Combat Medic Archive
Thread: Area Cures and Innocs What CMs Can Expect On Tuesday
redheady47 wrote:
Cm's are getting what they deserve plain and simple. Looking at these tests you still land 4 out of 20 throws andin an aoe throw on 20 people your still gonna get 4 people infected. Thats more then balanced and fair.
No, actually, it's not 'more then fair'.
Two things to know: Innoculation resists go against our Potency rating on our poisons and diseases. Cures go against double the Effectiveness rating of our poisons and diseases.
Now then, the tests were performed with Single-Target poisons and diseases vs innoculations and area cures. Our Area Effect Poisons and Diseases have far less potency then their single-target counterparts, so obviously if I was missing THAT badly with a single-target, an area effect would be worse off. So if a group of 20 people, all inocc'd, were targeted with a regular potency Area Poison most if not all would resist.
And in order to even TRY and get past the innoc, we'd have to up the potency greatly at the sacrifice of effectiveness. So we'd hit, say 5 people out of 20 with a Potency experimented area poison. The effectiveness on it will be so low that a decent lower-level area cure will clear it.
And all this is before ANY damage is even taken.
Funny...doesn't seem too balanced and fair to me.
vortexala wrote:
redheady47 wrote:
Cm's are getting what they deserve plain and simple. Looking at these tests you still land 4 out of 20 throws andin an aoe throw on 20 people your still gonna get 4 people infected. Thats more then balanced and fair.
No, actually, it's not 'more then fair'.
Two things to know: Innoculation resists go against our Potency rating on our poisons and diseases. Cures go against double the Effectiveness rating of our poisons and diseases.
Now then, the tests were performed with Single-Target poisons and diseases vs innoculations and area cures. Our Area Effect Poisons and Diseases have far less potency then their single-target counterparts, so obviously if I was missing THAT badly with a single-target, an area effect would be worse off. So if a group of 20 people, all inocc'd, were targeted with a regular potency Area Poison most if not all would resist.
And in order to even TRY and get past the innoc, we'd have to up the potency greatly at the sacrifice of effectiveness. So we'd hit, say 5 people out of 20 with a Potency experimented area poison. The effectiveness on it will be so low that a decent lower-level area cure will clear it.
And all this is before ANY damage is even taken.
Funny...doesn't seem too balanced and fair to me.
5 out of 20............thats how many any other aoe attack will hit and we still have to deal with defenses, armor, psgs, food, and mitigation. This is balancing plain and simple.
You also tested with very weak poisons NOT using spider venom....effectiveness isnt gonna be hurt that bad in the venom versions.
Combat medics will still make an impact on a battle just not the game breaking one they have been.
Just a FYI yall didnt get aoe cures because Rifleman/CM would be near unkillable....and if near a body of water with no jedi around unkillable.
PsionicHawk wrote:
I believe stacking is "working as intended"
Heh, most likely....![]()
In my opinion, that is the biggest problem, although I really do like the new changes about to come in.
The first poison is somewhat bearable. The second is simply a pain in the ass.
Message Edited by Blackmoore on 08-08-2004 02:06 PM
Innoculations Made:
- Disease Innoculation C - 199 Resist, 2030 Duration, 6 Absorption Rate - Lasts 33 minutes
- Disease Innoculation C - 199 Resist, 1778 Duration, 9 Absorption Rate- Lasts 29 minutes
- Poison Innoculation C - 185 Resist, 2460 Duration, 3 Absorption Rate - Lasts 41 minutes
- Poison Innoculation C - 185 Resist, 1704 Duration, 9 Absorption Rate - Lasts 28 minutes