Combat Medic Archive
Thread: About Area Cures and Innoculations
Kosso wrote:
You CMs need to stop crying. Its your fault that PvP is destroyed, I dont care if the DEVs gave you the ability to throw huge unblockable poisons, or for you to corpse bounce or w/e. This is a huge change for PvP, and it might just be the breath of life that PvP needs. And Im sorry that you dont have a source of income without your innoculation buffs, but big **edit**ing deal. You are a combat profession, make money like any combat profession. Sure, you're also a medic, that HEALS in PvP which is COMBAT. /rantoff
eapers wrote:
Kosso wrote:
You CMs need to stop crying. Its your fault that PvP is destroyed, I dont care if the DEVs gave you the ability to throw huge unblockable poisons, or for you to corpse bounce or w/e. This is a huge change for PvP, and it might just be the breath of life that PvP needs. And Im sorry that you dont have a source of income without your innoculation buffs, but big **edit**ing deal. You are a combat profession, make money like any combat profession. Sure, you're also a medic, that HEALS in PvP which is COMBAT. /rantoff
I dare you to go pick up CM and run rancor missions with it.
Heh, don't dare me to, I've already mastered CM, the most boring, yawnable profession in the game. Good news, they just fixed PvP and turned you all into Creature Handlers at the same time! Happy Day!!
- apply single poison (easily countered by Doctors, Doctor buffsor TKA meditation)
- apply single disease (easily countered by Doctors, Doctor buffs or TKA meditation)
- apply AE poison(easily countered by Doctors, Doctor buffs or TKA meditation)
- apply AE disease (easily countered by Doctors, Doctor buffs or TKA meditation)
- heal multiple players at once (offset by novice medics and doctor buffs)
- heal a single player at range (offset by novice medics and doctor buffs)
- heal a players mind (at great cost to the CM)
- Craft offensive medicine only usable by other CMs. (limited clientele)
- MCM drag ability limited to 19m (this makes no sense at all)
- Terrain Negotiation (picking up Scout 3xxx would be more cost efficient)
- Costs 169 points to Master
- cure poison (single, can use Havla to cure more players in less time)
- cure disease (single, can use Havla to cure more players in less time)
- cure poison (AE, can use Havla to cure more players in less time)
- cure disease (AE, can use Havla to cure more players in less time)
- cure states (single, can use Havla to cure more players in less time)
- cure fire (single, can use Havla to cure more players in less time)
- heal action and health (single, can use Havla to cure more players in less time)
- advanced ability to heal wounds (single, can use Havla to heal more in less time)
- revive players
- Drag range is capped at about 32m
- enhance players for money (CMs have no real ability to make money based on the CM profession alone)
- sell meds that a player who has invested a total of 15 points into Novice Medic can use
- Can spend 24 points into Scout 3xxx and not only have +40 TN, but also camp ability, mask scent and harvesting
- Costs 140 points to Master
Why would I play a CM to heal players wounds? Doc can do it better
Why would I play a CM to heal multiple players? With Super Stim Bs and Doctor Buffs no one needs a CM around to heal
Why would I play a CM to support a group in a fight? Docs can heal 12 out of 13 types of combat damage whereas CMs can only heal 5 out of 13
Why would I play a CM to toss poisons? Doctors can not only cure multiple players at once but they can spam the heals even without Havla.
Why would I play a CM when I can make more money as a Doctor?
Why would I play a CM to support my group when a Doctor can support my group better?
sspbssqp wrote:
Ouch. With area curea docs are now stepping into our turf. Everyone is just gonna huddle around the doc. It wouldve been much better to give it to CMs. If we could do that, it would take away a round of offense (throwing a poison)to subsitute it for a round of defense (healing a group of teammates). This would reduce the overall amount poison/disease damage that will occur in a battlefield, which i'm sure would make everyone else happy.
good point. Sorry to troll your forum guys, was just curious what the opinion was over here on the CM side. I am a master Doc and i think these additions to the game will bring some good balance to PvP, but I agree with most of you that ranged/area cures of any type are the tools of the CM. Remembering the old days where CMs were heavily relied upon for their ranged/area heals, this seems to take the "medic" out of combat medic even more. I can see the docs getting the resist buff since I see docs really as behind the lines support, buffing, healing wounds, curing diseases, etc. CMs should be given the front line power to deal with combat issues such as troops getting poisoned. Looks like another good idea in the game, poorly implemented.
These innoculations and cures are not in any way, shape, or form balanced. It gives docs a complete immunity from any cm attack. A B lvl innoculation gives you over 200 poison resist and Cs are even worse. If by some form of luck we actuly stick a poison, the damage is mitigated and the doc can cure it all in under 2 seconds using havla.
If innoculations were done correctly wouldn't be as much of an issue.
CMs have trouble making money with their own profession alone, the resistance buffs would have fixed that. Doctors already have their money maker. BOTH professions are supposed to be MEDICAL. I feel BOTH need a good way to make cash. This is an issue CMs have had for a long time to. A Simple fix was there and they didn't have the common sense to put it where it was needed the most.
Agree again. I'm telling you selling SUBCOMPS has never and will NEVER be a good way to make money.
So... When were doc's able to make Dispersal Mechs? /boggle
Early game. In fact to get the best CM materials you needed to find or be a doc to make subcomponents.
Can you bring up the bug where the target gets the "you have been poisoned" message even when they resist? If they don't fix that, everyone will complain that the new to hit formula is broken.
/agree
TEH PWNED.
Shut up and leave
You CMs need to stop crying. Its your fault that PvP is destroyed, I dont care if the DEVs gave you the ability to throw huge unblockable poisons, or for you to corpse bounce or w/e. This is a huge change for PvP, and it might just be the breath of life that PvP needs. And Im sorry that you dont have a source of income without your innoculation buffs, but big **edit**ing deal. You are a combat profession, make money like any combat profession. Sure, you're also a medic, that HEALS in PvP which is COMBAT. /rantoff
Off course. It's ALL our fault. A stat that can't be healed, armor, food, and PSGs, toughness,that reduce damage to1/100of what it was, doctor buffs that increase even the weakness 400 health and action person to over 3000. NONE of these are any factors at all. Yeah sorry guys it's our fault.
Heh, don't dare me to, I've already mastered CM, the most boring, yawnable profession in the game. Good news, they just fixed PvP and turned you all into Creature Handlers at the same time! Happy Day!!
Turning another profession into that sort of state is kind of sad. I feel for any creature handlers right now, they need some attension from the devs. It's a "happy day" when another profession goes into that state? Yeah, your a smart lad.
I predict
20 meter throw distance with a 15 meter area of effect on average. Janta Blood will make these completly cure a CMs poison, and CMs will completly cease to be an offensive force if nothing is changed. There will be no "point blank" cure. It will be a "short" ranged area cure. Heck if it works like our AE stims if it's self targeted it won't be AE at all!
vortexala wrote:
Happymob wrote:
Can you bring up the bug where the target gets the "you have been poisoned" message even when they resist? If they don't fix that, everyone will complain that the new to hit formula is broken.
I was going to say something cynical(not aimed at you), but instead I'll just say yes. I will bring it up again.
Maybe it'll stick this time...
With increased resistances? Don't count on it man... ![]()
But hey... there is allways a 5% chance.
PlayeroftheDay wrote:
Heh, don't dare me to, I've already mastered CM, the most boring, yawnable profession in the game. Good news, they just fixed PvP and turned you all into Creature Handlers at the same time! Happy Day!!
Um... yes... and that is exactly what I have spent the last four months campaigning against. This game doesn't need any more useless professions. Creature Handler is at least fun because you get to name your pets and teach them do tricks.
This is a sad day for every dedicated player since it proves SOE has learned nothing and the Nerf Criers and the Jedi will allways get what they ask for (unless the nerf criers ask for a Jedi nerf) and balance will never enter into the equation.
There are a lot of opportunities to fix Combat Medic so that it isn't a treat of total annihilation but still is enjoyable to play. But the developers had to go the same way as every other time... destroy, erase, don't improve.