Combat Medic Archive

Thread: First documented poison and disease resist packs

Gnuut
Fri Jul 30, 2004 11:57 pm
#40







Nightlyraider wrote: I have yet to see a combat medic that doesnt poison and run their arse off trying to escape, wheres the fun in that?




I know plenty of CMs, like myself, who are also melee professions and charge straight into combat. Quite often we are the ones they are running from.






Grau'din
Elder Combat Medic
Magnumus Mysterium MYST
I am not a support class.
I am a chemical warfare expert.
I am a bio-warrior.
I am a zerg-stopper.
I am a Master CM. Run for your life....

neutrineaux
Sat Jul 31, 2004 11:20 am
#41






rLHitman wrote:





deekistheman wrote:
I think i just threw up in my mouth

I was trying to think how I would play SWG when i went back to college (since Im taking a heavy load) but now I see that its not worth my time.

I will quit SWG and I will not change my template to some other profession (for it too will be nerfed and then I will be in the viscus cycle of changing)

Cm is nothing more now than a holocron profession. **edit** this **edit**ing game.





WOW. Stop crying. You haven't even pvp'ed with the new system yet. Don't complain about it until you see it in action. I think this is a great addition to the game, although you guys are right about the B packs being powerful enough to stop poison C's. That needs to be fixed. But sheesh, YOU HAVEN'T EVEN SEEN HOW IT WORKS IN GAME. Stop complaining about it before you even know how the system worked. If you were on the receiving end of a 1000 tick mind poison with uber armor and full buffs on, you would know how it felt BEFORE this. Also, combat medics are a "combat" support class. Meaning they are on the front lines of battle healing multiple people and from a range. Not like they used to be... the suicide bombers who just have to press one key to bring down a whole group of people. Lighten up a bit.





duh



no, wait, i saw this game... "pong" i think it was called. it was really easy to understand! maybe you could make swg more like pong! think of it! fast paced action! iconic characters! MORE FUN!


neutrineaux
Sat Jul 31, 2004 2:39 pm
#42






RemoMoxey wrote:





SolSpur wrote:





SolSpur wrote:

The innoculations are just a stupid idea IMO.. cap the absolute BEST and I mean BEST Innoculation C at 50 resistance to poison and disease... Perhaps even less. This is of course if they dont get trashed which they should.




On test a B lvl resist pack has over 200 resistance. I'd hate to see an advanced C pack 0.o






Think that's bad? The C-Level innoc apparently has a stat that, if you DO somehow land a poison on that person, will mitigate the damage...






This is insane. How do the devs expect us to do anything? Even if we do manage to land a poison and it does get mitigated, a havla using doc will cure it before the first tick.






lol......You CMs didn't say anything when they slammed everyone else with mitigation. Welcome to MY PvP, and be happy you didn't get the 75% reduction evryone was crying for






that is not true. i personally said. "bah" when they nerfed others! and i say it again for all those CH, BH, commando, pistoleer, etc, etc in the listening audience: BAH!


and a 75% reduction is LESS that what is underway for us: 95% miss rate + mitigated damage when you do hit + easy area heals at 4x the rate of attack attempts = zero effectiveness




no, wait, i saw this game... "pong" i think it was called. it was really easy to understand! maybe you could make swg more like pong! think of it! fast paced action! iconic characters! MORE FUN!


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