Combat Medic Archive
Thread: Nerf CM makes me sick to hear. I put a lot of though into this, please read.
H and A are still viable in pvp...its just easier to abuse M since its unhealable...
remember we arent a frontline damage dealing combat class...we are a support class...we should be supporting combat while healing...which means we give up the ability to dish out tons and tons of damage...
so if mind damage was taken out totally...i would still be happy with H and A poisons....
mind damage makes use main damage dealers not support class....
Chemical warfare has never been seen as a "support" weapon.
It was designed to win them...
If I am to spend a goodly amount of time becoming a CM then I expect to be able to create a ranged can-o-whoop-a$$ !!
ok tell me how to effective document the time of duration of a mind poison andwill test it out and send u screens...
also what is this mind bleed that u keep talking about that BHs have?!
The best way to test it is to poison someone and do not DB them, just let the poison run it corse - you'll have to stay away for a dozen seconds between incaps so he won't catch you (and listen to non-stop stream of nasty tells), and watch his bar and notice when the poison icon goes away, I did this test and it was a tad over 9 minutes, I beleive it's equal to "duration" * 2 minutes ( low end poisons have 1 or 2 there and mine has 5)
If you can suggest better test (documented) - please do so.
Also somewhere else you said:
> Poison a fire and forget? uh huh... That guy's really stupid if he doesn't hunt you down. I know I would.
If you present any kind of threat to me as carabiner (ie I suspect that you might have a knockdown since I don't have mine yet) - you will spend 15 seconds running around the bank / house / fountain cursing cause of LOS.
It stuck on you after you died and cloned?
It's not supposed to work like that, did you /bug it?
Elenora wrote:
and one more thing...learn the difference between an exploit and poor design...then come back and try to join the discussion....
Poor design = design flaw made by devs that allow players to do things in the game that were not intended.
Exploit = the use of said poor design by punks to 1) hinder the fun of other players and/or 2) to attempt to prove to the world how much smarter they are than the devs and the other players that aren't exploiting the poor design.
Good enough? ![]()
Here is my story.
I started out as a scout, got medic, and marksman. I am a casual gamer that doesn't grind. I play missions that give me junk so I can decorate my small corellian house with junk. I have been playing since day2
with a couple of weeks off for vacation. I am currently a pistoller with stances and grips1 and marksmanship 1. I am also a medic with about 3/4 of profession completed. I am a also a master scout.
Within about two weeks of launchI ama declared rebel andI am in anchorhead and a large imperial raid comes. They get into cloning facility and store there clone data. Everytime they would die, they would come back out get their TEF and start slaughtering us again with very little wound damage to them. This is when I wanted to be a combat medic. I thought if I was able to poison that guy and give him some wound damage he wouldn't be able to come right back out and shoot me in the face. That is whenI decidedI wanted to be a combat medic. No one was a combat medic yet as the grind was fierce. When I told people that is what I wanted to do they said that the CM was useless and underpowered. I did not care I wanted to give people disease so they would have to spend some down time before they could come back and attack me. I thought ranged heals were a cool factor too that could help me get into some badazz groups.
I have been watching the CM boards go nuts since the patch that the class is overpowered. This is not what I wanted my class to be. I wanted someone that could put people in the hospital using chemical warfare and a great healer. I would rely on my pistollertactics for killing them. I would rely on my master scout abilities to run away from situations.
A combat medic is very hard to attain,I am still probably about another two weeks away from acheiving CM due to another vacation. That and I had to pick up some survey skills just so I could set up some organic farms. We should be rewarded with cool heals and diseases that inflict wounds.
However, it my belief that our class shouldn't be a frontline fighter, we should hang back, toss some disease, shoot at the enemy, heal our teamates. We shouldn't be a one man army.
Tyran Artemis, Bria
I still see a lot of unsubstantiated quotes about what our poison does. I am a more trusting type of person and I am not asking for screen shots, however please properly document your testing. Document your poison stats and include them when speaking about your damage, resist rate, and duration.
so far I have used my mind poison 66 times in combat.
resisted 23 times.
This includes AoE targets and their resist/non resist.
potency 81
effectiveness 107
dot range from 210 to 318 a tic.
no advanced meds used.
Master Combat Medic.