Combat Medic Archive
Thread: First documented poison and disease resist packs
deekistheman wrote:
I think i just threw up in my mouth
I was trying to think how I would play SWG when i went back to college (since Im taking a heavy load) but now I see that its not worth my time.
I will quit SWG and I will not change my template to some other profession (for it too will be nerfed and then I will be in the viscus cycle of changing)
Cm is nothing more now than a holocron profession. **edit** this **edit**ing game.
WOW. Stop crying. You haven't even pvp'ed with the new system yet. Don't complain about it until you see it in action. I think this is a great addition to the game, although you guys are right about the B packs being powerful enough to stop poison C's. That needs to be fixed. But sheesh, YOU HAVEN'T EVEN SEEN HOW IT WORKS IN GAME. Stop complaining about it before you even know how the system worked. If you were on the receiving end of a 1000 tick mind poison with uber armor and full buffs on, you would know how it felt BEFORE this. Also, combat medics are a "combat" support class. Meaning they are on the front lines of battle healing multiple people and from a range. Not like they used to be... the suicide bombers who just have to press one key to bring down a whole group of people. Lighten up a bit.
rLHitman wrote:
Also, combat medics are a "combat" support class. Meaning they are on the front lines of battle healing multiple people and from a range. Not like they used to be... the suicide bombers who just have to press one key to bring down a whole group of people. Lighten up a bit.
The problem is that poison and disease were the only things that compensated our profession for the true lack of support ability in our profession.
Gnuut wrote:
rLHitman wrote:
Also, combat medics are a "combat" support class. Meaning they are on the front lines of battle healing multiple people and from a range. Not like they used to be... the suicide bombers who just have to press one key to bring down a whole group of people. Lighten up a bit.
The problem is that poison and disease were the only things that compensated our profession for the true lack of support ability in our profession.
Not to mention the devs said it themselves we are both an offensive and defensive class, whatever need be.
We were crappy healers, now we're crappy damage-dealers. WoHoo devs!
rLHitman wrote:
Gnuut wrote:
rLHitman wrote:
Also, combat medics are a "combat" support class. Meaning they are on the front lines of battle healing multiple people and from a range. Not like they used to be... the suicide bombers who just have to press one key to bring down a whole group of people. Lighten up a bit.
The problem is that poison and disease were the only things that compensated our profession for the true lack of support ability in our profession.
Lack of support ability? Have you ever used mindheal or area/ranged heals in pvp/pve? They are a life saver! If you would stop spamming your poison/disease buttons long enough to throw a heal on a teammate, you would realize this.
How many people have their health-action bar ever hurt? almost never. Mindheal hurts like hell, Zabrak like me can only use it a few times before we're screwed, and we can't even use it on ourselves. Uber armor and stim B's ruin any support ability of a CM. period.
edit take that back...I see a few health-action get hurt more now with jedi, but still, B's almost always help ![]()
Message Edited by David25 on 07-30-2004 07:13 AM
David25 wrote:
Gnuut wrote:
rLHitman wrote:
Also, combat medics are a "combat" support class. Meaning they are on the front lines of battle healing multiple people and from a range. Not like they used to be... the suicide bombers who just have to press one key to bring down a whole group of people. Lighten up a bit.
The problem is that poison and disease were the only things that compensated our profession for the true lack of support ability in our profession.
Not to mention the devs said it themselves we are both an offensive and defensive class, whatever need be.
We were crappy healers, now we're crappy damage-dealers. WoHoo devs!
Wow. I don't know what kind of combat medic you play, but when I was a cm a few months ago I was the most important person on my team. Ranged heals that healed for 2k sometimes, area heals that healed for 800s(don't really remember number), and MIND HEALS. You are still an "offensive" profession. You can still hit people with poisons and diseases. Also remember that they are not being mitigated when you do hit them. I just don't understand why people consider combat medics to be nothing but "poo slingers", although thats what most of them have turned into on my server. Combat medic was such a great support profession in pvp and pve. I hated giving it up but I could not stand having such a huge impact on pvp and having EVERY imperial hate me. I wanted a more "honorable" profession.
David25 wrote:
Try to mind heal a friend whos runnin around like a maniac while having every imp rifleman shoot at you because you're a known CM. I dare you.
Then try to do this 5-6 times. It's a good idea, but horribly wasteful.I give myself 500 mind wounds in about 4 heals, not to mention 1/2 the time i try to do it it gives me an "out of area" error.
Actually I have done that plenty of times, so don't dare me. Ask anyone in my guild. Teach your guildmates to stand still when you tell them to... use teamspeak, it's great for pvp. Learn to stay closer to your team. You say it's horribly wasteful, but ask your group if it was. I bet they will have a different opinion about it than you. Just because it hurts yourpoor little mind doesn't mean it didn't help your group. Besides, you are a medic! It's your job to heal people even if you have to take damage for it... not to run around spamming as many poisons and diseases as you can before you die.
A normal potency C poison doesn't stick at all. A higher potency poison sticks 6/20 times. And this is using a B-innoculation.A C-innoculation seems to be total immunity.
CMs are now compared to medics what rangers are compared to scouts.
These numbers better be changed.
SecretFire wrote:
vortexala wrote:
SolSpur wrote:
The innoculations are just a stupid idea IMO.. cap the absolute BEST and I mean BEST Innoculation C at 50 resistance to poison and disease... Perhaps even less. This is of course if they dont get trashed which they should.
On test a B lvl resist pack has over 200 resistance. I'd hate to see an advanced C pack 0.o
Think that's bad? The C-Level innoc apparently has a stat that, if you DO somehow land a poison on that person, will mitigate the damage...
Why don't they just come clean with us. They don't want CMs anymore, they are trying to herd us into the doctor profession. That's how all of this makes me feel.
Its not just the Devs you know. Half the players would love to see you gone as well...
Perhaps you could suggest merging Doctor and CM into 1 profession.
Message Edited by PsionicHawk on 07-30-2004 03:55 AM
rLHitman wrote:
Lack of support ability? Have you ever used mindheal or area/ranged heals in pvp/pve? They are a life saver! If you would stop spamming your poison/disease buttons long enough to throw a heal on a teammate, you would realize this.
Speaking as a Doctor I can tell you right now that even I am barely needed unless someone dies from mind damage in a group. Now you say "That's what a CM is good for" Well are you aware that not only is mind heal a debilitating action for them, but it is a random heal? Meaning that sometimes to fully heal a 1000 pt mind pool requires to mind heals? Add to that the cost of wounds and BF and that CM will be useless after using the ability 8 times. Covering a whole group makes it even less useful. Some players state "Oh well they can always get TKA to take away the mind wounds or use an entertainer class". Well in some dungeons like the Corvette or DWB you can't readily do that. In the case of getting TKA skills, weren't you carebears the ones who cried "We shouldn't be forced to take on skills we don't want in order to compete"?
Speaking as a Doctor I am thoroughly disgusted with what the DEVS and you carebears have done to the CM profession.
Unlike all the Combat Medics out there, I enjoy PvP by actually fighting people.
I have yet to see a combat medic that doesnt poison and run their arse off trying to escape, wheres the fun in that?