Combat Medic Archive
Thread: Suggestions to get doctor if you want to fight cm's are rediculous
Whatnot wrote:
Mild-Breeze-Trooper wrote:
Whatnot wrote:
7. CM's get no defenses Neither do a lot of other professions, and you do have 81 skill points. Are they unused?
8. CM's get no damage mitigation See above.
But suggesting you pick up doctor to defend against poisons is a ridicoulous suggestion... get you opinions straigh man.
Your kidding right? The comments I was addressing in my reply were along the lines of "A combat medic has no defenses as part of the CM tree, therefore everything is just dandy in the land of balance." I merely pointed out in the snippet you chose to quote that nobody in the game is "just profession x". Everyone dabbles, even if it's in crafting-- it's part of the game design.
Message Edited by Whatnot on 04-28-2004 03:50 PM
Whatnot wrote:
Mild-Breeze-Trooper wrote:
Whatnot wrote:
7. CM's get no defenses Neither do a lot of other professions, and you do have 81 skill points. Are they unused?
8. CM's get no damage mitigation See above.
But suggesting you pick up doctor to defend against poisons is a ridicoulous suggestion... get you opinions straigh man.
Your kidding right? The comments I was addressing in my reply were along the lines of "A combat medic has no defenses as part of the CM tree, therefore everything is just dandy in the land of balance." I merely pointed out in the snippet you chose to quote that nobody in the game is "just profession x". Everyone dabbles, even if it's in crafting-- it's part of the game design.
The logical fallacy I was refutingwas that "the lack of CM tree defenses and damage mitigation offsets the CM's uniqueability to stand at the longest range in the game and use the strongest DOT in the game (that bypasses armor) with the largest area of effect in the game against an arbitrarily large number of opponents who are virtually guaranteed to die unless a sufficient number of uninfected doctors can apply enough curing at a rate of onceevery three seconds to offset your attacks coming once every four seconds.
The bottom line is yes, it is ridiculous that anyone who want's to PvP has to "pick up" 90+ skill points worth of doctor or have their own personal doctor at their side since one doctor can't heal fast enough to cover even a small group of 2 or 3. And yes, it is ridiculous that a CM can effectively kill a group of 20 -- yes, I count reducing everyone to 1 mind "killing" because you never know when a kreetle will aggro you and finish you off. Maybe the CM dies too, maybe not, but it is still ridiculous. How is this any more ridiculous that you have to pick up either fencer for defenses, or rifleman for offense to pvp? Don't even bother with the "a well rounded group" crap, a group of 10 fencer/rifleman/tk can beat a group of any 10 people that aren't all fencer/rifleman/tk's.Your "point" rings hollow, armorsmiths charge 600k+ for a set of stun armor, which is crap basically, 38-42%? If someone sold 39% sp kinetic composite, and tried to get 600k for it, they would be laughed out of buisness.. Also, as has been said numerous times before, if 1 cm decimates a group of 20 people, they weren't to bright to begin with, and have no room to complain or make excuses/lay blame on an overpowered profession.
If nothing changes, PvP will devolve into masses of CM/Doc/novice marksmenhurling and curing. whoever runs out of poisons or cures loses, and get summarily dispatched by CDEF fire taking the last point of mind. And nerfing cm to uselessness means pvp turns back into fencers/rifleman/tk's avoiding 75% of the damage before the pvp reduction, double, triple, quadruple slicing armor/guns to get that 3 point damage/resist edge to make them uber.. If you think combat medic's alone ruin pvp, you obviously dont attempt to look at the whole picture. Is it only me who is confused by the fact if I use an armor piercing medium weapon against a guy that has an armor rating of light, how is his armor EFFECTIVE resisting damage when his armor was PIERCED by my weapon? A guy with brass knuckles outdamages a guy carrying a 6 foot long steel pole with a sharpened axe blade at the end per attack landed? A guy without "jedi fast reflexes" is able to DODGE a laser blast traveling at the speed of light? I could go on, but I wont, I think I made my point. Fix combat medic's bug's, then let's discuss bringing them in line with the other profession's, along with bringing armor, buff's, armor piercing, damage abilities, etc at teh same time..
Message Edited by Whatnot on 04-28-2004 03:50 PM
Mild-Breeze-Trooper wrote:
Whatnot wrote:
7. CM's get no defenses Neither do a lot of other professions, and you do have 81 skill points. Are they unused?
8. CM's get no damage mitigation See above.
But suggesting you pick up doctor to defend against poisons is a ridicoulous suggestion... get you opinions straigh man.
Your kidding right? The comments I was addressing in my reply were along the lines of "A combat medic has no defenses as part of the CM tree, therefore everything is just dandy in the land of balance." I merely pointed out in the snippet you chose to quote that nobody in the game is "just profession x". Everyone dabbles, even if it's in crafting-- it's part of the game design.
The logical fallacy I was refutingwas that "the lack of CM tree defenses and damage mitigation offsets the CM's uniqueability to stand at the longest range in the game and use the strongest DOT in the game (that bypasses armor) with the largest area of effect in the game against an arbitrarily large number of opponents who are virtually guaranteed to die unless a sufficient number of uninfected doctors can apply enough curing at a rate of onceevery three seconds to offset your attacks coming once every four seconds.
The bottom line is yes, it is ridiculous that anyone who want's to PvP has to "pick up" 90+ skill points worth of doctor or have their own personal doctor at their side since one doctor can't heal fast enough to cover even a small group of 2 or 3. And yes, it is ridiculous that a CM can effectively kill a group of 20 -- yes, I count reducing everyone to 1 mind "killing" because you never know when a kreetle will aggro you and finish you off. Maybe the CM dies too, maybe not, but it is still ridiculous.
If nothing changes, PvP will devolve into masses of CM/Doc/novice marksmenhurling and curing. whoever runs out of poisons or cures loses, and get summarily dispatched by CDEF fire taking the last point of mind.
Message Edited by Whatnot on 04-28-2004 03:50 PM
Seriously, you guys have to be the most self-centered people that this game has. "Well, if you drop the profession that you enjoy, you might have a chance to counter us". What if there was an anti-CM profession? It was automatically invulnerable to poisons and can take out CMs in 1 shot from 90 m? Sure you can counter the Anti-CM profession with an anti-anti-CM profession which takes the rest of your SP and doesn't have any other offensive capablities. But would you CM's enjoy it? Surely not. You find a single non-CM that agrees that CM adds fun to PvP, and I'll be amazed.
Bennyboy4308 wrote:
DON'T YOU PEOPLE UNDERSTAND?????? NOONE LIKES CMS BECAUSE IT MAKES PVP UNFUN. ISN'T THIS WHAT THIS GAME IS ABOUT, HAVING FUN????
Seriously, you guys have to be the most self-centered people that this game has. "Well, if you drop the profession that you enjoy, you might have a chance to counter us". What if there was an anti-CM profession? It was automatically invulnerable to poisons and can take out CMs in 1 shot from 90 m? Sure you can counter the Anti-CM profession with an anti-anti-CM profession which takes the rest of your SP and doesn't have any other offensive capablities. But would you CM's enjoy it? Surely not. You find a single non-CM that agrees that CM adds fun to PvP, and I'll be amazed.
You said it well
Bennyboy4308 wrote:
I was a CM once too, and although ranged stims and area stims were fun, I'll agree that they are not worth the SP, but as it is, CM is killing PvP. I went out PvPing again yesterday. Got my uber armor on, got all my BE food, got my Dancer and Musician buffs, put on my 46% stun PSG, and promptly got killed by a CM/Rifleman from 80m. Heck, later when I got rebuffed, there was a rebel CM (and a couple others) who cept on clone zerging. Throw a poison, die, clone, repeat and ended up killing a few people (Like me), and yes there was 2 docs helping us but it wasn't fast enough. I think total yesterday I ended up dying 6 times to CMs. I was even mind incapped by a CM/carbineer and you know carbineers can't hit mind. Do you realize how frusterating it is not to even have a chance?
Too bad!
Bennyboy4308 wrote:
I was a CM once too, and although ranged stims and area stims were fun, I'll agree that they are not worth the SP, but as it is, CM is killing PvP. I went out PvPing again yesterday. Got my uber armor on, got all my BE food, got my Dancer and Musician buffs, put on my 46% stun PSG, and promptly got killed by a CM/Rifleman from 80m. Heck, later when I got rebuffed, there was a rebel CM (and a couple others) who cept on clone zerging. Throw a poison, die, clone, repeat and ended up killing a few people (Like me), and yes there was 2 docs helping us but it wasn't fast enough. I think total yesterday I ended up dying 6 times to CMs. I was even mind incapped by a CM/carbineer and you know carbineers can't hit mind. Do you realize how frusterating it is not to even have a chance?
80m? So how did he hit you with a rifle? If he did it only with poison/disease the incapp didn't come for at least 40-48 seconds due to it taking a disease/poison combo to incapp. Either you are lieing or you are innacurate in your reporting of the facts. If you are not using facts it can't be used in an argument. That is one of the rules of debate.
Zerg rushing is easy to combat. Just have the 2 CMs on your side blackbar their mind and mind secondaries. Then don't DB them. They won't be able to throw poison anymore.
As can easily be seen, you did have a chance and didn't know how to monopalize on it.
Rchuno wrote:
Allow me to add some facts to your post.
1. CM's can wear armor, yet their attack bypasses all armor.
CMs don't have an attack
2. CM's are the only profession whose attack is not affected by the 75% PvP damage reduction.
CMs don't have an attack
3. CM's are the only class whose DOT's haven't been nerfed.
CMs don't have an attack. All they have is a DOT
4. CM's AOE is the largest area of effect in the game.
That is because it is from their only DOT
5. CM's range in the largest in the game.
A bug that is being worked on already
6. (In the interest of completeness) CM's have to stand still for 4 seconds after throwing their poison.
Yeup.
But I for one don't see any balance problem.