Combat Medic Archive

Thread: Area Cures and Innocs What CMs Can Expect On Tuesday

Happymob
Mon Aug 09, 2004 12:42 am
#40

Just as badas the original numbers suggested. A 40% hit rate on potency experimented, reduced-damagepoisons is not good. Single shot cures with near 30 area is even worse. And oh yeah, the absorption thingie on top of that. At least they got the medical use basically right.


Thanks to everyone who participated in the testing.



Imadoh and Ikiecobi
Quality Resources and the Corellia Butcher - NoCo
NoCo Trade Center, Corellia (just northeast of Coronet) 796, -3076


FatWookieeWickett
Mon Aug 09, 2004 12:43 am
#41

lol. all it means is there will be a few more ppl incapped with us. hehe
Condiment_King
Mon Aug 09, 2004 12:45 am
#42

I guess the question on this I have is... what is that absorption rate? what exactly does that mean... also it looks like you sacrifice that absorption rate for a longer duration...


If you notice that the 2400 duration only has a 3 absorption rate...

the 2000 duration has a 6 absorption rate...

the 1700's duration have a 9 absorption rate...


so what do those mean? is that the amount of poisons it can stop? Kinda like synthsteak lowers the damage for "x" number of attacks...


If thats the case... just have 2 combat medics in your group and spam away... youll tear right through the innoc...


Reaperss
Mon Aug 09, 2004 4:04 am
#43

I thought they deleyed they publish so they could do some tweeking?




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redheady47
Mon Aug 09, 2004 4:09 am
#44






rhaspede wrote:

Sorry dude, you're wrong again. If 10 cms apply 10 poisons to 10 people, 1 doc can cure all 10 poisons on all 10 people with one shot of his/her area cure.BEFORE any damage from the poison is taken.


On a seperate note, thanks for the info Tex. I think this is waaay overboard. The ability to cure everyone in a 27m radius without having to stop moving? That's too much. The only good thing about these cures is the med use. It will discourage dabbling because people will have to either be master doc to use the really good stuff, or just bring a master doc with them. Still, those "A" lvl packs are pretty powerful already, and like yall said, they're only going to get better.


I've been a master cm since about month 4 of release. These nerfs are really starting to get old...


/sigh






I dont think any of you are docs.....when havla hit the big reason it was so powerful is because of stacking. A cm could get all 6 poisons in someone before we could take them out.......and it would take 6 cures on a single person to completely cure them. It may not be as noticable now BUT it takes 1 cure per poison your thinking of Jedi cure.



Zacharias Master Merchant/CH/ubber
Zakkariini MD/Rifleman

Has Park been back to the Borgle cave yet?
Brainplay
Mon Aug 09, 2004 5:07 am
#45






redheady47 wrote:


I dont think any of you are docs.....when havla hit the big reason it was so powerful is because of stacking. A cm could get all 6 poisons in someone before we could take them out.......and it would take 6 cures on a single person to completely cure them. It may not be as noticable now BUT it takes 1 cure per poison your thinking of Jedi cure.





If it took you 6 cure attempts to clear 6 poisons you may want to rethink you competence as a Doctor. Curing has nothing to do with how many poisons are applied and everything about effectiveness. Add up all of the effectiveness and then compare it to a cure pack's effectiveness. Even with spider venom a cure C pack can clear it and still have enough left over to do a full or partial cure on another of the 6. And spider venom is rare as heck, can't be farmed like area cure C pack resources can (or even single target C's), is still weaker in an area poison pack.


With the numbers you posted the actual number of people that can take a hit from an area poison is going to be much less. The few that are hit will be cured by one shot of an area B cure whether stacked or not.


It amazes me that even a poison with that high of a potency doesn't give much more of bonus to hit than a regular. If we blow the exp points on potency and it goes over the innoc resist number it should land 100% of the time. If they are trying to make it a different modifier then they should have just upped the numbers on chef foods instead of giving doctors another money maker.


p.s. - Havla and Janta blood can be used by doctors the same was as venom and halva was used by CM's back in the day. A Janta cure pack will clear through several poisons in a single shot and I expect that same will happen with area cures (if you can give it up for cures instead of buffs). Janta blood is much much more common than spider venom.


It still gets me that we have to make several separate packs for various poolsto stack poisons yet a doctor only needs a single type of pack to cure them all.





Keorythe

h Combat Medic h


/Forcing Counterstrike PvPers to PvE since 2003 \






A Combat Medic Alpha tester who never got the chance to alpha test

Coeus-Slaba
Mon Aug 09, 2004 5:07 am
#46

COMBAT MEDICS SHOULD GET THE INOCULATIONS NOT DOCTORS



with the extensive knowlege of posions and desiease only a skilled combat medic could safely apply such posions


DONT YOU THINK?!


not doctors DOCTORS ALREADY HAVE BUFFS CMS NEED THE INOCS SO THEY HAVE SUMTIN TO CHARGE FOR ARG!!!



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Brainplay
Mon Aug 09, 2004 5:12 am
#47






redheady47 wrote:





PsionicHawk wrote:

We will keep the DOCS busy? You mean A doc, who is facing poisons and diseases with near max potency and can cures these in one shot with a Area A Cure. Yeah you can be quiet now.






You mean the docs who were facing your poison/disease that landed with one shot on Area A's? Yah YOU can be quite now. Now someone without docter has a chance of survival against a CM if they happen to have an innoculation running. You still have a chance of landing on the first throw just much much lower of a chance, but your chance of poison/diseasing some one with both innoculations is even lower. With all the griefing that goes on with people leaving poison/diseased people to triple incap for decay, this cant be a bad thing. Your A's can cure my C's. **edit** plz. thanks


Now that you've been educated.LOL your posts are lacking in education and your info on CM's is still wrong.If a doc on the other side is forced to keep healing his teammates hes most likely not going to be an offensive threat at all....hence keeping them busy. I'm interested to see if the heavy pvp guilds will even use the innoculations. I think it would be more effective for the docs to just use the innocs on themselves and use cures for everyone else. With an aoe cure..../gasp....one doc can actually counter one cm!! Actually one doctor can counter several CM's. Matter of fact a big strategy will probably put the Doctor on the first to kill list since its them that decides a battle now.











Keorythe

h Combat Medic h


/Forcing Counterstrike PvPers to PvE since 2003 \






A Combat Medic Alpha tester who never got the chance to alpha test

Bamboozle
Mon Aug 09, 2004 5:13 am
#48


A doctor shouldn't be able to counter 10 CMs.










Message Edited by Bamboozle on 08-09-2004 02:18 PM



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vortexala
Mon Aug 09, 2004 5:31 am
#49



redheady47 wrote:


rhaspede wrote:
Sorry dude, you're wrong again. If 10 cms apply 10 poisons to 10 people, 1 doc can cure all 10 poisons on all 10 people with one shot of his/her area cure.BEFORE any damage from the poison is taken.
On a seperate note, thanks for the info Tex. I think this is waaay overboard. The ability to cure everyone in a 27m radius without having to stop moving? That's too much. The only good thing about these cures is the med use. It will discourage dabbling because people will have to either be master doc to use the really good stuff, or just bring a master doc with them. Still, those "A" lvl packs are pretty powerful already, and like yall said, they're only going to get better.
I've been a master cm since about month 4 of release. These nerfs are really starting to get old...
/sigh



I dont think any of you are docs.....when havla hit the big reason it was so powerful is because of stacking. A cm could get all 6 poisons in someone before we could take them out.......and it would take 6 cures on a single person to completely cure them. It may not be as noticable now BUT it takes 1 cure per poison your thinking of Jedi cure.




Master Combat Medic/Master Doctor here.

Did I test with Spider Venom? No. But I also didn't test with Janta Blood, which is MORE common and MORE powerful in comparison.

As for the whole '6 cures to clear 6 poisons'...you really have no idea of what you speak.

As has been said, you add the effectiveness of the poisons together. The cure then begins taking away from that total. And, as is clear, the area cures are much more powerful then the single-target poisons.

And for the record, a 295 Effectiveness rated Poison pack hits for a tick of 590. Far from 'low powered', and that's just based off the whining done by folks like you...



~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...
redheady47
Mon Aug 09, 2004 5:59 am
#50






vortexala wrote:





redheady47 wrote:





rhaspede wrote:

Sorry dude, you're wrong again. If 10 cms apply 10 poisons to 10 people, 1 doc can cure all 10 poisons on all 10 people with one shot of his/her area cure.BEFORE any damage from the poison is taken.


On a seperate note, thanks for the info Tex. I think this is waaay overboard. The ability to cure everyone in a 27m radius without having to stop moving? That's too much. The only good thing about these cures is the med use. It will discourage dabbling because people will have to either be master doc to use the really good stuff, or just bring a master doc with them. Still, those "A" lvl packs are pretty powerful already, and like yall said, they're only going to get better.


I've been a master cm since about month 4 of release. These nerfs are really starting to get old...


/sigh






I dont think any of you are docs.....when havla hit the big reason it was so powerful is because of stacking. A cm could get all 6 poisons in someone before we could take them out.......and it would take 6 cures on a single person to completely cure them. It may not be as noticable now BUT it takes 1 cure per poison your thinking of Jedi cure.






Master Combat Medic/Master Doctor here.

Did I test with Spider Venom? No. But I also didn't test with Janta Blood, which is MORE common and MORE powerful in comparison.

As for the whole '6 cures to clear 6 poisons'...you really have no idea of what you speak.

As has been said, you add the effectiveness of the poisons together. The cure then begins taking away from that total. And, as is clear, the area cures are much more powerful then the single-target poisons.

And for the record, a 295 Effectiveness rated Poison pack hits for a tick of 590. Far from 'low powered', and that's just based off the whining done by folks like you...




lol this response coming from a correspondent....i expect nothin less from a cm one i guess. You guys are trying to keep one cm as a god...when the high effectiveness is to help counter multiple cm's.



I think ya need to go do some more tests because CURRENT cures are 1 for 1





Zacharias Master Merchant/CH/ubber
Zakkariini MD/Rifleman

Has Park been back to the Borgle cave yet?
vortexala
Mon Aug 09, 2004 6:04 am
#51

Right...current cures are 1 for 1...sure they are.

That's why when Ariven hit me with SEVERAL poisons I cleared them with ONE cure.

Try reading this thread for some information.

I think maybe you're the one who needs to test things.



~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...
Happymob
Mon Aug 09, 2004 6:50 am
#52




redheady47 wrote:


If the aoe cures act like normal cures then it only cures one poison/disease per cure so if a person has multiple poison/disease running it will take multiple cures.



I hate feeding trolls, but just in case anyone missed Vortexala's last response, thisposter has no clue. A single poison cure can cure an unlimited number of poisons. It all depends on the strength of the cure and the strengths of the poison.


As a simple example, my best non-loot poison cure C will cure my best non-loot area poison C and best non-loot single target C in one shot with a little power leftover. My cure and poison power are typical of crafters who have been gathering resources for over a year.





Imadoh and Ikiecobi
Quality Resources and the Corellia Butcher - NoCo
NoCo Trade Center, Corellia (just northeast of Coronet) 796, -3076


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