Combat Medic Archive

Thread: Petition To Give MCMs Improved Bacta Shot (NEW INFECT PROPOSAL ADDED)

mmaness
Thu Aug 04, 2005 8:47 am
#27






Eskie wrote:





mmaness wrote:





Eskie wrote:
Docs can get bacta spray and toss for 14 skill points, true. CMs cant get any Doc specials without becoming a Doc dabbler. But Docs also cannot get any CM weapon abilities without becoming a marksman dabbler.



HUH, you dont need marksmans for bacta spray and toss... they're in the medic profession. Basic Bacta Jab and Infusion aren't even in the medic profession so this argument isn't valid! Sorry.







My point was Docs can get 1 line of CM prereqs for 14 skill points, yet the second line of CM prereqs will cost them 29 skill points.
CMs can get both Doc prereq lines for 14 skill points each, although one of those lines is of no use to CM.
You say you cant get Doc abilities without dabbling in Doc, I say Docs cannot get any of the CM weapon abilities without dabbling in Marksman. I am not talking about spray and toss, I am talking about the Marksman xxx4 line.




Maybe that is true in a sense but the basic forms of bacta jab and infusion are in the doc trees.... while you are getting the improved and advance versions of medic abilities in our trees..... those can't quite compare the way you are talking! For that matter a MCM would have to get MDoc to get advance bacta jab while a MDoc only needs marksman xxx4, medic x4xx and CM 4xxx for advance versions of our heals.... either way it works out better for the Doctor, again your logic is somewhat flawed!



Bring back the CU or at least Pre-CU... its better that this MMO Third Person Shooter bullcrap
da-bro
Thu Aug 04, 2005 8:56 am
#28

Move Bacta Toss from Medic to Combat Medic Novice and then move Advanced Bacta Toss to Master Combat Medic. Dabbling fixed without infringing on Doctor abilities and without changing the balance of the Combat Medic profession as a whole, in relation to everyone else.



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Massimo1162
Fri Aug 05, 2005 2:35 am
#29

I do have t oadmit the "slight" healing reduction put a damper in alot of our play, the extra 300 makes a difference. The patch at first sounds good for the cm, but all in the end it was bleh. Ontop of that the heals arent nearly accurate, you can heal oponets with a toss in pvp, ontop of that the darn jab when doing pve for instance, can even nail a bol and not you!, what is that?..ontop of it all, the offensive enhancers which cost an arm and a leg do as much as just look pretty and drain the good ol credit bag =/..are these issues even being looked at or is things just being nerfed over jedi's tears?





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MataHairy
Fri Aug 05, 2005 4:58 am
#30

I dont think improved Bacta Shot is necessary. The basic version of Bacta Shot, as it appears on TC is around 20% less healing than the Master Doc version, for the same healing efficiency. That seems pretty fair to me.


I would agree with removing root though.Rooting was not originally in-game but put in later to deal with super-long CM poison & diseases and hit and run techniques. The reasons for rooting are no longer in game.






Matta
Healer's Haven, Corellia (2120,4300)
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mmaness
Fri Aug 05, 2005 7:34 am
#31






MataHairy wrote:

I dont think improved Bacta Shot is necessary. The basic version of Bacta Shot, as it appears on TC is around 20% less healing than the Master Doc version, for the same healing efficiency. That seems pretty fair to me.


I would agree with removing root though.Rooting was not originally in-game but put in later to deal with super-long CM poison & diseases and hit and run techniques. The reasons for rooting are no longer in game.






Rooting????? When did we get on that topic? And hit and run tactics still exist!


Current count:


8 - For Improved Bacta Shot at MCM


2 - Against Improved Bacta Shot at MCM


1 - Wants drag and a more useful Infect ability at MCM


2 - correct the toss animation so we dont have to stop moving


1 - Move bacta toss to Novice CM and move adv bacta toss to MCM


Everyone who posted, thanks for the input... more is always welcome!





Bring back the CU or at least Pre-CU... its better that this MMO Third Person Shooter bullcrap
MataHairy
Fri Aug 05, 2005 9:19 am
#32


Sorry, for the confusion.


What I was calling rooting is the pause in the toss animation.CM originallydid nothave a pause, that was deliberately put in well over a year ago as some sort of counterbalance for out of whack throwing distances (over 90m). There was no rooting in game, so thats what people called it. Of course when they fixed the distance issue, they didnt remove the animation pause.






Matta
Healer's Haven, Corellia (2120,4300)
Proprietor of Matta's Meds --- Ahazi's Finest Meds
One of the first Master Combat Medics, and the very last Medic Correspondent
mmaness
Fri Aug 05, 2005 9:27 am
#33







MataHairy wrote:


Sorry, for the confusion.


What I was calling rooting is the pause in the toss animation.CM originallydid nothave a pause, that was deliberately put in well over a year ago as some sort of counterbalance for out of whack throwing distances (over 90m). There was no rooting in game, so thats what people called it. Of course when they fixed the distance issue, they didnt remove the animation pause.





Oh ok so u support getting rid of the toss rooting/animation?



Bring back the CU or at least Pre-CU... its better that this MMO Third Person Shooter bullcrap
Hazous
Fri Aug 05, 2005 4:45 pm
#34

/sign
TenshiHanaKinu
Fri Aug 05, 2005 5:52 pm
#35


Awesome!



So while we're stealing Doc abilities, can we give the Docs a defense against Paralysis, since there isn'ta 1:1 ratio between CM skills & Doc Defenses?


Edit: Oh, and a Movement Speed buff, since CMs have a movement debuff.

Message Edited by TenshiHanaKinu on 08-05-2005 08:53 PM



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BHM
Sat Aug 06, 2005 5:07 am
#36


I don't want to steal jab from doctors, but I have to admit that, in 1vs1 fights and PvE, jab was by far the most useful heal in my opinion.


Shot is good, I can live with the animation, but it would be nice to have an improved version at master.


And about Toss: I'm using enhancers, for some reasons I keep on getting the "invalid target" msg. Note that I'm using it in 1 vs 1 npc BH missions, I think it should /target self by default.. but it doesn't. And since I'm using enhancers, I can't make a macro with /target self /bactatoss


Basically I have to untarget the npc and click on the enhancer icon immediately for it to work..

Message Edited by BHM on 08-06-2005 06:17 PM



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PsionicHawk
Sat Aug 06, 2005 7:50 am
#37



a) petitions dont work
b) Bacta Shot is an iconic Doc ability (only in Doc and the Medic prereqs for Doc) - should not be in CM
c) ask for an Advanced Bacta Throw or an Advanced Bacta Spray maybe?


I tend to agree with this. Personally I'd rather see infect made more useful.

The self-root has been around since launch (It was NOT added later) and it was at one time one of our top issues. However the Devs haven't deattched the animation from the ability as of yet, though I could bring it up if it is desired.

Message Edited by PsionicHawk on 08-06-2005 10:51 AM



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Jack-Aubrey
Sat Aug 06, 2005 8:58 am
#38

CMdoes not need an improved version of bacta shot. Doctors are supposed to be the best healers in the game, and are also single target healers. CMs on the other hand are good group healers, which is why we get a ranged heal, and an area heal. Giving CM an improved version of bacta shot would take away from the idea of doctors being the best healers in the game, and make CM more powerful than it needs to be.


Taking away the root you get with bacta toss, and replacing/improving infect would be much greater changes to give to combat medic.



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Warmaker01
Sat Aug 06, 2005 9:58 am
#39


PsionicHawk wrote:


a) petitions dont work
b) Bacta Shot is an iconic Doc ability (only in Doc and the Medic prereqs for Doc) - should not be in CM
c) ask for an Advanced Bacta Throw or an Advanced Bacta Spray maybe?


I tend to agree with this. Personally I'd rather see infect made more useful.

The self-root has been around since launch (It was NOT added later) and it was at one time one of our top issues. However the Devs haven't deattched the animation from the ability as of yet, though I could bring it up if it is desired.

Message Edited by PsionicHawk on 08-06-2005 10:51 AM





I agree, but some more newb MCM/MDoc comments from myself:

The Bacta Shot & Jab should remain as Doctor / Medic Abilities. Healing should remain much more effective for a Master Doctor, since Healing is their main purpose, while a Combat Medic has offensive abilities to affect the target (in addition to Bacta Tosses and Sprays).

Bacta Shot & Jab w/ M.Doctors should be more potent by far. They are close ranged, single target heals. Bacta Toss on the other hand can be thrown a good distance and Bacta Spray affects a very good area. Bacta Spray alone has the potential to heal more than Bacta Shot or Jab ever could hope for considering the damage a group can be taking. This is while the Master Doctor can only heal one person at a time.

Message Edited by Warmaker01 on 08-06-2005 09:59 AM

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