Combat Medic Archive
Thread: Some of you CMs need to rethink what your profession is about...
jfergie wrote:
Only one question. Who are you and what did you do with Elenora? YOU are saying not to ask for nerfs? I must have misread that. What happened in the past week or so that you stopped YELLING for nerfs and are now saying not? lol. Someone logged in on your account and posted that no?
What i called for was a nerf to mind poison because mind poison was overpowered...
but i knew that most people in the game would not see the real problem because they have no clue about our class...
all they saw was unhealable mind damage coming out of the buildings...
in 99% of the posts no one complained about H or A poisons...why?!
because H and A poison werent overpowered...
but people dont understand that 1 out of 3 poisons being overpowered doesnt mean that LOS is overpowered because if it was people would be complaining not about 1 of 1 of 3 poisons or even 1 of 12 dots...they would complain about all dots...but again 99% of the posts complained about mind poison...
so most players who knew nothing about CM saw 2 things from CMs...1) overpowered mind damage 2) non-LOS applications of poisons...
now since there are 4 other classes in game that deal out targetable mind damage people automatically assumed that Non-LOS was the reason for getting pwned...
so they whined about non-LOS when that wasnt the problem...
the problem was 1) doctors had no way to counter act AOE mind poison and cure poison packs were underpowered(AOE H and A can be easily counteracted with a AOE stim from a CM even without cures 2) mind damage was unhealable 3) because mind damage was unhealable and cures were underpowered, mind poison was a sure thing mind incap4) because mind damage was unhealable and mind incap was inevitable and there was a 5 min immunity timer on dot effects after incapping, 20 mins durations on poisons were very common...
but addig LOS did nothing to fix this...so when u call for a nerf on something that doesnt even address ur real complaint....uve basically missed the point...
so am i POed about LOS nerf? dang right...i was asking for mind poison to be nerfed not the unique abilities of the CM from the game
FOR THE LOVE OF GOD WE ARE SUPPORT...................
We support shoveing the other side or what ever we want into low shallow graves....
I agree with Khragon too.
Why do people keep trying to pigeon hole us into specific roles? Don't even get me started on being a support versus combat role. Do we really have to get each class into acomprehensively defined andspecific nitch (role)? I thought that the beauty of this game is that we can customize our characters to the extent that not even characters in the same so-called class are the same?
I DO NOT want game rules and definitions to dictate whether I am healing, applying disease or poison, or using my carbine specials. I want to make that choice in each situation (as each situation may vary).
I think it is ignorant of those in and out of our combat medic class to try to limit what our abilities currently are. It's ignorant to limit us to a so-called support role. For those of you who don't think that combat medics shouldhave combat orientation, well, if you are in our class, then you should go play doctor or medic. For those of you outside the combat medic class, why don't you please read some of the other posts here listing DPS and DOT values, particularly compared to other classes. Or even better, grab a combat medic in game and TEST some of these abilities before you go off on how overpowered (or in some cases underpowered) they are.
It's because of people who expect me to sit on my ass and heal that I sometimes hide my master CM tag. Just because a medic/cleric/healer in another game isn't a damage dealer doesn't mean it has to be the same in SWG.
I love being a COMBAT medic. The way I play a COMBAT medic is a blast. I can keep my team alive while using my DOT's & carbine skills. It doesn't get any better than that. What is next guys? So after you take away our DOT's are you going to say that because we are a MEDIC we shouldn't know one end of a weapon to another?
Lets be reasonable here. I don't to be uber. I don't believe we are uber. I'm master combat medic and well on my way up the carbineer tree. I die ALL of the time. I think our profession is great the way it is... with one exception: either allow us to heal mind damage, or take it out of the game.
so u dont think that having an unhealable pool that only 4 classes can attack is poor design?
CM, BH rifleman and 2h melee...only classes in the game that can target mind pool at will...
and you dont see that class balance will fall apart with this?
now if mind damage was unhealable and everyone could target it then maybe u have a different arguement...but if that was true...why bother with a 3 HAM system?
I find it humorous when someone like this poster, gets mad and then makes a post telling other people how to play a game. "If you don't play my way, then you are playing the game wrong."
What a bunch of BS. People can play the game however they want as long as it doesn't violate the TOS. We don't tell you how to play, why do you feel the need to tell us how to play?
BenedictAmber wrote:
I just got through reading page one and two of these boards.
I think there are a lot of combat medics whose views are skewed as to what thier class's niche is.
Area effect heals, and a useful, but NOT godlike DoT. The big damage is left to the combat only professions. Bottom line; a CM is NOT a viable soloist, UNLESS he picks up other skills.
CMs are supposed to get stronger in groups; both med and weapon wise. A good CM and a small group of 4 or 5 can take out most things in the game, and make good xp/hour doing it because the presence of the CM allows the group size to be smaller.
I know you guys are pissed about your LOS poison nerf, but it just reinforces the underlying theme of the profession; to solo is human, to group is divine.
Play your role, i play mine, okay?!
I think you havnt read one thread of these pages. So who are you to tell me, how i should play my char? I dont use any ranged stims, only after a fight, i use only my poisons, cause of the same timer, i am not be able to heal and poison at the same time.
and a chemical warfare expert is godlike, with 20dps or 2000dps ![]()
The only this defined in the class (specifically with the LoS nerf) is combat medic is VERY much a support class.. offencive.. defencive whatever it's a support class.. with LoS needed and 30m range on poisons. You 'cannot' solo without another class or a weapon without using some exploit (ie getting a player or monster stuck)
I find poisons pointless now.. I do more damage with my blaster. .there's no real use for using poison at all ..
unless I feel particularly suicidal and decide to area dot a group of monsters.. or players.. and promptly get owned as 5+ targets auto retaliate me into oblivion.. of which I cannot heal form cuz poison just used my 'heal'.
Yer better off picking up a carbine and spraying area shots.. hell .. you can even stun with it aswell. bonus.
CM's offence is pathedic. .if they truly want up to be a LoS class.. that's great. .
We want some compensation.
Commandos .. (with be able) to kill AT-ST. .and such heavy armor'd units. grendes.. heavy weapons with massive wounds and decinent damage.. low resists.
Bounty hunters.. Pretty much get it all.. pistol.. bodyshot.. bleed/wound (insta poison/disease combo for health) at SIXTY FOUR meter range. with much less than 15 sec delay.. no resists.. and no components needed. .. add to that dizzy.. knockdown.. and eyeshot (yes.. the godly mind damage folks)
Might wanna check yer skill sheets again folks.. combat medic is number THREE in classes that take the most skill points.. and we still get promptly owned. even with paired classes.
At this point I say just remove CM class and give doctors ranged heals. as this poison disease **edit** is just going down hill. .the players dunno what they want.. and sony doesn't have a decient grasp on why it's over powered.. mind damage.. a flaw in the system.
People don't sit here and excessivley bitch 'nerf mind shot' over and over.. why? BH will kill you in under 10 seconds.. every time. .eye shot or not. .you don't notice it.
To wrap it up .. CM is however you take it.
In our case from the rear..
They're blindly nerfing things to appease the public . .which doesn't even help me. .(this does kill me however that AT-ST's are still in game)
We have no role aside from a group healer.
Could be just me.. that doesn't spell combat medic to me .. There needs to be more.. and these poisons are weak shot in the dark.
Mind poison will get nerfd sooner or later.. everyone that's played them for awhile has seen that coming.
The LoS nerf was quite uncalled for however.. and I'm exceedingly pissed that this didn't even hit patch notes..
However the important nerfs hit patch notes.. Like.. the drop rate on melons for example..
SoE the class is broke. fix it. And ask those whiners 'what's so over powered' vs just playing pin the nerfl on the CM and randomly nerfing us .. when it doesn't fix anything..
Classes such as BH.. pistoleer are getting great correspodance.. we're left in the dark there..why? they were well thought out classes.. this seems to be like an after thought class they'd rather forget about.
/rant off
Given the chemical warfare title that there is access to and the fact that making poisons and disease are listed skills I fail to see why they should not be non LoS attacks.
Please hear me out of this. Modern warfare is dominated by the threat of chemical and biological threat that is non LoS. It spreads and can be caught even if the sender of the attack is non LoS. Armies around the worlds are drilled to combat this. By making this LoS it does take away from this sort of attack.
Ahh the mumblings of a Combat Medic you say - no not really I am a Doctor in training.
It is over powered as it is I hear you cry and from what I read and see maybe it is but arent the elite attacks supposed to be overpowering. Rather than nerfing the attacks (though a little less mind damage per tick would help) why not make poison and disease healing of Doctors mor powerful to feal with these an elite doctor to combat an elite combat medic.
The main problen I saw and heard moaned about regarding the Combat medic attacks were the failure to allow the CM to be attacked back due to failings in the TeF system - they are now apparently fixed, shame that it wasn't run for a while with the exploit fixed before making more than one change.
I worked as a diagnostician in real life and as a rule I believed in aming one change at a time if I wanted to fix anything.
Mort wrote:
Hydrotricithline um got a question for you. How the heck can you not solo a mob as just a combat medic and second how did you get to become a combat medic without useing a weapon in the firstplace? if you played ring around the obsticles you could take out almost any mob you wanted to with out useing a gun i use that trick to help solo reds. and thats 99% poison damage sometimes i have to toss on another poison but sheesh. Dont limit yourself to Impossabilites when there is no such thing. Ive more often killed mobs with just an aoe poison without fireing a single shot from my pistol and im a pistoleer i do which ever keeps me alive the longest. I dont rely on my gun any more than i rely on my combat medic skills. there is fights where i am 100 % combat medic ( usually in a group and im the only healer and there all being putz's and zerging a base and causeing everything to pop out of them ) But stop thinking in a ----------- line and start thinking in ========= lines. ( instead of stoping yourself see what you can do and dont say thatsomethingis impossible cause all that gets you is a big headache with no other solutions instead do anything no matter how improbable the outcome may be. ) And a player defines if a combat medic is a support or non support character as well as situation. I've been in fights where i was the main tank takeing 90% of the damage and dishing out as much damage as possible and i have been in the complete opposite where i was not shooting and just throwing stims. ( i didnt have any poisons at the time -- sigh -- )
I'm not talking gnorts here bud.. I'm fighting like quakers .. and rancors and force witches.. (ch's.. bh's.. can easily solo these) poison just pisses them off. and frankly A and B class poisons are useless.. I started out as a carabineer and moved to combat medic. the point in this case I was illistrating was the pointless redundancy. .we were pretty obviously meant to be coupled with a ranged class. Now answer me why I would wanna use a poison that has a 30m range .. atleast a 25% resist rate (that's being 'very' leanient) does 500 damage a tick and takes 20+ seconds to kill the guy.. when I can use my carbine and do 700+ a shot .. through.. composite armor.. (yes 700 after the 75% damage nerf) per 2-3 secs? (at a range of 64m .. with no delay.. and does not hamper my ability to insta heal myself)
Poisons need to be compensated.. I'm not talking damage. .we need some viable method for applying them
McProd wrote:
Given the chemical warfare title that there is access to and the fact that making poisons and disease are listed skills I fail to see why they should not be non LoS attacks.
Please hear me out of this. Modern warfare is dominated by the threat of chemical and biological threat that is non LoS. It spreads and can be caught even if the sender of the attack is non LoS. Armies around the worlds are drilled to combat this. By making this LoS it does take away from this sort of attack.
Ahh the mumblings of a Combat Medic you say - no not really I am a Doctor in training.
It is over powered as it is I hear you cry and from what I read and see maybe it is but arent the elite attacks supposed to be overpowering. Rather than nerfing the attacks (though a little less mind damage per tick would help) why not make poison and disease healing of Doctors mor powerful to feal with these an elite doctor to combat an elite combat medic.
The main problen I saw and heard moaned about regarding the Combat medic attacks were the failure to allow the CM to be attacked back due to failings in the TeF system - they are now apparently fixed, shame that it wasn't run for a while with the exploit fixed before making more than one change.
I worked as a diagnostician in real life and as a rule I believed in aming one change at a time if I wanted to fix anything.
Why that won't work? cuz that makes sence. .sony will have no part of that..
secondly TEF exploit was a bug with the system not with the class. .most of these 'over powered' crap you run into are design flaws in the system.. Combat medic just seems to be one of the classes to make it most obvious.
PS. Chef board passed us in total posts today.. god help us all..
Why must ignorant, selfish people INSIST that a healing class should do absolutely no damage (or no worthwhile damage)?
This is exactly how the DAoC Cleric/Smite nerf threads always went..Except, thankfully, nobody is pigeon-holed into just 1 profession/career in this game.
Yet I still read posts saying we should 'only' heal and we're 'not meant' to cause damage.
1) I pay money, just like you, I don't tell you to use your bleeds and bleed styles only, don't tell me I can or should only use 1 thing from my skill tree..
2) I picked this profession to help people like you?! Well, I did pick this profession to help others but any time I ever see someone getting mad with me for using a weapon special/poison or disease instead of 'just healing' they can find their way to the cloning center where I suggest they pick up Novice medic..
3) Eleonora is right: all this is about unhealable mind damage. You'd kind of have to be stupid NOT to attack the *only* unhealable HAM pool. Part of the reason no one cried foul over the Health and Action poisons was, since they were healable through stims, few Combat Medics bothered to make them..
4) I also think people are seriously forgetting Cost vs Reward here.. A combat monkey (BH, carbineer, pistoleer, smuggler, etc) goes out and buys their weapon and uses it. THAT'S IT. They get all sorts of specials that (IMO) are just as or far more powerful than mind damage--dizzy, bleeds, knockdown, etc. We need to harvest or buy resources from nearly every planet, spend HOURS/DAYS crafting just for an hour or 2 of good PvP. A weapon can last weeks while our poisons (usually) get used quite rapidly..
5) I'm ALL for making poisons like other guns **IF** they're made equal--right now they're nowhere near equal: Guns/weapons have a longer range, get status effects (stun, dizzy, knockdown, etc) , don't cost anywhere near the amount of resources per shot and have a higher DPS--oh, you can also get alot more than 20-30 shots before you need a new weapon. Please, make poisons 'just like' any other weapon.