Combat Medic Archive
Thread: More combat in combat medic? -Not going to happen!
im not acking for rambo abilities...
im asking for our 1 weapon the unique ability that supposedly no one else has (BS on that one) to work. then i asked for non damage moves that allow us to do our damage better...if i wanted a rambo i would say give Cms stoppingshot or fanshot so we can just moe people down...last time i checked rambo didnt do defense
and not all professions are created equal huh? well if u want a game to maintain a nice balance of classes you better make them as close to equal as possible or ull just have a game full of a few classes....i read somewhere that 1/3 of the players in the game are BHs and CHs...hmmmmmm
It's not, I know, but I'm waiting to see how much they buff it in the next patch.
I've checked the bazzar, galaxy-wide there is never any of the items we need... I've NEVER seen lokian wheat or Dantooine berries. They just don't show up. Even if they did, they'd charge more than 6/resource. I'm just a dirt-poor doctor I can't afford to buy them anyway.
I know a few artisans in the guild, they spend their time going for the high-demand items, like steel, ore, etc. Their plots are full or close to it, and I don't want to be the guy who's always begging for help.
If the miner-profession wouldn't have been dropped, this wouldn't be such a big problem. And I'm sure the devs will come up with some help for us medic-crafter-types soon, so it's not a huge issue in the long run.
oh btw Elenora , im not disagreeing with your dot ideas, I dont think we need any of those others your mentioned, but its ok to have different views there. I can understand where your coming from.
Im posting for the others out there who dont understand the combat part of combat medic. From what i've read, you do understand this, so just wanted to make it clear im not arguing against you
(cuz you seem to respond after all my posts )
agreed combat xp would only help those becoming CMs and needing to master ranged support...
Now i could see something like linking the support line to combat xp in the CM tree
but if the xp in that tree is scaled as it was for ranged support, CM will become next to the BH the most difficult profession to master...
but linking a tree in combat medic to combat xp would totally silence those critics of combat medics not being about combat
Stimaddict wrote:"Added healing kill credit for medics that perform healing on same group combatants"
looks like a healing exp award not combat exp award. Besides, why would the developers award Medics/CMs/Docs combat exp when they have nothing to spend the exp on? It would be like awarding Bounty hunters crafting exp for killing their marks.
No, Zarlor has it right. I tested this on TestCenter shortly after they pushed the patch there and you do indeed receive Combat XP for healing someone who then kills something. See this thread for the details of my testing (scroll down):
http://forums.station.sony.com/swg/board/message?board.id=medic&message.id=3721
In that case youre right Zarlor and I am wrong, butit still doesent change the fact that CMs and Docs get nothing out of this change at all since we have nothing to spend the exp on, its clearly getting implemented to help medics earn the exp required for CM.
PlasticBoy wrote:
No, Zarlor has it right. I tested this on TestCenter shortly after they pushed the patch there and you do indeed receive Combat XP for healing someone who then kills something. See this thread for the details of my testing (scroll down):
http://forums.station.sony.com/swg/board/message?board.id=medic&message.id=3721
Unless you got ranged support using grenades - you GOT to hit specialist in all 3 marksman branches OR novice elite (pistol/rifle/carabine).
That's what Ranged support requirement gave me, that's why I play COMBAT medic who does tons damage and also awesome COMBAT healer.
I would love to have our poisons work a little better - implementing fixes outlined in top 5 issues will be sufficient.
Outside of that - I fail to see how can you complain about not being COMBAT medic if you gave up your damage line and if you do not see that CM is better damage healer then doctor.
> no one is asking for rambo skills. My suggestions my other thread in no > way presents the CM with anything but support moves...they are non
> lethal moves that supports you grps and keeps them alive...
In the long run I would love to see those moves added, but fixing poisons will go a long way in giving us even more combat.
I think that combat medics should get some sort of ranged/melee defense for becoming master. It would keep them alive to heal others. Just a quick note. Did you ever look at master dancer? hmmm... pluses to ranged and melee defense... Now tell me how this makes sense. When was the last time you saw a dancer trying to seduce a womp rat with her exotic dance? But how often do you see a combat medic getting right in the heat of battle?
I know this is a not a completely flushed out point, but, isn't a dancer with defense bonuses absurd. It just goes to show how the characters are planned out and made to becompletely logical in every way.
Leha Longshot
the issue of xp for healing for medics has been around for a while...it will make becoming a CM vastly easier...
its just that combat xp for cm and doctor is like **edit** on a bull...whats the point we dont need it...
all it will do is make CM which everyone says is so eeeeeady to master anyways more attainable. ranged support is the only line i can think of that takes combat xp not weapon xp...so the idea is nice but the more i think about it...why bother? why would a doctor going pistol want ranged support?
MichaelF77 wrote:
> Ranged support gives use what?!
Unless you got ranged support using grenades - you GOT to hit specialist in all 3 marksman branches OR novice elite (pistol/rifle/carabine).
That's what Ranged support requirement gave me, that's why I play COMBAT medic who does tons damage and also awesome COMBAT healer.
Actually u would do just as much damage with ranged support as u would without...ranged support as zero to do with damage output as it should be...
now just because we in the process of getting ranged support, we just happened to also make enuff for a weapon skill doesnt mean that we have to get one...in fact i could get ranged support itout it by constantly switch weapons and spreading out my weapons xp
if CM were meant to need a weapon skill dont you think they would have made the entire marksman tree a requirement and not just ranged support? i think CM used to be full marksman tree in early beta if i remember the stories right. Now how can you call any skill thats not a prereq for the class a skill that someone has to have?!
Stimaddict wrote:
Pistoleer also has a line for combat exp (and 3 for weapon exp) i asume this is the same for carbineers and riflemen. will be a nice boost here, but im not sure thats whats intended.
yup just check its so...
wow maybe they are telling me to go get a advanced weapon skill lol
great as if advanced weapon professions have a hard time getting combat xp in the first place....