Combat Medic Archive

Thread: I'm a CM and I don't like my own opinion of CM.

CMMaster
Sun Mar 14, 2004 5:25 pm
#27






redheady47 wrote:
there are no tactics to combat medic. Going with solely combat medic skills its all about how good your poisons and disease are.






Here is a general assumption of someone who has never been combat medic before, trust me if you just run around and throw disease and poison all the time you will die more times than you can count



Don't Bother______________
Masta' Shake
I really have no more witty statements to say anymore about this damn game

redheady47
Sun Mar 14, 2004 6:00 pm
#28

heh the guy above me cant read i guess =/



Im a master combat medic and do my job when i need to. Yet its the easiest role in the game i've ever had. /applydisease;/applypoison run behind my group /healdamage to them when they need it /curedisease;/curepoison when needed repeat. Please explain where there are tactics used with just combat medic skills?Let me guess you think poisoning a corpsethats closer then your enemy to get them is tactics? Oh howbout dueling a friend that then runs near the enemy for youto get them all? There are alot of bugs with combat medic but like i said these arent tactics.Any moron(you) can be good at combat medic




Zacharias Master Merchant/CH/ubber
Zakkariini MD/Rifleman

Has Park been back to the Borgle cave yet?
Rencon
Sun Mar 14, 2004 8:24 pm
#29


Anti-Thug wrote:hey man...come to Tarquinas so I can teach you how to PvP.....when I was master heavy swordsman I ate cms for breakfast...even the suiciders...now I am a master CM and I am not uber in the least....could tactics beat anyone. and please FEEL FREE TO STOP TROLLING OUR BOARDS





The fact that you suck with a CM indicates that you are either 1. Incredibly horrible at this game, or 2. Are intentionally trying to suck so you can honestly say that.



__________________________________________________
Col. Rincon Sari
Left For Dead, Bria.

ARR Armor: -4435 -5180
Rincon's Weapons: -4415 -5270
STRONGBADIA, NABOO


Rencon
Sun Mar 14, 2004 8:28 pm
#30



CMMaster wrote:


redheady47 wrote:
there are no tactics to combat medic. Going with solely combat medic skills its all about how good your poisons and disease are.



Here is a general assumption of someone who has never been combat medic before, trust me if you just run around and throw disease and poison all the time you will die more times than you can count




Here is a point made by someone who is a Combat Medic, is not making any assumptions but rather basing his statements off personal experiences of complete domination in battle and momentum shifting power.

There are no tactics to combat medic.



__________________________________________________
Col. Rincon Sari
Left For Dead, Bria.

ARR Armor: -4435 -5180
Rincon's Weapons: -4415 -5270
STRONGBADIA, NABOO


Rencon
Sun Mar 14, 2004 8:31 pm
#31

Also, don't bother paying attention to CMMaster. He is one of the two or three people that troll the CM boards and GCW boards popping in to spam a few commonly used arguments against nerfing CMs in hopes that he can retain his dominating power over PvP, and in fear of actually being required to have skill to be successful in PvP.



__________________________________________________
Col. Rincon Sari
Left For Dead, Bria.

ARR Armor: -4435 -5180
Rincon's Weapons: -4415 -5270
STRONGBADIA, NABOO


CMMaster
Sun Mar 14, 2004 10:03 pm
#32

Rencon I am on the CM boards alot because I am a combat medic, I am rarely ever on the GCW, I would hope most comments like this one were not on the combat medic profession forum.



Don't Bother______________
Masta' Shake
I really have no more witty statements to say anymore about this damn game

Rencon
Sun Mar 14, 2004 11:26 pm
#33

The fact that I just obliterated a TKM/Doc + TKM/Commando + Master BH + BH/Carbineer who were all fully buffed has no bearing on me being over powered or not.

They died in less than 1 minute because we have such low DPS, no defences, and take 169 skill points.



__________________________________________________
Col. Rincon Sari
Left For Dead, Bria.

ARR Armor: -4435 -5180
Rincon's Weapons: -4415 -5270
STRONGBADIA, NABOO


JonaSabre
Mon Mar 15, 2004 12:13 am
#34


I am not a CM, nor a Doc, nor a Rifleman. Commando was the first profession I mastered (in september) and it is still the profession I play and love. But I do have to say my opinion on a few things here. And alot of these are based off recent nerfs to commando, since in my opinion, CM's now are the Commando's of a few months ago but they are on a much deadlier level. Please bear with me, there are alot of comparisons here, but I think they are relevent.



1. Commando's got nerfed (and I don't remember any CM's shedding tears about it) because the Flame DoT was WAY overpowered in PvP. I can deal withhaving that nerf, and in fact I can see why it was fair. I mean, even if I got beat in PvP or a duel not long after I dropped so would my opponent. CM's are the EXACT same thing but you also add in the fact that they do this to a.) a stat that is not easily healable during battle b.) entire groups of people.


Ok, granted Doc's can cure poisons and disease. But let me ask for one of the docs out there to give their opinion on this one: Have you ever tried to heal a full raid group from poisons? Even if you COULD heal them all without running out of mind, by the time you were able to heal 2-3 at most the CM would be chucking another poison.


2.CM's do their damage regardless of what armor you have. Pretty much 'nuff said on that topic.


3.CM's do their damage from (and I am just running off numbers I have read in the past) anywhere UP TO 90 meters. So you are telling me that these guys can throw something not only farther than a Master Commando can throw a grenade but farther than a Rifleman (think of a sniper here people, it is all about distance) can shoot?!? What kind of crap is that?


I am going to give an example of a base raid I was at the other night. (go to the Chilly forums, I am sure you can read all about it) There was a group of Imps (myself included) that raided a reb base. The reb base had (sources say) about 30 rebs in and around it. However, out of these 30 rebs only 4 of them actually had a direct impact on the battle. I saw half of my FULL group drop before we made it all the way inside the compound because of a CM standing on the other side of a house hurling poisons. Think about the power of that. Granted, these 4 guys did not kill all of us. But they were responsible for somewhere between 40-60 Imps getting dropped in around 3 min. I am sorry, but that is too powerful.


I personally hate the nerf machine that is going around. Hopefully the combat revamp will change alot of the aspects of PvP. Ever since Commando was nerfed I get dropped constantly in PvP by every class short of crafters (I can beat them and only use 1 or 2 stims) But you guys really need to step back and look at your proffession. It is unbalanced and makes the game way too onesided. The majority of the tells I get before base raids are "Try to find some CM's/and or Docs". Because it boils down to one thing now, the side with the most CM's wins.


Last publish they introduced food that gives different status and combat defenses, and in this next Publish (through the all loving graces of the Devs) they are introducing the wonderful new Fire blankets (talk about Nerf overkill). I think we should have something in line with that, and I really CANNOT see how this has been overlooked this long, so here are some of my suggestions. Not necessarily nerfs, but hey, they will be called that I am sure.


1. Introduce the PvP damage reduction.

2. Shorten the range on poisons. Sorry, you guys can argue all you want, but I see no reason why you should be allowed to throw poison canisters farther than my grenades will go. And lets say I havea little league arm. It DEFINITELY should not be a greater distance than a rifle/pistol/carbine can shoot. That is ridiculous.

3. And this is the one that fits in with the food/blankets. There needs to be a gas mask introduced to the game. I am not even going to try to come up with stats because I am tired, but are you telling me that the empire can create Death Stars, but can't work out a schematic for a gas mask? It is a simple item, it should not be TOO hard to incorporate, and yet I have never heard anyone mention them. (I am sure they did and I missed it, but oh well)


These are my opinions. I see alot of people coming here and crying Nerf, and then the CM's responding with "learn to PvP" and "Quit Trolling". I am not trying to cry nerf, but if that is what it comes down to then so be it. If you love your profession enough, you will find ways to enjoy it regardless of changes. *points at Master Commando tag*



Jo'nas

S.A.B.R.E.

Message Edited by JonaSabre on 03-14-2004 11:49 PM

StickKing1
Thu Mar 18, 2004 8:36 pm
#35






Rencon wrote:
The fact that I just obliterated a TKM/Doc + TKM/Commando + Master BH + BH/Carbineer who were all fully buffed has no bearing on me being over powered or not.

They died in less than 1 minute because we have such low DPS, no defences, and take 169 skill points.





He speaks the truth! It was aquick death.



__________________________
DustyBottoms
Fugitive in hiding
...and killer of the Invisible Swordsman
Gnuut
Thu Mar 18, 2004 9:56 pm
#36





Rencon wrote:
in fear of actually being required to have skill to be successful in PvP.




There is skill in a video game? Last I checked it was pushing buttons in the right combination. Hell SWG makes it easier by being able to macro all your combat moves in one button. So...there's skill in that I take it?






Grau'din
Elder Combat Medic
Magnumus Mysterium MYST
I am not a support class.
I am a chemical warfare expert.
I am a bio-warrior.
I am a zerg-stopper.
I am a Master CM. Run for your life....

Aushrum
Fri Mar 19, 2004 3:26 am
#37

sounds to me like your a n00b when it comes to PvP and u got into a fight with another n00b....but congrats on killing him...BTW Bounty hunter is way underpowered for PvP....if u want a challenge go try that same fight with a Rifleman/TKM....
Voivode
Fri Mar 19, 2004 10:10 am
#38

I am CM since September 2003 .. few observations.

1) They are 2 types of combat medics: 1 is a combat medic, 2nd is FOTM combat medic

2) Those who think that there is no tactics in combat medic, they never really played the combat medic - most likely FOTM combat medic type and dissapointed that mastering CM didnt make him/her uber enough..

3) I find 90% of the posts of MD/MCM utterly damaging to CM proffession, guys please think as a CM not as a DOC. By the way do you know any MD/MCM who dropped MD in favor on MCM? I dont. Just check the number of posts "I was a CM, but I dropped it, and I am a doc now" and such.

Master Combat Medic/Master Rifleman



Voyevode - ICE Dragons officer


The last pvping wookiee ...
/wookieeroar
Gamzek
Fri Mar 19, 2004 1:12 pm
#39






vortexala wrote:

Ticks are 10 seconds.


It just baffles me that this BH couldn't take out an MD/MCM. I'm not a BH at heart, and they do have some issues, but dear god..if he can't take out an MD/MCM then he really needs to find a better line of work








Wrong. The primary weapons of a bounty hunter do notuse stun damage. With 80+% resist armor and buffs any BH(unless using a genosian sonic blaster) would have one hell of a time trying to kill anyone. Not to mention someone dropping 500 tick mind poisons on you. I could have told you who would win before the fight even started. A support character dropping a pure combat character. /laugh




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Colonel Gamzek De'Unnero[Ascendance]

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