Combat Medic Archive

Thread: Combat Medic Fix

DarthCedric
Wed Feb 04, 2004 9:11 pm
#40

Since my question wasn't answered, let me ask again: Poisons that incap, WHERE can I get me some of that stuff??



Darqyeti
Master Chef
Master Pistoleer

Strel
Wed Feb 04, 2004 9:51 pm
#41

My idea is make a new doctor craftable item "immunity pack". Something that can be applied by doctors to people before a battle. You could experiment on:

-duration

-defense vs poison

-defense vs disease



Strel Samodelkin, Colonel in the Imperial Army

Belaya Gvardia, Sunrunner's Elite Imperial PvP

rantboy
Wed Feb 04, 2004 10:25 pm
#42

how about just a area heal poisen heal deasiese givin at master docter... then no one needs a nerf! and in the next patch there will be only able to aply one deasies and on poisen to a person. i think thats a fix. and those poisen/desiase that are over 64m arevery oldones... or u are experiancing lag witch happions alot.

DEADESA

flurry

MCM MD



---------------------------------------------------------------------------------------
DEADESA
RECON
Bounty Hunter
Ranger
charris456
Thu Feb 05, 2004 12:41 am
#43






DarthCedric wrote:
Since my question wasn't answered, let me ask again: Poisons that incap, WHERE can I get me some of that stuff??





I dont think you can..



Haris Dae
Chilastra
BoozeFienD
Thu Feb 05, 2004 12:47 am
#44

In the real world we have chemical and biological agent suits to protect yourself. In the real world you can't throw a container farther than a rifle can shoot. This isn't the real world, it's a game.


A single MCM will never storm an entire base by themselves. But a single MCM will destroy another group if he is part of his own group. Read the post above, it obviously works. I can't tell you how many times I've been on either side of the disease/poison bombing. There is NOTHINGyou can do about it. MCM's drop poison on you every 15 seconds, and there is no way to cure everyone.


I have yet to see a single arguement to dispute any of this. Large scale PVP is totally dominated by MCMs.



:::Xeromedes Xiles:::
Ex-Captain of the Widow Makers
Account Status: Cancelled
(June 27, 2003 - July 27, 2004)
+ Combat Balance > Jump to Lightspeed +

Mercuri
Thu Feb 05, 2004 2:46 am
#45




Combat medic- ranged heal aoe diseases /medicnes mind heal


docter- Ability to increase someones health /action and secondarys by 2k+ heal diseases,rez people, heal poisens, heal almost all states ( dizzy etc. ) err who is in need of a nerf?







All the nerf talk aside, the statement above is by far the most rediculous thing I have ever heard. As far as the people that think mind heal is worthless...get real. The main reason our pvp group survives is because of the CM mind heal.


You can almost be 100% every good pvp squad runs with 2-4 CM and 2-4 doctors. At the rate an entire group can be poisoned by just 2 CMs, doctors minds decrease very rapidly even with mind buff/muon etc.




Kylian Redeyez



Kylian Redeyez---Poison Sponge of MC
EgoHazer
Jasynn
Thu Feb 05, 2004 3:12 am
#46

War is HELL.
Morganite
Thu Feb 05, 2004 3:44 am
#47






DarthCedric wrote:
Since my question wasn't answered, let me ask again: Poisons that incap, WHERE can I get me some of that stuff??





It is quite simple. Poison ticks off at a set value every tick, same for disease. Say I poison you with a single target mind poison that does 640 mind damage/tick. Then I hit you with a single target mind disease that takes off 280/tick. you have a mind pool of lets say 1000. the poison ticks off, that leaves you with 560, then you loose 100 mind ham for doing 3 specials. The disease now ticks off 280 of your starting pool, which lowers your max to 720. Now the poison ticks again, only it can take you down to 1, but specials from your special attacks make that number go below 1, and thus you get incapped. Generally, if you dont kill the CM by the third "tick" you might as well run away, or suicide, because you are dead.



The entire above post goes under the assumption that you don't have a doctor with you that can cure the poison and disease, which is probably something stupid, which you should tend to avoid..



MMM Industries, found at 2540 -4661 near Mos eisley. Food, weapons, powerups, armor, med's, speeders, repair tools, we have it all..


Offer all auction winnings to the food vendor at said waypoint..
Jmercenary
Thu Feb 05, 2004 4:45 am
#48

How about this nerf cryers. For every raid you do have one defense stacking template, then have someone with doc to watch that person's back and his own for enemypoison. Instead of everyone being "tanks". I know it sounds crazy but teamwork wins, not just the solo Riflman/Fencer around every turn.



Mercenary

"Its daddy sh!thead now wheres my bourbon."
Adune
Thu Feb 05, 2004 8:32 am
#49



DarthCedric wrote:
Since my question wasn't answered, let me ask again: Poisons that incap, WHERE can I get me some of that stuff??



Poison + Disease = incap. You call yourself a MCM, but you didn't know that? Time to pick up a different class.




Adune, Master Armorsmith
ARR Armor, Strongbadia, Naboo
Adune
Thu Feb 05, 2004 8:35 am
#50



MichaelF77 wrote:
Read patch notes:
http://starwarsgalaxies.station.sony.com/recent_updates.jsp?o=59956

*Combat medic skill mods can no longer increase the range of medicines beyond 64m.*

It was SUPPOSED to be fixed already, the fact that it's still working - just a bug that has been reported to Devs.


Dec 16. That's over a month & a half ago. You know the rate of bug fixing in SWG. It could be another 3 months before this is fixed again. And then another 4 months after that before we've used up all our stock of 70m+ poison & disease.

Is it clicking yet why I don't consider this a fixed issue yet? It's not, and won't be for some time. Thus, I'm going to bring attention to it.




Adune, Master Armorsmith
ARR Armor, Strongbadia, Naboo
Adune
Thu Feb 05, 2004 8:41 am
#51



rantboy wrote:
how about just a area heal poisen heal deasiese givin at master docter... then no one needs a nerf! and in the next patch there will be only able to aply one deasies and on poisen to a person. i think thats a fix. and those poisen/desiase that are over 64m arevery oldones... or u are experiancing lag witch happions alot.
DEADESA
flurry
MCM MD




I agree that an area cure would be very useful, but I'd prefer to see it on CM myself. They're the class that should be able to best combat diseses/poisons.

The application of 1 dis/poison to a person is changing so you can't stack a huge number of poisons/diseases. You can get Mind Poison A, B & C, along with mind disease A, B, C on people. It's sick, esp with the diseases.

Those poisons/diseases over 64m were made recently & can still be made. Your sig says MCM, you should go play more. You can still craft packs with range up to 48, which = 92m throw range at MCM




Adune, Master Armorsmith
ARR Armor, Strongbadia, Naboo
Adune
Thu Feb 05, 2004 8:46 am
#52



Jasynn wrote:

"The way poison and disease is being currently used in the game is ridiculous. I have been inbase raidswhere i was getting hit with poison or disease every 1-3 seconds for 3-4 minutes. In those situations it is impossible to keep yourself healed, let alone anyone else."

Dude. In the real world...poison and disease...or rather "chemical and biological warfare"are considered WMD's. They should hit hard. Maybe getting to the point where you are able to use these weapons should be harder so there are fewer CM's, but they are exactly what they should be.






This isn't the real world. It's a video game, with player vs. player combat. In order for it to succeed, there has to be balance in the combat elements of the game. If you want SWG realism, then you have to allow the following:

-Thermal detonators that can obliterate entire city blocks.
-Riflemen that can one shot kill you from over 1000m.
-TKM's that can break your neck with a single attack.
-Flame attacks that cannot be put out, and will continue to burn for more than long enough to kill you.
-Blasters that kill you in one shot all the time.
-Poisons & diseases that harm EVERYONE on the battlefield.

Let's just for better balance, & enjoy the game, okay?




Adune, Master Armorsmith
ARR Armor, Strongbadia, Naboo
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