Combat Medic Archive

Thread: I'm a CM and I don't like my own opinion of CM.

Propolis
Fri Mar 12, 2004 12:04 pm
#1

I've been a crafter CM for months (master CM, master Doc). Every time I forayed into the world of fighting, I gave it up as fighting = mind pool being wasted in 1-3 toxin uses.


I "discovered" Vasarian Brandy this week. All I can say is that now I feel unstoppable, and if I feel unstoppable, then I feel the class must be too powerful.


What makes me unstoppable? After drinking two Brandy's, I took out a 0444 bounty hunter twice in a row. The first time I hit him before he knocked me down. The second time I had him knock me down before I attacked back. Both times I won.


Understand, I'm beatingthis BH without buffing myself first. Also, I am using toxins without any special stuffs like spider venom - my poison is 330 eff.




Most nerf cries are 1 CM vs. Many opponents... Right now I feel that CM is the most powerful attack class (I am not including jedi as I know nothing about them). They are the most powerful attack class because:

- The offensive power of a CM is HUGE. It is huge for 1vs1 and it is staggering on a 1vs many scale.

- The defensive power of a CM can be as high as anyone - with today's foods you can make yourself immune to knockdown, and dizzy doesn't seem to hurt me when I'm standing.

- The Recovery abilities of a CM can't be matched. One stim and not only have I completely cured myself, but I've cured everyone in a huge radius.



I don't know how many of these stack, but look at how well defended my mind pool can be...

- 84% helmet (we have an uber armorsmith on our server who sells hundreds of sliced helms, and thousands of suits of armor a month).

- 45% PSG (people underestimate PSG's - Mine never seems to take damage, I don't know why. It is 750ish out of 850ish after 2 days of fighting people and geonesians). I bought a case of PSG's a while ago. Got them all sliced, sold off the lesser slicesand kept 4-5 of the best ones. Yes, PSG's are fickle. I should keep a few on me so I can use the best one (stun stat being the most important since my armor doesn't cover that).

- Food the reduces damage by 35% (for 30 shots)

- Food that gives me a dodge bonus (22%? 35%? I don't remember)

- Food that makes me immune to knockdown (95%!!!)

- Vasarian Brandy - it is the best thing there is in the game for a CM period, It alone makes a CM change from glass cannon to invulnerable Death Incarnate, weilder of Armaggeddon.


I've never been the fighting type until now - all of a sudden I feel like a veritable fortress. My only weakness in a group is if I am the only resser my group is screwed if I go down.


So what is the opinion I don't like? CM's are too powerful, and I'm going to cry when I'm nerfed. If you take away Vasarian Brandy, I'm not overpowered anymore simply because I have 3 attacks max before I make myself so vulnerable that I'm a child waiting to have my innocense plucked.


How to balance CM? Easy, make a food that can reduce CM potency by up to 95 similar to the knockdown food. My stims potency hit 130 without experimentingmeaning I'd still hit you a third of the time.



Propolis,
Retired Character.
Contact Goa'uld in game, or GoaOld on these boards.
Kirus
Fri Mar 12, 2004 12:56 pm
#2

If you can only throw 3 poisons before your mind is empty something is wrong.


And if the BH couldn't kill you in a toe to toe fight, without incapping you first,....he really sucks.


This sounds like a thrown fight. Even if you didn't mean for it to be.



Kirus Hayden, Theed, Tempest
Master Combat Medic
Master Doctor

"The weak and the cowardly have no place in shuffleboard."
--Phil Hartman ("Worf," SNL)
Propolis
Fri Mar 12, 2004 2:07 pm
#3


Oh, the BH also griped that he was hitting multiple pools (not just health or just action).


How much do PSG's and armor stack?


Armor 79%, 80%, 84%

PSG 0-45%


Combined the total could have been 88.45% legs, 89% body, and 91.2% protection


I'm assuming the PSG was in effect for the particular damage type at that time, andjust taking the percent of the remainder which may not be how the game calculates it.



Again, I don't know how much stuff stacks, but if you add foods, you can...

- Become immune to knockdown

- Add 30ish % dodge

- Add 35% damage reduction...


If you add these in, my combined damage reduction could be...94.07% legs, 95%Body, and 96% mind. Do you seriously think you could do59642 Action, Or 60000 health, or 47500 mind damage to a player within 30 seconds? (lots of possibly false assumptions here - including the assumption that I have 3000 health, 3000 action, and 1900 mind).


GRANTED, I am assuming a lot. Another assumption I have is that I'll drop any player in 30 seconds -40 if I'm knocked down (which won't happen much longer - just need to make an aquisition).







Propolis,
Retired Character.
Contact Goa'uld in game, or GoaOld on these boards.
SoontierFel
Fri Mar 12, 2004 2:36 pm
#4

I'll tell you from experience if you're a bh now fighting someone in full armor and buffed with brandy, and you are unbuffed and don't have novice medic, there's a very good chance you'll run out of ham before you can kill someone lol. I've done this many times I'll do confusion shot then fireknockdown then spam eye shot and get his mind down to like 200 or something then I run out of ham he's still laying there and I /endduel LOL. I can't tell if this guy is saying he was buffed or not, but it's pretty tough if you're a bh w/o medic or buff to go against armor and buffs. I can only imagine not being buffed w/o medic and having some poison on you hehe.


This is with a good stun pistol. Seeing I spent my skill points on carbine instead of pistol for the moment.


SoontierFel
Fri Mar 12, 2004 2:37 pm
#5

w/o a good stun pistol I said with
Ledao
Fri Mar 12, 2004 4:06 pm
#6

Texxie wrote: "It just baffles me that this BH couldn't take out an MD/MCM. I'm not a BH at heart, and they do have some issues, but dear god..if he can't take out an MD/MCM then he really needs to find a better line of work "


Really? I've been an MD/not-quite master CM for a long time now, and I've never lost to a BH 1on1... For that matter, even 2 bounty hunters can't do enough damage to make me worry...


The BH can't heal poison, so he has (unless he's dancer buffed) not more than30 seconds from when I get into range before he's out of mind (1800-ish mind with 2 doses of brandy -- 3 ticks of a single target poison). If I just stand there and let him shoot me for 30 seconds, he may be able to take down my mind in that length of time (if he has a decent genosian blaster -- maybe he can do 125 dps through my helmet if I'm not wearing a PSG), but of course I have legs, and I use them... Further, the BH doesn't have any meaningful defense mods, so even with my gimpy weapon skills, I rarely miss -- making suppression fire useful for buying time.


From my experience (I only PvP, and I spend most of my time fighting solo, so I've fought just about all of the imperials on my server at one point or another), the only class combination that should ever be able to kill a properly prepared (i.e. buffed, armored, brandied) doc/cm is a doc/rifleman. It will take the doc/rifleman more than 30 seconds to do so in single combat, but of course he can heal poisons and diseases (now, before brandy it was possible to just stand there and throw poisons until the rifleman healed and specialed himself out of mind, thereby causing him to be unable to do anything but auto-attack -- this no longer works, since everyone is packing upwards of 1500 focus and willpower).


(now, I am not saying that a doc/cm can *kill* anyone except a doc/rifleman -- any class combo involving enough doctor to heal poison and disease should never ever be killed by a doc/cm -- but rather that doc/rifleman is the only class that should ever kill a doc/cm in single combat.)


Your thoughts?





Ledao Bohi, Master Doctor
Now with 3 locations: Ledao's Meds in beautiful downtown Galatorbria, Rori (327 -1770), Ledao's Fine Pharmaceuticals @ UAT City, near Coronet (970, -5590), and Ledao's Premium Meds and Resources on Tatooine @ (-1922, -4041) just 750m SW of Bestine.
Comprehensive Stock and Price Listing Here
CMMaster
Fri Mar 12, 2004 4:20 pm
#7

You are really ignoring some facts, obviously the bh did not know what he was doing...


Secondly Brandy can be taken twice till you are capped out for a while.... while you have high mind yes, but anyone else can take them too...


The main thing is that I see brandy does is that in big groups people just rely on brandy when poisoned and by then doctor is having a nice time curing everyone.


On Chilastra the number of CMs have gone down singnifcantly since Patch 6, why because Rifleman was not nerfed, and it is the most devastating class right now. Rifleman can solo AT-STs, without much of a problem, and any rifleman that has a clue what they are doing just drops two brandys down and the CM is totally done, usually it doesnt even tick though before a rifleman can put me down and deathblowed.


It all comes back down to the facts, we craft etc...., the only thing I see that needs to be removed is Spider Venom, as it not only hurts the long time CMs but hurts the class in general. Brandy and all foods can be taken by anyone it is fair play, just ask a rifleman that spams headshot3 or strafeshot2 how overpowerd CM is



Don't Bother______________
Masta' Shake
I really have no more witty statements to say anymore about this damn game

Gnuut
Fri Mar 12, 2004 7:42 pm
#8




Propolis wrote:

I "discovered" Vasarian Brandy this week. All I can say is that now I feel unstoppable, and if I feel unstoppable, then I feel the class must be too powerful.


Other professions have access to brandy as well so your problem seems to be a GCW or loosely a Chef issue.





What makes me unstoppable? After drinking two Brandy's, I took out a 0444 bounty hunter twice in a row. The first time I hit him before he knocked me down. The second time I had him knock me down before I attacked back. Both times I won.


Any profession that deals damage and gulps down2 brandies, is buffed and armored to the hilt can take out a BH. It sounds to me like that BH didn't have a clue as to how to keep you down. I'd like to see how well you do vs a Doc/Rifleman, CM/Rifleman, TKM Rifleman, Master Brawler/MasterHS, Master Brawler/TKM, TKM/MCarb, CM/Carb, MSmug/TKM/MPist....


How exactly do you counter extreme mind damage? How exactly do you counter delays of 10-20 sec? Trust me, if you fight a competent player you will get your ass handed to you. Even Jar Jar could climb the tree up to Master BH.





Understand, I'm beatingthis BH without buffing myself first. Also, I am using toxins without any special stuffs like spider venom - my poison is 330 eff.


That is one hell of an incompetent BH.





Most nerf cries are 1 CM vs. Many opponents... Right now I feel that CM is the most powerful attack class (I am not including jedi as I know nothing about them). They are the most powerful attack class because:

- The offensive power of a CM is HUGE. It is huge for 1vs1 and it is staggering on a 1vs many scale.


The offensive power is also very slow DPS wise and leaves us vulnerable and immobile for 4 seconds





- The defensive power of a CM can be as high as anyone - with today's foods you can make yourself immune to knockdown, and dizzy doesn't seem to hurt me when I'm standing.


Anyone has access to these foods. If you are going to base a nerf on food that can be acquired in game by anyone then you need to take that issue to the Chef Forum.





- The Recovery abilities of a CM can't be matched. One stim and not only have I completely cured myself, but I've cured everyone in a huge radius.


You haven't cured their mind damage, their wounds, their status effects....You are only able to cure Action and Health damage on a large scale basis. Anyone who PVPs alot knows well that status effects can help determine whether or not one will win. Case in point, take dizzy for example. If a player lands a dizzy then applies a posture change you will be flat on your back for a long time until it either goes away or you can get it cured. While you are spending time trying to cure yourself the competent PVPer will chain attacks to keep you on the ground while doing damage to your mind if possible.



I don't know how many of these stack, but look at how well defended my mind pool can be...

- 84% helmet (we have an uber armorsmith on our server who sells hundreds of sliced helms, and thousands of suits of armor a month).

- 45% PSG (people underestimate PSG's - Mine never seems to take damage, I don't know why. It is 750ish out of 850ish after 2 days of fighting people and geonesians). I bought a case of PSG's a while ago. Got them all sliced, sold off the lesser slicesand kept 4-5 of the best ones. Yes, PSG's are fickle. I should keep a few on me so I can use the best one (stun stat being the most important since my armor doesn't cover that).

- Food the reduces damage by 35% (for 30 shots)

- Food that gives me a dodge bonus (22%? 35%? I don't remember)

- Food that makes me immune to knockdown (95%!!!)


Anyone has access to these items in the game. Do you want Chefs and Armorsmiths nerfed too? What's your point?





- Vasarian Brandy - it is the best thing there is in the game for a CM period, It alone makes a CM change from glass cannon to invulnerable Death Incarnate, weilder of Armaggeddon.


Mind food also makes Rifleman, TKAs etc...wielders of Armageddon





I've never been the fighting type until now - all of a sudden I feel like a veritable fortress. My only weakness in a group is if I am the only resser my group is screwed if I go down.


A competent PVPer will rip through you like swiss cheese. There are several disadvantages to CMs in PVP and you haven't even mentioned any of them.





How to balance CM? Easy, make a food that can reduce CM potency by up to 95 similar to the knockdown food. My stims potency hit 130 without experimentingmeaning I'd still hit you a third of the time.

95% is way too much. I could see 40-60% max requiring a CM made component to finish the product. Not all CMs can hit 130 potency without experimenting and with the upcoming crafting changes it will be harder still.




Grau'din
Elder Combat Medic
Magnumus Mysterium MYST
I am not a support class.
I am a chemical warfare expert.
I am a bio-warrior.
I am a zerg-stopper.
I am a Master CM. Run for your life....

vortexala
Sat Mar 13, 2004 1:05 am
#9

Armour used? Weapons used? Situational buffs used?



I'm currently a 2.4.4.4 BH on Live. There's no way I'd drop to an MCM/MD. Ever.





~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...
Propolis
Sat Mar 13, 2004 1:09 am
#10






Kirus wrote:

If you can only throw 3 poisons before your mind is empty something is wrong.






Certainly yes- Even wearing encumberance sliced composite (helmet 173 mind encumberance), my alternate mind pools are appx 50 and 150. I'm not even wearing gloves or boots because I am Trandoshan.


Low mind pools = HUGE suck of mind if I use a toxin. We're talking 200-350 sucked out of my mind pool.


Telling me to take my helm off to use them is a double catch 22 - I can get brained, and the client will take the helmet off and put it back on before the server ever uses the toxin, in battle you can't calculate exact timing so I can't macro the on/off of the helm.



With Vasarian Brandy, I can wear full PROTECTION sliced composite, and have my alternate mind pools around 700 (you can drink 2 doses of the brandy, sometimes a third dose). This means I keep my armor on full time unless I've had a looong fight that drained my mind more that half. I reserve muon gold now as in-fight mind healing device.



Propolis,
Retired Character.
Contact Goa'uld in game, or GoaOld on these boards.
Propolis
Sat Mar 13, 2004 1:30 am
#11






vortexala wrote:

Armour used? Weapons used? Situational buffs used?




Armor used:


Before discovering Vasarian Brandy this past week, I wore ENC sliced composite leaving my trandoshan alt mind pools at 50ish and 150ish. PSG. My own buffs (strength 700 - yeah, I know, too lazy to make better ones and don't want to buy more).


For the duels, eff sliced armor,PSG (I didn't check which flavors it was giving me at that moment)and vasarian brandy (only buff). Nothing else. I bought the armor peice by peice - each one with19-20 eff slices - base helm is 65% with eff slice making it 84%. Body and legs are sliced to 80% and 79%.


When not duelling, Add my buffs.


Weapons used:


I'm a MD/MCM - my toxins are my weapons. I have pistol 3 in the marksman tree and I have a fast pistol that does > 1 damage to finish stuff off. I *never* use weapon specials. Some day I should get pistol 4 in the marksman tree, but have no pressing desire to do so (if I hit at all 50% of the time, that is enough).


Buffs / Situational buffs:


I have always had doc buffs at will. Occasional use of muon gold, but rarely used as I needed it 100% of the time and can't do that. The result was I simply didn't PvP or even PVE because it was suicide before (I don't mind being the group healer so long as have time to fight too- but I won't do it to be a pure AE healer/resser).


Other:


Before discovering the brandy which allowed me to bulk up my armor, I was only overt 3 times - I could lay the smack down on people, but it was ALWAYS a suicide mission (solo) or close if I happened to be the target (2 on 1 in my favor).


Since discovering the brandy, I travel everywhere Overt. I WANT rebels to try to kill me because I am confident I'm going to win or at least get one of them. If the group is 4 or more I'll die, but I can prevent them from killing another imp for a few minutes.


Before, going up against a garrison of turrets and npc defenders would be nearly instant suicide. The other night I killeda rebel guilds basegarrison while TWO large turrets were pounding on me. My mind never went below 50% (I hit muon when it got that low, and the added regen kept it up after that) and my health and action came close once, but that's because I wasn't paying attention - bam 1 stim fixed. That guild had a second base that I decided not to attack since as a trandoshan imp, faction points are not worth gaining - I had no reason to do it so I moved on.





Propolis,
Retired Character.
Contact Goa'uld in game, or GoaOld on these boards.
vortexala
Sat Mar 13, 2004 1:37 am
#12

Could you tell what the BH was using?



~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...
Propolis
Sat Mar 13, 2004 1:45 am
#13


Until this last week I've been a 98% pure crafter (made some good dough selling the toxins I didn't use). I have no idea what BH's can/can't do. I do know he was pissed he couldn't kill me while I was flat on my ass after the knockdown with dizzy.


Once I stood up (second fight that opened with the knockdown) I immediately attacked his mind pool which disabled his ability to use specials in 1.5 ticks (1.5 because it was two stacked poisons - that coupled with his own mind use was all he had). edit/add: At that point I should have healed, but attacked instead - I finally connected with my pistol right before he got me.


Whats sad is I don't even know how long a poison tick is, or even how long the reset timer before I can drop a new poison is. Reset seems appx 5 seconds, the tick seems not much longer.


Message Edited by Propolis on 03-12-2004 12:48 PM



Propolis,
Retired Character.
Contact Goa'uld in game, or GoaOld on these boards.
Page 1 of 4
Previous Next