Combat Medic Archive
Thread: Tired of the whiners
lol this is the funniest CM post I've read in a long while. hehe first the in conclusion i like hot dogs and now the what should we give? colds?...5 stars!
aigar
WillbieJedi wrote:
The reason it didn't suffer a 75% reduction is because it does the damage it needs to. It's a Combat Medics only combat skill it's like saying nerf a flamethrower to do less than 100 damage in pvp and a pistol to do less than 10.
When you're poisoned you don't just walk around and start shooting at people just think about what mustard gas will do to a person. This is Chemical Warfare.
Don't be stupid. I know it's a lot to ask for most of you nerf whiners because you're not old enough to know what the word maturity means.
Anyway , to those of you who deserve this comment, youknow who you are,seriously, Don't Be Stupid.
So i suppose it's ok to run around and continue fighting with some massive bleeding from the head. When you get shot in the eye, you definitely don't continue to fight. We could think of a million examples like this. And it's like we can buy gas masks or anything like that. At best if we're lucky we can get enhancements of +25 resists.This is rediculous.
At least if your on fire you can run to a river, but it's not like docs are readily available waiting around to heal poison/disease for the fun of it.
You know a profession like cm is overpowered when every single other poison/disease in the game done by any npc or creature is much much weaker. One star me if you want, flame me, whatever. You're overpowered.
I'm too pissed off with the bs in this profession to go on.
Dvarrien wrote:
hey its not like only CMs can burst run or get on a bike and its also not like you guys cant shoot us.....i mean we burst run you burst run also....we get on a bike u burst run so you can keep up in range for a lil wile and destroy our bikes....they have like no health.....and yeah your right we may not have any defence but we can poison but dont act like it makes us the strongest class wee dont get any good poisons till we are master CMs and yes masters should have good poisons just like TKMs have good unarmed skills or like comandos have good heavy wepon skills.....we are masters at the skill and we are going to give a good ranged AOE poison....wut do you think we should just give you a cold
PanzerGR wrote:
it is REAL...and i mean REAL easy for a CM to get out of harms way especially if theres 2 equal sized forces facing off on each other...and lots of cheap tricks (poison then hopping on a bike...burst run....etc).
it's not like we can run around with 80% resist to poison compositeand disease is it. i hope we get issued some sort of protection from poisons and diseases or this game is headed into the toilet. the game will be nothing more than master cms and master docs with some other combat profession. how f'ing pointless is that.
MavilDune3333 wrote:
Dvarrien wrote:
hey its not like only CMs can burst run or get on a bike and its also not like you guys cant shoot us.....i mean we burst run you burst run also....we get on a bike u burst run so you can keep up in range for a lil wile and destroy our bikes....they have like no health.....and yeah your right we may not have any defence but we can poison but dont act like it makes us the strongest class wee dont get any good poisons till we are master CMs and yes masters should have good poisons just like TKMs have good unarmed skills or like comandos have good heavy wepon skills.....we are masters at the skill and we are going to give a good ranged AOE poison....wut do you think we should just give you a cold
PanzerGR wrote:
it is REAL...and i mean REAL easy for a CM to get out of harms way especially if theres 2 equal sized forces facing off on each other...and lots of cheap tricks (poison then hopping on a bike...burst run....etc).
it's not like we can run around with 80% resist to poison compositeand disease is it. i hope we get issued some sort of protection from poisons and diseases or this game is headed into the toilet. the game will be nothing more than master cms and master docs with some other combat profession. how f'ing pointless is that.
first off this is getting to be one long quote
and yes your right people should get resists to poisons and diseases but no dont try and say we are more over powered thencomandos you cant just run into a river to get out of fire....u have to goint a large body of watter.....like the DEVs said even on the SWAMP planet of rori people still have to run for up to 20min to get to a body of watter big enough to get rid of flame.....and theres no place on tat that has a body of watter big enough...plus we cant kill people without non CM skills.....wile if im not mistaken comandos can kill anyone in allmost 1 hit if the people dont have buffs
if you want to cancle your SWG account that great its not like the DEVs will change anything for 1 person......and also this game is ging to have half the people as IDs befor they are all CMs ok.....the classes that i see to much if ANY are TKMs comandos and BH....
MagicMissle wrote:
Maybe since CM's have area poison, Doc's should have an area poison heal?
Area heals fall into the Combat Medics domain. Much like Docs wouldn't want CMs to have a cure ability, we don't want them to have an AE ability either....