Combat Medic Archive

Thread: I'm a CM and I don't like my own opinion of CM.

vortexala
Sat Mar 13, 2004 1:48 am
#14

Ticks are 10 seconds.


It just baffles me that this BH couldn't take out an MD/MCM. I'm not a BH at heart, and they do have some issues, but dear god..if he can't take out an MD/MCM then he really needs to find a better line of work





~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...
ArkanIrami
Sat Mar 13, 2004 1:58 pm
#15






CMMaster wrote:

You are really ignoring some facts, obviously the bh did not know what he was doing...


Secondly Brandy can be taken twice till you are capped out for a while.... while you have high mind yes, but anyone else can take them too...


The main thing is that I see brandy does is that in big groups people just rely on brandy when poisoned and by then doctor is having a nice time curing everyone.


On Chilastra the number of CMs have gone down singnifcantly since Patch 6, why because Rifleman was not nerfed, and it is the most devastating class right now. Rifleman can solo AT-STs, without much of a problem, and any rifleman that has a clue what they are doing just drops two brandys down and the CM is totally done, usually it doesnt even tick though before a rifleman can put me down and deathblowed.


It all comes back down to the facts, we craft etc...., the only thing I see that needs to be removed is Spider Venom, as it not only hurts the long time CMs but hurts the class in general. Brandy and all foods can be taken by anyone it is fair play, just ask a rifleman that spams headshot3 or strafeshot2 how overpowerd CM is






Why do you find it amazing that riflemen can solo AT-STs? Heavy swordsman take them out much faster than rifleman; put any decent template in 80% comp and a psg and give him good buffs and he will be able to solo 1 or 2 AT-ST's easily. Riflemen can only drop unprepared cms in seconds, put a cm in 80 base 35 stun armor, fully brandied and buffed and I gaurantee the cm will outlive the rifleman. And hey, even if the cm dies, no problem, poison+disease will still triple incap the rifleman if there are no doctors around, or if the doctor is busy healing himself or the 19 other people that that 800 tick AOE mind poison hit (cm used this in a raid today, used it a lot in fact,so it cant be that hard to make)




Arkan Irami, Retired MSF Co-Leader
DraenorBH
Sat Mar 13, 2004 4:14 pm
#16

combat medics need to be balanced for PvP, one area poison killing 10 peoples HAM's in 2-3 ticks at the hands of one combat medic is bull crap



Old school MBH, now a gimp lvl 70 because I decided to renew.




ArkanIrami
Sat Mar 13, 2004 5:25 pm
#17






CMMaster wrote:






ArkanIrami wrote:

Why do you find it amazing that riflemen can solo AT-STs? Heavy swordsman take them out much faster than rifleman; put any decent template in 80% comp and a psg and give him good buffs and he will be able to solo 1 or 2 AT-ST's easily. Riflemen can only drop unprepared cms in seconds, put a cm in 80 base 35 stun armor, fully brandied and buffed and I gaurantee the cm will outlive the rifleman. And hey, even if the cm dies, no problem, poison+disease will still triple incap the rifleman if there are no doctors around, or if the doctor is busy healing himself or the 19 other people that that 800 tick AOE mind poison hit (cm used this in a raid today, used it a lot in fact,so it cant be that hard to make)







I dont think anyone should be able to solo an AT-ST is the way I am putting it, and I am a rebel. Its ridiculous, and saying that an 80 base 35 stun helm can keep even the most prepared CM alive, you are mistaken. IF the Rifleman can takes two shot of brandy then they have no problem of literally spamming headshot3 say with a T21, even with a 80 base with light armor, doesnt block anything that is AP3, that hits you every one second. If it is a one on one duel and both individuals are fully buffed and have brandy, if the rifleman even tries, he should be able to take out the combat medic in no time. You can argue this but try it for yourself just have him spam headshot3 with a jawa ion or a t21 and see what happens.


As for the 800 a tick AOE, that is becuase of bugged spider venom in the genosian cave, that is now gone. Once it is all used up it will no longer cease to exist. I would prefer that spider venom in general be taken out of the game all together as it hurts long time CMs true to the profession, as well as making the game unbalanced. As the best resources can only make upwrds to max 500 AoE. while there is still spider venom that is dropping on a much less regular basis, it will only allow upwards to around 600AoE, which is sort of ridiculous for a loot, but I guess I can see how it is no different then janta blood in buffs.


And a Rifleman with some sort of stacker template can take out 2 at-sts as well, its called strafe shot 2, and barely even be damaged. A Rifleman that can not kill a CM, unless of course this CM is a riflmean themselves, then they werent prepared themselves, or didn't know what they are doing. You guys waaayy overestimate the solo abitlities of a CM. In groups and base raids they are devastating due to the AoE of someone getting poisoned goes through walls, but one on one. Most decent pvpers that are buffed and up, can take down a CM easily if they would realize that the poison takes 10 seconds to tick, and that isplenty of time to kill a CM before it even ticks down twice.

Message Edited by CMMaster on 03-13-2004 02:35 PM





A couple points in there really confuse me. For one, you say that a defense stacker can fight an atst and never get hit?? Are you aware of the accuracy AT-STs have? I know people with over 200 ranged defense and AT-STs basically never miss them. Just as you accuse me of overestimating the power of cms, you are in turn overestimating the power of defense stackers. Stackers easily fall prey to good tactics and knowledge of your opponent. I agree that AT-STs should not be soloable, but they are and will stay that way probably until the GCW revamp.

You also said that light armor doesn't block anything with AP3? 80% energy resist armor blocks a lot of damage, so much in fact that its better to use an AP1 jawa on those people that have 80 base 35 stun comp.


If you have 3000 mind and 35% stun armor, it takes riflemen more than 30 seconds to kill you. In that space of time, their mind will have become fully depleted by even a mediocre poison. Simply apply a disease to them and they will be promptly incapped. Also, I messaged the combat medic in question and he told me that the poison was not made with venom, he said his venom poisons were much better.



Arkan Irami, Retired MSF Co-Leader
CMMaster
Sun Mar 14, 2004 12:53 am
#18






ArkanIrami wrote:


A couple points in there really confuse me. For one, you say that a defense stacker can fight an atst and never get hit?? Are you aware of the accuracy AT-STs have? I know people with over 200 ranged defense and AT-STs basically never miss them. Just as you accuse me of overestimating the power of cms, you are in turn overestimating the power of defense stackers. Stackers easily fall prey to good tactics and knowledge of your opponent. I agree that AT-STs should not be soloable, but they are and will stay that way probably until the GCW revamp.

You also said that light armor doesn't block anything with AP3? 80% energy resist armor blocks a lot of damage, so much in fact that its better to use an AP1 jawa on those people that have 80 base 35 stun comp.


If you have 3000 mind and 35% stun armor, it takes riflemen more than 30 seconds to kill you. In that space of time, their mind will have become fully depleted by even a mediocre poison. Simply apply a disease to them and they will be promptly incapped. Also, I messaged the combat medic in question and he told me that the poison was not made with venom, he said his venom poisons were much better.






I have seen an AT-ST miss them plenty of times, ask my friend TheRock on Chilastra, I see it all the time... As for 35% stun, even if the headshot3 only did 600, that would still be 390 dmg every one second but for this lets say 2 seconds per shot. A poison that is not spider venom made can possibly tick for upwards to 680 every 10 seconds, thats with the best resources in the game.


So lets see 390 dmg x 5 in 10 seconds = 1950

Poison C 680 x 1 in 10 seconds = 680


So a rifleman taking down a CM is so easy its laughable.


ANY CM in the game will tell you that a 800 tick AoE poison is impossible with a single or area, without spider venom. The combat medic you questioned is entirely incorrect.


As for AoE posions once again I will stat due to bugs, they are tough to combat, but if the poison was made only where everyone had to be in LoS and not the target then it would be a much easier task. Right now though just sit your neighborhood rifleman down on the CM and he should be taken care of no problem, its just that you find the rifleman are your FoTM players that db the CM before he even hits the ground, and he is back in the battle.


But as you argued defensive stackers andCMs fall easy to good tactics, and knowledge of your opponent.

Message Edited by CMMaster on 03-14-2004 01:57 AM



Don't Bother______________
Masta' Shake
I really have no more witty statements to say anymore about this damn game

CMMaster
Sun Mar 14, 2004 1:33 am
#19






ArkanIrami wrote:

Why do you find it amazing that riflemen can solo AT-STs? Heavy swordsman take them out much faster than rifleman; put any decent template in 80% comp and a psg and give him good buffs and he will be able to solo 1 or 2 AT-ST's easily. Riflemen can only drop unprepared cms in seconds, put a cm in 80 base 35 stun armor, fully brandied and buffed and I gaurantee the cm will outlive the rifleman. And hey, even if the cm dies, no problem, poison+disease will still triple incap the rifleman if there are no doctors around, or if the doctor is busy healing himself or the 19 other people that that 800 tick AOE mind poison hit (cm used this in a raid today, used it a lot in fact,so it cant be that hard to make)







I dont think anyone should be able to solo an AT-ST is the way I am putting it, and I am a rebel. Its ridiculous, and saying that an 80 base 35 stun helm can keep even the most prepared CM alive, you are mistaken. IF the Rifleman can takes two shot of brandy then they have no problem of literally spamming headshot3 say with a T21, even with a 80 base with light armor, doesnt block anything that is AP3, that hits you every one second. If it is a one on one duel and both individuals are fully buffed and have brandy, if the rifleman even tries, he should be able to take out the combat medic in no time. You can argue this but try it for yourself just have him spam headshot3 with a jawa ion or a t21 and see what happens.


As for the 800 a tick AOE, that is becuase of bugged spider venom in the genosian cave, that is now gone. Once it is all used up it will no longer cease to exist. I would prefer that spider venom in general be taken out of the game all together as it hurts long time CMs true to the profession, as well as making the game unbalanced. As the best resources can only make upwrds to max 500 AoE. while there is still spider venom that is dropping on a much less regular basis, it will only allow upwards to around 600AoE, which is sort of ridiculous for a loot, but I guess I can see how it is no different then janta blood in buffs.


And a Rifleman with some sort of stacker template can take out 2 at-sts as well, its called strafe shot 2, and barely even be damaged. A Rifleman that can not kill a CM, unless of course this CM is a riflmean themselves, then they werent prepared themselves, or didn't know what they are doing. You guys waaayy overestimate the solo abitlities of a CM. In groups and base raids they are devastating due to the AoE of someone getting poisoned goes through walls, but one on one. Most decent pvpers that are buffed and up, can take down a CM easily if they would realize that the poison takes 10 seconds to tick, and that isplenty of time to kill a CM before it even ticks down twice.

Message Edited by CMMaster on 03-13-2004 02:35 PM



Don't Bother______________
Masta' Shake
I really have no more witty statements to say anymore about this damn game

CMMaster
Sun Mar 14, 2004 1:34 am
#20






glorfindel23 wrote:

Area Cures by Docs on the other hand I find an unreasonable Nerf. Right now, anytime I fight a Doc the poison is gone before it even ticks. Area Cures negate my ability to do ANY damage. That is way too far in the other direction for me. Especially when you use 2 Rancor Biles and 2 Spider Venoms in a Poison and then have it negated every time you toss it. That's a lot of work, a lot of profession grinding and a lot of skill points to be able to do nothing.






I will say it and say it again, if an area cure is implemented make it CM only, does it not fall within the idea of a combat medic.



Don't Bother______________
Masta' Shake
I really have no more witty statements to say anymore about this damn game

Anti-Thug
Sun Mar 14, 2004 12:03 pm
#21






Rencon wrote:





vortexala wrote:

Ticks are 10 seconds.


It just baffles me that this BH couldn't take out an MD/MCM. I'm not a BH at heart, and they do have some issues, but dear god..if he can't take out an MD/MCM then he really needs to find a better line of work









lol, funny how you are the CM corrispondent but you don't even know the power of your class. With good armor, mind food, synthstake I can out damage pretty much even a master riflemen... and only they can out damage me if I am KD+Dizzy.

Even a full mind buffed person with over 3k mind, and 2k willpower won't stand more than 1-3 ticks of my AREA poison which is 240eff hence ticks for 480 every 10 seconds. That is a tick that never misses, a tick that ignores armor... you CAN NOT STAND UP TO THAT AMMOUNT OF MIND DAMAGE LONG ENOUGH TO KILL ME ON EQUAL GROUND AS FAR AS STATS AND BUFFS.

It is almost disgusting that the corrispondent won't even admit to the fact that the class is hiddiously overpowered. But what ever, I will continue obliterating massive hords of people in PvP with the speed, effectiveness and shear unstopability that I can with my CM/Doc. I will continue abusing the holy hell out of my power to an obscene level in an attempt to get this horrid idea of a class nerfed to kingdom come or more to my liking just straight up deleted from the game.

Have a nice day.
Nerf CMs.



hey man...come to Tarquinas so I can teach you how to PvP.....when I was master heavy swordsman I ate cms for breakfast...even the suiciders...now I am a master CM and I am not uber in the least....could tactics beat anyone. and please FEEL FREE TO STOP TROLLING OUR BOARDS




____Jaylando_________________________________________
RESPECJEDI APPRENTICE

Pimpin' In Space, Yo! -- I am Evil....I am.....Sith!
Changed my mind...the NGE Sucks AND SOE threw the VETS Under the bus....CANCELLED!
ArkanIrami
Sun Mar 14, 2004 1:28 pm
#22






CMMaster wrote:






ArkanIrami wrote:


A couple points in there really confuse me. For one, you say that a defense stacker can fight an atst and never get hit?? Are you aware of the accuracy AT-STs have? I know people with over 200 ranged defense and AT-STs basically never miss them. Just as you accuse me of overestimating the power of cms, you are in turn overestimating the power of defense stackers. Stackers easily fall prey to good tactics and knowledge of your opponent. I agree that AT-STs should not be soloable, but they are and will stay that way probably until the GCW revamp.

You also said that light armor doesn't block anything with AP3? 80% energy resist armor blocks a lot of damage, so much in fact that its better to use an AP1 jawa on those people that have 80 base 35 stun comp.


If you have 3000 mind and 35% stun armor, it takes riflemen more than 30 seconds to kill you. In that space of time, their mind will have become fully depleted by even a mediocre poison. Simply apply a disease to them and they will be promptly incapped. Also, I messaged the combat medic in question and he told me that the poison was not made with venom, he said his venom poisons were much better.






I have seen an AT-ST miss them plenty of times, ask my friend TheRock on Chilastra, I see it all the time... As for 35% stun, even if the headshot3 only did 600, that would still be 390 dmg every one second but for this lets say 2 seconds per shot. A poison that is not spider venom made can possibly tick for upwards to 680 every 10 seconds, thats with the best resources in the game.


So lets see 390 dmg x 5 in 10 seconds = 1950

Poison C 680 x 1 in 10 seconds = 680


So a rifleman taking down a CM is so easy its laughable.


ANY CM in the game will tell you that a 800 tick AoE poison is impossible with a single or area, without spider venom. The combat medic you questioned is entirely incorrect.


As for AoE posions once again I will stat due to bugs, they are tough to combat, but if the poison was made only where everyone had to be in LoS and not the target then it would be a much easier task. Right now though just sit your neighborhood rifleman down on the CM and he should be taken care of no problem, its just that you find the rifleman are your FoTM players that db the CM before he even hits the ground, and he is back in the battle.


But as you argued defensive stackers andCMs fall easy to good tactics, and knowledge of your opponent.

Message Edited by CMMaster on 03-14-2004 01:57 AM




600 damage with a jawa? A krayt jawa with a damage slice maybe. You assume that the cm is just standing there not doing anything for the next 10 seconds. He could be doing any number of things, like applying more poison, healing his mind, or breaking line of sight so the rifleman cant attack him,and all the while the poison is ticking. It is true that combat medics fall easily to good tactics, but it doesn't matter because their attacks continue to tick even after they have cloned and left the battle. I think the biggest problem ismind poisons, I can deal with action and health poison,and even mind disease, but something that constantly hits my most valuable pool even after I disable the attacker just seems wrong to me, especially after the recent bleed and fire DoT nerfs (I don't agree with these actionseither, another example of the devs putting PvsE first.) I suppose its come to the point where everything else has been nerfed, and combat medic seems godly in comparison. So what happens after the inevitable cm nerf? Another round of nerfs. These dev initiated downward spirals depress me, but I guess in for a penny in for a pound applies in the current situation.




Arkan Irami, Retired MSF Co-Leader
vortexala
Sun Mar 14, 2004 1:39 pm
#23






ArkanIrami wrote:

I think the biggest problem ismind poisons




Snipped everything else to get to the main issue. Mind damage.


Fact is, Mind Poison is the only thing used by CMs that gets the nerfherders in such a frenzy. Health and Action poisons? Just stim it away with a 400 Base B-Stim. Mind Poison? Cry Nerf.


The HAM revamp portion, aswell as the Overall Combat Revamp, should reintroduce the ability to heal mind as easily as Health and Action currently are. With the ability to stim mind damage away, would mind poison be such a big deal any longer? No. Will the nerfherders still be up in arms about CMs? No, they will instead move on to greener pastures.


Thing most people seem to not want to do is have a bit of patience. The Combat Revamp will change things in ways none of us have even thought of, it is at that time we should discuss any 'nerfs' to any profession. Doing so now insteadsimply shows the short-sightedness of the speaker.


Gotta think big picture here, folks. We're still in the 'painful' stage of the Revamp, stick it out and hopefully we'll all come out the other side with a much better game experience.




~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...
Rencon
Sun Mar 14, 2004 1:56 pm
#24



vortexala wrote:

Ticks are 10 seconds.

It just baffles me that this BH couldn't take out an MD/MCM. I'm not a BH at heart, and they do have some issues, but dear god..if he can't take out an MD/MCM then he really needs to find a better line of work






lol, funny how you are the CM corrispondent but you don't even know the power of your class. With good armor, mind food, synthstake I can out damage pretty much even a master riflemen... and only they can out damage me if I am KD+Dizzy.

Even a full mind buffed person with over 3k mind, and 2k willpower won't stand more than 1-3 ticks of my AREA poison which is 240eff hence ticks for 480 every 10 seconds. That is a tick that never misses, a tick that ignores armor... you CAN NOT STAND UP TO THAT AMMOUNT OF MIND DAMAGE LONG ENOUGH TO KILL ME ON EQUAL GROUND AS FAR AS STATS AND BUFFS.

It is almost disgusting that the corrispondent won't even admit to the fact that the class is hiddiously overpowered. But what ever, I will continue obliterating massive hords of people in PvP with the speed, effectiveness and shear unstopability that I can with my CM/Doc. I will continue abusing the holy hell out of my power to an obscene level in an attempt to get this horrid idea of a class nerfed to kingdom come or more to my liking just straight up deleted from the game.

Have a nice day.
Nerf CMs.



__________________________________________________
Col. Rincon Sari
Left For Dead, Bria.

ARR Armor: -4435 -5180
Rincon's Weapons: -4415 -5270
STRONGBADIA, NABOO


ArkanIrami
Sun Mar 14, 2004 1:58 pm
#25






vortexala wrote:





ArkanIrami wrote:

I think the biggest problem ismind poisons





Snipped everything else to get to the main issue. Mind damage.


Fact is, Mind Poison is the only thing used by CMs that gets the nerfherders in such a frenzy. Health and Action poisons? Just stim it away with a 400 Base B-Stim. Mind Poison? Cry Nerf.


The HAM revamp portion, aswell as the Overall Combat Revamp, should reintroduce the ability to heal mind as easily as Health and Action currently are. With the ability to stim mind damage away, would mind poison be such a big deal any longer? No. Will the nerfherders still be up in arms about CMs? No, they will instead move on to greener pastures.


Thing most people seem to not want to do is have a bit of patience. The Combat Revamp will change things in ways none of us have even thought of, it is at that time we should discuss any 'nerfs' to any profession. Doing so now insteadsimply shows the short-sightedness of the speaker.


Gotta think big picture here, folks. We're still in the 'painful' stage of the Revamp, stick it out and hopefully we'll all come out the other side with a much better game experience.






It's sad that SOE has decided to make mind healable, the unhealable mind pool was one of the things I like about this game, makes combat more interesting. I want combat medics to keep mind poisons probably as much as allof you do, but 800 damage every 10 seconds that can only be stopped by one of themembers of the endangered doctor professionis just obscene. I feel for the combat medic community, you guys attract a lot of the fotmers at the moment, and that usually spells doom. Vortexela your adviceto stick it out is good, but we both know that the nerf herders will continue to peck at cms until the profession is destroyed, just like commando was.


My advice to you all is to to give the devs a tangible solution that will end the nerf cries while stillallowing cm to remain viable as a combat profession. In a lot of the threads on this forum, I see cms defending their profession by stating that their damage is in line with other classes, or that they are even underpowered compared to other classes. This has got to stop, no progress can be made until you admit thatmind poisonsin their current state cannot be dealt with by the general community, and must be changed. Your profession will not survive until the combat revamp if you do not take action to make sure it does, of this I am sure.





Arkan Irami, Retired MSF Co-Leader
redheady47
Sun Mar 14, 2004 5:02 pm
#26

there are no tactics to combat medic. Going with solely combat medic skills its all about how good your poisons and disease are.



Zacharias Master Merchant/CH/ubber
Zakkariini MD/Rifleman

Has Park been back to the Borgle cave yet?
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