Combat Medic Archive

Thread: Spider Venoms CM Correspondent Please Read

Pahdbacca
Tue Feb 15, 2005 9:14 am
#27






Obata wrote:

If you're dependant on venom to be effective than you're doing something wrong.






On deck for the quote section of my sig


and


QFE



-----------------------------------------
Pip Tazo = Master Doc / Swordsman - Always the CM at heart
Zhose U'nare = Master Smuggler / Pistoleer - resource hound

Former CM correspondent - Member of Team Black Bar
" If you're dependant on venom to be effective than you're doing something wrong." - Obata
Slash_DPC
Tue Feb 15, 2005 9:18 am
#28



Obata wrote:
I really don't see any great imbalance here. Sure, a doc can use Janta cures to remove poison/disease before it ticks. That doesn't make the poison/disease useless. A doc who is curing isn't attacking or healing damage. A CM alone, with no other combat skills, is not a great offensive threat against a doctor, even with venom. Doctor is the paper to CM's rock.
Making more creatures drop venom would be very unbalancing. It would bring us right back to all the nerf cries from before the resist buffs and area cures were added. Yes, that was a pretty hard hit, but CM didn't die. If you're dependant on venom to be effective than you're doing something wrong.





/COMPLETELY agree

There are several posts right now on my galaxies trade forum wtb'ing spider venom. Aside from the fact that the drop is bugged, I don't really need them to be effective. Now granted, I am on Gorath, home to the 2188 tick area mind poison which I do get to use, I still carry non-venom poisons and they work just as effectively. It just takes a a little while longer to kill someone if I'm alone. One more thing:

"Doctor is the paper to CM's rock." <---- I really wish that could be drilled into a lot of peoples heads.





Xaznak - Level 22 Undead Mage
Tichondrius

SlashDPC on AIM
BlastmastaKRS
Tue Feb 15, 2005 1:55 pm
#29






Oleh wrote:








aMeRiKa wrote:


I do not ride their leg. If you know how to PvP then you are capable of 1 of 2 things. Combat Medic, with some other profession. Any ranged profession has the ability to KD, or to at least delay them. Pistols Delay= Smuggler Line. If you have a melee profession, then you have the ability to Dizzy them, na dthen posture change them. So if they are a doc, you should have time to throw and KD. If you are a rifleman, then you have basically won. You can throw even a weak effect on them, they will waste mind curing it, and all the time you keep distance and headshot them.






What if your poisons don't even stick at 200 potency because the resists are too strong!


Actually PvP more than duels with newbies who aren't doctors please.


This is a clear competition between doctors and combat medics and doctors win hands down. If they didn't I wouldn't have to have doctor in my template too.....


that's not balance.






id love to see a more clear balance between doctors and combat medics, but the fact of the matter is that this is not the right point in time for this to be adressed. im sure it will be altered come the CU/R/B but at this point im more concerned personally, and i agree with our correspondants opinion this, with the fire-spider actually dropping venoms.


-tiz



tizuro ogami
shogunassassins
leader/co-founder
Imperial Faction Points and Perks

136 bases and counting
Marrow1
Tue Feb 15, 2005 3:40 pm
#30






Oleh wrote:








aMeRiKa wrote:


I do not ride their leg. If you know how to PvP then you are capable of 1 of 2 things. Combat Medic, with some other profession. Any ranged profession has the ability to KD, or to at least delay them. Pistols Delay= Smuggler Line. If you have a melee profession, then you have the ability to Dizzy them, na dthen posture change them. So if they are a doc, you should have time to throw and KD. If you are a rifleman, then you have basically won. You can throw even a weak effect on them, they will waste mind curing it, and all the time you keep distance and headshot them.






What if your poisons don't even stick at 200 potency because the resists are too strong!


Actually PvP more than duels with newbies who aren't doctors please.


This is a clear competition between doctors and combat medics and doctors win hands down. If they didn't I wouldn't have to have doctor in my template too.....


that's not balance.





I am a Doc/CM and I pvp often.


You seem to be forgetting a few things.


1. If your a CM and there is no doc on the other side then as aCM you will own all. On the other hand, if your a doc and there is no CM on the other side all the doc skills are wasted. Advantage is to the offensive side.


2. The best resist will always allow 5% to hit.


3. You do not need Janta to make a resist well over 200.


4. Janta when added to resists only adds at a 2:1 (ie a 100 power janta only add 50 points to the resists).


5. Since a M. CM gets a 2:1 bonuse on eff when you compair that to a cure pack using like quality resouces the poison will be higher. Docs do not get a cure bonus on area packs.


6. Docs can not toss area cures. The cureradiat from themselves. As a result they can not just sit back and toss cures, unlike CM tossing poison.


7. Area effect of an average poison is better than a cure. So to cure a team you often have to use multiple cures to heal all your team from one toss of a CM poison.


8. Resist buff have a short duration. As a result it is more often than not that you will be attacking a player without a resist.


I could keep going but if you ask me CM is still one of if not the most powerful offensive prof in the game (ignoring Jedi of course).


About the only advantage a doc has is that they do not have to stand still for 4 seconds.






__________[Marrow]__________
____[*aka Fringing, Babwe, Hurtz *]____

__/\_/\___/\_____[last of the known Doctor Correspondents]/\___/\_/\__
Brainplay
Tue Feb 15, 2005 4:30 pm
#31







Marrow1 wrote:


About the only advantage a doc has is that they do not have to stand still for 4 seconds.





And that is a major thing btw. Yes all mentioned points are valid yet the application of said points are a bit skewed as CM's are not the DoT whore of choice these days and neither are we able to use the much sought after MIND fire in our packs. As you mentioned getting resists over 200 with regular resources isn't that hard but then again you forgot that the extra points you save from using janta blood to get that high go into the duration. Janta blood goes into area cures as well and while they dont get the 2x modifier on them they only need to be applied if the poisons break through a resist backing them up.


CM is still powerful but against groups with a competent doctorwith them their offensive capabilities go downhill fast.


I'm starting to wonder if they should nerf krayts and the acklay right now or boost our venom output. The number of krayt enhanced weapons and acklay enhanced stun bats is skyrocketing and its scary.





Keorythe

h Combat Medic h


/Forcing Counterstrike PvPers to PvE since 2003 \






A Combat Medic Alpha tester who never got the chance to alpha test

Marrow1
Tue Feb 15, 2005 6:41 pm
#32






Brainplay wrote:






Marrow1 wrote:


About the only advantage a doc has is that they do not have to stand still for 4 seconds.






And that is a major thing btw. Yes all mentioned points are valid yet the application of said points are a bit skewed as CM's are not the DoT whore of choice these days and neither are we able to use the much sought after MIND fire in our packs. As you mentioned getting resists over 200 with regular resources isn't that hard but then again you forgot that the extra points you save from using janta blood to get that high go into the duration. Janta blood goes into area cures as well and while they dont get the 2x modifier on them they only need to be applied if the poisons break through a resist backing them up.


CM is still powerful but against groups with a competent doctorwith them their offensive capabilities go downhill fast.


I'm starting to wonder if they should nerf krayts and the acklay right now or boost our venom output. The number of krayt enhanced weapons and acklay enhanced stun bats is skyrocketing and its scary.





The duration on a resist packwill only go from about 45min for a pack that was not duration experimented to about 70 min on a fully duration experimented pack. Still not all that long.


It is a rare day that all the cards are stacked against a CM. Janta resists, Janta cures, bunch of docs in the group, etc. When the deck is not stacked, CM is by far the most powerful nonJedi out there. You will never see one TKM taking out an entire team as you do with CM.


Even one CM vs one doc the CM will win. The best a doc can due it tie (he cures fast enough). The best a CM can do is win (doc cures to slow). So either the CM wins or the doc does not loose. The doc never wins, he can only tie such that his doc skills match and negate the CM.


The issue with the enhanced weapons will really be seen now.


1. Increased ease in getting tissues.


2. Anti Decay kits allowing those looted weapon and enhance weapons to be used without regard to decay. That mind fire pike that only had a few charges, that looted T21 that does 2k damage, etc all being used all the time. Now rather than them being cared for like a baby they will be used to grind out Elders and such for even better loots.








__________[Marrow]__________
____[*aka Fringing, Babwe, Hurtz *]____

__/\_/\___/\_____[last of the known Doctor Correspondents]/\___/\_/\__
ibeh
Tue Feb 15, 2005 6:52 pm
#33






Slash_DPC wrote:





Obata wrote:

I really don't see any great imbalance here. Sure, a doc can use Janta cures to remove poison/disease before it ticks. That doesn't make the poison/disease useless. A doc who is curing isn't attacking or healing damage. A CM alone, with no other combat skills, is not a great offensive threat against a doctor, even with venom. Doctor is the paper to CM's rock.


Making more creatures drop venom would be very unbalancing. It would bring us right back to all the nerf cries from before the resist buffs and area cures were added. Yes, that was a pretty hard hit, but CM didn't die. If you're dependant on venom to be effective than you're doing something wrong.







/COMPLETELY agree

There are several posts right now on my galaxies trade forum wtb'ing spider venom. Aside from the fact that the drop is bugged, I don't really need them to be effective. Now granted, I am on Gorath, home to the 2188 tick area mind poison which I do get to use, I still carry non-venom poisons and they work just as effectively. It just takes a a little while longer to kill someone if I'm alone. One more thing:

"Doctor is the paper to CM's rock." <---- I really wish that could be drilled into a lot of peoples heads.




god that thing sucks to be hit with i wish you imps would let me have some






-WaR- War Games -WaR-
----- Stewy -----
-WaR- War Games -WaR-





ibeh
Tue Feb 15, 2005 6:57 pm
#34

and slash your never alone when your guild has 15 djk 1 enforcer and you and whip have the best dots on the server and with your kick ass weapons thats not being alone



-WaR- War Games -WaR-
----- Stewy -----
-WaR- War Games -WaR-





Slash_DPC
Tue Feb 15, 2005 7:37 pm
#35

/wave @ stewy





Xaznak - Level 22 Undead Mage
Tichondrius

SlashDPC on AIM
Oleh
Tue Feb 15, 2005 9:13 pm
#36

Sure I can run around pvping and kill every newb hanging around bestine or coronet with my normal poisons


However when it comes to real pvp, without spider venoms, you can't do anything.


And that's fighting against real other pvpers who use doctors. Makes CM completely useless without spider venoms.


And if you don't agree with that, then quite simply.... the PvP must suck on your server and I feel sorry for you.



Oleh
SWG - Director of Chimaerian Propaganda
Do Not Meddle in the Affairs of Pierre, For Babies Art Crunchy and Go Well With Ketchup!



Slash_DPC
Tue Feb 15, 2005 9:26 pm
#37

I really wish I didn't just read that.





Xaznak - Level 22 Undead Mage
Tichondrius

SlashDPC on AIM
driddo773
Tue Feb 15, 2005 10:36 pm
#38

just read this doctor isnt quite the paper to cms rocck you get way more charges as a cm i know that might not sound significant but it definately comes into play for area heals

Message Edited by driddo773 on 02-15-2005 09:37 PM




| NUM |

THE CAPS MASTAH
Speederbike Pwnage
Obata
Tue Feb 15, 2005 11:03 pm
#39

Oleh, you obviously aren't open to disagreement. I see no reason to take part in this discussion any further.



Obata Lightingflier (Deceased): Master Doctor, Master Combat Medic - Wanderhome
Opos Odet (Deceased): Master Artisan, Master Merchant, Master Musician - Wanderhome
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