Combat Medic Archive

Thread: About Area Cures and Innoculations

Gavvot
Fri Jul 30, 2004 2:15 am
#40



SecretFire wrote:


Kosso wrote:
You CMs need to stop crying. Its your fault that PvP is destroyed, I dont care if the DEVs gave you the ability to throw huge unblockable poisons, or for you to corpse bounce or w/e. This is a huge change for PvP, and it might just be the breath of life that PvP needs. And Im sorry that you dont have a source of income without your innoculation buffs, but big **edit**ing deal. You are a combat profession, make money like any combat profession. Sure, you're also a medic, that HEALS in PvP which is COMBAT. /rantoff



Sounds like you need to learn a bit about the profession before you go talking about it. We are all snickering because you told us we could make money with CM like any other combat profession. Poisons can't kill silly. I really hate it when people tell us "big deal" yet clearly haven't played our profession to know our limitations.





I don't want to flame or be rude to anyone, but,

It is normal that CM, with CM skills alone cannot make money by doing mission.
CM is a combat support skill, not a main damage dealing skill.
For me, CM is more close to a Squad Leader than a rifleman.
SL with SL skill alone cannot kill anything.
However, in a group, they really are a great help.
CM should be a great addition to a group, or to a combat profession, but it should be a support profession, not a main damage dealing professions.
And that's what those changes are trying to fix.

Unfortunately, a big part of the CM abilities are negated by current buff and armor, like alot of other stuff.

I do hope this will be the next thing SOE will fix regarding combat, because it will fix alot of things, including a more clear role for CM and more use for SL.



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Gnuut
Fri Jul 30, 2004 2:28 am
#41




Gavvot wrote:

I don't want to flame or be rude to anyone, but,

It is normal that CM, with CM skills alone cannot make money by doing mission.
CM is a combat support skill, not a main damage dealing skill. Not much of a support profession either now
For me, CM is more close to a Squad Leader than a rifleman. SL has unique abilities that no other class can offset.
SL with SL skill alone cannot kill anything.
However, in a group, they really are a great help.
CM should be a great addition to a group, or to a combat profession, but it should be a support profession, not a main damage dealing professions. With the current changes we aren't a big help at all. Why would a group want us around? To heal 100-150 points of damage they couldn't regenerate with their buffs? Or heal that last 10-20 points they couldn't top off with that SuperStim B they can use for a grand total of 15 points? No it must be our awesome ability to kill ourselves using our mind heal.
And that's what those changes are trying to fix. They took the last ability we had and made it pretty worthless.



Grau'din
Elder Combat Medic
Magnumus Mysterium MYST
I am not a support class.
I am a chemical warfare expert.
I am a bio-warrior.
I am a zerg-stopper.
I am a Master CM. Run for your life....

Gavvot
Fri Jul 30, 2004 2:46 am
#42

Hum, maybe you didn't noticed, but with the last NPC fix, going NS hunting without a group would be suicide.

And even with good armor and buff, heals will be loved.
And poison the NS will be loved too.

This change only affect a very small part of the game : PvP.
Maybe PvP is the most important thing for you, but face it, 90% of the players don't PvP.

They're bringing back the need of group for PvE, and that's great.
And they're moving CM from PvP god to great help in PvE, and that's great too.

A little story :
Before this changes, even the NPC changes were anounced, a guy on my server changed his template to this:

TKA meditate to heal his mind wounds on the field.
CM to have area heal and mind heal.
SL.

I can tell you, in place like the Bunker, before the NPC change, this is more than a great help, this is a 'I love you' guy for the group.

And now that the NPC has been fixed, I'm sure he won't have trouble finding an NS hunting group.



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Gavvot
Fri Jul 30, 2004 3:20 am
#43






Gnuut wrote:




So if 90% of the players don't PVP why are they complaining about CMs? Get your statistics straight troll.





90% of the players don't care at all about CM because they don't PvP.

But about 95% of the people that do PvP complain about CM because they are the closest to a I win button in PvP for the moment.

And, those aren't my stats, they are astromech stats provided by Sony (well the 95%PvPer complainingis mine).

And I'm not a troll, I don't cry like a baby because it looks like someone give a new toy to the guy next to me.

No they are basically making the CM class worthless since we are already not needed to heal groups, our mind heals are close to useless, and now our nastiest venom class poisons can be negated by a havla chomping, AE curing Doctor with 2xxxx in skill.





Well, if CM for you is nothing else but PvP poison/disease spam, drop CM.

Without defenses that guy will be dead and guess who the group will depend on to bring him back into play? A Doctor.





Wow, how unfair, doc have 1 use in a PvE group, I agree with you, that is totaly unacceptable.


On a side note, with a group of people that know their role, he won't die. Actually, I think he was the only one to get out alive last time we went there.


Yah but that group will still need a Doctor to rez him when he goes down. You might have forgotten but SL skills require alot of mind so....who is gonna heal his mind when he is low? Another CM?


Yeah, himself or another CM. Weird, hum, the need of 2 CM in group, when this profession is completely useless...






I didn't wanted to turn this into a flame war.


You called for it.


I had to reply, because I'm bored, but I'll stop here.


I sugest someone do a flame thread linked to this one.


Keeping constructive here, and flame elsewhere.





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How to make a link in those forums
Look sir, droids. -4689 3336, Naboo, Theed
rLHitman
Fri Jul 30, 2004 3:24 am
#44






eapers wrote:





Kosso wrote:

You CMs need to stop crying. Its your fault that PvP is destroyed, I dont care if the DEVs gave you the ability to throw huge unblockable poisons, or for you to corpse bounce or w/e. This is a huge change for PvP, and it might just be the breath of life that PvP needs. And Im sorry that you dont have a source of income without your innoculation buffs, but big **edit**ing deal. You are a combat profession, make money like any combat profession. Sure, you're also a medic, that HEALS in PvP which is COMBAT. /rantoff







I dare you to go pick up CM and run rancor missions with it.



ROFL. Don't run rancor missions while being a cm then. That was the worst comeback I've ever seen.




------------------------------------------------------------
rL-Hitman | Master Rifleman | Teras Kasi Master
rL-HitBish | Master Doctor | Master Combat Medic
Mild-Breeze-Trooper
Fri Jul 30, 2004 3:28 am
#45






rLHitman wrote:





eapers wrote:





Kosso wrote:

You CMs need to stop crying. Its your fault that PvP is destroyed, I dont care if the DEVs gave you the ability to throw huge unblockable poisons, or for you to corpse bounce or w/e. This is a huge change for PvP, and it might just be the breath of life that PvP needs. And Im sorry that you dont have a source of income without your innoculation buffs, but big **edit**ing deal. You are a combat profession, make money like any combat profession. Sure, you're also a medic, that HEALS in PvP which is COMBAT. /rantoff







I dare you to go pick up CM and run rancor missions with it.



ROFL. Don't run rancor missions while being a cm then. That was the worst comeback I've ever seen.







Hell... I'd dare you to run Kaadu-missions using only CM.



Carbicide: "The victimless crime!"
BTW Yes it is true, I've tested it myself, poison only ticks once every TEN seconds!

"I lead with my intellect, wits, example and the big nasty gun that I use to shoot everyone who doesn't follow my orders"
Rennec Bibo, proud owner of some sort of carbine since november 2003.
Getoc
Fri Jul 30, 2004 3:58 am
#46

We shouldn't have killed that much of SOE's holy cows .



Get'toc : Elder Jedi - Farstar day 1 player - Proud of wearing the 'Teras Kasi Elder Titile' to honor the coolest profession there has ever been in SWG . Black Epsilon Pilot Ace .

Xanea : Trader - Master Shipdesigner and RSF Pilot Ace / Xaneas Shipyard at Arakeen on Lok (closed atm because of spaceloot sickness)

Sharres : Spy by nature and RSF Pilot Ace , Smuggler Pilot Ace , Black Epsilon Pilot Ace and acutal Corsec Pilot Ace
David25
Fri Jul 30, 2004 4:18 am
#47






Getoc wrote:

We shouldn't have killed that much of SOE's holy cows .






trajen2
Fri Jul 30, 2004 6:21 am
#48

Geesh. . . this makes no sense. I could see giving them disease/poison resistance buffs simply because that makes sense (although I feel for the tailors, BEs, and chefs who try to make a living by sellingdisease/poison resistant stuff). But the area cures? Come on. Our usefulness has been completely negated . . . sad. . .I dropped Doc to be a CM.


Inat
RBN





Inat Mivea - Elder Jedi
"
It ain't braggin' if you can do it . . ."

Tlk
Fri Jul 30, 2004 6:40 am
#49

Just a thought, but before all the criers call this a nerf, why not wait to see how it plays out on trest center? This is just the first wave of changes that are being made, they may still add area and single range cures for the combat medics. Personally these changes were much needed, a doctor uses almost as many skill points as a combat medic (the combat medic gets terrain negotiation, a huge advantage over the doctor). But players really need to test this on test center, see how strong these new tools are. In an ideal situation, one doctor should be able to nuetralize the effects of a single combat medic.
trajen2
Fri Jul 30, 2004 6:45 am
#50








Tlk wrote:


. . . one doctor should be able to nuetralize the effects of a single combat medic.






Honestly, I believe a CM should be able to neutralize the effects of a single CM. I believe the Doc should get resist buffs, maybe not as powerful as they seem to be, but not area cures. Ifa CM has to cure and poison than that, to me, is balance.


Inat

RBN





Inat Mivea - Elder Jedi
"
It ain't braggin' if you can do it . . ."

Tlk
Fri Jul 30, 2004 6:48 am
#51

Agree, and for all we know, the CM will gert ranged cures, which is all they currently have, all their current tools are ranged, the AoE is not their sole tool. So if the current trend is to give docs pointblank tools, tehn I can see in a weeks time that the CM's will get ranged cures.


On a side note, I benefit either way as I have a master doc/CM.
Happymob
Fri Jul 30, 2004 6:56 am
#52






Tlk wrote:


In an ideal situation, one doctor should be able to nuetralize the effects of a single combat medic.




Sort of. There are two problems with this - first, a doctor costs 29 skill points less. This is not an insignificant amount. Second, a doctor has far more useful abilities outside of the poison vs. cure debate. Buffs, state heals, wound E packs (master medic can only use Cs), and revive packs all have to factor into the equation. With this change as it is currently implemented on TC, doctors are far more useful in combat healing than combat medics are.


The idea behind these changes may be sound, but it is becoming increasingly clear as we get actual test results that the combination of these two changes goes too far.




Imadoh and Ikiecobi
Quality Resources and the Corellia Butcher - NoCo
NoCo Trade Center, Corellia (just northeast of Coronet) 796, -3076


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