Combat Medic Archive
Thread: Area Cures and Innocs What CMs Can Expect On Tuesday
rhaspede wrote:
Sorry dude, you're wrong again. If 10 cms apply 10 poisons to 10 people, 1 doc can cure all 10 poisons on all 10 people with one shot of his/her area cure.BEFORE any damage from the poison is taken.
On a seperate note, thanks for the info Tex. I think this is waaay overboard. The ability to cure everyone in a 27m radius without having to stop moving? That's too much. The only good thing about these cures is the med use. It will discourage dabbling because people will have to either be master doc to use the really good stuff, or just bring a master doc with them. Still, those "A" lvl packs are pretty powerful already, and like yall said, they're only going to get better.
I've been a master cm since about month 4 of release. These nerfs are really starting to get old...
/sigh
redheady47 wrote:
I dont think any of you are docs.....when havla hit the big reason it was so powerful is because of stacking. A cm could get all 6 poisons in someone before we could take them out.......and it would take 6 cures on a single person to completely cure them. It may not be as noticable now BUT it takes 1 cure per poison your thinking of Jedi cure.
redheady47 wrote:
PsionicHawk wrote:
We will keep the DOCS busy? You mean A doc, who is facing poisons and diseases with near max potency and can cures these in one shot with a Area A Cure. Yeah you can be quiet now.
You mean the docs who were facing your poison/disease that landed with one shot on Area A's? Yah YOU can be quite now. Now someone without docter has a chance of survival against a CM if they happen to have an innoculation running. You still have a chance of landing on the first throw just much much lower of a chance, but your chance of poison/diseasing some one with both innoculations is even lower. With all the griefing that goes on with people leaving poison/diseased people to triple incap for decay, this cant be a bad thing. Your A's can cure my C's. **edit** plz. thanks
Now that you've been educated.LOL your posts are lacking in education and your info on CM's is still wrong.If a doc on the other side is forced to keep healing his teammates hes most likely not going to be an offensive threat at all....hence keeping them busy. I'm interested to see if the heavy pvp guilds will even use the innoculations. I think it would be more effective for the docs to just use the innocs on themselves and use cures for everyone else. With an aoe cure..../gasp....one doc can actually counter one cm!! Actually one doctor can counter several CM's. Matter of fact a big strategy will probably put the Doctor on the first to kill list since its them that decides a battle now.
Message Edited by Bamboozle on 08-09-2004 02:18 PM
redheady47 wrote:
rhaspede wrote:Sorry dude, you're wrong again. If 10 cms apply 10 poisons to 10 people, 1 doc can cure all 10 poisons on all 10 people with one shot of his/her area cure.BEFORE any damage from the poison is taken.On a seperate note, thanks for the info Tex. I think this is waaay overboard. The ability to cure everyone in a 27m radius without having to stop moving? That's too much. The only good thing about these cures is the med use. It will discourage dabbling because people will have to either be master doc to use the really good stuff, or just bring a master doc with them. Still, those "A" lvl packs are pretty powerful already, and like yall said, they're only going to get better.I've been a master cm since about month 4 of release. These nerfs are really starting to get old.../sighI dont think any of you are docs.....when havla hit the big reason it was so powerful is because of stacking. A cm could get all 6 poisons in someone before we could take them out.......and it would take 6 cures on a single person to completely cure them. It may not be as noticable now BUT it takes 1 cure per poison your thinking of Jedi cure.
Master Combat Medic/Master Doctor here.
Did I test with Spider Venom? No. But I also didn't test with Janta Blood, which is MORE common and MORE powerful in comparison.
As for the whole '6 cures to clear 6 poisons'...you really have no idea of what you speak.
As has been said, you add the effectiveness of the poisons together. The cure then begins taking away from that total. And, as is clear, the area cures are much more powerful then the single-target poisons.
And for the record, a 295 Effectiveness rated Poison pack hits for a tick of 590. Far from 'low powered', and that's just based off the whining done by folks like you...
vortexala wrote:
redheady47 wrote:
rhaspede wrote:
Sorry dude, you're wrong again. If 10 cms apply 10 poisons to 10 people, 1 doc can cure all 10 poisons on all 10 people with one shot of his/her area cure.BEFORE any damage from the poison is taken.
On a seperate note, thanks for the info Tex. I think this is waaay overboard. The ability to cure everyone in a 27m radius without having to stop moving? That's too much. The only good thing about these cures is the med use. It will discourage dabbling because people will have to either be master doc to use the really good stuff, or just bring a master doc with them. Still, those "A" lvl packs are pretty powerful already, and like yall said, they're only going to get better.
I've been a master cm since about month 4 of release. These nerfs are really starting to get old...
/sigh
I dont think any of you are docs.....when havla hit the big reason it was so powerful is because of stacking. A cm could get all 6 poisons in someone before we could take them out.......and it would take 6 cures on a single person to completely cure them. It may not be as noticable now BUT it takes 1 cure per poison your thinking of Jedi cure.
Master Combat Medic/Master Doctor here.
Did I test with Spider Venom? No. But I also didn't test with Janta Blood, which is MORE common and MORE powerful in comparison.
As for the whole '6 cures to clear 6 poisons'...you really have no idea of what you speak.
As has been said, you add the effectiveness of the poisons together. The cure then begins taking away from that total. And, as is clear, the area cures are much more powerful then the single-target poisons.
And for the record, a 295 Effectiveness rated Poison pack hits for a tick of 590. Far from 'low powered', and that's just based off the whining done by folks like you...
lol this response coming from a correspondent....i expect nothin less from a cm one i guess. You guys are trying to keep one cm as a god...when the high effectiveness is to help counter multiple cm's.
I think ya need to go do some more tests because CURRENT cures are 1 for 1
That's why when Ariven hit me with SEVERAL poisons I cleared them with ONE cure.
Try reading this thread for some information.
I think maybe you're the one who needs to test things.
redheady47 wrote:
If the aoe cures act like normal cures then it only cures one poison/disease per cure so if a person has multiple poison/disease running it will take multiple cures.
I hate feeding trolls, but just in case anyone missed Vortexala's last response, thisposter has no clue. A single poison cure can cure an unlimited number of poisons. It all depends on the strength of the cure and the strengths of the poison.
As a simple example, my best non-loot poison cure C will cure my best non-loot area poison C and best non-loot single target C in one shot with a little power leftover. My cure and poison power are typical of crafters who have been gathering resources for over a year.