Combat Medic Archive

Thread: Tired of the whiners

RCS37
Sat Mar 06, 2004 9:51 am
#27

lol i love the cm argument "just quit whining about the game" or the "use better tactics"

So apparently if Bounty Hunters got there scatter pistol changed to stun dmg at heavey ap and did on avg 999-1999 dmb at 1.2 speed you would al agree we should just stop whining about it and learn to love it?

Oh and use better tactics i see so rather than try to play the game in pvp when i see a master cm i should just take my MBH ass and run.

it dosnt matter you guys can call people whiners all you want, thats the first sign of desperation as soon as the reality sets in that you will be nerfed and should be nerfed to promote better and more balanced gameplay

Message Edited by RCS37 on 03-06-2004 09:37 AM



S y m p s o n
RacineDax
Mon Mar 08, 2004 5:35 am
#28

Sure their tactics were better than mine, because as I was pointing out there is no defense against it period. If massivly overpowerd diseases can be thrown from a place and a distance 30m beyond what a rifle can shoot there is nothing that can be done. I would hardly rate my group or sg as pvp inept we have taken out more than our fair share of bases on the ahazi server. Since your so skilled your welcome to come to the Ahazi server and I will have our cm throw a disease from 90m at you and we will find out how skilled you are as he burst runs away. Im sure your top 3 would change then.
RacineDax
Mon Mar 08, 2004 4:47 pm
#29

Sure they should die but I am quite sure you would be in rifle range Not to mention that everyone should be diseased not just the opposing faction. I just think there should be some kind of stim that would give a bonus against disease, and everyone in the area of the disease should have a posiblility of infection. I'm not crying for a nerf of anykind just pointing out there should be a reasonable counter so some of us get to play the game. I'm a master carbineer and only a percentage of my shots hit, and they are subject to variables such as armor, so why should'nt cm's be subject to the same counters? My also being a tkm hardly matters, as my arms don't stretch 90m and my defensive bonuses dont mean diddle against poision or disease, however meditate does help
Dvarrien
Tue Mar 09, 2004 11:16 am
#30

mabye if the devs took the blind heal dizzy heal and all thouse sat effects that go away after a veary lil wile mabye 2 mins at most away from doc and gave them to combat medic then that would work...not that i want docs to be worse but shouldnt the medics made for combat be the ones that can heal the stats that go away beforecombat is over...
Dvarrien
Tue Mar 09, 2004 11:26 am
#31






RacineDax wrote:

Last night while in a big pvp battle the following occured. Cm's entered water and sat at 60-70m and threw their balls of love all over me and about 40 other guys. I had all stats buffed including mind and subsequent substats. I was also drank 2 +400 brandies, ate 1 canepe, and resist to poison food. Within 2 minutes I had 400bf and over 1k in mind wounds that took approximately 4 minutes to meditate off. Most of the other guys were not so lucky and some 3 incapped on all the states thrown on them. Never the less1-2 cm's took out an entire attack, that is a FACT, not a complaint.


Its a FACT that we could not shoot at them due to distance, furthmore we can not shoot while in water so they were protected. Now please try to explain how you see that as a balanced scenerio? Battle preperations took over an hour, and cost quite a few credits, only to have our guys taken out of the battle instantly. Mind you we did have dr's and cm's of our own but there was not much they could do to help us.


Call this whinning if you must, but please draw your on conclusions. Ask yourself would you want to spend 1-2 hours preparing for an exciting pvp battle, and spend it meditating with 40 or so of your friends??....never getting the chance to fire a shot cause you need to find an entertainer. Their cm's were good guys crafted excellent stuff and played within what the game allows, so I do not fault them at all.






well if they were so far out in the watter that u couldnt shoot them then if u didn't know you can run up to them...


and if they were in deep watter making themswim then they couldn't through there so called balls of love...


so it's a FACT that if they were far enough out to where u couldn't shoot them then u can run up to them and its a FACT that YOU and YOUR friends chose TK and suffered the penelty of well not having the skill to use guns


so if you were trying to make this look like CMs are over powered all you did (at least for me) was make it look like you and your friends have a huge lack of brains



oh BTW im calling your post whinning


RacineDax
Tue Mar 09, 2004 2:08 pm
#32

Unfortunately for your post your facts are incorrect. I am a master carbineer, and they were out of range. Second I am almost certain they can throw while in deep water, and I am positive I can not shoot from there.
hone1
Wed Mar 10, 2004 1:35 pm
#33






RacineDax wrote:

Cm's entered water and sat at 60-70m






Nice,


I'll have to remember that for my bag of tricks


Thanks Racine

Dvarrien
Mon Mar 15, 2004 9:09 pm
#34

ok well mabye they were out of range but i know i cant through when in deep watter....
Niravina
Tue Mar 16, 2004 10:11 am
#35



Dvarrien wrote:


MavilDune3333 wrote:


Dvarrien wrote:


PanzerGR wrote:

it is REAL...and i mean REAL easy for a CM to get out of harms way especially if theres 2 equal sized forces facing off on each other...and lots of cheap tricks (poison then hopping on a bike...burst run....etc).


hey its not like only CMs can burst run or get on a bike and its also not like you guys cant shoot us.....i mean we burst run you burst run also....we get on a bike u burst run so you can keep up in range for a lil wile and destroy our bikes....they have like no health.....and yeah your right we may not have any defence but we can poison but dont act like it makes us the strongest class wee dont get any good poisons till we are master CMs and yes masters should have good poisons just like TKMs have good unarmed skills or like comandos have good heavy wepon skills.....we are masters at the skill and we are going to give a good ranged AOE poison....wut do you think we should just give you a cold



it's not like we can run around with 80% resist to poison composite and disease is it. i hope we get issued some sort of protection from poisons and diseases or this game is headed into the toilet. the game will be nothing more than master cms and master docs with some other combat profession. how f'ing pointless is that.




first off this is getting to be one long quote

and yes your right people should get resists to poisons and diseases but no dont try and say we are more over powered then comandos you cant just run into a river to get out of fire....u have to goint a large body of watter.....like the DEVs said even on the SWAMP planet of rori people still have to run for up to 20min to get to a body of watter big enough to get rid of flame.....and theres no place on tat that has a body of watter big enough...plus we cant kill people without non CM skills.....wile if im not mistaken comandos can kill anyone in allmost 1 hit if the people dont have buffs

if you want to cancle your SWG account that great its not like the DEVs will change anything for 1 person......and also this game is ging to have half the people as IDs befor they are all CMs ok.....the classes that i see to much if ANY are TKMs comandos and BH....






Getting quite long indeed

I'd just like to point out a couple things about the "overpowered" commando example in your post.

1. Fireblankets have been added now. A single one use item that stops our flame DOT, effictively nullifying the running to water aspect (Which IS for the better IMHO). Now for example, a Doc can use a fireblanket on the few people stupid enough to run into the 18m range of a flamethrower and get rid of the little damage that DOT now does. Whereas the same Doc will be forced to use anywhere from 2-6 heals to get rid of your little chemical presents.

2. Range. This is what gets me. As a Master Commando on my alt, I have the chance, albeit a small one, to flame cone 2 several people at once. The problem lies in that these people all have to be in a cone in front of me, no more than 18m away. Why should I bother running up to do this when a single MCM can sit back 90+m from those same people and hit 3x as many of them with a poison and disease on the mind pool?

Personally, I think that if every CM in PvP didn't aim for the mind pool and try to blackbar everyone within a 50 mile radius much of the complaining would go down. I know it's tactics to use everything you got on the nigh-unhealable pool, but taking 500+ wounds to mind every tic to everyone within 30m of the target from someone who's THROWING (another barb for ranged ppl) further than they could ever shoot. I know there are gonna be a couple posts saying things like "Get a doc or get doc skills you n00b". Well usually we do have doctors running around trying to de-toxify everyone. At the end of the battle though, it always seems to come down to who has the most MCM's.



Master Creature Handler, Teras Kasi Master, 1/2 Medic
TXAG2006
Tue Mar 16, 2004 12:07 pm
#36

If you want read attached qoutes on previous posts I'm not about to attach them to mine. But anyway I'm new to the forums but not to the game. I usually read the posts and go back to playing. The more griping you do in here the less you are playing and since I'm paying $15 a month I'm going to play as much as possible. I'm an aspiring CM and have heard people complaining about this profession since the game started. There should be IMHO a poison or disease resist...maybe a gas mask or set of clothes that would work to counter the poison. It wouldn't have to stop a poison completly but maybe slow it down or decrease the effectiveness or something like that. Although with this new crafting nerf it couldn't decrease the time and effectiveness at the same time.


Just my opinion.



Zalym Biscayn
Level 90 Medic
Role Player Starsider


Zalyn Biscayn Level 90 Elder Jedi Starsider


More proud to have earned Master Ranger than to be an Elder Jedi
BigZak
Tue Mar 16, 2004 4:30 pm
#37

Lots and lots of spoiled little children that want all the attention, and want it all their way play here on the forums. They cry and whine about how they lost and that they should never lose. The mods should delete every post that comes up for nerf crys.
Every profession I have made in the game from the start has been nerfed into uselessness cause of cry babies. Started with MCH, bamm goes the nerf bat, so made a commando, bamm goes the nerf bat, so made MCH again, bamm, again, goes the nerf bat, so now made a MCM, so just waiting for the bamm again.....man, I hate nerf criers.

Violet Vette, Radiant
MCM, fear me, for I am death
CaanonWeathers
Tue Mar 16, 2004 11:14 pm
#38

Ok. Picture this scenario. You and your friends are in the Theed starport overt and buffed.. ready to hit the scene at a firefight. Next thing you know.. you're all poisoned and diseased! You have a doctor and he knows the drill, immediately curing diseased players. Some of the group takes off after the CM whom quickly burst runs down the hill and into the water. The mean whom were in pursuit stop at the water. They dont want to get into the water because they cant attack.


Alright, everyone see the part where we cant attack in water? Good. So the dabblers take a meditate to get off the poison and disease. By this time the Combat Medic notices them meditating and lobs another round of disease and poison -FROM THE WATER 90 METERS OUT-. In 1 minute those 10 men whom gave pursuit are all dead. The combat medic out in the water -CANT- be killed, he's now laughing at your group daring you to come close to the water.


Alright now cue up the **edit** that said they were using better tactics. Thats no better than exploiting in my eyes. Also, you want realism what the hell are composite helmets for? Are all those environmental control tubes for show? HOW am I breathing in poison. WHY Are you immune to your own poison but not mine? WHY Do you get an AOE that kills most players in -1 to 2 ticks- ? Maybe I'm just a big damn baby for wondering why you can have such a huge advantage?



---------------------------------------------------------------------------------------------------------------------

Petra Zorski - Starsider
Cecelie - Kettemoor

Rudoku
Wed Mar 17, 2004 12:01 am
#39






CaanonWeathers wrote:

Ok. Picture this scenario. You and your friends are in the Theed starport overt and buffed.. ready to hit the scene at a firefight. Next thing you know.. you're all poisoned and diseased! You have a doctor and he knows the drill, immediately curing diseased players. Some of the group takes off after the CM whom quickly burst runs down the hill and into the water. The mean whom were in pursuit stop at the water. They dont want to get into the water because they cant attack.


Alright, everyone see the part where we cant attack in water? Good. So the dabblers take a meditate to get off the poison and disease. By this time the Combat Medic notices them meditating and lobs another round of disease and poison -FROM THE WATER 90 METERS OUT-. In 1 minute those 10 men whom gave pursuit are all dead. The combat medic out in the water -CANT- be killed, he's now laughing at your group daring you to come close to the water.


Alright now cue up the **edit** that said they were using better tactics. Thats no better than exploiting in my eyes. Also, you want realism what the hell are composite helmets for? Are all those environmental control tubes for show? HOW am I breathing in poison. WHY Are you immune to your own poison but not mine? WHY Do you get an AOE that kills most players in -1 to 2 ticks- ? Maybe I'm just a big damn baby for wondering why you can have such a huge advantage?
Hurrr...





Uh...I've read many of these posts, and isn't the 90-100-3millon m crap a bug?
Page 3 of 4