Combat Medic Archive
Thread: I'm a CM and I don't like my own opinion of CM.
Rencon wrote:
vortexala wrote:
Ticks are 10 seconds.
It just baffles me that this BH couldn't take out an MD/MCM. I'm not a BH at heart, and they do have some issues, but dear god..if he can't take out an MD/MCM then he really needs to find a better line of work
lol, funny how you are the CM corrispondent but you don't even know the power of your class. With good armor, mind food, synthstake I can out damage pretty much even a master riflemen... and only they can out damage me if I am KD+Dizzy.
Even a full mind buffed person with over 3k mind, and 2k willpower won't stand more than 1-3 ticks of my AREA poison which is 240eff hence ticks for 480 every 10 seconds. That is a tick that never misses, a tick that ignores armor... you CAN NOT STAND UP TO THAT AMMOUNT OF MIND DAMAGE LONG ENOUGH TO KILL ME ON EQUAL GROUND AS FAR AS STATS AND BUFFS.
It is almost disgusting that the corrispondent won't even admit to the fact that the class is hiddiously overpowered. But what ever, I will continue obliterating massive hords of people in PvP with the speed, effectiveness and shear unstopability that I can with my CM/Doc. I will continue abusing the holy hell out of my power to an obscene level in an attempt to get this horrid idea of a class nerfed to kingdom come or more to my liking just straight up deleted from the game.
Have a nice day.
Nerf CMs.
Voivode wrote:
3) I find 90% of the posts of MD/MCM utterly damaging to CM proffession, guys please think as a CM not as a DOC. By the way do you know any MD/MCM who dropped MD in favor on MCM? I dont. Just check the number of posts "I was a CM, but I dropped it, and I am a doc now" and such.
Master Combat Medic/Master Rifleman
Actually I started out as a Doc then picked up CM. Mastered both about mid Aug last year. After +1 rolled out I dropped some Doc in favor of CM. So far I have tried out many templates but I have never dropped Master CM except to try TKM. I promptly surrendered it and got MCM back
whoever doesnt think a Cm is overpowered is only fooling themselves.
I also have a master doc/cm and i can run in ... drop a spider venom mind poison or disease (doesnt matter cause my disease hit for over 400) i can easily wipe out an entire group of 10+ with one throw.
then come in with my main and head hit them till they are all incapped ont he ground.
A CN can clone bash a raiding group beyond beliefe ... clone drop disease .... clone drop poisons. oh yeh you can throw these threw walls in bases and poison an entire group of umm like 50 people.
i have seen this done and i have done it...
STOP being ignorant ... go on a raid where a good CM is used ... whoever has the good CM wins hands down.
if you dont believe me then come to Scylla and watch a raid.
As for jonasabre posts, you are skipping a few key things..
When commando was nerfed they also recieved a bonus to their initial damage, which allows them to hit over 2k in PvP, one shotting lots of people. You are asking for a CM nerf with no sort of balance.
Anyone knows that a 75% pvp reduction will make CM totally useless, that is why it was never implemented in the first place.
I can agree on some type of armor attachments that allows resists vs poison and disesae.
But alas everyone is arguing a point and making suggestions for somthing that has already been decided. In Patch 8 there is going tobe new combat system making mind readily healable, so as soon as we start moving towards patch day, there will be less and less complaints about CM because all of the "excess" CMs that really don't know what they are doing will be something else. Then Post Patch you will probablly see little to none, since poisons definetly dont tick harder than you can heal.
To the original poster. Any class that has great armor..the right combo of food..is buffed and can self heal well..along with spice is very strong.
Yes CM can dish out the damage..but so can TKM or Riflman and a bunch more.
I was just a master Pistoleerwith Bh pistol 4 and I could literaly shred my enemies in seconds.
Your post is foolish and so are you. You (and players like you) are the reason that many things that work well in this game get nerfed. Your post serves no purpose what-so-ever except to get another working class nerfed.
Good job idiot.
LOL. Unarmored, unbuffed people with absolutely no defenses perhaps. You dont want people talking about combat medic without first having an intimate knowledge of the class, and then you go and post something like that?
CMMaster wrote:
As for jonasabre posts, you are skipping a few key things..
When commando was nerfed they also recieved a bonus to their initial damage, which allows them to hit over 2k in PvP, one shotting lots of people. You are asking for a CM nerf with no sort of balance.
Anyone knows that a 75% pvp reduction will make CM totally useless, that is why it was never implemented in the first place.
I can agree on some type of armor attachments that allows resists vs poison and disesae.
But alas everyone is arguing a point and making suggestions for somthing that has already been decided. In Patch 8 there is going tobe new combat system making mind readily healable, so as soon as we start moving towards patch day, there will be less and less complaints about CM because all of the "excess" CMs that really don't know what they are doing will be something else. Then Post Patch you will probablly see little to none, since poisons definetly dont tick harder than you can heal.
ArkanIrami wrote:
LOL. Unarmored, unbuffed people with absolutely no defenses perhaps. You dont want people talking about combat medic without first having an intimate knowledge of the class, and then you go and post something like that?
CMMaster wrote:
As for jonasabre posts, you are skipping a few key things..
When commando was nerfed they also recieved a bonus to their initial damage, which allows them to hit over 2k in PvP, one shotting lots of people. You are asking for a CM nerf with no sort of balance.
Anyone knows that a 75% pvp reduction will make CM totally useless, that is why it was never implemented in the first place.
I can agree on some type of armor attachments that allows resists vs poison and disesae.
But alas everyone is arguing a point and making suggestions for somthing that has already been decided. In Patch 8 there is going tobe new combat system making mind readily healable, so as soon as we start moving towards patch day, there will be less and less complaints about CM because all of the "excess" CMs that really don't know what they are doing will be something else. Then Post Patch you will probablly see little to none, since poisons definetly dont tick harder than you can heal.
Here's a story for you guys.
On the Wanderhome server, there is a guild of Imperial players, named ELITE. Their sole purpose is combat, they won't even allow new members who have not already mastered an elite combat profession.
In the past week, at least 3 out of the 15 members or so of this guild, have picked up Combat Medic, simply to do damage, and I've heard more of them will be picking it up in the future. A guild primarily based on combat, and they're using a medic profession as part of their offense.
Ask the leader of ELITE, I've heard him say it before, he'd prefer that the devs see how many people pick up CM, because it will increase the chances of a nerf. I've got to agree with him here. There have been other parts of the game that were horribly unbalanced, but have we had to wait til a total combat revamp to change them? No. I don't think it will be any different with Combat Medic.
sk8boarda22 wrote:
Here's a story for you guys.
On the Wanderhome server, there is a guild of Imperial players, named ELITE. Their sole purpose is combat, they won't even allow new members who have not already mastered an elite combat profession.
In the past week, at least 3 out of the 15 members or so of this guild, have picked up Combat Medic, simply to do damage, and I've heard more of them will be picking it up in the future. A guild primarily based on combat, and they're using a medic profession as part of their offense.
Ask the leader of ELITE, I've heard him say it before, he'd prefer that the devs see how many people pick up CM, because it will increase the chances of a nerf. I've got to agree with him here. There have been other parts of the game that were horribly unbalanced, but have we had to wait til a total combat revamp to change them? No. I don't think it will be any different with Combat Medic.
SarnRevan wrote:
Nice stun helmet along with an initmidate and a blind equals one very dead rifleman no matter what.
A rifleman spamming master head shot on me usually = a dead cm
Instead of standing there and taking it, why not burst run away while the poison and disease incaps him.
CMMaster wrote:
SarnRevan wrote:
Nice stun helmet along with an initmidate and a blind equals one very dead rifleman no matter what.
A rifleman spamming master head shot on me usually = a dead cm
ArkanIrami wrote:
Instead of standing there and taking it, why not burst run away while the poison and disease incaps him.