Combat Medic Archive
Thread: /Paralyze
TheP0pe wrote:
I'm sorry but the non braking paralyze is a life saver v jedi, they get near you, you are dead in 5 hits, would stand 0 chance without it espech v master defenderes.
Die in 4 hits from melee stackers w/ a ph
A minor healing that empty your mind AND action bar... hun... may be a poison (it is too weak), a disease (weak one too) and... oh... thats it... but when you get to MASTER combat medic you get your paralyze improved, THEN it makes you an elite profession... or something near it.... it makes you usefull to paralyze a mob for 15s while you heal yourself, or make an extra damage...
If it breaks on damage it will be a run-move.... when you are almost dead, paralyze and run, do you think a elite profession should have THIS as a top move?
If it breaks on damage, stop shot will be better, cuz you can RUN and MAKE damage (of course they can attack, but a burst run solves that...)
IkariKahIl wrote:Its NOT a bug...It breaks when you do damage when you GET the paralyze move... I tested it...When you master the profession the abillity get IMPROVED... then it wont break when damage is done.Something I tryed to post yesterday but I was not able:Paralyze is great, you go all the way up to combat medic to get what?
A minor healing that empty your mind AND action bar... hun... may be a poison (it is too weak), a disease (weak one too) and... oh... thats it... but when you get to MASTER combat medic you get your paralyze improved, THEN it makes you an elite profession... or something near it.... it makes you usefull to paralyze a mob for 15s while you heal yourself, or make an extra damage...
If it breaks on damage it will be a run-move.... when you are almost dead, paralyze and run, do you think a elite profession should have THIS as a top move?Novice pistoleer (0001) get stop shot...
If it breaks on damage, stop shot will be better, cuz you can RUN and MAKE damage (of course they can attack, but a burst run solves that...)So, now the Combat Medics NEED this to survive, otherwise they will be a minor-healing *elite* profession.... and will not worth ....Cya
The above is another example of an ignorant person trying to validate an exploit by saying they "need" it. Sorry, no dice. I actually know what Improved Paralyze is supposed to do because I know what the skill says:
"This enhancement to the Paralyze ability has a greater chance of applying the paralyzing effect."
A greater chance of applying the effect, that's all you're supposed to be getting. It says nothing in there about it not breaking on damage anymore. So it is bugged and needs to be fixed.
Without it fixed, a MCM/Rifleman can simply paralyze it's target every 15 seconds and keep on shooting them till they are dead. That's exactly what players are doing with it right now. That's why people like me want it fixed.
And if you think MCM is worthless without an "I win" button, you are mistaken. Here's what you get in the Master box:
Advanced Infect
Battle Armor Rate of Fire Mitigation 40%
Improved Paralyze
Improved Traumatize
Place Hospital
Resuscitate Player
Alliance Disruptor Certification
Bio-Suppression Efficiency 25
Healing Efficiency 15
Medical Warfare Efficiency 25
Melee Defense 10
Ranged Defense 10
You get more in your master box than any other combat profession. I'd call that pretty Elite. Plus you don't need Master Medic anymore, so you have alot more skill points for other professions. You should be thankful and be asking for a fix on Paralyze before they just outright nerf it.
Whats the point of having it then? for "group" tactics? everyones idea is run in and swing and shoot until everything is dead. its the ONLY decent ability we cms have now. oh no some poor sap got killed by a cm in a duel? so what. if there is anything on a cm besides one thing they are toast. without paralyze how it is now cm is very crappy. Yes crappy. none of the other offensive abilities ( yes its an offensive class i dont care what you say ) either are broken or take so long tick off and do so little damage like it matters. poisons dont seem to work, matter of fact no DoT abilities seem to work or matter. by the time the first tick of damage comes its too little too late. yes i know its a group based game now and yes i know we are supposed to heal. We are a combat class too. with out this great ability i cant handle anything that would give me xp at all alone. for the level you get as master cm you can not handle the level things that should give you even a little xp.
So when they make it "right" ( and they are )i will give evenyone one 2 weeks untill they cry for pistoleers to be nerfed becuase of disarming shot. Its star wars not pvp wars not everything revolves around duels. open pvp paralyze would be worthless.
atat9619 wrote:
It needs a 1 min timer. A cm can keep aplyying it after every 15 2nds. I tested it and it needs nerfed or melee will never survive agianst CMs. CM should not be a FOTM, FOTMs shouldn't even exist anymore.
Next there needs to be a timer on healing with different healing abilties.
Wish granted, now useless.
RazaTailor wrote:
Whats the point of having it then? for "group" tactics? everyones idea is run in and swing and shoot until everything is dead. its the ONLY decent ability we cms have now. oh no some poor sap got killed by a cm in a duel? so what. if there is anything on a cm besides one thing they are toast. without paralyze how it is now cm is very crappy. Yes crappy. none of the other offensive abilities ( yes its an offensive class i dont care what you say ) either are broken or take so long tick off and do so little damage like it matters. poisons dont seem to work, matter of fact no DoT abilities seem to work or matter. by the time the first tick of damage comes its too little too late. yes i know its a group based game now and yes i know we are supposed to heal. We are a combat class too. with out this great ability i cant handle anything that would give me xp at all alone. for the level you get as master cm you can not handle the level things that should give you even a little xp.
So when they make it "right" ( and they are ) i will give evenyone one 2 weeks untill they cry for pistoleers to be nerfed becuase of disarming shot. Its star wars not pvp wars not everything revolves around duels. open pvp paralyze would be worthless.
Try swallowing your "poor guy" story when you are a Jedi and you lose 250k xp that takes a week to get because some BH took up enough CM to be able to exploit this and kill you without even getting a fight. This happened this weekend to a friend. He couldn't fight or run or do anything but lay there and die. How is that balanced or even remotely fair? I'm sorry, this is broken and must be fixed. Just because CM's want a guaranteed "I win" button doesn't make it so it should be there. We would all like an "I win" button but that would unbalance the game and make it no fun to play. This one makes it no fun to play. As a matter of fact, after finding out about this bug and that BH's are perfectly willing to exploit it, my friend and I neither one even played our Jedi any more and won't until this nonsense bug is fixed (it is fixed in TC).
This is usefull, as skill, because you can take someone out of the fight, while you concentrate on something else. Combat Effectiveness is not just about doing the most damage to someone, but preventing the other guy from doing it to you
Sytem wrote:
I'm confused about paralyze.. I read the skill and its described as ""This offensive ranged medical ability prevents an opponent from being able to perform any action or move for a short period of time. Any damage to the target during this period will break the effect and allow them to perform actions again"" How is this useful?.. Once applied, sure, they cant move, but once you do damage to them it breaks and they can move again...
I did some testing with the fixed paralyze. The only way it can be somewhat effective is 1v1. Whenever I was grouped someone would always cause damage and break it. Also, the skill has a very short duration so you cant get much done with it on. This skill would be better if it didnt break on damage and had a long cool down for reapplication. This would keep it from being spammed. Two of the CM's attacks break this skill. Any good CM will have their target poisoned and burning. Even trying to use paralyze to get away is useless if you had already placed dots on the target.
The current form of paralyze is pretty useless now. Its too hard to coordinate with your group to stop attacking if you are going to apply it. One vs One its a initial attack use only. You can paralyze place debuffs and then dots. After that its no good anymore cause your dots break it when they tick. This skill would be much better if it had a 1min cooldown and didnt break on damage for the 15 or so seconds it last. At least then you could use it to get some distance from your target. With the long cooldown it would prevent spamming. It would actually be used as a tactic to get away or give you time to heal up. Like I said after you use it the first time to place your debuffs and dots its useless after that. They would have to allow the target to heal while paralyzed or it could be abused even with a 1min cooldown.
Message Edited by VegitoSS on 05-11-2005 11:32 AM
atat9619 wrote:
It needs a 1 min timer. A cm can keep aplyying it after every 15 2nds. I tested it and it needs nerfed or melee will never survive agianst CMs. CM should not be a FOTM, FOTMs shouldn't even exist anymore.
Next there needs to be a timer on healing with different healing abilties.