Combat Medic Archive

Thread: CM's and CU: Some Info

TheBlacknight15
Sat Apr 02, 2005 12:07 am
#53

But wouldn't a carbine / pistol option be more appropriate? Carbines are kinda small, and pistols are never used in warfare. They are more of a tradition than a usefull item, because if you are in a fight you want a bigger gun.



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Maztag
Sat Apr 02, 2005 12:12 am
#54






TheBlacknight15 wrote:
But wouldn't a carbine / pistol option be more appropriate? Carbines are kinda small, and pistols are never used in warfare. They are more of a tradition than a usefull item, because if you are in a fight you want a bigger gun.





actuly most armys medics will have a pistol if anything.



Quit as of 12-6-04
Atobusarragra
Sat Apr 02, 2005 12:26 am
#55






Blixtev wrote:






vortexala wrote:

I think the reasoning behind the Pistols line is because, well, we get a pistol at Master.


Aside from that, I don't really know though.


And I agree, as things stand now, Ranged Support would be a more beneficial pre-requisite for CM's to have as it will allow more templating then simply Pistoler and other Pistol Based profs.




Not just "a pistol at Master". More like a "fantastic DPS unique pistol" at Master. Since no one but master CMs can use it, you definitely garner some respect using one of these in battle. As to why a pistol? Medical professions if they are associated with weapons are typically associated with a small sidearm so it doesnt impede their healing duties.








This is BS, Blixtev! You are forcing us to take Pistols! CM is a Ranged Support profession, which means any ranged weapon should be appropriate. Remove the damn Alliance Disruptor (does this even preclude Imperials from using it?) and put CM back to Ranged Support!



You say this is a 'unique' pistol. Does this mean it is lootable only from the highest level mobs that take 6 groups to take down and will br so rare that they sell for millions on the trade servers and no one can actually afford. Therefore, making the damn thing obsolete anyway, and therefore NOT garnering stuff all on the battle field!

Atobusarragra
Sat Apr 02, 2005 12:45 am
#56

Adding to my post above. How is this Alliance Disruptor likely to be useful if we decide NOT to take Pistoleer. The mods from the Marksman Pistol tree will surely not be enough to use this 'unique' pistol in such a way as to be powerful...So, unless we take Pistoleer, we arent useful - FORCED templating!


Anyway, it would be nice to get another Dev response, but I'm not hopeful. If this does go Live that pistol BETTER be worth 14 SP!
eapers
Sat Apr 02, 2005 3:20 am
#57

While I am currently a Pistoleer/CM (and plan to stay this way) I do feel that the pistols req does damage to the profession diversity often allowed that makes SWG fun and intresting.

Hopefully the pistols line will still be useful, what with the cross profession special use (which I don't fully understand yet) and all even if the devs don't decide to change the req back to ranged support.


Lastly, I cant help but point out that officers traditionally carry a pistol. The squad leader is the closest thing in the game to an officer class; why do they have 3 'higher level' weapons available (a pistol, rifle, and carbine)?






JOHNNY-JONES JACKSON

AFK
Ihareo
Sat Apr 02, 2005 4:20 am
#58






Blixtev wrote:






vortexala wrote:

I think the reasoning behind the Pistols line is because, well, we get a pistol at Master.


Aside from that, I don't really know though.


And I agree, as things stand now, Ranged Support would be a more beneficial pre-requisite for CM's to have as it will allow more templating then simply Pistoler and other Pistol Based profs.




Not just "a pistol at Master". More like a "fantastic DPS unique pistol" at Master. Since no one but master CMs can use it, you definitely garner some respect using one of these in battle. As to why a pistol? Medical professions if they are associated with weapons are typically associated with a small sidearm so it doesnt impede their healing duties.







Not to mention that military medics are usually really good with smallarms as they usually don't have the time or armspace to use a longarm.




Ihareo Imtame--Adept of the Force
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gamin
Sat Apr 02, 2005 4:51 am
#59


the four combat medics that i know, three army (two reserve) and one marine are all trained in the M-16 (or whatever they are calling it now) one of them (a girl btw) hassome kind ofmarksmanship award...but anyways...


I agree this is forced templateing...if I drop the doc half of my CM (which I am considering now) I'm not sure if I would want to go with pistols, but I would at least like the choice (without spending 14 extra SP)


As for this gun, I looked on the weaponsmith prof skill tree while on TC and did not see this listed anywhere as a schematic, which (unless they are not updated) means it is either a faction perk or looted/quest schematic.... my guess (and this is just a very positive thinking quess) is that it would be a quest item associated with some kind of quest that CM's alone will be able to take (that way it is available to everyone)...but I admit thats a pretty positive andcontent adding idea


Tamin

MD::EMT-CM





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Weasel7479
Sat Apr 02, 2005 6:41 am
#60

You guys do know you can use your ranged specials, like say from carbineer with that pistol, right ?


All that general ranged accuary and general speed you get, it stacks so...that pistol will bealmostas good as if you had pistoleer with it. you dont have to go up pistoleer to be good with it. go Rifle, carbineer dont matter, you can still use that pistol just as effectively.


I think alot of people are judgeing the CU by live and you just cant do that. It is a completely different system, you cant compare it or specials or weapons or anything to it from live. It is that different. Stop listening to rumors and go over to TC-5 and try it out and find out first hand what the changes are. Chances are it will open your eyes.


Dont just go by TC-5 all flustered loooking at the skill trees saying this special is out of place or that special is out of place. The specials are not the same. Dont judge the book by the cover, go in and actually read and look over the changes then make a educated choice.
SpaceLordse
Sat Apr 02, 2005 7:21 am
#61






Ihareo wrote:





Blixtev wrote:






vortexala wrote:

I think the reasoning behind the Pistols line is because, well, we get a pistol at Master.


Aside from that, I don't really know though.


And I agree, as things stand now, Ranged Support would be a more beneficial pre-requisite for CM's to have as it will allow more templating then simply Pistoler and other Pistol Based profs.




Not just "a pistol at Master". More like a "fantastic DPS unique pistol" at Master. Since no one but master CMs can use it, you definitely garner some respect using one of these in battle. As to why a pistol? Medical professions if they are associated with weapons are typically associated with a small sidearm so it doesnt impede their healing duties.







Not to mention that military medics are usually really good with smallarms as they usually don't have the time or armspace to use a longarm.



A medic in a military squad today is a rifleman 2, they will be carrying the M-16 or M-4 in the US army and other similar types of weapons in other armies. I have yet to hear about anybody having a sidearm like that except for backup (special forces) and officers.

damocles88
Sat Apr 02, 2005 7:22 am
#62






Weasel7479 wrote:

You guys do know you can use your ranged specials, like say from carbineer with that pistol, right ?


All that general ranged accuary and general speed you get, it stacks so...that pistol will bealmostas good as if you had pistoleer with it. you dont have to go up pistoleer to be good with it. go Rifle, carbineer dont matter, you can still use that pistol just as effectively.


I think alot of people are judgeing the CU by live and you just cant do that. It is a completely different system, you cant compare it or specials or weapons or anything to it from live. It is that different. Stop listening to rumors and go over to TC-5 and try it out and find out first hand what the changes are. Chances are it will open your eyes.


Dont just go by TC-5 all flustered loooking at the skill trees saying this special is out of place or that special is out of place. The specials are not the same. Dont judge the book by the cover, go in and actually read and look over the changes then make a educated choice.





Not to troll on another prof's forums... but EXACTLY. I think everyone needs to throw out all ideas of "templating" as things were in the old system. If you guys were upset that you were getting a bunch of pistol skill mods, i could see your argument that you were being forced into "templating". As it is, you are getting a nice dps pistol that will be of occasional use when your rifle, carbine, or whatever dies on you which allows all the same specials as your primary weapon.


And I'm not just trolling... lol, my CM wife is telling me what she thinks.


And I would add to the person above's last paragraph. Don't just look over the changes... PLAY the choices out. Try different combinations and see how they work (we'll be getting to the mid level character development, probably with the help of frogs, soon). We are beta testing here and you don't know anything until you experience it empirically.





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Brainplay
Sat Apr 02, 2005 7:22 am
#63







Blixtev wrote:


Not just "a pistol at Master". More like a "fantastic DPS unique pistol" at Master. Since no one but master CMs can use it, you definitely garner some respect using one of these in battle. As to why a pistol? Medical professions if they are associated with weapons are typically associated with a small sidearm so it doesnt impede their healing duties.





Unfortunately we really aren't a real medical profession are we now? Our heals have been downgraded and our biological warfare abilities have been upgrades/mistified.


While we appreciate a nice weapon at master. Its really going to have to be something extra extra special to be worth using it. And so far I don't see that happening. Not too mention, pistoleer still looks pretty DPS gimpy. Carbineer or BH looks more like something I'd want to mate with combat medic than pistoleer.


Additionally, are you the *censored *censored *censored responsible for removingthe profession unique healing skills and droppingthem into the novice areas? That was just wrong man...seriously wrong not too mention unbalanced





Keorythe

h Combat Medic h


/Forcing Counterstrike PvPers to PvE since 2003 \






A Combat Medic Alpha tester who never got the chance to alpha test

JagdKatze
Sat Apr 02, 2005 7:33 am
#64

Weasel hit the nail on the head. People are comparing the CU to the b0rked game we have now. And like he said...you can not do that. My GF is a CM, and the idea of being the ultimate mezzer/state applicator appeals to her greatly even if her current template as a Rifleman CM she does hellamore damage. Yeah, you might have to conform a little or take the 14 SP hit, but hey I dont see how Commando NEEDS unarmed I-IV to learn how to pull a trigger on a phucking flame thrower. Thats a 29 SP loss for something we'll never use unless you're a Commando/TKM.

FORCED TEMPLATING! FORCED TEMPLATING! YOU HAVE TO BEA COMMANDO/TKM OR WASTE A BUNCH OF POINTS!

But somehow we commandos look past the 29 SP loss we could put into more important things to better diversify us, because we love our profession. If you HAVE to be a Rifleman to be a CM, then maybe you need to rethink your profs. Be a Rifleman Medic, or a Rifleman Ranger.

"Yeah but...but...I wanna be a rifleman! I love rifleman and dont wanna give it up! and I love CM too, I cant give up either!"
Last I checked you could get Master CM and Master Rifleman together and still have an assload of points to throw around. So either suck it up and realize that some people have it worse than you (Commando's for example) or find another prof to compliment Rifleman that still suits your game style and doesnt promote such a "compromise".

In reference to the comparison between Commando and CM, "I once complained about having no shoes until I met a man with no feet."



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Happymob
Sat Apr 02, 2005 8:00 am
#65






JagdKatze wrote:

Last I checked you could get Master CM and Master Rifleman together and still have an assload of points to throw around.



But here's the deal - if they had chosen ranged support, a combat medic would retain maximum flexibility. They could choose to go pistols, rifles, or carbine for the exact same number of skill points. They could also go commando, bounty hunter, or squad eader ralitively easily. The only combo that becomes more expensive under ranged support-4 rather than pistols is CM/Smuggler.


With pistols-4, becoming an elite pistoleer is still just as expensive. Smuggler is 14 skill points cheaper. But 5 other professions are 14 skill points more expensive. Yeah, you can do rifles or carbines, but there's a 14 skill point disincentive to do those. Really what we want here is to keep our options as open as possible.


If you want to be a CM/pistoleer, you are just as well off with the ranged support pre-req as the pistols pre-req. So I'm not sure why anyone (other than the rare CM/smuggler) would really be opposed to ranged support.




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