Combat Medic Archive

Thread: First documented poison and disease resist packs

SolSpur
Thu Jul 29, 2004 8:28 pm
#14

The innoculations are just a stupid idea IMO.. cap the absolute BEST and I mean BEST Innoculation C at 50 resistance to poison and disease... Perhaps even less. This is of course if they dont get trashed which they should.




On test a B lvl resist pack has over 200 resistance. I'd hate to see an advanced C pack 0.o



12 point AS, FS crafter, RIS Certified - active
12 point CM and FS crafter- retired
SolSpur
Thu Jul 29, 2004 8:34 pm
#15





SolSpur wrote:

The innoculations are just a stupid idea IMO.. cap the absolute BEST and I mean BEST Innoculation C at 50 resistance to poison and disease... Perhaps even less. This is of course if they dont get trashed which they should.




On test a B lvl resist pack has over 200 resistance. I'd hate to see an advanced C pack 0.o






Think that's bad? The C-Level innoc apparently has a stat that, if you DO somehow land a poison on that person, will mitigate the damage...






This is insane. How do the devs expect us to do anything? Even if we do manage to land a poison and it does get mitigated, a havla using doc will cure it before the first tick.



12 point AS, FS crafter, RIS Certified - active
12 point CM and FS crafter- retired
SecretFire
Thu Jul 29, 2004 8:35 pm
#16






vortexala wrote:





SolSpur wrote:

The innoculations are just a stupid idea IMO.. cap the absolute BEST and I mean BEST Innoculation C at 50 resistance to poison and disease... Perhaps even less. This is of course if they dont get trashed which they should.




On test a B lvl resist pack has over 200 resistance. I'd hate to see an advanced C pack 0.o






Think that's bad? The C-Level innoc apparently has a stat that, if you DO somehow land a poison on that person, will mitigate the damage...






Why don't they just come clean with us. They don't want CMs anymore, they are trying to herd us into the doctor profession. That's how all of this makes me feel.



vBlissv

presently not playing swg actively

deekistheman
Thu Jul 29, 2004 8:40 pm
#17

I think i just threw up in my mouth

I was trying to think how I would play SWG when i went back to college (since Im taking a heavy load) but now I see that its not worth my time.

I will quit SWG and I will not change my template to some other profession (for it too will be nerfed and then I will be in the viscus cycle of changing)

Cm is nothing more now than a holocron profession. **edit** this **edit**ing game.



[ Vix Acworth ][ Rays Hope ][ Famine ]
My_Pride,_My_Power,_Your_Peril
N Roughneck Warriors N
RW GENERAL

...and (Colonel) Sanders too!


Bamboozle
Thu Jul 29, 2004 8:45 pm
#18






vortexala wrote:





SolSpur wrote:

The innoculations are just a stupid idea IMO.. cap the absolute BEST and I mean BEST Innoculation C at 50 resistance to poison and disease... Perhaps even less. This is of course if they dont get trashed which they should.




On test a B lvl resist pack has over 200 resistance. I'd hate to see an advanced C pack 0.o






Think that's bad? The C-Level innoc apparently has a stat that, if you DO somehow land a poison on that person, will mitigate the damage...






Great. Just... great.


And for the record, /hug texxie for the pressure you seem to be putting on the devs on properly balancing this. We sure need it.






The Kitten's Diary, Day 781: I have discovered a most delightful way of making life miserable for my captors. Yesterday, I ate the woman's precious begonia, and today I have dismembered the amaryllis in the bedroom window. She is furious over the loss of her darling house plants! I find it highly gratifying.

Shai - Lieutenant Colonel of the Imperial army, FK division
Resource Vendor in the BlueDog Mini-Mall, Haven Island, Corellia -2010 -4670

SolSpur
Thu Jul 29, 2004 8:50 pm
#19

I think i just threw up in my mouth

I was trying to think how I would play SWG when i went back to college (since Im taking a heavy load) but now I see that its not worth my time.

I will quit SWG and I will not change my template to some other profession (for it too will be nerfed and then I will be in the viscus cycle of changing)

Cm is nothing more now than a holocron profession. **edit** this **edit**ing game.




I know how you feel. I've been a cm since launch :/ .


I've spent countless amounts of credits on resources, many of which are over a year old. I'm not only loosing a profession I love but a buisness I've dedicated myself to. Once this goes live, theres nothing left for me here.



12 point AS, FS crafter, RIS Certified - active
12 point CM and FS crafter- retired
Happymob
Thu Jul 29, 2004 9:02 pm
#20






1 Solid Delivery Shell

2 Chem Release




This may be the problem with the insane power. If these just add to the final power, you can get 140 power (presumably added to an A pack as well) just from the components.


I would much rather see the innoculationsuse AIAs (so CMs get a cut of the action)and ABECs only. This caps the component contribution to around 80 in practice vs 160 from the ABEC/ACDRM/ASDD combo.




Imadoh and Ikiecobi
Quality Resources and the Corellia Butcher - NoCo
NoCo Trade Center, Corellia (just northeast of Coronet) 796, -3076


Redondo
Thu Jul 29, 2004 10:19 pm
#21






deekistheman wrote:
And if we do manage to hit a couple of ppl hit with an Area Poison C, the doc can eat havla and spam area cures.
Basically our poisons will never tick in PvP. And yes I am right because I know on my server when my guild fights we have at least 2 docs and the opposing side has at least 2 of their own.

I want the 65-75mil back I have basically wasted on CM

Also, now the DOTs on weapons are worthless. All but fire, but they should give docs area fire blankets too




/imagines the size of that blanket.



Sounds like the nerf bat is swinging pretty hard in here. Although i agree with balancing out the poisons in PvP to some degree, i never understood why they couldn't have a gas mask or something like a PSG, that reacted to poison/disease attacks in the same way. Like the way armor figures damage type, AP, and decay. This way a master CM would have no problem sticking a poison, albeit with effects mitigated based on the integrity of the "gas mask". Lower level poisons would have a much harder time sticking on a well crafted mask. Either way as the mask decays from being saturated with poison/disease it would soon become useless. Perhaps it could be an item like a helmet that receives filters crafted by CMs which would need to be replaced, or just a simple shield thingy like the PSG that doesnt use a slot for armor. The basic idea is give someone moderate resists to poison/disease without taking away the effectiveness of the CM.





Prin Eckbo
Hall Monitor

Obata
Thu Jul 29, 2004 10:58 pm
#22






MyT_Chicken wrote:

Not really. They are working off the same code that is already in game. Other then a few things that need to be tweaked like the above.....I honestly don't have much worry.






My concern isn't bugs or tweaking. It's simple logic. When you're trying to solve a problem, it's a mistake to change more than one thing at once. Yes, poisons are out of balance, but putting both of these changes in is very likely to overbalance things in the other direction and make poisons completely meaningless. Once these abilities are added, the devs won't be able to remove one of them to undo that mistake. It would be best to first introduce one of them, and see if there is still a balance issue.



Obata Lightingflier (Deceased): Master Doctor, Master Combat Medic - Wanderhome
Opos Odet (Deceased): Master Artisan, Master Merchant, Master Musician - Wanderhome
PsionicHawk
Thu Jul 29, 2004 11:42 pm
#23

Once again JANTA BLOOD.


Add another 80!!!! to those and you'll never see another posion stick again.



a Snodewejowoji a
FCM CorrespondentE
Alt: a TitanHawk a
Naritus

Mild-Breeze-Trooper
Fri Jul 30, 2004 1:08 am
#24

Ok... that answers my question. Everything went to Doc...


Ok... I'll wait a few weeks to see how this plays out. But if it is as much as a nerf as it seems in the first look and no loving in sight I'll havea whole lot of good CM resources to sell to anyone brave enough to stay CM on Gorath.



Carbicide: "The victimless crime!"
BTW Yes it is true, I've tested it myself, poison only ticks once every TEN seconds!

"I lead with my intellect, wits, example and the big nasty gun that I use to shoot everyone who doesn't follow my orders"
Rennec Bibo, proud owner of some sort of carbine since november 2003.
RemoMoxey
Fri Jul 30, 2004 2:38 am
#25






SolSpur wrote:





SolSpur wrote:

The innoculations are just a stupid idea IMO.. cap the absolute BEST and I mean BEST Innoculation C at 50 resistance to poison and disease... Perhaps even less. This is of course if they dont get trashed which they should.




On test a B lvl resist pack has over 200 resistance. I'd hate to see an advanced C pack 0.o






Think that's bad? The C-Level innoc apparently has a stat that, if you DO somehow land a poison on that person, will mitigate the damage...






This is insane. How do the devs expect us to do anything? Even if we do manage to land a poison and it does get mitigated, a havla using doc will cure it before the first tick.






lol......You CMs didn't say anything when they slammed everyone else with mitigation. Welcome to MY PvP, and be happy you didn't get the 75% reduction evryone was crying for



Galactic Traders Union
Tatooine: 4540 -4724 (900M East of Mos Eisley)
Talus: 5437 -3691 (In the Fort Ronin cantina)

Alot-ta Fachina ~ Master Droid Engineer/Master Artisan
SWGRonin.com
Llazarus
Fri Jul 30, 2004 4:36 am
#26

Imo this nerf are more than 75% eff reduction.... But keep em coming SOE .

Time to surrender CM .



mm. dM8
YMMMb. dMM8
YMMMMb dMMM'
`YMMMb dMMMP
`YMMM MMM'
"MbdMP
.dMMMMMM.P
dMM MMMMMM
YMMMMMMMMM
CANCELED
MxM .mmm
W"W """

Page 2 of 4