Combat Medic Archive

Thread: Its been my experience the ones that are screaming nerf are....

911gt198
Sat Apr 24, 2004 10:01 pm
#14

The ones crying nerf are the ones that think they should beable to solo anyone and everything in the game. This just isnt the case and they want to nerf it untill it is. All you need is a master doc and you can kill a CM in no time.
HxNz
Sat Apr 24, 2004 10:41 pm
#15

The reason why a Doc is TOTALLY innefective at stopping a combat medic is because the area poison... No doc can get to players before his OWN mind is affected by the area poison, as well as it needing more that one heal to actually cure the poison, maybe a poison on a single target isn't so overpowered, but being able to hit a Large group of players and do 400 unresisted dmg to the mind Is.



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XanaXian
Sat Apr 24, 2004 10:42 pm
#16

dont worry man they are getting the bat real reall soon



Xanaxian
-=[I am The Fedinator]=-
Follower of Commander Frankie-A's orders



JudasTyberius
Sun Apr 25, 2004 12:24 am
#17

I disagree. The first issue is that every time you resist my poison, I know you resisted it, but you dont. Second is that the only thing you need to completely shut down a CM is a doctor. There is nothing unbalanced about this.


To beat a BH, you use an Acid Resist helmet. To beat a TKM, you use Kinetic Armor. To beat CM you use a doctor.


A nerf is uncalled for. Should some class be able to buff resistances? yes. Should there be other counters to Poison/Disease? maybe. Should CM be nerfed for being able to do what we should be able to do? no.


There are so many things you can do against CM it isnt even funny. You just have to do them.



Ledo Valasio - Master Bounty Huh?
bradimere
Sun Apr 25, 2004 9:44 am
#18

"The reason why a Doc is TOTALLY innefective at stopping a combat medic is because the area poison... No doc can get to players before his OWN mind is affected by the area poison, as well as it needing more that one heal to actually cure the poison, maybe a poison on a single target isn't so overpowered, but being able to hit a Large group of players and do 400 unresisted dmg to the mind Is."

1) the Melee classes NEED to increase there MIND stat even with there H.A. nearly every TKA / Swordsman i see has MAXXED Health, and Action, and MINIUM Mind.


2) hmm, 10 second delay for posion to take effect.


3) there is blue milk that heals mind (both victim and DR can use it ) so the posioned person can stay up longer, so dont say there isnt time, and then once the 1st person that is cured should be all over the CM for we are rooted inplace for approx. 5 seconds

oblivion3134
Sun Apr 25, 2004 3:54 pm
#19



Punj wrote:
defence stackers ruin the game also,pvp on a whole needs to be slowed down a hell of a lot,fights don't last long enough( with or without combat medics) for my liking.





What are you getting at? Defense stackers made people actually use a tad bit of decision making skills in PvP, with state effect and such, plus fights lasted just as long if not longer (the stacker side would take damage less thus drawing out the fight at least on the stacker side).

But this matters not, for stackers are nerfed.



tepor
Dwarf Nuna Babies 4 Life
JudasTyberius
Sun Apr 25, 2004 4:25 pm
#20

It has been repeatedly stated, and shown, that 2 doctors per full group in PvP are more than adequate to deal with area poisons UNLESS:


a) their party members run all around expecting the docs to come to them, instead of them going to the doctors,


b) the doctor has crappy, crappy heals or


c) nobody thought to get buffs and foods in preparation for PvP.


If any of these three things are true, too bad for you. If these things are not true, then you are wrong about doctors not being able to deal.





Ledo Valasio - Master Bounty Huh?
oblivion3134
Sun Apr 25, 2004 4:28 pm
#21



JudasTyberius wrote:

It has been repeatedly stated, and shown, that 2 doctors per full group in PvP are more than adequate to deal with area poisons UNLESS:

a) their party members run all around expecting the docs to come to them, instead of them going to the doctors,

b) the doctor has crappy, crappy heals or

c) nobody thought to get buffs and foods in preparation for PvP.

If any of these three things are true, too bad for you. If these things are not true, then you are wrong about doctors not being able to deal.






This is true, possibly, if there is only 1 CM on the opposing side. And then only for a 7 or so person group that is full of people who dont suck. Once the enemy side has 3 CMs the only way to get a cure is to be a doc.



tepor
Dwarf Nuna Babies 4 Life
stujak
Mon Apr 26, 2004 10:21 am
#22






Ranelaen wrote:
Can we at least all admit that the devs screwed up. Look everyone in the game has composite 80% resist armour. So what do the devs do they give a couple classes stun pistols and everyone watches in horror as their armour is torn to shreds. Now everyone has to get anti stun armour. But there is one difference in this example. All new armour takes is a little cash. Lets say im a Commando/TKA, to fight a CM, I would have to drop one or the other. I like both and do not want to spend 2 days with a tumbler to get doctor. That is not an easy fix. Do CMs have to drop anything to fight another class? No cause they have the best mind damage in the game. Bla bla bla dps. It doesnt miss you can shoot from 90 m and it does 400-600 a tick. On average a person has 1500-1700 mind in PVP cause master dancers are rare at least on corbantis. So in essence if there is not a doctor, it takes you 30 seconds to kill any class in the game, gee after you through could you run around and not be killed for 30 seconds. Um ya. This is why people complain, they can have 3000 action, 3000 health, 1700 mind a guy with no buffs at all can kill him in 30 seconds. Heck the guy may not even get into range to shoot him even. To say well bring a doc. Thats like saying well, you can make the poisons cms, but only commandos can throw them, bring a commando next time. Would you want to be required to have a commando just so you could fight? No I didnt think so. Stop using that lame defense. Come up with viable alternatives to cms mind poison and the nerf cries will stop.
Ranelan

Master Commando - Colonel in the Imperial Forces







Just thought that you all should read this, he has some good pints does he not? SOE needs to balance cm and the only peopel who are saying otherwise are all the "i r teh ub3r pwnz0r" people who always stand up and fight for their overpowered profession. These people are easy to spot by thier use of the same defenses everytime(wah bring a doc/resources are hard to get) inability to accept anyone elses valid points, and they are generally inable to come up with any decent defense of their position, other than "get 4-0-4-0 doc" or "bring a doc noob"


The whole doctor argument is moot, unless of course you think that high quality cure posion/disease packs should be med use 5.

Message Edited by stujak on 04-26-2004 02:08 PM



Stujak Dumblede: Nub Bounty Hunter Extraordinaire


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saladin123
Mon Apr 26, 2004 5:09 pm
#23

I hope that the people who are suggesting to get doctor realize that some proffesions like bounty hunterdont have the skill points for it.....



Havarian
Master Pirate

GrueLokk
Mon Apr 26, 2004 10:42 pm
#24

i dont think they should require doctor to compete, but i do think that a 75 % reduction on our only method of dealing dmg, is absurd.


without using geno spider venom which 90% of the Cm cant find or afford to use all the time anyway more maybe 95%, the max tic youll prolly get is 500, maybe 6- 7 on server with uber rare resources on them, but its highly doubtful. Now take that 500 and reduce it 75% now im hitting you for 125 damage every 10 seconds................... with one canape this make the whole freaking profession obsolete, even if your wearing full layered composite. a god damn tka master brawler which is the same skill point usage can dish out 3k dmg to a person in pvp in that same time period, at 25 m away. Master bh can spam eyeshot for 10 seconds with a 300 dmg scatter and do 2k mind dmg to me or more.... rifleman were not even going to get into that. Fencer give me a break thier damage output is absurd. So think before you preach, 75% reduction is absolutely ludicrous.




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Mild-Breeze-Trooper
Tue Apr 27, 2004 3:17 am
#25






saladin123 wrote:

I hope that the people who are suggesting to get doctor realize that some proffesions like bounty hunterdont have the skill points for it.....







To bad for bounty hunters... bo ho...


When Combat Medics get to do any sort of direct damage, gets defenses, recieves damage mitigation and get to incap (without utilizing a bug) without having to resort to picking another profession in addition to Master Medic and Master Combat Medic... that is when I will start to care for Bounty Hunters lack of skill points. (BHs are screwed in so many other aspects so this hardly matters)


Everyone else can just pick up doctor.




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BTW Yes it is true, I've tested it myself, poison only ticks once every TEN seconds!

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Bogoa
Tue Apr 27, 2004 3:21 am
#26

Make your Entainers setup in a medical tent other then being AFK in a cantina.






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