Combat Medic Archive
Thread: Dev Feedback on medical DoTs...
Pahdbacca wrote:
Was given permision to post these statements on CM poisons and diseases.
On the matter of the amount of Poison and disease damage and ability for poisons to stack...
The Devs feel that Poison and Disease damageis relatively balanced and there's not as much reason to change them.
On the matter of DoTs being able to be thrown farther than 64m...
'The Devs are aware medical DoTs can be thrown over 64m and the ranges formedical DoTs is being evaluated.'
Hey Pahdbacca any chance you could see if TH could put something similar up... so we can finally put this to rest once and for all.
The problem with both fighting, being one and balancing the combat medic is that the CMs doesn't see their power themselves. If they apply poision to someone they will most likley die before many tics been done to the opponent. But unlike most other professions (I'm not counting bleeds as it's not as strong and can much more easily be healed) Combat Medics can cause damage after they are dead. So many times when fighting large scale battles with 10-20 fighters on every side the party is over once a combat medic gets one or two AoE poisons in. One side will either have to run away and wait to get cured, or they will die.
The problem with the profession is that itis a party spoiler.. once you're hit.. especially if it's a large group without lots of doctors (one or two usually isn't enough as they might have been killed and can't heal 20 people alone) the fighting is over. Countless of times this has happend to small groups raiding anchorhead. There is some good PvP between the attackers and defenders.. but once a Combat Medic applies poision to the attackers they have to move out for at least 10 minutes.
So yes the CMs will say no we're not overpowered cause we always die.. and yes they do.. but as long as they manage to hit a group with one poison or disease they have done more damage than 5 teras kasi masters could do.
I would say either apply the 75% reduction (or at least 50%), or allow the curing of disease and poision to be done at medic level. An AoE Cure would also help, but not by itself.
I would love to see mobs and composite gain a poison resist stat, then get the poison damage upped a bit to compensate for it. People then has a chance to protect themself, and the devs would be able to balance poisons in PvE..
Oh, and i would like to see all mind damage gone from the game too while we are at it.. All professions that can target the mind pool will always have a huge advantage as it is now..
As a Master Doc & Master CM I'm a combat support role...period.
Seems here all those that want a reduction in Dot etc. are PvP scenarios.
What I glean so far; I hear alot of bring more docs, one CM can do 1/4 as much damage as 1 TKA but to more people simultaneously than 1 TKA. Both true statements.
Everyone agrees the bugs need to be fixed. The 90m poisons are a big bug.
What I dont see is take some PvP Responsibility also.
1) Yes you need to take more docs with you. 1 is not enough. Man! We never get asked to come along. We'll usually throw in free buffs just to get a little action. The new foods will make it interesting though with resists etc. But invite us please!
2) Target the bleeping CM's 1st with your riflemen. What you only brought BHs and Commandos?...your dead. Poor planning on your part. This is a paper, rock, siscors game. I get charged all the time by a group of rocks. There is a guild on Naritus called Mortis Consortium, love em or hate em, when they attack they have docs, CM's, dancers!, riflemen, commandos, an assortment of Brawlers EVERYTIME. They don't lose much. They take out the enemy support players before an enemy CM is a factor.
3) If your charging into a group or just standing around In a camp, Yeah you'll kill me but I'll poison 70% of you for standing so bloody close togther. I can't believe how many times someone sets up a base camp and doesnt defend it. I flank and poof get me a quick handful of your unguarded support staff. I'm seeing a lot more of enemy placing a turret by their camp sites blasting my doc butt. Some of the rocks are learning.
4) Yes we do mind damage, Rebel rfilemen hit me with sniper shot, a mind bleed and head shot...i'm incap....I hide from them. I turn off my Doc tag... I turn off my Cm tag..I scream to my team mates take out that Rifleman b4 he gets me killed. Tka, pikemen are my friends they kill the rifleman. I may be a rock.... the rifleman is paper...my rock can beat paper by calling for siscor help.
Personally my jury is still out on our CM damage. I'm trying to pull the fact from misconception and the venom from the valid points of the nerf herders, to try to make an informed opinion. Bet then aren't we all.
As a Master Doc I can one hit cure, and have yet to meet a poison thats a 2 hit cure. I play defensive and don't stand where you can hit me easily or in a group. The hardest part for me is when I have to chew out a group of rookies that all got poisoned at the same time. As a master doc its hard to cure 10 people and get them back in the fight before my position is overrun.
But with 2 docs and couple of macros....it's not impossible..depends on my enemy this week.
I dont mean to be belittling, but perhaps a tad sarcastic, I'm still trying to make up my mind on this. I just wanted to point out a MASTER anything be it CM, BH, RIFLEMAN, TKA,PIKEMAN,SOWRDSMAN etc should be a challange to my tactics. If your tactic is spaming specials yeah you may incap me and db, but you will pay a price in blood if my friends are around.
Doc Pepa
you know what i have a problem with?
When 20 250 skillpoint combat profession-oriented imperials attack a rebel base with maybe 10 250-skillpoint combat oriented professions - and 10 other half combat/half non-combat players, and the 2 combat medics on the rebel side wipe out the entire force with poison and disease. there was maybe 4 to 5 rebels DB'd, and ALL the imperials died within 2 mins.
THAT'S BALANCED?! i was fighting on the rebel side of this battle, last night, and it was absolutely disgusting and not fun at all.
combat medics do unhealable dmg, every 6 to 10 seconds (seems quicker than that to me..), with NO RESISTS of any kind, to MULTIPLE TARGETS. what balances this?
doctors can get within 5 meters of a non-moving poisoned player and apply a poison pack. well, how does he apply a poison pack to 10 players before they are all dead when they all have to find the doc, stop moving, wait for the poison pack..etc
there needs to be a combat medic area-poison heal, or SOMETHING, because a player with nothing but combat medic should NOT be able to tick any number of players down to 1 mind within 20 seconds - sorry.
yeah, i have 'uber' defenses- poison heeds none of them. i start off with 800 mind. i pop a fishak, 2 glazed glucose pate's, and a muon gold. that brings me to over 2000 mind. a combat medic can kill it with impunity (along with all the players on my side around me) within 20 seconds...
it just aint right - you have a bunch of imperials and rebels lined up, 20 or more, expecting a nice big battle - and it's over in under a minute and a half because one side had a combat medic or two and the doctors couldn't keep up with the poison. (face it, they CAN'T!).
you really feel this is okay?
Khragon you just don't get it do you?
Bringing a CM won't help.. it will just make sure that if the other side doesn't ruin the battle, we will. Bringing more docs, sure.. but finding 1 master doc for every 2 other players isn't that easy and not a very good combat group. And you bring up teras kasi and carbineer as other professions with AoE attacks, but the HUGE difference is that when they go down they stop hurting people. And against a group of 15 not even a master teras kasi stands a chance.
Yes the commando have a similar DoT, but it lasts a lot shorter, hits Health which any medic can heal and requires the commando to be a LOT closer. I'd pick a flame DoT over a poison any day.
And how are we supposed to be able to target the CM before he throws his poison? Few people are dumb enough to use their titles in PvP.. especially such titles.
The fact is still there... CMs are a party breaker. I would think it's in both your and our interest to get CMs abilities that let them do moredamage while they are alive, not after they are dead.
I notice the one person complaining was a master swordsman tka and medic. His only enemy a CM hence the crying. Try hitting him with his defense mods. Too many people want the uber templates and if they encouraged more guildmates to play Doctors then they could see a balanced war.