removing your 4 second pause, slowing down the tick, giving some profession a ranged area poison-heal, reducing the potency of the DoT, adding defense vs poison to SOME tree in the game, adding 75% pvp dmg reduction to it, make crafting requirements a lot lower but then add some of these other elements/ideas... really, no one cares what the crafting requirement is -the effectiveness is just too unstoppable.
all i can say is this: the best groups of pvp'ers on my server get together and battle eachother on a daily basis. with docs, and all kinds of templates. when a combat medic joins one side or the other and annihilates the other group (who does have docs in it- and quite possibly combat medics of their own) the will to come back and fight is pretty much gone for anyone except the combat medic. i've exchanged /tells with many a friend on the other side of the faction after battles that i've both won and lost - with someonesaying "screw it, there's no point in coming back to fight that..."
i've spent 8000 credits on a buff, 500,000 credits on encumberance sliced composite armor,about a millionon foods to buff my mind, and 231 skill points on combat with 19 skill points in medic- and it amounts to me lasting approximately 18 seconds after a combat medic throws a poison on me. even if i pop muon and more food... if i'm EXTREMELY lucky there will be a doc close enough/not dead/not busy curing his own poison to fix me up (just to have poison re-applied of course...). I'd say this happens about 1 out of 10 times, if that. now multiply that by 5, 10, 20, 30, 40x for each player you hit with that one poison pack - you're actually justifying that the time and skill points you spent on combat medic /crafting poison packs should equate to the skills and effectiveness of that many players?
yeah yeah "get a doc - or a dozen" - docs can't effectively keep up with mind poison, really, they can't.
i'm tellin ya, it's just too uber.
Lets see, a master doc can throw a poison cure once about every second
A master doc on his toes should have about 6 people cured by the time the poison starts to tick.
If you a huddled together in a group of more than two or three you are stupid anyway