Combat Medic Archive
Thread: Spider Venoms CM Correspondent Please Read
Obata wrote:
If you're dependant on venom to be effective than you're doing something wrong.
Obata wrote:I really don't see any great imbalance here. Sure, a doc can use Janta cures to remove poison/disease before it ticks. That doesn't make the poison/disease useless. A doc who is curing isn't attacking or healing damage. A CM alone, with no other combat skills, is not a great offensive threat against a doctor, even with venom. Doctor is the paper to CM's rock.Making more creatures drop venom would be very unbalancing. It would bring us right back to all the nerf cries from before the resist buffs and area cures were added. Yes, that was a pretty hard hit, but CM didn't die. If you're dependant on venom to be effective than you're doing something wrong.
/COMPLETELY agree
There are several posts right now on my galaxies trade forum wtb'ing spider venom. Aside from the fact that the drop is bugged, I don't really need them to be effective. Now granted, I am on Gorath, home to the 2188 tick area mind poison which I do get to use, I still carry non-venom poisons and they work just as effectively. It just takes a a little while longer to kill someone if I'm alone. One more thing:
"Doctor is the paper to CM's rock." <---- I really wish that could be drilled into a lot of peoples heads.
Oleh wrote:
aMeRiKa wrote:
I do not ride their leg. If you know how to PvP then you are capable of 1 of 2 things. Combat Medic, with some other profession. Any ranged profession has the ability to KD, or to at least delay them. Pistols Delay= Smuggler Line. If you have a melee profession, then you have the ability to Dizzy them, na dthen posture change them. So if they are a doc, you should have time to throw and KD. If you are a rifleman, then you have basically won. You can throw even a weak effect on them, they will waste mind curing it, and all the time you keep distance and headshot them.
What if your poisons don't even stick at 200 potency because the resists are too strong!
Actually PvP more than duels with newbies who aren't doctors please.
This is a clear competition between doctors and combat medics and doctors win hands down. If they didn't I wouldn't have to have doctor in my template too.....
that's not balance.
Oleh wrote:
aMeRiKa wrote:
I do not ride their leg. If you know how to PvP then you are capable of 1 of 2 things. Combat Medic, with some other profession. Any ranged profession has the ability to KD, or to at least delay them. Pistols Delay= Smuggler Line. If you have a melee profession, then you have the ability to Dizzy them, na dthen posture change them. So if they are a doc, you should have time to throw and KD. If you are a rifleman, then you have basically won. You can throw even a weak effect on them, they will waste mind curing it, and all the time you keep distance and headshot them.
What if your poisons don't even stick at 200 potency because the resists are too strong!
Actually PvP more than duels with newbies who aren't doctors please.
This is a clear competition between doctors and combat medics and doctors win hands down. If they didn't I wouldn't have to have doctor in my template too.....
that's not balance.
I am a Doc/CM and I pvp often.
You seem to be forgetting a few things.
1. If your a CM and there is no doc on the other side then as aCM you will own all. On the other hand, if your a doc and there is no CM on the other side all the doc skills are wasted. Advantage is to the offensive side.
2. The best resist will always allow 5% to hit.
3. You do not need Janta to make a resist well over 200.
4. Janta when added to resists only adds at a 2:1 (ie a 100 power janta only add 50 points to the resists).
5. Since a M. CM gets a 2:1 bonuse on eff when you compair that to a cure pack using like quality resouces the poison will be higher. Docs do not get a cure bonus on area packs.
6. Docs can not toss area cures. The cureradiat from themselves. As a result they can not just sit back and toss cures, unlike CM tossing poison.
7. Area effect of an average poison is better than a cure. So to cure a team you often have to use multiple cures to heal all your team from one toss of a CM poison.
8. Resist buff have a short duration. As a result it is more often than not that you will be attacking a player without a resist.
I could keep going but if you ask me CM is still one of if not the most powerful offensive prof in the game (ignoring Jedi of course).
About the only advantage a doc has is that they do not have to stand still for 4 seconds.
Marrow1 wrote:
About the only advantage a doc has is that they do not have to stand still for 4 seconds.
Brainplay wrote:
Marrow1 wrote:
About the only advantage a doc has is that they do not have to stand still for 4 seconds.
And that is a major thing btw. Yes all mentioned points are valid yet the application of said points are a bit skewed as CM's are not the DoT whore of choice these days and neither are we able to use the much sought after MIND fire in our packs. As you mentioned getting resists over 200 with regular resources isn't that hard but then again you forgot that the extra points you save from using janta blood to get that high go into the duration. Janta blood goes into area cures as well and while they dont get the 2x modifier on them they only need to be applied if the poisons break through a resist backing them up.
CM is still powerful but against groups with a competent doctorwith them their offensive capabilities go downhill fast.
I'm starting to wonder if they should nerf krayts and the acklay right now or boost our venom output. The number of krayt enhanced weapons and acklay enhanced stun bats is skyrocketing and its scary.
The duration on a resist packwill only go from about 45min for a pack that was not duration experimented to about 70 min on a fully duration experimented pack. Still not all that long.
It is a rare day that all the cards are stacked against a CM. Janta resists, Janta cures, bunch of docs in the group, etc. When the deck is not stacked, CM is by far the most powerful nonJedi out there. You will never see one TKM taking out an entire team as you do with CM.
Even one CM vs one doc the CM will win. The best a doc can due it tie (he cures fast enough). The best a CM can do is win (doc cures to slow). So either the CM wins or the doc does not loose. The doc never wins, he can only tie such that his doc skills match and negate the CM.
The issue with the enhanced weapons will really be seen now.
1. Increased ease in getting tissues.
2. Anti Decay kits allowing those looted weapon and enhance weapons to be used without regard to decay. That mind fire pike that only had a few charges, that looted T21 that does 2k damage, etc all being used all the time. Now rather than them being cared for like a baby they will be used to grind out Elders and such for even better loots.
Slash_DPC wrote:
Obata wrote:
I really don't see any great imbalance here. Sure, a doc can use Janta cures to remove poison/disease before it ticks. That doesn't make the poison/disease useless. A doc who is curing isn't attacking or healing damage. A CM alone, with no other combat skills, is not a great offensive threat against a doctor, even with venom. Doctor is the paper to CM's rock.
Making more creatures drop venom would be very unbalancing. It would bring us right back to all the nerf cries from before the resist buffs and area cures were added. Yes, that was a pretty hard hit, but CM didn't die. If you're dependant on venom to be effective than you're doing something wrong.
/COMPLETELY agree
There are several posts right now on my galaxies trade forum wtb'ing spider venom. Aside from the fact that the drop is bugged, I don't really need them to be effective. Now granted, I am on Gorath, home to the 2188 tick area mind poison which I do get to use, I still carry non-venom poisons and they work just as effectively. It just takes a a little while longer to kill someone if I'm alone. One more thing:
"Doctor is the paper to CM's rock." <---- I really wish that could be drilled into a lot of peoples heads.
god that thing sucks to be hit with i wish you imps would let me have some
Message Edited by driddo773 on 02-15-2005 09:37 PM