Combat Medic Archive
Thread: Some of you CMs need to rethink what your profession is about...
Elenora wrote:
sry about the acidic tone of the above post...but its frustrating when people dont understand the class they are screaming nerf about....
if god like poisons were the problem, then people would be complainingabout all poisons in general...but no one said a peep about H and A poisons...just mind poisons...
so if u are going to complain about poison apply the complaints to all the poisons...
otherwise maybe u are looking at the wrong issue...
Wow, this must be a new record. I only managed to read two posts before I found something so absolutely ludicrous that I had to reply to it. If I am not mistaken, weren't you the one screaming nerf, Elenora? And, if I am not mistaken, the person whom you are talking to was not screaming nerf? I think it is YOU who is looking at the wrong issue. You say mind poisons are overpowered, but H and A are not. Poisons are not the problem. Mind damage is. Being able to directly attack the mind pool is the souce of alot of SWG balance issues. Also, before you snub me and my ideas, I am a master combat medic now, so I do have some idea of what I'm talking about. My factory is running through 11 of my first Mind AE Poison C's, once its done I'll go see if all this hubbub is warranted. FYI, the packs are 156 eff, 94 pot. Flurry has crappy fungi unfortunately. I didn't use advanced components either.I'm going to read the rest of this thread now =P
Congrats Sheido, I think you just summed up Elenora's general opinion on Mind damage issues in SWG actually...So I have a feeling you don't need to worry about her "snub[ing you]and [your]ideas". Heh...
.......