Combat Medic Archive

Thread: If you want 75% reduction, you should look at these numbers (long post)

TXAG2006
Tue Mar 30, 2004 8:35 pm
#53






Morganite wrote:

I understand Rhen completely, I'm just saying a test with the best non venom health poison is the closest you can get tothe same test with an avg mind poison. I have gotten people with health poison before, but I never once got a nasty tell about it, it is always the mind poison that causes us trouble.



I have always said our damage output isn't what people hate, it is our ability to target an unhealable pool, and people's lack of doctor support. I mean, honestly, it doesnt matter what figure you buff your mind too, our damage will take it out. People hate rifleman for the same basic reason (mind hits). If tommorow we couldnt make mind poison, and rifleman targetted action with their specials instead of mind, nobody would care anymore. They cry for us to get a damage reduction because we go after mind. They all probably preferred it when t21's were not around. I do not agree with the nerf-herders arguement, but I understand their frustration. We own any class that isn't a tef'ing TK, or rifleman, end of story.


I am starting to think these worthless Dev's are the cause for our recent pain, not the people crying for us to be nerfed. Our issues have existed for months, they know our damage is fine, they know it is our ability to go for the mind with equal power as a rifleman, they just dont care about their customers obviously. Give them mind stims, or give us area cure's, give doctors innoculations, a better chance to resist us, something to shut them up. Their lack of doing something intelligent to help these people out is causing our troubles, not us, or the people complaining. Can better tactics help them out? Sure, but you cant ask people to smarten up overnight, so give them some help... They refuse to do it, it is leading to our downfall....






yep...please give them something to help with the mind then leave us to our combat that we are trying to enjoy



Zalym Biscayn
Level 90 Medic
Role Player Starsider


Zalyn Biscayn Level 90 Elder Jedi Starsider


More proud to have earned Master Ranger than to be an Elder Jedi
glorfindel23
Wed Mar 31, 2004 2:27 am
#54


"When confronted with the numbers of what a 75% reduction would do to us, the nerfers always come back with you never miss. "


Probably because it's a valid argument. Though I said "we" since I am a Master CM. And the original auto hit wasn't my main point. My main point was that after this automatic hit the damage ticks even if you end up in a position where you would not be able to hit them each time it ticked. If we got an auto hit and it ticked once, that's one thing. But when we can be out of range, hiding, incapped, shooting with another weapon, shooting at a different opponent, etc. while our opponent gets hit half a dozen or more times, that makes direct DPS comparisons illogical. Give a Master Rifleman auto hit with Head Shot and he still has to be in range, conscious and shooting at you. It's not the "never miss" so much as the strength of our DoT.


Also, I said I think our base damage should be doubled... so it wouldn't be a 75% PvP reduction on our current damage. It would be equivalent of a 37.5% reduction, which is quite different. I think everything having 75% reduced rather than everything except one makes sense, and people have complained about our PvE damage... so this would do both.

Message Edited by glorfindel23 on 03-31-2004 01:33 AM




  • ereshkigal: TF (Retired, Naritian)
  • Peribsen: Mortis Consortium (A Better World)

DarkNexus1014
Wed Mar 31, 2004 6:35 am
#55

We keep a'killin' em and they keep a'complainin'... They complained at me when I was a Carbineer because I could beat people, when I was a Commando, when I was a Combat Medic, when I was a Bounty Hunter, they whine now that I'm a fencer... people will whine no matter WHO beats them...


...No one can beat stupid people as consistently as the CM though... so as of the moment you guys stepped out of the laboratory with your semi-deadly poisons, 90% of the playerbase was already against you... I hope you people have learned your lesson about trying to be useful.




________________________________________________________________
Valdrox on Ahazi, Trandoshan and Aspiring Mercenary
Master Combat Medic Master Commando Carbineer 0-4-0-0

RhenGordon
Wed Mar 31, 2004 8:07 am
#56






glorfindel23 wrote:


"When confronted with the numbers of what a 75% reduction would do to us, the nerfers always come back with you never miss. "


Probably because it's a valid argument. Though I said "we" since I am a Master CM. And the original auto hit wasn't my main point. My main point was that after this automatic hit the damage ticks even if you end up in a position where you would not be able to hit them each time it ticked. If we got an auto hit and it ticked once, that's one thing. But when we can be out of range, hiding, incapped, shooting with another weapon, shooting at a different opponent, etc. while our opponent gets hit half a dozen or more times, that makes direct DPS comparisons illogical. Give a Master Rifleman auto hit with Head Shot and he still has to be in range, conscious and shooting at you. It's not the "never miss" so much as the strength of our DoT.


If I understand what you are saying correctly, you are saying that a DoT then is unfair because it continues to tick even if we are engaged elsewhere or even dead. But isn't that true with all DoTs? Put a bleed on someone and does it not tick even if the combatant goes incap or runs away? Sure, a bleed is not as strong as our DoTs, but then their bleed is not the only damage they do, it costs us a lot of money to use it, it is the CMs ONLY form of attack, it can be removed BEFORE any damage is ever delivered, it freezes the attacker for 4 seconds allowing anyone and everyone to have their way with them, and it will not kill. So sounds like to me there are balancing issues there.


Also, I said I think our base damage should be doubled... so it wouldn't be a 75% PvP reduction on our current damage. It would be equivalent of a 37.5% reduction, which is quite different. I think everything having 75% reduced rather than everything except one makes sense, and people have complained about our PvE damage... so this would do both.


If this is because people think it is unfair, then it is unfair for CMs to have a 75% reduction in PvE. Everyone else does 500 - 1500 points of damage every second in environment play, we are the only profession that I am aware of that does the same damage in PvE that we do in PvP. There is something to be said about that. So raise our damage 75% in PvE and then apply the 75% reduction in PvP if what people want is fairness, coincedently this would amount to a net gain in PvP of 0.

Message Edited by glorfindel23 on 03-31-2004 01:33 AM








>~~~~~~~ Rhen Gordon Master Combat Medic / Master Doctor ~~~~~~~
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I am located on Naboo in the city of Lake Destiny not far from Keren.
Look me up on the planetary map, or look for Lakeside General on the map.
NOW ALSO ON CORELLIA NEAR CORONET, LOOK FOR ME ON THE MAP!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
LordSaibot
Thu Apr 01, 2004 5:24 am
#57

Hate to be a troll again, but it does indeed have an affect at 1/4 of it's current power, which the A poison wasn't quite. It basically cancels the regen of the buff. The person behind the composite is no longer regaining that ham every second so you can pick through that 90% composite with a real weapon and do some good. If they had a that kind of regen stat, you could never kill them with a pistol, but without it it's only a matter of time. Also, was your target armored? I bet she wasn't. A full set of composite much less triple layered composite would drop that regen rate considerably. You put a lot of effort into your tests, but they don't reflect a true pvp situation. Since the regen rates of the target with full heavy composite on would be cut by about 1/3 then the dps of even the A would shoot up by quite a bit. Now consider this to be a mind dot, since most cms don't use anything in pvp other than one. It's ticking down, along with whatever the disease is doin, and they can't do anything about it. It wouldn't be overpowered, but rather a tool that would be useful to be followed by a head shot/hit. Right now, in a non dot fight, outrageous armor with increadable regen stats make a person almost invincible. With the dots however, they can be slowly taken down. Your "nerfed" poison would still allow you to do this, but you would have to find another way of dealing out the damage instead of just running for cover after applying the dot. Dare i say it, you'd have to fight.




Gravis Temav
-LootTrooper-
ArclightX
Thu Apr 01, 2004 6:11 am
#58






JudasTyberius wrote:
Maddogs, you just dont know how to PvP against a CM. You want some training? Come to Ahazi. I'll set you up a little crash course on how to not get hosed. You might have to read though, so you should have your helper monkey with you.






yes.. you'll learn this ins and outs of exploiting from the guild that's best at it.. no doubt about that...


Back to the subject at hand.. If CM's think they shouldn't getthe same 75% dmg reduction that all the other classes have to abide by, hey that's fine with me! just make sure then that I don't have to abide by the same rule when I'm attacking a CM. With vk's I can regularly hit for +3k of dmg on mobs that have between 20-30% kinetic resistence. Let me wipe out your ham in 2-3 hits and see how happy you feel. I was tempted not to post but trying to listen to an arguement from CM's claiming they don't need to follow the rules every other combat class is boundby is just rediculous.


Can I assume that there is something magical about CM's? that places them above the dmg reduction rule? Is it because their class begins with the letter "C"?, Or is it for another perfectly logical reason such as "Well we're just CM's? Doesn't that explain everything that needs explaining?".


To be honest if I had it my way, I'd prefer my idea of CM's keepingtheir profession the way it currently is, and remove my 75% dmg reduction when fighting CM's and see how long you last.


I think I even heard some arguement regarding "Well if you make us 75% less effective! then we'll be useless! and goodness we certainly can't have that! it would be unholy!" All I can tell you is welcome to the club. If I'm fighting another combat class who's wearing80% kinetic composite and we're both fully buffed, even if I can KD-Dizzy his ass it still isn't a forgone conclusion that I'm gonna win. At best I'm looking at a 8-12min fight trying to work through their armor and during which time they'll get up several times and do dmg/dizzy/KD/etc.. to me. This is when the real fight begins and strategy takes over, which specials to use?, do I unequip my vk's? how's my ham doing? do I need a heal?, can I keep him from healing etc.. etc.. etc.. It should be noted that this scenario applies to both ranged and melee classes.


The short answer is quite simple, If you're a combat class then you should be bound by the same rules every other combat classis forcedto follow, simple as that. No excuses, No whining, No "But!!! you can't!!!!". Some one mentioned "learn to pvp properly against us etc. etc..." My answer? CM's, Learn to pvp within the same framework the rest of us are constrained by. If you can't fight effectively under the same rules all of us are forced to follow then the problem lies with you, not us. If I didn't have to follow the 75% rule and was able toknock you down, even if only once, you pretty much be dead instantly, armor or no armor.


I'm really looking forward to reading all the crazy/stupid/dumbass responses that try to justify why you shouldn't have to follow the same rules that all the rest of us have to obey, as if your profession is some kind of unique class that's above the rules. I need a good laugh so please really do try to Wow me by indulging yourselves with wild stories of delusion and grandeur.



Girls with Guns
Ahazians Love the NGE You can Too
Asbalon
Thu Apr 01, 2004 6:21 am
#59

ArclightX you are comparing your PvM damage of 3k with thier PvP damage of 560!!!!

I know you can do that kind of damage every second! Maybe not 3k... but I have a friend he was doing 1200 damage to a lair every second... I was useing flushing shoot 2 on the same lair and got about 516 damage (with a nice t21... 398 max dam).

CM's do about 560 damage every 10 (yes ten... the number) seconds. Even with these god send geo poisons we do about 1100 damage per 10 (ten) seconds! In that time you have done about 10k damage to any mob. Sorry but there is a factor 10 (this number pops up preety often huh?) between those numbers.



Jaylin Redstar, Gorath Galaxy
Doing wierd experiments on wookies since October 2003
Master Rifelman, Master Doctor
Former Master Combat Medic

ArclightX
Thu Apr 01, 2004 6:42 am
#60






Asbalon wrote:
ArclightX you are comparing your PvM damage of 3k with thier PvP damage of 560!!!!

I know you can do that kind of damage every second! Maybe not 3k... but I have a friend he was doing 1200 damage to a lair every second... I was useing flushing shoot 2 on the same lair and got about 516 damage (with a nice t21... 398 max dam).

CM's do about 560 damage every 10 (yes ten... the number) seconds. Even with these god send geo poisons we do about 1100 damage per 10 (ten) seconds! In that time you have done about 10k damage to any mob. Sorry but there is a factor 10 (this number pops up preety often huh?) between those numbers.





Soooooooo...


Is this arguement of yours supposed to convince why it's fair and logical that CM's need not follow the 75% dmg reduction rule?


I really find it incredible that you, (CM's in general with a few exceptions), really don't see the flaw in your own argument, what part of "being constrained by the same rules that everyone else must follow" is unfair or biased. Every combat class has its advantages and disadvantages, for instance despite my speed TKM's fighting a ranged opponent, (such as riflmen), on open ground is suicide, as it should be. However, you'll notice both classes in this example are still constrained by the 75% rule. Same example but place us in a confined space like a cantina,in this casethe rifleman will most likely be toast. Does my 75% rule simply dissappear because we've entered a venue that favors my skills over his? NO! I'm still bound by that same 75% rule! infact both of us are.


Really, what part of "following the rules everyone else is forced to follow" don't you understand? where is the inherent bias in that? The rule should apply to everyone, that by its very nature makes it fair because everyone has to follow it!


At the end of the day this is such an obvious flaw in the current combat system that its obvious an adjustment to the CM class is looming. It's just unfortunate that most, not all, but most cm's can't see past there own interests.



Girls with Guns
Ahazians Love the NGE You can Too
Asbalon
Thu Apr 01, 2004 6:57 am
#61

Quote: "It's just unfortunate that most, not all, but most cm's can't see past there own interests."


I could say the same thing about you. Did you read my post at all? Did you take the time to compare the numbers we are talking about???? Even if I were to reduce YOUR PvM strength by 90% (And not 75% like it ist now) for PvP you are still doing the same amount of damage as CM's are doing with high end RARE loot drops!



Jaylin Redstar, Gorath Galaxy
Doing wierd experiments on wookies since October 2003
Master Rifelman, Master Doctor
Former Master Combat Medic

glorfindel23
Thu Apr 01, 2004 10:18 pm
#62

"you are saying that a DoT then is unfair because it continues to tick even if we are engaged elsewhere or even dead. But isn't that true with all DoTs?"


No, I am saying that DPS arguments are flawed. It's fine that our DoT, and any DoT, works this way. But to consider our DoT to have "reasonable" DPS when compared to other profs 'regular' attacks is misguided.


If we had an attack that did instant damage with no DoT, and it had the DPS capability of our current poisons, then you could more easily argue that we shouldn't get reduction and that our DPS is 'reasonable.' If other professions were based on DoT attacks but their DPS was left at the same potential as at present, then you could argue ours is "reasonable."


But to argue for our DPS to be left unchanged because it seems okay on pure, straightnumbers, without considering other factors like "DoT vs. non-DoT" leaves the argument less than compelling.


37.5% reduced Poison that retains DoT abilities to tick without additional effort is acceptable to me. Unreduced poison DPS with removal of DoT could make sense (though I think it'd make more sense to have all effects reduced rather than all but one). But unreduced poison that also works with DoT advantages is superior to most attacks with similar DPS and shouldn't be considered "reasonable" or "fair" based on DPS alone.


In other words, it shouldn't have "the best of both worlds." Yes, yes, I know poison has limits and weaknesses, but for the consideration of DPS, it has other things that need to be factored in before you can make any worthwhile judgement as to it's fairness.






  • ereshkigal: TF (Retired, Naritian)
  • Peribsen: Mortis Consortium (A Better World)

glorfindel23
Thu Apr 01, 2004 10:29 pm
#63

"you are saying that a DoT then is unfair because it continues to tick even if we are engaged elsewhere or even dead. But isn't that true with all DoTs?"


No, that's not my point. DoT as a concept is fine. And I'm well aware other DoT attacks exist. But when you compare DPS between a DoT and non-DoT attack you need to factor this in. You cannot ignore the fact that one is DoT and the other is not and then, on pure numbers, conclude "it is perfectly reasonable."


If poison was an instant attack with no DoT, you could argue straight DPS. If other professions had only DoT attacks with their current 'normal' special DPS, then you could argue straight DPS. But you cannot argue straight DPS when one attack is X damage and also has DoT advantages while another is simply X damage. It's not a worthile conclusion.




  • ereshkigal: TF (Retired, Naritian)
  • Peribsen: Mortis Consortium (A Better World)

glorfindel23
Thu Apr 01, 2004 10:30 pm
#64

arg. the first one said it didn't post, so i had to rewrite a shorter version, only to find the first one posted after all.




  • ereshkigal: TF (Retired, Naritian)
  • Peribsen: Mortis Consortium (A Better World)

Morganite
Fri Apr 02, 2004 2:51 am
#65






glorfindel23 wrote:

"you are saying that a DoT then is unfair because it continues to tick even if we are engaged elsewhere or even dead. But isn't that true with all DoTs?"


No, I am saying that DPS arguments are flawed. It's fine that our DoT, and any DoT, works this way. But to consider our DoT to have "reasonable" DPS when compared to other profs 'regular' attacks is misguided.


If we had an attack that did instant damage with no DoT, and it had the DPS capability of our current poisons, then you could more easily argue that we shouldn't get reduction and that our DPS is 'reasonable.' If other professions were based on DoT attacks but their DPS was left at the same potential as at present, then you could argue ours is "reasonable."


But to argue for our DPS to be left unchanged because it seems okay on pure, straightnumbers, without considering other factors like "DoT vs. non-DoT" leaves the argument less than compelling.


37.5% reduced Poison that retains DoT abilities to tick without additional effort is acceptable to me. Unreduced poison DPS with removal of DoT could make sense (though I think it'd make more sense to have all effects reduced rather than all but one). But unreduced poison that also works with DoT advantages is superior to most attacks with similar DPS and shouldn't be considered "reasonable" or "fair" based on DPS alone.


In other words, it shouldn't have "the best of both worlds." Yes, yes, I know poison has limits and weaknesses, but for the consideration of DPS, it has other things that need to be factored in before you can make any worthwhile judgement as to it's fairness.







Good points, the bottom line to this, or any arguement about CM's comes down to our mind poison/disease.. I have gotten into the habit of using health poison more. Never once get complaints, nasty tell's, or anything else when using that.. guess why? it can be healed.. If they took our ability to affect the mind pool out of the game, nobody would care about our damage at all, and I defy anyone to tell me I am wrong on this.



So therefore



Problem: CM's wreck the mind pool easier and more powerfully then any other profession save rifleman



Solution: allow mind to be healed more intelligently and easily, and the nerf cries will end..



they cant use the arguement that it would make it to easy to pve, PvE is easier then taking a crap after eating a lot of cheese...



as for the geniuses that want to give us a 75% reduction, what do we get in return? We have no weapon certs in CM, only our poisons, we cant shift weapons to something the target might be vuln to, we have our poison and disease, that's it. We get no defenses other then what is in ranged support in marksman. We spent 169 sp's, what do we get in return?



No, they want to nerf us to uselesness, because that way they can go back to having their uber template avoid 9/10 shots, use their stun weapons which people rarely resist to easily incap people, and target the mind.. Wait, CM is an uber template, we avoid shots from our range, we use weapons people barely resist, and we target mind.. I finally get it. They dont want to be combat medic, so instead they want to nerf us to be less uber then them again. Makes sense, dont use intelligence and guile to beat someone, just mash a few buttons, and rely on your your character template to do it for you.. Wait, that is what we do, only better..




Sorry, but I am tired of trying to explain and be nice to these morons who need a crying towel because their template cant deal with us. I wonder if the mind diseases we use in the game actually affect the people behind the keyboard at times.....




MMM Industries, found at 2540 -4661 near Mos eisley. Food, weapons, powerups, armor, med's, speeders, repair tools, we have it all..


Offer all auction winnings to the food vendor at said waypoint..
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