Combat Medic Archive

Thread: Nerf CM makes me sick to hear. I put a lot of though into this, please read.

Kumi
Wed Aug 20, 2003 2:16 pm
#53

Indeed!


Right now the only way to heal the mind is entertainers.


As I stated before, if there is to be a nerf then give the Doctors the ability to heal the mind pool. Doctors SHOULD be the counter balance to the Combat Medic.


I expect thatalower level Doctor healingwould not be as effective on my poisons if I was making Master grade poisons.


It was stated earlier that we CMs are not the ONLY class that can effect the mind. Eye shot does an incredible amount of damage compared to a poison.

joydiv66
Wed Aug 20, 2003 2:20 pm
#54

What's the counter to KD?



Thoth Amon, TKDS
Master Rifle/Master Combat Medic
-Pie- Faction
Elenora
Wed Aug 20, 2003 2:21 pm
#55






joydiv66 wrote:
What's the counter to KD?





dying?



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Elenora Kaadara Naboo Ahazi
Master Combat Medic/Master Surgeon/Master Chemist
Elenora's Drugs - Better lives through better medicines
Drevar
Wed Aug 20, 2003 2:27 pm
#56

I totally understand and agree that a Master in a profession should be extremely skilled an powerful. The problem arises when one Master has the ability to kill a group of every other Master profession in under a minute or less. In the time it takes a Master Doctor to heal his own poison/disease, he/she either succumbs to the DOT or gets away with very little mind left. The others in the group all die then since the Doc doesn't have the mind left to cure any more.


I have a suggestion for dealing with the mind damage. What if poisons acted like the scout traps? They could cause damage but would not be capable of incap/killing someone? The poison would tick them down to 1, making them easy to kill and preventing any actions that have a cost in that poisoned stat. That way, the CM performs his/her duty by removing the target from the battle if they run away to heal. If the Doc/Medic has to run away, there are no heals for the other fighters and the tide of battle is turned.All this without the insta-griefing (3x incaps, etc) that results (intentionally or unintentionally) by using poisons.


An alternative would be tomake theoffensive AOEs truly AOE, as in affecting enemy and ally alike.The germs/chemicals don't care who they hit, they just spread and attack anything they touch. This would add a touch more strategy in deploying area effect weapons. Or maybe add bio/chem gear to one of the artisan lines that grants protection from CM attacks, similar to armor for every other type of damage?


It sounds kind of funny talking about making Chemical Warfare more "friendly" but in a game you have to remember the other guys are paying to have fun, too. Just because you feel that you "wasted" more points or time grinding out XP for your class doesn't grant you a monopoly on being "uber".


Drev

joydiv66
Wed Aug 20, 2003 2:34 pm
#57

I still can't believe we're fighting amongst ourselves...Maybe a symptom of not having a correspondant?


and Elenora...."dying?" LOL...



Thoth




Thoth Amon, TKDS
Master Rifle/Master Combat Medic
-Pie- Faction
Kumi
Wed Aug 20, 2003 2:40 pm
#58

OK, then you should be in the same area when a pistoleers health bleeds you, or a carbineers action bleeds you, etc...


Consider the fact that poisons don't ALWAYS put the effect on players. Some will resist the effect, hunt you down, and gut you like a fish.


There are range factors involved too. Even as a master I would still have to be within 35 meters to use poisons. Folks with weapons can be as far as 60 meters. Shoot me, then burst run away!


During a faction battle, a BH hit me with fire. I was incapped, and while lying there waiting for the DB, within seconds I burned for over 206 health wound damage!

Elenora
Wed Aug 20, 2003 2:42 pm
#59

I would less like to think of it as fighting as a discussion within the class as to what people think the class should be and how it should work...


Personally despite the personal attacks about my character, i still think that most of these dicussions yield good ideas and possible solutions to the problems...personally i dont care if u flame me...jut give a good suggestion with it...


if u are just doing to tell me was an a$$ I amandhow im trying to completely run the class....send me aemail just click onthat cool envelope icon inthe right corner of thebrower and send me aningame email about how a Ba$tard i am and now i post to much yadda yadda...


but if u gonna post at least be constructive...




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Elenora Kaadara Naboo Ahazi
Master Combat Medic/Master Surgeon/Master Chemist
Elenora's Drugs - Better lives through better medicines
Elenora
Wed Aug 20, 2003 2:45 pm
#60






Kumi wrote:

OK, then you should be in the same area when a pistoleers health bleeds you, or a carbineers action bleeds you, etc...


Consider the fact that poisons don't ALWAYS put the effect on players. Some will resist the effect, hunt you down, and gut you like a fish.


There are range factors involved too. Even as a master I would still have to be within 35 meters to use poisons. Folks with weapons can be as far as 60 meters. Shoot me, then burst run away!


During a faction battle, a BH hit me with fire. I was incapped, and while lying there waiting for the DB, within seconds I burned for over 206 health wound damage!




Here are some solutions for u...


1 add to charges over effectiveness to increase the range of ur dots...


2. get a doctor to buff ur H and A and 206 wounds is nothing...


fact is all ur problems have solutions...


now lets go to mind damage...hmm can i heal it?! no


can i buff it for more than 7 mins for most than +500 mind? uh no....


if ur range is too short either pull back and find more effective ground to fight on or dot attack its simple...


if ur smart about it it should be pretty hard for people to every get LOS on ya...


granted in the open battlefield this helps u less but honestly what % of pvp does on outside of cities?!




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Elenora Kaadara Naboo Ahazi
Master Combat Medic/Master Surgeon/Master Chemist
Elenora's Drugs - Better lives through better medicines
Combat-Medic
Wed Aug 20, 2003 2:54 pm
#61

Tasha...u realize that over the duration of my poison which will last more than 15 mins i will do more damage then a pistoleer will do just because I dont even need to be there to do damage?!



So what. You're dead and didn't get the points. You LOST faction while your teammates gained the faction. Oh yeah and poison doesn't last 15 minutes, it lasts for roughly 21/2 minutes. T-E-S-T befor making such statements, specially when you are acting as if you are our corespondant which I might add you are not. And in acutally, the pistoleer bleed lasts just as long if not healed. I've timed that too. Want me to show you the screens from the test? I tested and I'll be happy to show you.



Also there does seem to be a bug with aoe disease, it's got a value of 789 lololol. Looks like a typo. I also counted up the points, unless you are a master combat medic you won't be using poison C's. Even at master crafting in combat medic you can't use C's. You have to be a Master combat medic. Those CH's and other's taking just the healing lines and so forth will only be able to use a's and b's, not worth it.




Tasha -====MASTER CM; Pistoleer 0/1/4/1; Doctor 0/4/3/0====- Corbantis Server

Salin'a -====MASTER Dancer; CH 1/1/0/0; Unarmed III====- Chilastra Server
MichaelF77
Wed Aug 20, 2003 3:02 pm
#62

> Oh yeah and poison doesn't last 15 minutes, it lasts for roughly 21/2 minutes.

I am not sure what 21/2 is, but in my tes poison ran for about 9 minutes (if you do not DB a person, he will just get incapped over and over).

That was one very upset rebel I'll tell you, I heared he switched to CM from Commando after that.



-- Sekir Bashka, Combat Medic, Chilastra
We shall double our efforts!
Combat-Medic
Wed Aug 20, 2003 3:02 pm
#63

And unlike doctor and a few other classes, Combat Medic isn't really a hybrid profession. We're ALMOST on par with BH. With the points a BH must spend in order to get to master I don't feel a BH is overpowered. I HATE getting dizzyed and knockdown. Do I feel this is overpowered? No. Do I feel THEIR mind bleed op? no. which i might add, their mind bleed costs them less to use it and does as much damage as our mind poison. Poison a fire and forget? uh huh... That guy's really stupid if he doesn't hunt you down. I know I would. The only way it's a fire and forget is if youfire the poison througha wall and run away. Which i might add what's the point? Aoe? The biggest counter to that is pets. If you aoe, that pet's gonna come through the wall at you (pets don't have wall issues if you hadn't noticed, I use this tactic a lot when a mob is stuck in a wall.) If you use aoe and even if it's resisted, that pet's coming at you through the wall i might add and you won't forget the full damage of a AT-ST or a trooper of either faction. Nor will you forget the rancor coming at you. Sure, you knocked out one or two... But you're going down and you're going to loose more faction than gain. What's the point?



Tasha -====MASTER CM; Pistoleer 0/1/4/1; Doctor 0/4/3/0====- Corbantis Server

Salin'a -====MASTER Dancer; CH 1/1/0/0; Unarmed III====- Chilastra Server
Kumi
Wed Aug 20, 2003 3:07 pm
#64

I am trying to demonstrate that the Combat Medic character is not "uber".


It does have flaws that are part of the checks built in to the profession. I accept the limitations.


Do not take this as a personal attack, I am merely trying to defend my profession.


No, 206 health wounds is not much. How much more would it have done had the BH have walked instead of running to DB me?


No, mind damage cannot be healed. Let's say the nerf were to happen then and CMs can't affect the mind anymore. Then we can watch as people migrate their stats and maximize their action / health pools, doctors can boost them, then what good are we?


I do appreciate what you have to say Elenora and I applaudyou for bringing this to atteniton. I just do not agree that a nerf to the CM profession is needed. If anything other professions should be given special abilities to counter what we do.

Elenora
Wed Aug 20, 2003 3:07 pm
#65

poison last 21/2 mins does that mean 21/2= 10.5 mins or does than mean 21/2 mins?!


cuz i have had reports of my poisons lasting for than 15 mins...and i have been poisoned for more than 15 mins...


ask oracle i think ive hit him with a few mind poisons as i left...


oh and the thing about poison...yeah i do lose fp but if i clone and come back and DB the mind incapped players....i get 10x more back


besides doesnt matter if i died or not but who won the battle...


lol tasha come over to ahazi ill show u how long my poison lasts...and its far longer than a bleed


and as for pretending im the correspondant...uh dont know what you are talking about...have u heard me say here is the list of issues that the CMs have complied....this is the email that i have sent to the devs...


not my job....i have put my top 5 issues up and what i think were the top 5 issues to help the correspondant but nver once hacve i said oh look im the CM correspondant...


and yes i have tested poison and it lasts a long time...if u dont believe me come to ahazi....and ill prove it




--------------------------------------------------------------------------
Elenora Kaadara Naboo Ahazi
Master Combat Medic/Master Surgeon/Master Chemist
Elenora's Drugs - Better lives through better medicines
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