Combat Medic Archive
Thread: Its been my experience the ones that are screaming nerf are....
Since i never post without an alternative on bash threads ... Allow overts to wear limited use, gas masks purchased by the faction recruiter. which will do a90 % dmg reduction to poisons not disease, and be quite expensive FP wise to purchase.... Allow the mask to last 30 minutes or 5 times taking it on and off, and require them to take ham. You shouldnt be able to wear a helmet with this apparatus on. But id go with it either way.
GrueLokk wrote:
Since i never post without an alternative on bash threads ... Allow overts to wear limited use, gas masks purchased by the faction recruiter. which will do a90 % dmg reduction to poisons not disease, and be quite expensive FP wise to purchase.... Allow the mask to last 30 minutes or 5 times taking it on and off, and require them to take ham. You shouldnt be able to wear a helmet with this apparatus on. But id go with it either way.
Then they'll cry about Riflemen and their Headshot 3 that's doing 500 damage per hit.
Well, at least they'll get off my forum.
Hey there,
I want to say for the record that I DO NOT WANT TO SEE THIS CLASS NERFED.
Okay, that said....
I would like to see Doctors given something to help us withstand CM's better. I can't get but to maybe two people in a battle, before I am toast. I am using Synthsteak, and brandy, and even with Muon, I can't get past the diseases or poisons. As docs are the only ones able to cure diseases and poisons, it makes it REALLY hard on us. We need some kind of blue pill or potion that we can take to help us reduce the damage of the mind poisons especially. That is one of the biggest reasons that I think alot of people think CM's are untouchable. Cause when you have a couple of Master Doctors in the group, like me, and we are always targeted FIRST, and we go down, what chance does everyone else really have? Answer.....little to none, depending on how strong the rest of the group you are fighting is.
Since that CM range is SO LONG....if doctors had something to help delay the effects, or reduce them, I think alot of the complaining about CM's would go away.
Good luck with your poisons....I shall take my buffing and rezing and go sit quietly over here.....
Dr. Morella Duvalle
Tarquinas server
Morella wrote:
I would like to see Doctors given something to help us withstand CM's better. I can't get but to maybe two people in a battle, before I am toast. I am using Synthsteak, and brandy, and even with Muon, I can't get past the diseases or poisons. As docs are the only ones able to cure diseases and poisons, it makes it REALLY hard on us. We need some kind of blue pill or potion that we can take to help us reduce the damage of the mind poisons especially. That is one of the biggest reasons that I think alot of people think CM's are untouchable. Cause when you have a couple of Master Doctors in the group, like me, and we are always targeted FIRST, and we go down, what chance does everyone else really have? Answer.....little to none, depending on how strong the rest of the group you are fighting is.
Since that CM range is SO LONG....if doctors had something to help delay the effects, or reduce them, I think alot of the complaining about CM's would go away.
Let's say if one of the two people that you're trying to cure picks up doctor as well, that's one less person you need to cure and one extra person he can cure or shoot if he doesn't want to cure.
Make them pick up doctor 4/0/4/0 at the least and they'll be a lot happier.
Morella wrote:
Hey there,
I want to say for the record that I DO NOT WANT TO SEE THIS CLASS NERFED.
Okay, that said....
I would like to see Doctors given something to help us withstand CM's better. I can't get but to maybe two people in a battle, before I am toast. I am using Synthsteak, and brandy, and even with Muon, I can't get past the diseases or poisons. As docs are the only ones able to cure diseases and poisons, it makes it REALLY hard on us. We need some kind of blue pill or potion that we can take to help us reduce the damage of the mind poisons especially. That is one of the biggest reasons that I think alot of people think CM's are untouchable. Cause when you have a couple of Master Doctors in the group, like me, and we are always targeted FIRST, and we go down, what chance does everyone else really have? Answer.....little to none, depending on how strong the rest of the group you are fighting is.
Since that CM range is SO LONG....if doctors had something to help delay the effects, or reduce them, I think alot of the complaining about CM's would go away.
Good luck with your poisons....I shall take my buffing and rezing and go sit quietly over here.....
Dr. Morella Duvalle
Tarquinas server
Ihad to 5 star this post.
You see if people dont like the CM's poison/disease why not go doctor. or at least get doc 4-x-4-x. This way you can cure poison and diseases. If you dont that's your own stupid fault.
WarIllusionist wrote:
Ihad to 5 star this post.
You see if people dont like the CM's poison/disease why not go doctor. or at least get doc 4-x-4-x. This way you can cure poison and diseases. If you dont that's your own stupid fault.
Easy-Exanip wrote:
Combat Medic Has NO to hit roll...
What do you suppose our potency and your resistance to poison does? Dance marengo?
We have a "to hit roll" just as much as your TKM and your MBH... just that we have to fix it at home before the crafting station.
That being said, resitances do need to be looked over by the devs as soon as they are done with the combat re-vamp.