Combat Medic Archive
Thread: Dropping MCM
vortexala wrote:
SpunkyKuma wrote:
"fewer CM the better SWG will be..."
^^
Now with doctor poison/disease resists we have a chance for a real PVP session.
Heh..that's what you think.
This changes nothing, it simply shifts attention off the CMs and onto other profs
Sabonis-sr wrote:
Woot, ruined large scale PvP for months, the death of CMs is a welcome one!
Now I won't have to play this basterdized class anymore and can go back to playing my normal toon on raids sweeeeeeeeet!!!!!!!!!!!
yeah, i did a bit of "large scale pvp" the last couple of nights. it still sucks! hahaha! only now, it is pure zerg warfare. even more boring than before.
but at least as combat medics we do have a role on the battlefield: healing the doctors mind. yep, that is pretty much it.
i hope they kill defense stacking next... no, wait, nerf jedi next! no, maybe rifles... oh, i just can't wait until lnone of the professions work! yea!
Message Edited by neutrineaux on 08-14-2004 02:13 PM
TKA-MC wrote:
OH how this pisses me off! I can't believe some CM's are feeling as if their profession has been killed now that they finally did something to de-uberize CM. BAH! If you wanna talk about Skill Point costs versus benefits just LOOK AT BOUNTY HUNTER OR COMMANDO'S! Read in those forums to know what it is like to have a nerfed profession.
duh, yeah bawsss, since other professions are completely worthless, let's make them all that way! yeah bawss, uh huh, uh huh
TKA-MC wrote:
I die from a 700 mind tick in 2 seconds =), sorry bout the flame but it's slightly aggrivating to see this being complained about.
esad
Landorin wrote:
Hello,
I'm quite confused. The patch notes say there is only 5% chance to be affected as well as to resist always.
I'm no longer a CM since I grinded for jedi. However, I liked the profession as a support class, it was fun to be able to attack, heal and craft.
I'd like to know from you guys whether the latest changes are really that bad? Is CM pointless in pvp now? I wouldn't want to go back if I could only limit myself to pve.
What is it like now? Can anyone describe? Is it really that bad or even pointless in pvp or is it all well balanced now but leaving the CM still a deadly support class?
it is pretty much worthless in pvp at this point. you can mind heal, but otherwise, you are not needed at all.
TKA-MC wrote:
I die from a 700 mind tick in 2 seconds =), sorry bout the flame but it's slightly aggrivating to see this being complained about.
you should drop some change and pick up a new bling watch, bro. first tick is in 10 seconds. and if you only have 700 mind going into combat, you were not properly prepared. you deserved to die, but if it wen that quick, someone else did it.
TKA-MC wrote:
Every 2 seconds or 10 seconds, you can choose to pick at it but what it comes down to is this. It by passes all armor and defenses. And stop saying CM is gone, last I checked they still hit with poison they still by-pass armor and are still complaining about the recent changes. For all those who are droping CM because of the changes they are just temploiters always looking for the lastest non nerfed profession. I would say go with Master Swordsman, one of them can out damage 5 Master Commando's. If you don't believe me I got a link for you.
you are a moron.
dropping a prof that has been broken is not tempoiting, idiot. plenty of us have been cm's from the start, myself included. never have ground fotm. but you seem awfully familiar with that method, eh?
Lotussutol wrote:
fewer CM the better SWG will be...
fewer players the better swg lag will be...
zero lag with zero players. the unstated goal of the "devs"
Ubershooter wrote:
im not a CM but my alt is a master smuggler and has been for a while, so i wouldnt complain about the nerf, smugglers seem to get a nerf every publish and then told oh your fix is coming uhm in 2005 maybe later....CM's needed an equal something to balance them out. you arent getting nerfed at all, they just installed a counter measure to you. and it has been needed for a long time.
you don't realize the impact of this. it is a major nerf. sorry about smuggler, too. and commando. etc.
Avr wrote:
Jarkatoo wrote:
for all you CM's that are sticking with it i say good for you. now all the FOTM's will be rooted out becuase they just lost there i win button. and for those staying hey look at my sig and then we will discuss nerf's. Sad to say though it looks like smuggler is becoming an fotm now. i am seeing a bad trend of tkm/smuggler/BH.... and it sadens me because now smugglers will get hit with the nerf bat once again, and we are running out of strikes to nerf...
Hi Jark, you are right to worry, you will soon loose your "i escape button" and enjoy the kd/dizzy nerf as well. if you think im fotm your wrong. been cm sense the beginning. as it is CM is not worth the points, that is why most will untrain it. folk that stay will be casual gamers that don't have time to train another proffesion.
Pahdbacca, Thank you for the kind words
i am just sort of abandoning my character, trying a fresh start on another server. after my pvp experiences of the last few nights, it is clear cm has no significant place on the battlefield. maybe they will fix it (yeah, i know, hahaha), so i will not untrain, at least not much, for a couple of weeks to see what heads our way.
otherwise, i guess i will have to do something else. bummer.
taddel wrote:
Avr wrote:
Well guys it's been fun, I'm going be untraining today. It's too bad they are going overboard with this nerf. for the points it's just not worth it to me.
I have been a cm sense the beginning, although this will spice the game up a little with new skills and so forth, I will miss being a cm.
To all that hang in there I /solute you.
Combat MEDICcry more noob