Combat Medic Archive
Thread: Area Cures and Innocs What CMs Can Expect On Tuesday
ArkanIrami
Sun Aug 08, 2004 3:26 pm
#14
Restricting them so that they dont cure the doctor as well would be a step in the right direction, the doctor would have to choose whether to save himself or his group. Any word on whether the resistance buffs will affect a DoT weapons DoT chance of sticking?
Bamboozle
Sun Aug 08, 2004 4:29 pm
#15
vortexala wrote:
BUT, I do have assurances that these things will be tweaked in 9.4. Unfortunately, I don't know when 9.4 is going to hit(but my guess is a week from Tuesday) and I'm not sure yet how much will be tweaked.
Texxie, do you have any idea what they intend to change? The duration of innoculations, area on area cures, the formula for resist vs potency, etc.
And thanks a lot.
DarthVillanus
Sun Aug 08, 2004 5:46 pm
#16
Cm's will still have their place in pvp and pve. The only people who will drop cm are the Fotm'ers who only took up the profession so they could mind poison "all teh newbz" and spam headshot3.
It got really sad when I would participate in a 100 player raid (20% were docs) and we would still get wiped out by the almight cm tactics.......poison, die, clone, poison, die, clone, poison, die, clone.
These changes are nothing but positive for the pvp enviroment. The only players that don't like these changes are the cms who want their "I win" button back. End of story.
Kavedawg
Sun Aug 08, 2004 6:05 pm
#17
DarthVillanus wrote:
Cm's will still have their place in pvp and pve. The only people who will drop cm are the Fotm'ers who only took up the profession so they could mind poison "all teh newbz" and spam headshot3.
It got really sad when I would participate in a 100 player raid (20% were docs) and we would still get wiped out by the almight cm tactics.......poison, die, clone, poison, die, clone, poison, die, clone.
These changes are nothing but positive for the pvp enviroment. The only players that don't like these changes are the cms who want their "I win" button back. End of story.
sorry guy, but I wasn't much for PvP and I still see this change as neutering the proffession....quite a bit more than just removing the "i win" button. A changes needed to be made but this change went overboard, and this comming from the person who was refered to as "The Nerf CM correpondent" I truely think it is you and other crying FOTMdefensive stackers that want their "I win" buttons back who don't look, or even care what any change does to any profession as a whole so long as it is not yours.
Avr
Sun Aug 08, 2004 6:46 pm
#18
DarthVillanus wrote:
Cm's will still have their place in pvp and pve. The only people who will drop cm are the Fotm'ers who only took up the profession so they could mind poison "all teh newbz" and spam headshot3.
It got really sad when I would participate in a 100 player raid (20% were docs) and we would still get wiped out by the almight cm tactics.......poison, die, clone, poison, die, clone, poison, die, clone.
These changes are nothing but positive for the pvp enviroment. The only players that don't like these changes are the cms who want their "I win" button back. End of story.
Wrong capt. know it all, I'm CM sense the beggining of game.. Almost done untraining. TKA in one day how you like them apples.
I win button, you truely are ignorant. up yours pal. hope your template is nerfed next. Ass!
Message Edited by Avr on 08-08-2004 06:50 PM
Taurant
Sun Aug 08, 2004 7:07 pm
#19
Feel free to hold your breath till this is fixed. I'd fully expect these to hit much higher numbers with superior resources and Janta Blood.
Just imho a good way to counter this and to fix the PvE problem is to give us aslight increase in potency and gee uh maybe re-re-fix our range. Whupps time to hold breath.
*gasp*
redheady47
Sun Aug 08, 2004 7:39 pm
#20
Cm's are getting what they deserve plain and simple. Looking at these tests you still land 4 out of 20 throws andin an aoe throw on 20 people your still gonna get 4 people infected. Thats more then balanced and fair. Being able to have a no fail apply with damage that is unresistable was the most unbalancing pvp attack. One person shouldnt decide a battle and up until everyone picked up doc, cms did.
With multiple cm's in your groupthey can still have a huge impact on the battle keeping the docters busy on the other side as it should have been from the start.
PsionicHawk
Sun Aug 08, 2004 7:59 pm
#21
We will keep the DOCS busy? You mean A doc, who is facing poisons and diseases with near max potency and can cures these in one shot with a Area A Cure. Yeah you can be quiet now.
Kavedawg
Sun Aug 08, 2004 8:02 pm
#22
redheady47 wrote:
Cm's are getting what they deserve plain and simple. Looking at these tests you still land 4 out of 20 throws andin an aoe throw on 20 people your still gonna get 4 people infected. Thats more then balanced and fair. Being able to have a no fail apply with damage that is unresistable was the most unbalancing pvp attack. One person shouldnt decide a battle and up until everyone picked up doc, cms did.
With multiple cm's in your groupthey can still have a huge impact on the battle keeping the docters busy on the other side as it should have been from the start.
ok...a 1 in 5 chance of even landing a poison on 1 person but that's not really the point...i can live with that even though it plants the CM for a long period of time and is a heavy cost of resources. Cures are not resisted and with 1 shot from a doc everyone infected will be cured. The area cures alone willamplify the overpowering nature of doctor cures. The all new "stratagy" will put the doc as quarterback and the rest of the Team will huddle around him for that100% poison/disease armor. Hell, maybe we should throw in an AE fire suppresion blanket to nerf commandos and BH next and throw in a Doctor applied Fire suppresionointment so the player has even a lower chance of catching on fire, I am sure that's gonna be the next target of a nerf unless doctor buffs are hit first.
PsionicHawk
Sun Aug 08, 2004 8:08 pm
#23
Don't forget the Fire DOT Pikes and other looted Fireweapons that can also hit an AREA
redheady47
Sun Aug 08, 2004 8:24 pm
#24
PsionicHawk wrote:
We will keep the DOCS busy? You mean A doc, who is facing poisons and diseases with near max potency and can cures these in one shot with a Area A Cure. Yeah you can be quiet now.
You mean the docs who were facing your poison/disease that landed with one shot on Area A's? Yah YOU can be quite now. Now someone without docter has a chance of survival against a CM if they happen to have an innoculation running. You still have a chance of landing on the first throw just much much lower of a chance, but your chance of poison/diseasing some one with both innoculations is even lower. With all the griefing that goes on with people leaving poison/diseased people to triple incap for decay, this cant be a bad thing.
Now that you've been educated. If a doc on the other side is forced to keep healing his teammates hes most likely not going to be an offensive threat at all....hence keeping them busy. I'm interested to see if the heavy pvp guilds will even use the innoculations. I think it would be more effective for the docs to just use the innocs on themselves and use cures for everyone else. With an aoe cure..../gasp....one doc can actually counter one cm!!
redheady47
Sun Aug 08, 2004 8:30 pm
#25
Kavedawg wrote:
redheady47 wrote:
Cm's are getting what they deserve plain and simple. Looking at these tests you still land 4 out of 20 throws andin an aoe throw on 20 people your still gonna get 4 people infected. Thats more then balanced and fair. Being able to have a no fail apply with damage that is unresistable was the most unbalancing pvp attack. One person shouldnt decide a battle and up until everyone picked up doc, cms did.
With multiple cm's in your groupthey can still have a huge impact on the battle keeping the docters busy on the other side as it should have been from the start.
ok...a 1 in 5 chance of even landing a poison on 1 person but that's not really the point...i can live with that even though it plants the CM for a long period of time and is a heavy cost of resources. Cures are not resisted and with 1 shot from a doc everyone infected will be cured. The area cures alone willamplify the overpowering nature of doctor cures. The all new "stratagy" will put the doc as quarterback and the rest of the Team will huddle around him for that100% poison/disease armor. Hell, maybe we should throw in an AE fire suppresion blanket to nerf commandos and BH next and throw in a Doctor applied Fire suppresionointment so the player has even a lower chance of catching on fire, I am sure that's gonna be the next target of a nerf unless doctor buffs are hit first.
If the aoe cures act like normal cures then it only cures one poison/disease per cure so if a person has multiple poison/disease running it will take multiple cures. In case you've never pvped before........In a 20vs20 group battle where one side has one cmand the other side has one doc. The side with the cm will always win. Now thats just an example im sure you'll still flame it. Pvp today has adapted where a majority of people have picked up enough doc to cure themselves. There shouldnt be any profession that EVERY person in the group needs in there template to survive.
Kavedawg
Sun Aug 08, 2004 8:37 pm
#26
your missing it red, the doc doesn't need to use the innoculation, nor does anyone. One doctor with one area cure A pack will be able to counter one, ten, even one hundered CM's throwing their highest level poisons. This is not a counter, it is taking all poison and disease out of the equation for everyone. Armors have vulnarabilities and no armor is 100% effective against any one type of damage. Doctors have just been given the means to apply 100% poison/disease armor to an area every second. If you see this as balanced...you need your eyes checked
redheady47 wrote:
PsionicHawk wrote:
We will keep the DOCS busy? You mean A doc, who is facing poisons and diseases with near max potency and can cures these in one shot with a Area A Cure. Yeah you can be quiet now.
You mean the docs who were facing your poison/disease that landed with one shot on Area A's? Yah YOU can be quite now. Now someone without docter has a chance of survival against a CM if they happen to have an innoculation running. You still have a chance of landing on the first throw just much much lower of a chance, but your chance of poison/diseasing some one with both innoculations is even lower. With all the griefing that goes on with people leaving poison/diseased people to triple incap for decay, this cant be a bad thing.
Now that you've been educated. If a doc on the other side is forced to keep healing his teammates hes most likely not going to be an offensive threat at all....hence keeping them busy. I'm interested to see if the heavy pvp guilds will even use the innoculations. I think it would be more effective for the docs to just use the innocs on themselves and use cures for everyone else. With an aoe cure..../gasp....one doc can actually counter one cm!!